Commit graph

738 commits

Author SHA1 Message Date
Seth Alves
d71cecbc61 Merge pull request #6675 from AndrewMeadows/crash-fix
fix crash when visiting new domain with gun in hand
2015-12-20 06:24:44 -08:00
Andrew Meadows
ff83f8fc37 fix crash mode when leaving domain with handgun 2015-12-16 15:11:47 -08:00
Seth Alves
d3c57821c0 call a method on actions before each physics simulation step. use this to attempt to dejitter held objects 2015-12-16 14:00:04 -08:00
Atlante45
ce51350b65 Fix warnings on windows 64bit 2015-12-11 15:42:15 -08:00
Atlante45
a07d7494f0 More OS X warning cleanup 2015-12-11 14:20:36 -08:00
Andrew Meadows
9e99bff250 fix avatar upward drift after shape change 2015-12-09 18:09:55 -08:00
Andrew Meadows
8c109fd623 move raw bullet code from interface to physics lib 2015-12-08 17:21:43 -08:00
Atlante45
1d498af76e Merge branch 'master' of https://github.com/highfidelity/hifi into baseball 2015-12-04 15:18:25 -08:00
Seth Alves
6eae98fb28 merge from upstream 2015-12-02 14:38:26 -08:00
Andrew Meadows
ab6367ff4e remove debug option for disabling physics updates 2015-12-01 11:13:01 -08:00
Stephen Birarda
2acfbd0f8f revert accidental CCD change 2015-11-30 15:52:03 -08:00
Stephen Birarda
f07314f4ef resolve conflicts on merge with huffman/baseball 2015-11-30 13:34:36 -08:00
Seth Alves
4add3e2e91 rework worldToLocal, start on allowing scripts entity position/rotation to always be in world space 2015-11-30 09:41:15 -08:00
Seth Alves
ca75802b9c unmangle merge 2015-11-26 06:43:28 -08:00
Andrew Meadows
527408c7c1 Merge pull request #6292 from huffman/physics-continuous-collision-detection
Physics continuous collision detection
2015-11-25 15:45:18 -08:00
Andrew Meadows
e26081e981 always update physics properties when they change
and move activation check logic to MotionState
2015-11-24 10:20:19 -08:00
Andrew Meadows
5135c9dded whitespace cleanup 2015-11-24 10:20:19 -08:00
Seth Alves
d4937071e1 rather than activating rigid body and forcing non-static on deserialize, just force non-static 2015-11-23 12:17:15 -08:00
Seth Alves
6f19093cb9 if an entity with an action has a motion-type of static, flag it so it gets updated in bullet 2015-11-23 10:03:35 -08:00
Seth Alves
f013f95e9b merge from upstream 2015-11-21 08:43:00 -08:00
Ryan Huffman
510189dfbc Update CCD motion threshold 2015-11-17 15:08:05 -08:00
Ryan Huffman
5154fbc8c5 Merge branch 'master' of https://github.com/highfidelity/hifi into baseball 2015-11-16 12:23:26 -08:00
Seth Alves
b0d24be58f add a way to get a list of all actions of a certain type from an entity. hold actions average their positional targets. 2015-11-13 16:02:39 -08:00
Seth Alves
919ea5f1a0 send action updates even if we aren't the simulation owner 2015-11-13 12:37:07 -08:00
Seth Alves
7979fb38cf don't always send actiondata along with other physics related properties 2015-11-13 09:25:17 -08:00
Seth Alves
ed8a604e13 adjust how the decision to send action changes over the wire is made 2015-11-12 17:36:45 -08:00
Seth Alves
756b382a75 adjust how the decision to send action changes over the wire is made 2015-11-12 17:12:20 -08:00
Seth Alves
6f83f32ecc adjust how the decision to send action changes over the wire is made 2015-11-12 16:27:54 -08:00
Seth Alves
d7be1699a7 adjust how the decision to send action changes over the wire is made 2015-11-12 15:27:10 -08:00
Seth Alves
a8cd891e48 adjust how the decision to send action changes over the wire is made 2015-11-12 14:19:23 -08:00
Seth Alves
2e635bd936 cleanups 2015-11-12 11:14:25 -08:00
Seth Alves
93da3ed5bd if our simulation-bid priority matches the remote one, don't bid. 2015-11-12 11:03:34 -08:00
Seth Alves
774e2ab6d6 adjust how EntityMotionState updates its idea of what the server knows about an entity 2015-11-10 15:13:07 -08:00
Seth Alves
97fec5b814 adjust how EntityMotionState updates its idea of what the server knows about an entity 2015-11-10 15:09:53 -08:00
Seth Alves
df5d161721 adjust how EntityMotionState updates its idea of what the server knows about an entity 2015-11-10 15:02:17 -08:00
Seth Alves
e067195dfe adjust how EntityMotionState updates its idea of what the server knows about an entity 2015-11-10 14:42:40 -08:00
Seth Alves
82bd506086 adjust how EntityMotionState updates its idea of what the server knows about an entity 2015-11-10 14:32:57 -08:00
Ryan Huffman
7c5f0bb620 Update RADIUS_MOTION_THRESHOLD_MULTIPLIER 2015-11-10 08:51:22 -08:00
Ryan Huffman
7694958b20 Merge branch 'master' of https://github.com/highfidelity/hifi into physics-continuous-collision-detection 2015-11-09 15:22:26 -08:00
Atlante45
6a53021818 Merge branch 'master' of https://github.com/highfidelity/hifi into baseball 2015-11-09 13:23:31 -08:00
Seth Alves
4ed8a1e5d1 changes to send an update to entity-server when AvatarActionHold releases an entity 2015-11-06 09:25:53 -08:00
Atlante45
55894f2eee Merge branch 'master' of https://github.com/highfidelity/hifi into baseball 2015-11-03 17:46:24 -08:00
Seth Alves
ffb0317a50 Merge branch 'master' of github.com:highfidelity/hifi into parents 2015-11-03 16:53:00 -08:00
Ryan Huffman
c0a7da0b88 Add comment to ObjectMotionState::updateCCDConfiguration 2015-11-03 11:22:15 -08:00
Ryan Huffman
b410604475 Add comments to updateCCDConfiguration 2015-11-03 11:18:38 -08:00
Ryan Huffman
b75e053e9d Add automatic CCD activation to the physics engine 2015-11-03 11:01:51 -08:00
Ryan Huffman
f4531759be Merge branch 'master' of https://github.com/highfidelity/hifi into baseball 2015-11-02 12:27:08 -08:00
Seth Alves
3ac0fef1ea merge from upstream 2015-11-01 15:22:57 -08:00
Howard Stearns
79f05c63e5 Merge branch 'master' of https://github.com/highfidelity/hifi into dont-use-other-avatar-sounds 2015-10-31 11:23:18 -07:00
Seth Alves
944f0965c0 some refactoring and a bug fix -- grab script can throw things again 2015-10-30 16:35:50 -07:00