Sam Gateau
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fa0c58fa0e
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Assign the correct binding slots for the Resource Buffers to fix the deformed mesh rendering of the Avatar in gles backend
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2018-11-02 00:08:47 -07:00 |
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Brad Davis
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c8e664a0a1
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
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sam gateau
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ff24a99032
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Unify the the packing of the blendshape offset for simplicity and settle on the name DrawcallUniform
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2018-10-02 11:18:20 -07:00 |
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Sam Gateau
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c95c736b1f
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FOUnd a working path for gl41
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2018-10-01 22:50:29 -07:00 |
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Sam Gateau
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d1d4920c35
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Check and fixed the shader for nvidia regarding the unpacked variable name, adjust luci.js to be able to move the viewport
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2018-10-01 21:35:18 -07:00 |
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sam gateau
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392e2ff535
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trying and failing andad trying and rince and repeat
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2018-10-01 17:45:16 -07:00 |
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sam gateau
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c12115bfda
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Addressing the 4.1 pass and make sure it works on windows pc and mac
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2018-10-01 11:51:46 -07:00 |
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Sam Gateau
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5842416ae6
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Exploring the possible packing schemes and trying to debug the tangent
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2018-09-30 23:11:36 -07:00 |
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sam gateau
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1ff4c54c1c
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Packing normal and tangents
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2018-09-28 17:49:52 -07:00 |
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Sam Gateau
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faf489855c
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Packing the offsets and catching up performances
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2018-09-28 02:13:08 -07:00 |
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sam gateau
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4078be3df5
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Better naming and simpler template maybe
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2018-09-26 17:58:06 -07:00 |
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sam gateau
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5d80a89094
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Apply fix to gl41 backend needed for proper Resource BUffer on gl41
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2018-09-20 16:09:08 -07:00 |
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sam gateau
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6b6551c8bd
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the missing file
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2018-09-19 17:29:10 -07:00 |
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