// // webOverlayTool.js // // Created by Bradley Austin Davis on March 16th, 2018. // Copyright 2018 High Fidelity, Inc. // Copyright 2023 Overte e.V. // // Stress tests the rendering of web surfaces over time // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // SPAWNER = function (properties) { properties = properties || {}; var RADIUS = properties.radius || 5.0; // Spawn within this radius (square) var SPAWN_COUNT = properties.count || 10000; // number of entities to spawn var SPAWN_LIMIT = properties.spawnLimit || 1; var SPAWN_INTERVAL = properties.spawnInterval || properties.interval || 2; var SPAWN_LIFETIME = properties.lifetime || 10; // Entity timeout (when/if we crash, we need the entities to delete themselves) function randomPositionXZ(center, radius) { return { x: center.x + (Math.random() * radius * 2.0) - radius, y: center.y, z: center.z + (Math.random() * radius * 2.0) - radius }; } function makeObject(properties) { var overlay = Entities.addEntity({ "type": "Web", "name": "Web", "sourceUrl": "https://www.reddit.com/r/random", "localPosition": randomPositionXZ( { "x": 0, "y": 0, "z": -1 }, 1), "localRotation": Quat.angleAxis(180, Vec3.Y_AXIS), "dimensions": {"x": 0.8, "y": 0.45, "z": 0.1}, "color": { "red": 255, "green": 255, "blue": 255 }, "alpha": 1.0, "showKeyboardFocusHighlight": false, "visible": true }, "local"); var now = Date.now(); return { destroy: function () { Entities.deleteEntity(overlay); }, getAge: function () { return (Date.now() - now) / 1000.0; } }; } var items = []; var toCreate = 0; var spawned = 0; var spawnTimer = 0.0; var keepAliveTimer = 0.0; function clear () { } function create() { toCreate = SPAWN_COUNT; Script.update.connect(spawn); } function spawn(dt) { if (toCreate <= 0) { Script.update.disconnect(spawn); print("Finished spawning"); } else if ((spawnTimer -= dt) < 0.0){ spawnTimer = SPAWN_INTERVAL; var n = Math.min(toCreate, SPAWN_LIMIT); print("Spawning " + n + " items (" + (spawned += n) + ")"); toCreate -= n; for (; n > 0; --n) { items.push(makeObject()); } } } function despawn() { print("despawning"); items.forEach(function (item) { item.destroy(); }); item = []; } function init () { Script.update.disconnect(init); Script.scriptEnding.connect(despawn); clear(); create(); } Script.update.connect(init); }; SPAWNER();