// // headMove.js // examples // // Created by Philip Rosedale on September 8, 2014 // Copyright 2014 High Fidelity, Inc. // // Press the spacebar and then use your head to move and turn. Pull back to see your body. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // var gamepads = {}; var debug = false; var willMove = false; var warpActive = false; var warpPosition = { x: 0, y: 0, z: 0 }; var hipsToEyes; var restoreCountdownTimer; // Overlays to show target location var WARP_SPHERE_SIZE = 0.085; var warpSphere = Overlays.addOverlay("sphere", { position: { x: 0, y: 0, z: 0 }, size: WARP_SPHERE_SIZE, color: { red: 200, green: 0, blue: 0 }, alpha: 0.5, solid: true, visible: false, }); var WARP_LINE_HEIGHT = 5; var warpLine = Overlays.addOverlay("line3d", { start: { x: 0, y: 0, z:0 }, end: { x: 0, y: 0, z: 0 }, color: { red: 0, green: 255, blue: 255}, alpha: 1, lineWidth: 5, visible: false, }); var movingWithHead = false; var headStartPosition, headStartDeltaPitch, headStartFinalPitch, headStartRoll, headStartYaw; var deltaYaw = 0.0; var keyDownTime = 0.0; var timeSinceLastUp = 0.0; var watchAvatar = false; var oldMode; var lastYawTurned = 0.0; var startPullbackPosition; function saveCameraState() { oldMode = Camera.mode; Camera.mode = "independent"; } function restoreCameraState() { Camera.mode = oldMode; } var WATCH_AVATAR_DISTANCE = 2.5; var sound = SoundCache.getSound("http://public.highfidelity.io/sounds/Footsteps/FootstepW2Right-12db.wav"); function playSound() { Audio.playSound(sound, { position: MyAvatar.position }); } function pullBack() { saveCameraState(); cameraPosition = Vec3.subtract(MyAvatar.position, Vec3.multiplyQbyV(Camera.getOrientation(), { x: 0, y: -hipsToEyes, z: -hipsToEyes * WATCH_AVATAR_DISTANCE })); Camera.setPosition(cameraPosition); cameraPosition = Camera.getPosition(); startPullbackPosition = cameraPosition; } var WARP_SMOOTHING = 0.90; var WARP_START_TIME = 0.25; var WARP_START_DISTANCE = 2.5; var WARP_SENSITIVITY = 0.15; var MAX_WARP_DISTANCE = 25.0; var fixedHeight = true; function updateWarp() { if (!warpActive) return; var viewEulers = Quat.safeEulerAngles(Camera.getOrientation()); var deltaPosition = Vec3.subtract(MyAvatar.getTrackedHeadPosition(), headStartPosition); var deltaPitch = MyAvatar.getHeadFinalPitch() - headStartFinalPitch; deltaYaw = MyAvatar.getHeadFinalYaw() - headStartYaw; viewEulers.x -= deltaPitch; var look = Quat.getFront(Quat.fromVec3Degrees(viewEulers)); willMove = (keyDownTime > WARP_START_TIME); if (willMove) { var distance = Math.min(Math.exp(deltaPitch * WARP_SENSITIVITY) * WARP_START_DISTANCE, MAX_WARP_DISTANCE); var warpDirection = Vec3.normalize({ x: look.x, y: (fixedHeight ? 0 : look.y), z: look.z }); var startPosition = (watchAvatar ? Camera.getPosition(): MyAvatar.getEyePosition()); warpPosition = Vec3.mix(Vec3.sum(startPosition, Vec3.multiply(warpDirection, distance)), warpPosition, WARP_SMOOTHING); } var cameraPosition; if (!watchAvatar && willMove && (distance < WARP_START_DISTANCE * 0.5)) { pullBack(); watchAvatar = true; } // Adjust overlays to match warp position Overlays.editOverlay(warpSphere, { position: warpPosition, visible: willMove, }); Overlays.editOverlay(warpLine, { start: Vec3.sum(warpPosition, { x: 0, y: -WARP_LINE_HEIGHT / 2.0, z: 0 }), end: Vec3.sum(warpPosition, { x: 0, y: WARP_LINE_HEIGHT / 2.0, z: 0 }), visible: willMove, }); } function activateWarp() { if (warpActive) return; warpActive = true; movingWithHead = true; hipsToEyes = MyAvatar.getEyePosition().y - MyAvatar.position.y; headStartPosition = MyAvatar.getTrackedHeadPosition(); headStartDeltaPitch = MyAvatar.getHeadDeltaPitch(); headStartFinalPitch = MyAvatar.getHeadFinalPitch(); headStartRoll = MyAvatar.getHeadFinalRoll(); headStartYaw = MyAvatar.getHeadFinalYaw(); deltaYaw = 0.0; warpPosition = MyAvatar.position; warpPosition.y += hipsToEyes; updateWarp(); } function finishWarp() { if (!warpActive) return; warpActive = false; Overlays.editOverlay(warpSphere, { visible: false, }); Overlays.editOverlay(warpLine, { visible: false, }); if (willMove) { if (fixedHeight) { warpPosition.y = MyAvatar.position.y; } else { warpPosition.y -= hipsToEyes; } MyAvatar.position = warpPosition; cameraPosition = Vec3.subtract(MyAvatar.position, Vec3.multiplyQbyV(Camera.getOrientation(), { x: 0, y: -hipsToEyes, z: -hipsToEyes * WATCH_AVATAR_DISTANCE })); Camera.setPosition(cameraPosition); playSound(); if (watchAvatar) { restoreCountdownTimer = RESTORE_TIME; } } } function update(deltaTime) { timeSinceLastUp += deltaTime; if (movingWithHead) { keyDownTime += deltaTime; updateWarp(); } if (restoreCountdownTimer > 0.0) { restoreCountdownTimer -= deltaTime; if (restoreCountdownTimer <= 0.0) { restoreCameraState(); watchAvatar = false; restoreCountDownTimer = 0.0; } } } Controller.keyPressEvent.connect(function(event) { if (event.text == "SPACE" && !event.isAutoRepeat && !movingWithHead) { keyDownTime = 0.0; activateWarp(); } }); var DOUBLE_CLICK_TIME = 0.50; var TURN_AROUND = 180.0; var RESTORE_TIME = 0.50; Controller.keyReleaseEvent.connect(function(event) { if (event.text == "SPACE" && !event.isAutoRepeat) { movingWithHead = false; if (timeSinceLastUp < DOUBLE_CLICK_TIME) { // Turn all the way around var turnRemaining = TURN_AROUND - lastYawTurned; lastYawTurned = 0.0; MyAvatar.orientation = Quat.multiply(Quat.fromPitchYawRollDegrees(0, TURN_AROUND, 0), MyAvatar.orientation); playSound(); } else if (keyDownTime < WARP_START_TIME) { var currentYaw = MyAvatar.getHeadFinalYaw(); lastYawTurned = currentYaw; MyAvatar.orientation = Quat.multiply(Quat.fromPitchYawRollDegrees(0, currentYaw, 0), MyAvatar.orientation); playSound(); } timeSinceLastUp = 0.0; finishWarp(); } }); function reportButtonValue(button, newValue, oldValue) { if (button == Joysticks.BUTTON_FACE_RIGHT) { if (newValue) { activateWarp(); } else { finishWarp(); } } } Script.update.connect(update); function addJoystick(gamepad) { gamepad.buttonStateChanged.connect(reportButtonValue); gamepads[gamepad.instanceId] = gamepad; print("Added gamepad: " + gamepad.name + " (" + gamepad.instanceId + ")"); } function removeJoystick(gamepad) { delete gamepads[gamepad.instanceId] print("Removed gamepad: " + gamepad.name + " (" + gamepad.instanceId + ")"); } var allJoysticks = Joysticks.getAllJoysticks(); for (var i = 0; i < allJoysticks.length; i++) { addJoystick(allJoysticks[i]); } Joysticks.joystickAdded.connect(addJoystick); Joysticks.joystickRemoved.connect(removeJoystick);