Commit graph

268 commits

Author SHA1 Message Date
Sam Gateau
ffaea07130 trying to ge the shadow to render correctly 2015-02-23 07:04:14 -08:00
Sam Gateau
90bff36fd3 trying to ge the shadow to render correctly 2015-02-22 18:48:48 -08:00
Sam Gateau
4e2d2bc188 Fixing the remaining issue with the avatar rendering path 2015-02-20 12:05:06 -08:00
Sam Gateau
ded78816b5 Fixing the remaining issue with the avatar rendering path 2015-02-20 11:26:08 -08:00
Sam Gateau
d08142d37d replacing glTRansform by gpu/Transform features 2015-02-19 15:12:13 -08:00
Sam Gateau
7e04f8a491 Model almost working with Transform 2015-02-19 09:52:58 -08:00
Sam Gateau
6070bf8a37 Merge branch 'master' of https://github.com/highfidelity/hifi into temp0 2015-02-18 16:02:18 -08:00
Sam Gateau
11060ed273 trying to tackle the unenderstood transform value not going through corectly? 2015-02-18 16:00:37 -08:00
Seth Alves
ef2d386c75 attempt to load Courier if the requested font-family fails to load 2015-02-17 15:12:24 -08:00
Seth Alves
9fcb7591e6 don't crash if font load fails 2015-02-17 14:52:20 -08:00
Andrew Meadows
53855c89e9 Merge pull request #4289 from birarda/dependencies
add gverb and glm as cmake external projects
2015-02-17 10:00:29 -08:00
Sam Gateau
d8aa0e0138 replacing the glTransform pipeline for model rendering 2015-02-17 09:44:03 -08:00
Sam Gateau
23354da828 replacing the glTransform pipeline for model rendering 2015-02-16 22:08:21 -08:00
Sam Gateau
cc3cc4f96f replacing the glTransform pipeline for model rendering 2015-02-16 09:31:29 -08:00
Stephen Birarda
8c998a65ee use the glm find_package and check externals 2015-02-13 12:50:32 -08:00
Brad Hefta-Gaub
1827d9f3cd Merge pull request #4256 from samcake/temp1
Getting rid of glLIghts and replacing by the model::Light
2015-02-13 10:49:53 -08:00
Stephen Birarda
fa6f6a6b71 use external project glm in render-utils 2015-02-13 10:34:19 -08:00
Sam Gateau
bc2faca9bc Merge branch 'master' of https://github.com/highfidelity/hifi into temp0 2015-02-13 01:33:21 -08:00
Sam Gateau
e2e61c64b1 Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
Andrew Meadows
7304585103 Merge pull request #4271 from huffman/fix-overlays-text-size
Fix overlays text size
2015-02-12 09:35:37 -08:00
Andrew Meadows
357dd963f3 Merge pull request #4273 from ZappoMan/bugfix
fix the quad color being broken after rendering text
2015-02-12 09:00:16 -08:00
ZappoMan
7a45b1bc96 fix the quad color being broken after rendering text 2015-02-11 15:50:04 -08:00
Ryan Huffman
341e31a074 Remove extraneous initialized check 2015-02-11 13:08:11 -08:00
Ryan Huffman
51ff897ee5 Update Font to not setup GL until first draw 2015-02-11 12:59:12 -08:00
Brad Hefta-Gaub
9a7ed8055f Merge pull request #4267 from samcake/master
Fix performance bug for NetworkGeometry::isLoadedWithTextures() and glTransform removal
2015-02-11 09:45:29 -08:00
Sam Gateau
798817f34a Merge branch 'master' of https://github.com/samcake/hifi into temp0 2015-02-10 23:09:12 -08:00
Sam Gateau
a6f006a36d more cleaning 2015-02-10 18:41:36 -08:00
Sam Gateau
b9fd116dbf Introduce a cache bit in networkGemometry to capture the status of texture LOaded and avoid requiring everything once everything is loaded and get rid of the Transform stack calls on gl from gpu 2015-02-10 18:38:48 -08:00
ZappoMan
8016fb5e0d fix color issues with quads 2015-02-10 17:35:27 -08:00
Sam Gateau
11beb51ec1 Clean up comments 2015-02-09 18:02:34 -08:00
Sam Gateau
23a54b17ce Clean up comments 2015-02-09 15:33:55 -08:00
Sam Gateau
871f9a849a CLean up the shader code for the blinn and the new PBR shading equation 2015-02-09 15:30:17 -08:00
Sam Gateau
c2761ac887 CLean up the shader code for the blinn and the new PBR shading equation 2015-02-09 15:26:14 -08:00
Sam Gateau
559647b7af Merge branch 'master' of https://github.com/highfidelity/hifi into temp1 2015-02-09 12:26:29 -08:00
Sam Gateau
ace6dc4faf Merge branch 'master' of https://github.com/highfidelity/hifi into temp1 2015-02-08 23:23:06 -08:00
Sam Gateau
48fca4c11d introducing PBR shading 2015-02-08 23:22:14 -08:00
Brad Davis
b28920f4ed Fixing bug in text renderer causing glyphs to float at different depths 2015-02-08 15:37:55 -08:00
Sam Gateau
469ee29f0b Merge branch 'temp0' of https://github.com/samcake/hifi into temp1 2015-02-06 16:30:47 -08:00
Sam Gateau
bdf9164c7b debugging the new global light pass 2015-02-06 16:30:07 -08:00
Stephen Birarda
caf50764b4 correct resource name for Q_INIT_RESOURCE 2015-02-06 15:27:50 -08:00
Stephen Birarda
961b5b5346 call Q_INIT_RESOURCE statically from Font constructor 2015-02-06 15:17:53 -08:00
Stephen Birarda
9a98e07b2d call Q_INIT_RESOURCE from mains to handle static link 2015-02-06 12:39:14 -08:00
Stephen Birarda
7b5af1e3fd cleanup debug for font load 2015-02-06 12:06:20 -08:00
Stephen Birarda
27b91e7d43 use QIODevice for loadFont method 2015-02-06 12:04:57 -08:00
Stephen Birarda
c8fb891158 move fonts to sdff files, load with qrc 2015-02-06 11:48:55 -08:00
Stephen Birarda
58d5e0b9d3 fix some asterisk type squishes in TextRenderer 2015-02-06 10:48:10 -08:00
Brad Davis
39794a7a40 Getting rid of some warnings 2015-02-05 21:00:34 -08:00
Sam Gateau
1b22a3ef36 connecting the globalLight info to the DeferredLightingEffect 2015-02-05 17:30:57 -08:00
Sam Gateau
9b0036d010 adding Light and replace glLights also for the first deferred pass 2015-02-05 14:10:06 -08:00
Brad Davis
dc1cc84c1c Working on porting to mac compatible shaders 2015-02-05 12:58:09 -08:00