Brad Davis
cfb2fd1523
Support for runtime plugins (DLLs)
2015-11-01 11:12:12 -08:00
Anthony J. Thibault
f7b6fab0c3
Merge branch 'master' into tony/anim-sync-blend
2015-10-29 11:35:48 -07:00
Brad Davis
c4e82a85d9
Remove DeviceProxy in favor of InputDevice
2015-10-29 09:32:56 -07:00
Brad Davis
d61b3e5790
Fixing controller link requirements
2015-10-28 17:41:52 -07:00
Brad Davis
3c1a0930da
Merge remote-tracking branch 'upstream/master' into HEAD
...
Conflicts:
interface/src/avatar/MyAvatar.h
libraries/script-engine/src/ScriptEngine.cpp
libraries/script-engine/src/ScriptEngine.h
2015-10-28 13:38:22 -07:00
Brad Davis
5cbb2562cd
Move GL utilities out to their own library
2015-10-27 15:53:42 -07:00
Brad Davis
ef2d71e576
Merge remote-tracking branch 'upstream/master' into HEAD
...
Conflicts:
libraries/input-plugins/src/input-plugins/SixenseManager.cpp
2015-10-27 09:41:58 -07:00
Atlante45
9bead94fae
Remove cmake debug code
2015-10-26 12:07:12 -07:00
Brad Davis
bea6fdd890
Working on JSON parsing and cleanup
...
Conflicts:
libraries/controllers/src/controllers/Route.cpp
libraries/controllers/src/controllers/ScriptingInterface.cpp
libraries/controllers/src/controllers/StandardController.cpp
libraries/controllers/src/controllers/impl/RouteBuilderProxy.h
2015-10-20 10:20:28 -07:00
Brad Davis
5a0bb4c31b
Fixing line endings
2015-10-19 16:51:31 -07:00
Anthony J. Thibault
15f3894001
AnimTests: added tests for accumulateTime
2015-10-19 15:49:53 -07:00
Anthony J. Thibault
8e7e94c501
AnimTests: now compile and pass again.
2015-10-19 15:49:51 -07:00
Brad Davis
57be59935d
Move controller test to app
2015-10-17 19:13:38 -07:00
Brad Hefta-Gaub
293b7c12e1
change join to makeAxis, fix some warnings
2015-10-17 12:46:05 -07:00
Brad Davis
db0fa6b8ed
Update hydra mappings and test code
2015-10-16 17:23:09 -07:00
samcake
cdfe9788d1
Merging
2015-10-15 10:49:08 -07:00
Brad Davis
195045a4ec
Next time remember to hit build all before commiting
2015-10-14 17:20:30 -07:00
Brad Davis
0063f9ae1d
Merging old and new controller interfaces
2015-10-14 15:16:54 -07:00
samcake
3d5bf9aa1a
merging with current upstrem
2015-10-14 09:41:11 -07:00
samcake
fb4ff240ef
Merge branch 'controllers' of https://github.com/highfidelity/hifi into controllers
2015-10-13 09:16:00 -07:00
Brad Davis
8a0540234c
Find the joystick controller dynamically
2015-10-12 18:50:19 -07:00
samcake
dc32d5ae8d
Current status of my code for json
2015-10-12 18:03:21 -07:00
Brad Davis
58d3578fb1
Making anonymous mappings work
2015-10-12 17:59:01 -07:00
Brad Davis
f77878ee79
Merge remote-tracking branch 'upstream/master' into HEAD
2015-10-12 11:05:28 -07:00
Brad Davis
14f511350d
Working on refactoring the xbox hardware access and wiring up test code
2015-10-12 10:47:23 -07:00
Brad Davis
6f5f6450df
Cleanup CMake files
2015-10-11 00:01:03 -07:00
Brad Davis
14f33258ae
Working on test code, new controller interface
2015-10-10 16:08:44 -07:00
Brad Davis
52c65b917f
Merge remote-tracking branch 'upstream/master' into controllers
2015-10-10 12:48:49 -07:00
Brad Davis
9e4a7a6226
Working on controller refactoring
2015-10-10 03:05:42 -07:00
Brad Davis
c3775623aa
Splitting files, adding test skeleton
2015-10-09 17:23:52 -07:00
Atlante45
3e71c4cc4e
CR
2015-10-09 13:18:05 -07:00
Stephen Birarda
7bd98354d8
add override to supress warnings in ui-test
2015-10-05 15:53:52 -07:00
Brad Hefta-Gaub
430cbcca7e
first cut at adding surface normals to ray intersection
2015-09-27 21:57:50 -07:00
Brad Hefta-Gaub
5a80c4d0e7
Merge pull request #5886 from samcake/calvin
...
Expose multi Draw Indirect in Batch (Hijack Austin's work...)
2015-09-23 19:13:28 -07:00
samcake
7d8f3661ad
coding standard
2015-09-23 17:49:03 -07:00
samcake
b8e630a7a7
Less Warnigns
2015-09-23 17:46:10 -07:00
samcake
9c44c3e4a4
Removing warnings
2015-09-23 16:19:34 -07:00
samcake
83116fdd85
Fixed the code path with tseparate vertex format, still broken otherwise in the case of primitive instanced
2015-09-23 15:20:39 -07:00
samcake
8735aa8003
Merging Austin pr that adds the multi draw indirect and also fix the seprate vertex format feature for windows and linux
2015-09-23 12:19:17 -07:00
Anthony J. Thibault
a9848cd157
Merge branch 'master' into tony/lean-threshold
2015-09-23 10:54:12 -07:00
Brad Hefta-Gaub
9436d2922f
more warnings fixes
2015-09-22 21:18:04 -07:00
Brad Hefta-Gaub
52842cb287
more warnings fixes
2015-09-22 20:34:40 -07:00
Anthony J. Thibault
9ce43a57f1
Better head IK when in an HMD.
...
Because the current IK system doesn't quite handle what we need
for the head and neck IK, we do it procedurally in the rig, and
manually set both neck and head IK targets.
2015-09-22 19:58:21 -07:00
Brad Hefta-Gaub
7536fed09a
more warning fixes
2015-09-22 17:22:09 -07:00
Brad Davis
deaa4a747b
Batch side implementation of multi-draw indirect
2015-09-22 15:56:58 -07:00
samcake
910038cf82
Merging
2015-09-21 17:47:23 -07:00
Bradley Austin Davis
e024d23366
Instancing work, second pass
2015-09-21 13:27:02 -07:00
samcake
d3b1bcb86d
Redistributing the files to create the model-networking lib and separate that from the redner-utils
2015-09-21 13:21:35 -07:00
Anthony J. Thibault
eadf212418
Updated avatar.json with talking idle animation.
2015-09-18 18:31:53 -07:00
Anthony J. Thibault
5aeebba90e
Renamed AnimController to AnimManipulator, Removed offsets on IK targets
2015-09-16 15:49:47 -07:00
Anthony J. Thibault
70f5835278
Updated left hand point and grab State Machine and animations
2015-09-15 18:00:13 -07:00
Howard Stearns
848bb4fccb
Merge pull request #5813 from hyperlogic/tony/anim-hand-state-machines
...
Added point and grab support to the AnimGraph
2015-09-15 15:47:19 -07:00
Anthony J. Thibault
1948829ca8
Improved state machine for right hand.
...
The hand state machine has the following features
* There's a idle to point animation, followed by a looping point hold state.
* There's a point to idle animation.
* The grab state is composed of a linear blend between an open and closed pose.
Additionally the C++ code will ramp on the left and right hand overlays,
This allows the fingers to be animated normally when the user is not actively
pointing or grabbing.
2015-09-15 15:09:08 -07:00
Anthony J. Thibault
90f46ba2c8
Added hand state machines to AnimGraph.
...
* Application: Forward trigger values to the MyAvatar's PalmData
* SkeletonModel: Pass PalmData to Rig via updateRigFromHandData() this is more explicit then
the Rig::inverseKinematics methods.
* AnimNodeLoader & AnimOverlay: add support for LeftHand and RightHand bone sets
* Rig::updateRigFromHandData() read the triggers and set stateMachine trigger vars
* avatar.json - udpated with new hand state machine with temporary animations
2015-09-14 18:54:12 -07:00
Andrew Meadows
75ec142827
fix animation-tests
2015-09-14 16:42:57 -07:00
Seth Alves
61c9da1d27
minimize diff
2015-09-12 10:43:20 -07:00
Seth Alves
49ee251238
quiet compiler
2015-09-12 09:59:25 -07:00
Anthony J. Thibault
7996a02bd8
Added head target to AnimGraph IK node.
...
* In HMD mode head orientation and position is set.
* When not in HMD only orientation is set, position should
default to the underlying pose position.
2015-09-11 09:48:48 -07:00
Anthony J. Thibault
663e37da66
Merge branch 'master' into tony/ik-and-controllers
2015-09-10 11:37:47 -07:00
Anthony Thibault
e8ede3ad00
Merge pull request #5731 from ChristophHaag/master
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build fixes
2015-09-10 11:36:45 -07:00
Anthony J. Thibault
3149baeefc
Merge branch 'master' into tony/ik-and-controllers
2015-09-10 11:04:31 -07:00
Howard Stearns
745872f914
More variants tests.
2015-09-09 15:45:23 -07:00
Anthony J. Thibault
756eb54a0a
AnimNodeLoader support for InverseKinematics node.
2015-09-09 15:28:21 -07:00
Howard Stearns
738da0116a
Simplify timer use.
2015-09-09 15:19:01 -07:00
Anthony J. Thibault
146836452f
Merge remote-tracking branch 'andrew/europium' into tony/ik-and-controllers
2015-09-09 09:40:55 -07:00
Anthony J. Thibault
75ecf0020d
WIP commit, added AnimController node.
2015-09-08 20:34:21 -07:00
Andrew Meadows
ee265aba4a
add AnimInverseKinematics class
2015-09-08 18:20:22 -07:00
Stephen Birarda
a3959109f1
resolve conflicts on merge with upstream/master
2015-09-08 15:18:39 -07:00
Brad Davis
5f1affaff9
Procedural skybox work
2015-09-08 14:31:16 -07:00
Christoph Haag
6a8f131a83
move assert into ifndef QT_NO_DEBUG it belongs to
2015-09-08 10:07:06 +02:00
Stephen Birarda
ed19987b7d
resolve conflicts on merge with upstream/master
2015-09-04 12:31:46 -06:00
Anthony J. Thibault
46b3a7fd23
Improved default avatar.json state machine.
...
Now triggers 7 states.
Idle, WalkFwd, WalkBwd, StrafeLeft, StrafeRight, TurnLeft & TurnRight.
As well as variable speed walking to match current velocity.
2015-09-02 17:28:06 -07:00
Anthony J. Thibault
d13a188dde
Compile fixes and added test case to verify onDone and onLoop triggers
2015-09-02 10:31:45 -07:00
Anthony J. Thibault
d151474446
Merge branch 'master' into ajt/new-anim-system
2015-09-02 10:00:36 -07:00
Anthony J. Thibault
7b4cb8655c
First pass integration of new anim system into rig.
2015-09-01 17:57:01 -07:00
Stephen Birarda
33f6933544
Merge branch 'master' of https://github.com/highfidelity/hifi into protocol
2015-09-01 14:36:16 -06:00
Anthony J. Thibault
9786954585
Added support for onDone and onLoop triggers.
2015-08-31 12:13:05 -07:00
Anthony J. Thibault
9d983e0614
Bug fix to AnimNode::setSkeletonModel and AnimNodeLoader.
...
Also updated avatar.json to test nested graphs under a SM.
2015-08-28 17:16:32 -07:00
Anthony J. Thibault
21c6ba9bdf
updated avatar.json to match current gist.
2015-08-27 21:27:37 -07:00
Anthony J. Thibault
3286a32afc
Initial version of AnimStateMachine.
...
No interpolation support, but basic avatar.json is working
with two states and two transitions between them.
2015-08-27 20:41:53 -07:00
Andrew Meadows
614fad0811
remove warnings from linux build
2015-08-27 19:12:25 -07:00
Stephen Birarda
80cf7b6c76
resolve conflicts on merge with upstream/master
2015-08-27 14:50:04 -07:00
Anthony J. Thibault
a04f356857
Merge branch 'master' into ajt/new-anim-system
2015-08-27 09:32:53 -07:00
Seth Alves
695ffa29c7
call setup_memory_debugger from common macros rather than from every CMakeLists.txt file
2015-08-26 11:09:59 -07:00
Anthony J. Thibault
46c1e008bc
Merge branch 'master' into ajt/new-anim-system
2015-08-26 10:37:39 -07:00
Atlante45
179ee73e26
Merge branch 'master' of https://github.com/highfidelity/hifi into update_protocol
2015-08-26 16:50:33 +02:00
Anthony J. Thibault
0c02a338f2
Added support for setting Variants in the json file.
...
For example: the avatar.json file was updated to use the "sine" Variant
to drive the Overlay alpha parameter.
2015-08-25 20:57:01 -07:00
Anthony J. Thibault
4abf0cbd63
AnimVariantMap is used in eval, MyAvatar loads avatar.json via url
2015-08-25 20:28:17 -07:00
Anthony J. Thibault
496c706bba
Added AnimVariantMap argument to evaluate.
2015-08-25 11:59:24 -07:00
Anthony J. Thibault
62f86e6a46
Added AnimVariant, renamed AnimClipTests to AnimTests.
...
* Added test for AnimVariant.
2015-08-25 11:33:57 -07:00
Anthony J. Thibault
7a2ca047cb
Added network resource download support to AnimNodeLoader.
2015-08-24 19:00:12 -07:00
Seiji Emery
4d9f45475e
Merge branch 'master' of https://github.com/highfidelity/hifi into gputest
2015-08-24 14:38:26 -07:00
Anthony J. Thibault
fa5256eefd
Merge branch 'master' into ajt/new-anim-system
2015-08-24 14:32:28 -07:00
Seiji Emery
bd18951be8
fixed AUTOSCRIBE_SHADER_LIB to work for targets outside of libraries/
2015-08-24 13:13:24 -07:00
Seiji Emery
691cb48a08
Fixed to use standard shaders from render-utils
2015-08-24 11:26:56 -07:00
Seiji Emery
e601484b17
...
2015-08-21 17:24:34 -07:00
Seiji Emery
14a76525b1
script dependency...?
...
(GeometryCache -> AnimationCache -> networking, fbx, model, animation,
script... >.>)
2015-08-21 16:56:26 -07:00
Brad Davis
c3991dbb8c
Merge pull request #5622 from hyperlogic/ajt/network-geometry-refactor
...
ResourceCache, NetworkGeometry and Model refactoring and optimizations.
2015-08-20 23:57:16 -07:00
Anthony J. Thibault
1b3d7fabc8
ResourceCache, NetworkGeometry and Model refactoring and optimizations.
...
* Removed validation logic from Resource class, Qt does this internally and is more
standards compliant. This should result in more accurate caching and faster resource
fetching when cache is stale and validation fails.
* Added loaded and failed slots to Resource class, so it does not have to be polled.
* NetworkGeometry now uses multiple Resource objects to download
the fst/mapping file and the fbx/obj models.
* NetworkGeometry is no longer a subclass of Resource
* NetworkGeometry now has signals for success and failure, you no longer
have to poll it to determine when loading is complete (except for textures *sigh*)
Some functionality was removed
* NetworkGeometry no longer has a fallback
* NetworkGeometry no longer loads LODs or has lod logic.
* The number of FBXGeometry copies is greatly reduced.
* Model::setURL no supports fallback URL, delayLoad or retainCurrent option.
This can result in a pop when switching avatars, and there's no longer a default
if avatar loading fails.
2015-08-20 18:59:51 -07:00
Seth Alves
c25082d86f
use -fsanitize=address in all code rather than just the top-level links
2015-08-20 10:14:16 -07:00