Philip Rosedale
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fd09a94db0
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Testing Grayson texture
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2012-11-07 12:53:29 -08:00 |
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Yoz Grahame
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e6ef767152
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Uses point sprites, Grayson's texture, and 100,000 particles
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2012-11-06 17:59:20 -08:00 |
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Yoz Grahame
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2a9d1701cb
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Added sphere.png
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2012-11-06 15:35:17 -08:00 |
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Yoz Grahame
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6cdba406e1
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Now loads PNGs as textures (test texture load in the corner)
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2012-11-05 16:52:45 -08:00 |
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Philip Rosedale
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181a0b8afc
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New Hardware RET6 code for more channels, added particle elements, physics.
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2012-10-21 21:11:52 -07:00 |
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Philip Rosedale
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8b90a5d40c
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Added hand code to display/move a manipulator arm
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2012-10-14 15:07:31 -07:00 |
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Philip Rosedale
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98cb1d634e
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Added large model of head, and networking code.
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2012-10-13 10:46:15 -07:00 |
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Seiji Emery
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908a853223
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Minor changes: added an additional audio buffer (captures audio input), with a corresponding read method. This buffer is optional, and toggleable via a preprocessor macro. Also added const-correctness for Audio write methods.
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2012-09-07 16:15:19 -07:00 |
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Seiji Emery
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094faf3617
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Added audio docs.
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2012-09-05 16:01:42 -07:00 |
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Seiji Emery
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933946320a
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Added audio code
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2012-09-04 13:07:41 -07:00 |
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