Anthony J. Thibault
0f31c3da10
Application: guard idle from being called within paintGL()
2016-03-21 15:21:16 -07:00
Zach Pomerantz
2b92756c65
Default bg to SKY_DOME
2016-03-21 15:11:26 -07:00
Anthony J. Thibault
ce47f83288
Prevent deadlock if idle is called during rendering
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This extraordinary event can occur if a MessageBox is popped up by the opengl driver.
* removed AvatarData::avatarLock
* removed AvatarUpdate
This code was left over from an earlier avatar threading experiment.
Removed AvatarData avatarLock and AvatarUpdate class
2016-03-21 15:11:15 -07:00
ericrius1
81901dc73d
log change
2016-03-21 15:04:57 -07:00
Andrew Meadows
0a00436700
Merge pull request #7411 from ZappoMan/fixBlenderCrashRedux
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Fix blender crash redux
2016-03-21 15:04:22 -07:00
ericrius1
b8cb71e16a
debug
2016-03-21 15:02:39 -07:00
Atlante45
170433997c
Set Asset server max bandwidth wiring
2016-03-21 14:50:18 -07:00
Atlante45
d5f6ca5e1c
Add max bandwidth setting
2016-03-21 14:50:18 -07:00
Atlante45
6d2498b4f2
Remove debug print
2016-03-21 14:50:18 -07:00
Atlante45
c48be75a37
Make sure everyone calls sendPeriod's setter
2016-03-21 14:50:18 -07:00
Brad Hefta-Gaub
d28db7bec6
fix typo
2016-03-21 14:47:53 -07:00
Clément Brisset
605cc625d6
Merge pull request #7407 from birarda/udt-slow-start
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fixes for udt timeout behaviour
2016-03-21 14:44:10 -07:00
ericrius1
7659aed97a
dont delete the entity when spawner script shutdown
2016-03-21 14:42:53 -07:00
ericrius1
b4e400f3aa
baton sound logging updates
2016-03-21 14:42:28 -07:00
Zach Pomerantz
cc83a9bc36
Actually loop qml render and wake on pause
2016-03-21 14:36:45 -07:00
ericrius1
493a91fa27
with debug box
2016-03-21 14:32:22 -07:00
Stephen Birarda
884df5739d
remove comment that indicates that onTimeout is not used
2016-03-21 14:28:55 -07:00
Stephen Birarda
0956649cdb
give CongestionControl timeout event from SendQueue
2016-03-21 14:28:55 -07:00
Stephen Birarda
8e97a50957
unlock before de-activating the queue
2016-03-21 14:28:55 -07:00
Stephen Birarda
c65ab5f1ad
re-check the timeout guards before acting on timeout
2016-03-21 14:28:55 -07:00
Stephen Birarda
24fd39dfa3
make sure NAKs is empty before append from timeout
2016-03-21 14:28:26 -07:00
Stephen Birarda
4fe9ad94f5
notify on the emptyCondition if an ACK is received
2016-03-21 14:28:26 -07:00
Stephen Birarda
74ae18e514
replace append with insert to work around assert
2016-03-21 14:28:26 -07:00
Stephen Birarda
b059e98ff5
fix units for timeout check on expiry
2016-03-21 14:28:26 -07:00
Stephen Birarda
b7ff94e20d
put packets back in the queue if flow window is full
2016-03-21 14:28:26 -07:00
Stephen Birarda
4c5ad8a03e
remove first congestion event drops
2016-03-21 14:28:26 -07:00
Stephen Birarda
08dff9c7ac
handle expiry check even if a packet was sent
2016-03-21 14:28:26 -07:00
Stephen Birarda
cbcc6e3ef2
fix for last decrease sequence number
2016-03-21 14:28:26 -07:00
Stephen Birarda
93a00c3d5d
don't perform a decrease during single packet loss events
2016-03-21 14:28:26 -07:00
Zach Pomerantz
1750b973e0
Static cast avatar network reply
2016-03-21 14:28:15 -07:00
Stephen Birarda
13a906aa20
Merge pull request #7412 from huffman/fix-handshake-packet
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Fix handshake packet being used across SendQueues
2016-03-21 14:28:07 -07:00
Stephen Birarda
eb5ecc84ff
Merge pull request #7398 from huffman/add-request-handshake
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Add HandshakeRequest packet
2016-03-21 14:27:28 -07:00
ericrius1
e5b2483604
sound seems to be working"
2016-03-21 14:09:02 -07:00
Ryan Huffman
c515355cff
Fix handshakeRequestPacket not being thread safe
2016-03-21 14:07:15 -07:00
howard-stearns
8858559247
Make access to entityToElementMap thread safe.
2016-03-21 14:02:18 -07:00
ericrius1
68dc5a8251
just playing on start update
2016-03-21 13:57:54 -07:00
ericrius1
b7534fbd57
basics of virtual baton
2016-03-21 13:52:26 -07:00
Ryan Huffman
99010c7bf6
Fix audio packet being used in a thread-unsafe way
2016-03-21 13:33:56 -07:00
samcake
ec7165983d
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-03-21 13:30:28 -07:00
samcake
d189dc4af2
Problem not fixed yet, need to merge with upstream
2016-03-21 13:30:08 -07:00
Zach Pomerantz
40aabe7fae
Delete used QNetworkReply
2016-03-21 13:30:01 -07:00
Ryan Huffman
afb1d68f3b
Fix handshake packet being used across SendQueues
2016-03-21 13:24:04 -07:00
Andrew Meadows
f58a00f75a
Merge pull request #7409 from huffman/fix-handle-reply-finished
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Fix edge-case where resource can receive a signal after request deleted
2016-03-21 13:10:24 -07:00
Andrew Meadows
47c4b226ea
Merge pull request #7395 from hyperlogic/tony/openvr-crash-on-exit
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openvr crash on exit fix
2016-03-21 13:04:45 -07:00
Brad Hefta-Gaub
2389295217
actually properly remove pending blendshapes
2016-03-21 13:04:37 -07:00
samcake
227ddb12a6
Trying to clen up the way the opacity final value comes to the fragment shader
2016-03-21 12:14:59 -07:00
Anthony J. Thibault
df5afffc77
AnimUtil: prevent accumulateTime from looping forever
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This might happen with large dts, large timeScales.
2016-03-21 11:58:13 -07:00
Ryan Huffman
4f32749c17
Fix edge-case where resource can receive a signal after request deleted
2016-03-21 11:54:41 -07:00
ericrius1
6c5ad187a0
Merge remote-tracking branch 'upstream/master'
2016-03-21 11:51:38 -07:00
Brad Hefta-Gaub
492e71345a
Revert "Revert "Fix ModelBlender crash""
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This reverts commit f274cdcc7f
.
2016-03-21 11:42:25 -07:00