Olivier Prat
179aca2bf9
Shadow task now uses LOD culling from main view task
2018-02-06 11:47:39 +01:00
Olivier Prat
92279b5939
Merged with master
2018-02-05 18:24:05 +01:00
Olivier Prat
2940a67b3e
Merged with master
2018-02-03 16:55:25 +01:00
SamGondelman
4d4294dd6a
Merge remote-tracking branch 'upstream/master' into decals
2018-02-02 16:50:01 -08:00
SamGondelman
d7f4b033e8
wip finish adding material entity
2018-02-02 16:49:33 -08:00
John Conklin II
c8bb26ae74
Merge pull request #12294 from samcake/pastel
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Improve startup time by optimizing shader bookkeeping
2018-02-02 16:37:44 -08:00
Olivier Prat
8a011036ef
Removed warnings on mac and ubuntu
2018-02-02 18:07:35 +01:00
Olivier Prat
ac92b3c130
Merge branch 'master' of http://github.com/highfidelity/hifi into scribe
2018-02-02 14:01:59 +01:00
Olivier Prat
234cb1e3e6
Added anti frustum test to remove lower cascade objects from higher shadow cascades
2018-02-02 12:15:43 +01:00
Olivier Prat
3804917cf4
Orthographic octree selection seems to be working
2018-02-02 09:40:57 +01:00
Seth Alves
96b6e85745
formatting
2018-01-31 12:24:23 -08:00
Seth Alves
64a46bf5df
merge from upstream
2018-01-31 10:43:41 -08:00
Olivier Prat
d422545c78
Changed shadow task to do a single octree query as well as pipeline/depth sort for all cascades. Still issue with disapearing objects from shadow map with viewpoint
2018-01-31 17:13:06 +01:00
samcake
062bfbd7b6
Merging with master
2018-01-30 18:33:34 -08:00
samcake
f044cf76d6
add the count of compilations of shaders to avoid recompiling them if ot needed
2018-01-30 18:31:30 -08:00
Atlante45
bc819c698e
Merge branch 'stable' of https://github.com/highfidelity/hifi into merge-back
2018-01-30 16:09:30 -08:00
samcake
2dcedf9f39
cherry picking Tony's fix for shader compilation time not taking soo long and adding better feedback from shader compilation
2018-01-30 12:52:05 -08:00
Anthony Thibault
1e8a5485c1
8x shader compilation optimization and watchdog disable
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addPlumberPipeline in RenderPipelines.cpp would recompile
a single program 7 more times then necessary. This was
causing startup times on Mac OS X to trigger the deadlock
watchdog.
Even with this fix, compiling shaders is still too slow,
As a workaround, we disable the watchdog thread during
rendering pipeline setup.
2018-01-30 10:27:06 -08:00
Olivier Prat
5e6300ce46
Merged with master
2018-01-30 09:52:30 +01:00
samcake
1fd4c5c1a4
Integrating the tag flags to the render item key and adding configration of the render pipelien with the Tag information
2018-01-29 12:20:51 -08:00
samcake
8dfa3aace3
cleaning en route
2018-01-26 17:34:37 -08:00
Sam Gateau
51dac04374
Introducing the tag in lieu of the vsisiblity mask
2018-01-26 02:59:43 -08:00
Sam Gateau
23b99f04cd
Merge branch 'master' of https://github.com/highfidelity/hifi into seth-branch
2018-01-25 18:33:37 -08:00
samcake
2f4e61888f
Making it work maybe
2018-01-25 16:57:35 -08:00
Brad Davis
bde5282541
Fix loading of the render config JSON
2018-01-25 12:43:49 -08:00
samcake
ae6a95ec0d
fixing my bugs on vissibility
2018-01-24 18:07:35 -08:00
Olivier Prat
95882e0cde
Merged with master
2018-01-24 10:51:54 +01:00
Olivier Prat
c92a9975ba
Merged with master
2018-01-24 09:53:38 +01:00
Seth Alves
1cbc2e31cf
merge from upstream
2018-01-23 15:21:03 -08:00
Seth Alves
bce9b5f459
Merge branch 'master' of github.com:highfidelity/hifi into cauterize-head-av-entities-1
2018-01-19 09:53:54 -08:00
Seth Alves
6aa389cad0
trying to now show overlays in mirrors
2018-01-19 09:53:41 -08:00
Brad Davis
bdfa1273ba
Merge remote-tracking branch 'upstream/master' into android
2018-01-18 17:33:10 -08:00
Seth Alves
31c007d167
more backwards logic, added withViewVisibilityMask call in ItemKey
2018-01-18 14:15:30 -08:00
Olivier Prat
902bfac380
Merged with master
2018-01-18 18:31:04 +01:00
Seth Alves
97a4f141eb
fix link trouble
2018-01-18 08:12:14 -08:00
Sam Gateau
7a9740d258
visible-perview
2018-01-18 02:18:46 -08:00
SamGondelman
a44c965f56
fix black flashing on transparent objects
2018-01-17 15:59:07 -08:00
samcake
51ed878683
Merge branch 'master' of https://github.com/highfidelity/hifi into visible-perview
2018-01-17 09:32:03 -08:00
Olivier Prat
e6caa83d73
Merged with master
2018-01-17 16:35:31 +01:00
Olivier Prat
efa6a8c0b5
Merged with master
2018-01-17 15:49:46 +01:00
Olivier Prat
49549ced17
Fixed compilation with new shader system
2018-01-17 10:52:58 +01:00
Brad Davis
6a06bf405a
Merge remote-tracking branch 'upstream/master' into android
2018-01-16 18:24:44 -08:00
Olivier Prat
3911ce59cc
Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ code
2018-01-16 19:02:12 +01:00
humbletim
08ccda9cfc
rename libraries/model(src/model) -> libraries/graphics(src/graphics)
2018-01-16 12:44:44 -05:00
Olivier Prat
54eab1c878
First working local lights on transparent objects
2018-01-15 17:49:55 +01:00
Sam Gateau
d6e771f01d
Adding the batch as aprameter to the custom pipeline register to be able to make program through a call to runLamda in order to perform the make call in the present thread where the gl context is valid
2018-01-13 10:02:53 -08:00
samcake
836b69ab1b
exposing several visibility flags
2018-01-12 17:42:18 -08:00
Olivier Prat
814de4ab81
Scribe now outputs shaders as cpp files.
2018-01-12 11:59:19 +01:00
SamGondelman
a9d5dda976
always push default haze to current frame
2018-01-04 17:54:23 -08:00
Nissim Hadar
409eade006
Merge branch 'master' into hazeOnTransparent
2017-12-14 11:41:53 -08:00
Sam Gateau
a75010fb94
Merge pull request #11938 from Zvork/csm
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Cascaded Shadow Maps and bug fix
2017-12-14 00:32:43 +07:00
samcake
63fb9b5503
fix float literal syntax
2017-12-11 09:30:31 -08:00
Olivier Prat
a679dc6705
Merge branch 'master' of git://github.com/highfidelity/hifi into csm
2017-12-11 08:48:48 +01:00
Sam Gateau
eec4e966a7
Fix the linux build and correct the name of the property Intensity to Opacity
2017-12-10 10:13:49 -08:00
Olivier Prat
92e1fe8e5c
Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debug
2017-12-08 18:02:27 +01:00
samcake
6148458aeb
Workable state, need final clean up and testing
2017-12-07 16:04:08 -08:00
samcake
5f85e8e2cb
Merge branch 'master' of https://github.com/highfidelity/hifi into light
2017-12-07 08:48:12 -08:00
Bradley Austin Davis
2a91e98813
Fix iterator names
2017-12-06 14:26:07 -08:00
Brad Davis
e626ca3ccd
Working on scene threading optimizations
2017-12-06 14:26:07 -08:00
Olivier Prat
0b6dcb2717
Merge branch 'master' of git://github.com/highfidelity/hifi into csm
2017-12-05 09:18:26 +01:00
samcake
1514cdfb2f
extend the set of interface for multi highlight
2017-11-21 17:59:45 -08:00
samcake
a74372b233
Merge branch 'master' of https://github.com/highfidelity/hifi into light
2017-11-20 09:26:29 -08:00
Brad Hefta-Gaub
33d35bbe14
Merge pull request #11770 from AndrewMeadows/sort-and-throttle
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sort and throttle UpdateRenderables work... when necessary
2017-11-19 11:09:08 -08:00
samcake
e0740b323d
keep debuging the seelction highlight
2017-11-17 18:11:18 -08:00
Olivier Prat
d98dfff0a8
Still working on solving that underestimated shadow far plane on the first cascade. I have finally understood the problem (see TODO in LightStage)
2017-11-17 19:25:21 +01:00
Olivier Prat
f8c241c429
Merged disappearing shadow bug fix from pcf branch
2017-11-16 12:19:19 +01:00
Sam Gateau
3f5b21ec22
Merge pull request #11559 from Zvork/bloom
...
Bloom
2017-11-15 15:11:31 -08:00
Olivier Prat
e4818f1b4f
Merged request changes from shadow
2017-11-15 17:51:06 +01:00
Olivier Prat
f47a3e7d2c
Moved draw frustum job to render DrawTask and made generic. A couple of fixes as requested by @samcake
2017-11-15 09:42:57 +01:00
Andrew Meadows
5050a554a2
remove warning about signed/unsigned comparison
2017-11-14 15:57:17 -08:00
Olivier Prat
5102c8e1b1
Merged with master
2017-11-14 21:56:00 +01:00
Olivier Prat
7515c341ad
Merged with PCF fix with dithered filtering
2017-11-13 14:47:35 +01:00
Olivier Prat
dd6b7b04c2
Merged with master
2017-11-13 14:33:59 +01:00
Olivier Prat
fa58cf2e60
Merged with master
2017-11-13 14:07:48 +01:00
Olivier Prat
103e036b70
Shadow maps rendered in cascades
2017-11-10 18:30:37 +01:00
Olivier Prat
4f7ed38e98
Fixed potential link errors on Mac
2017-11-09 11:26:08 +01:00
Olivier Prat
bccd6df57c
Fixed warning on Mac and Ubuntu
2017-11-09 11:19:28 +01:00
Nissim Hadar
a8a118582d
WIP - passing uniform into model translucency shader.
2017-11-08 09:37:58 -08:00
Nissim Hadar
3d2c8186e7
Added Haze model as input to transparency shader.
2017-11-08 08:01:19 -08:00
Olivier Prat
39604363ea
Optimized performance of bloom by reducing blur resolution and merging some downsampling passes with blur passes
2017-11-08 11:38:20 +01:00
Olivier Prat
ffa46b487a
Only non empty selections are now linked to highlight passes
2017-11-07 17:07:37 +01:00
Olivier Prat
9817cb4c44
Added highlight configuration in HighlightStageSetup job
2017-11-07 15:35:43 +01:00
Olivier Prat
3cc445ff02
Renamed outline to highlight
2017-11-07 11:07:25 +01:00
Olivier Prat
9e6472b577
Added OutlineStyleStage
2017-11-06 15:55:57 +01:00
Olivier Prat
fcf1c301b6
Merge branch 'master' of git://github.com/highfidelity/hifi into bloom
2017-11-03 18:12:15 +01:00
Olivier Prat
4b598a6e24
Working stencil mask with object bounding boxes
2017-11-03 14:26:36 +01:00
Olivier Prat
bced566510
Merged from master and disable scissor testing with define macro until I figure out how to make it work in stereo
2017-10-27 10:45:43 +02:00
Olivier Prat
5d83284ac5
Fixed small bug in shadow bounds computation
2017-10-26 16:47:20 +02:00
Olivier Prat
6cf689a385
First draft version of tighter shadow frustum
2017-10-26 12:42:36 +02:00
SamGondelman
046e5ca716
fix backwards HUD in mirror mode
2017-10-24 13:24:09 -07:00
Olivier Prat
3227b9d64a
Fixed potential bug when item doesn't have a payload
2017-10-20 09:50:37 +02:00
Olivier Prat
32df0209f3
Merge branch 'master' of git://github.com/highfidelity/hifi into outline
2017-10-19 17:38:05 +02:00
Olivier Prat
410b1904cd
Fixed bug in outline.qml that associated outline tab to wrong outline job config
2017-10-19 17:36:16 +02:00
Olivier Prat
25b3549e04
Working multiple outlines except debugging scripts which applies config to all outlines and graphics bug when filled
2017-10-18 15:00:53 +02:00
Olivier Prat
055270df9c
Removed compilation warnings on Mac and Ubuntu
2017-10-12 19:26:05 +02:00
Nissim Hadar
30fdf9d08e
Merge branch 'master' into hazeZone
2017-10-11 22:12:52 -07:00
Olivier Prat
f55d44dfc3
Threshold now doesn't downsample anymore. Done in separate pass
2017-10-10 17:49:35 +02:00
SamGondelman
3acbd7820b
build error
2017-10-09 11:48:54 -07:00
Olivier Prat
0261265330
Working bloom but still visually unstable with geometry aliasing
2017-10-09 19:17:51 +02:00
Olivier Prat
cda48cbf67
Three blurs working
2017-10-09 15:13:32 +02:00