samcake
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fea5f8b03b
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best state for now
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2016-09-13 16:03:57 -07:00 |
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samcake
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e8c2dc10f1
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best state for now
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2016-09-13 14:59:23 -07:00 |
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samcake
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e9bf19840c
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minor fixes on mac
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2016-09-13 08:58:07 -07:00 |
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samcake
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efc4406b47
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Debugging the grid content
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2016-09-12 19:46:18 -07:00 |
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samcake
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821072bb76
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REarrange the light stage construction and light frame usage to produce the light clusters
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2016-09-12 11:07:55 -07:00 |
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samcake
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7a7a60a5c4
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INtroducing a true stage for updating the light cluster and ui to debug
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2016-09-11 00:17:34 -07:00 |
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samcake
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a0d09e3316
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Fixing the vizualisation shader for world to cluster space
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2016-09-10 10:14:31 -07:00 |
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samcake
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108910052a
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Adding the reverse transformation
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2016-09-09 19:00:54 -07:00 |
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samcake
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9bcaca0577
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Developping the Light Clusters, adding visualization
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2016-09-08 19:12:11 -07:00 |
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samcake
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61de063b29
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Developping the Light Clusters, adding visualization
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2016-09-08 18:02:35 -07:00 |
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sam
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25616be7c1
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introducing the light Clusters
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2016-09-08 02:16:13 -07:00 |
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sam
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a4df8a84b7
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introducing the light Clusters
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2016-09-08 00:11:54 -07:00 |
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samcake
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6a08c74463
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Several experimetations without success
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2016-09-07 18:39:07 -07:00 |
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samcake
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139ba1b71c
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REnaming the shaders correctly
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2016-09-07 14:56:01 -07:00 |
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samcake
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34f40e0828
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Creating a separate shader for the locallighting pass
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2016-09-06 19:01:13 -07:00 |
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samcake
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665a79f100
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Creating a separate shader for the locallighting pass
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2016-09-06 18:59:26 -07:00 |
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samcake
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9bed047b75
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Less warnings
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2016-09-06 16:42:01 -07:00 |
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samcake
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e2a9751cf5
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REmove warnings
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2016-09-06 16:35:28 -07:00 |
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samcake
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1165c54f67
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cleaning up the IndexedContainer in its own file and removing warnings
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2016-09-06 16:24:03 -07:00 |
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samcake
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0c45627d94
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CLeaning up the code for the RenderableLightEntityItem
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2016-09-06 12:39:48 -07:00 |
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sam
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b81dfefbeb
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pack all the lights in a single buffer and shade the opaque with a single full screen path
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2016-09-03 12:08:53 -07:00 |
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samcake
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d2a15ca82c
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Trying to migrate to a light array instead of each individual lights
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2016-09-02 17:51:35 -07:00 |
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Anthony J. Thibault
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9122a33fff
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only raise the webEntity virtual keyboard in HMD mode
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2016-09-02 16:53:40 -07:00 |
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Brad Hefta-Gaub
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8ec5798b7a
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Merge pull request #8548 from samcake/blue
Exposing GPU & Batch running time to Engine gpu jobs
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2016-09-02 09:31:09 -07:00 |
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samcake
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7b68f1439f
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Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
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2016-09-02 09:28:35 -07:00 |
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Brad Hefta-Gaub
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e3bad8e8f4
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Merge pull request #8556 from ZappoMan/renderStats
add support for renderInfo properties to model entities
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2016-09-02 09:04:56 -07:00 |
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samcake
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e72791233d
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overall clean up of th elocal light drawing to avoid the in/out pipeline case, still seeing big cost on gpu from the spot lights
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2016-09-01 18:08:36 -07:00 |
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samcake
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0c0109e427
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Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
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2016-09-01 15:20:34 -07:00 |
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samcake
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96935504a1
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Streamlining the lighting phase for better performances
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2016-09-01 15:20:14 -07:00 |
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samcake
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a537f40158
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Moving to a simpler lighting shader
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2016-09-01 12:10:15 -07:00 |
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samcake
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354cbbc927
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Investigate why the disable depth Bclamp doesn't work
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2016-08-31 19:14:35 -07:00 |
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Stephen Birarda
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65c1edfb1c
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add missing link from render-utils to entities
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2016-08-31 16:57:52 -07:00 |
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Brad Hefta-Gaub
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e1845e2c3f
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add support for renderInfo properties to model entities
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2016-08-31 15:00:21 -07:00 |
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Stephen Birarda
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7c2fea4598
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remove glew/oglplus requirement for android interface
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2016-08-31 11:03:53 -07:00 |
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samcake
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47aaed491d
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Merging with Blue
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2016-08-30 17:06:29 -07:00 |
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samcake
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93aec28c7b
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Less warning
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2016-08-30 14:54:58 -07:00 |
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samcake
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af68a2550e
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Remve dead code
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2016-08-30 14:53:37 -07:00 |
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samcake
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faef8a9930
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Adding the timing for GPU support with a simpelr JobConfig
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2016-08-30 12:22:21 -07:00 |
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samcake
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3755a3fc32
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Add batch timing information vs gpu
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2016-08-29 17:54:17 -07:00 |
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samcake
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4bf93f66df
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Cleaning up the lights and the light stage
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2016-08-26 17:47:20 -07:00 |
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Brad Hefta-Gaub
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9801ff075a
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Merge pull request #8433 from samcake/hdr
Fix Screen Space ambient occlusion which was broken since a while
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2016-08-25 16:57:24 -07:00 |
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Brad Hefta-Gaub
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10c465f591
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Merge pull request #8525 from hyperlogic/bug-fix/web-entity-rendering
Improved web entity rendering
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2016-08-25 16:49:00 -07:00 |
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samcake
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8cc65ea965
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Adrressing review issues
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2016-08-25 16:31:42 -07:00 |
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samcake
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09a70740a8
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Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
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2016-08-25 15:21:41 -07:00 |
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samcake
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9669234f9c
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Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
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2016-08-25 12:36:01 -07:00 |
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Anthony J. Thibault
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e82f6a90af
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Improved web entity rendering
* fading now works properly
* web browsers are now fully opaque.
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2016-08-25 11:04:23 -07:00 |
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Andrew Meadows
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c337cc92e5
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remove crufty comment
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2016-08-25 08:51:53 -07:00 |
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Andrew Meadows
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b95cb566cd
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fix collision mesh for non-trivial registration
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2016-08-24 22:26:56 -07:00 |
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Andrew Meadows
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19cd4648ad
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scale collision render mesh correctly
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2016-08-24 22:26:56 -07:00 |
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Andrew Meadows
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2f16aca114
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remove cruft and fix typo in rebase
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2016-08-24 22:26:56 -07:00 |
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