Andrew Meadows
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3c67400e13
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namechange CustomMotionState to ObjectMotionState
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2014-12-03 11:12:04 -08:00 |
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Andrew Meadows
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29d0d10103
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track entities added to PhysicsEngine
also fix for RigidBody's not going dynamic
and a fix for changed entities staying on changed list
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2014-12-02 17:47:48 -08:00 |
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Andrew Meadows
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9f11121df2
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oops, forgot to add entities to Bullet simulation
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2014-12-02 15:44:07 -08:00 |
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Andrew Meadows
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c9ea6885c1
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PhysicsEngine is now an EntitySimulation
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2014-12-02 15:29:41 -08:00 |
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Andrew Meadows
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8aba2a06e0
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Splitting Bullet stuff out of ShapeInfo
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2014-12-01 16:47:33 -08:00 |
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Andrew Meadows
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1df6c32a4e
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moving Shape* back into shared lib
removing dependency of entities lib on physics lib
physics lib now depends on entities lib
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2014-12-01 16:03:14 -08:00 |
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Andrew Meadows
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1c569dcf33
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remove some cruft
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2014-11-24 15:05:09 -08:00 |
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Andrew Meadows
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ec1f11c1a8
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route more entity updates into physics engine
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2014-11-24 11:21:40 -08:00 |
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Andrew Meadows
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48164c9399
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cleanup and moving things around
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2014-11-19 15:31:17 -08:00 |
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Andrew Meadows
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2d400e6ae0
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rename PhysicsWorld to PhysicsEngine
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2014-11-18 09:55:25 -08:00 |
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