// // smallRoom.js // examples // // Created by Freidrica on 4/1/16. // Copyright 2016 High Fidelity, Inc. // // This entity script invokes reverb upon entering an entity acting as a trigger zone // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // (function() { var _this = this; print("EBL PRELOADING NEW VERSION ") var audioOptions = new AudioEffectOptions({ bandwidth: 7000, preDelay: 20, lateDelay: 0, reverbTime: 1.5, earlyDiffusion: 100, lateDiffusion: 100, roomSize: 50, density: 100, bassMult: 1.5, bassFreq: 250, highGain: -12, highFreq: 3000, modRate: 2.3, modDepth: 50, earlyGain: -24, lateGain: -24, earlyMixLeft: 20, earlyMixRight: 20, lateMixLeft: 90, lateMixRight: 90, wetDryMix: 70, }); function setter(name) { return function(value) { audioOptions[name] = value; AudioDevice.setReverbOptions(audioOptions); } } function getter(name) { return function() { return audioOptions[name]; } } function displayer(units) { return function(value) { return (value).toFixed(1) + units; } } function scriptEnding() { AudioDevice.setReverb(false); print("Reverb is OFF."); } _this.enterEntity = function(entityID) { print('EBL I am insiude'); // create a slider for each parameter AudioDevice.setReverbOptions(audioOptions); AudioDevice.setReverb(true); print("Reverb is ON."); }; _this.leaveEntity = function(entityID) { print('EBL I am outside'); AudioDevice.setReverb(false); print("Reverb is OFF."); }; });