David Rowe
fada70fe02
Remove redundant code
2015-07-01 18:32:33 -07:00
David Rowe
bc4c635106
Fix gazing at avatar (when no head tracking or HMD)
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Randomly look at avatar's left and right eyes if the face is visible.
Otherwise just look at their head.
2015-07-01 18:31:16 -07:00
David Rowe
6a48b56e0f
In mirror mode look directly at the camera in both normal and HMD view
2015-07-01 13:32:50 -07:00
David Rowe
efbccc3a4e
Fix storing Oculus eye positions
2015-07-01 13:32:50 -07:00
Philip Rosedale
8ed4000560
Merge pull request #5239 from SamGondelman/zooming
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DO NOT MERGE - quadratic zooming response
2015-07-01 12:22:23 -07:00
Jenkins Slave Access
981ff2d5fa
Enhancing PR installer titles
2015-07-01 14:13:37 -04:00
Brad Davis
cd63b8a49d
Fix inverted in/out mbps display on stats
2015-07-01 10:10:53 -07:00
Sam Gondelman
c9d205de3e
quadratic zooming response
2015-06-30 14:04:43 -07:00
Stephen Birarda
3dc3d8b4c1
make the tooltip background darker
2015-06-29 11:05:59 -07:00
Stephen Birarda
133247ec6d
Merge branch 'master' of https://github.com/highfidelity/hifi into hyperlink-photo
2015-06-29 10:57:16 -07:00
Stephen Birarda
f93ad34282
add spacing above and below tooltipPic
2015-06-29 10:57:09 -07:00
Brad Davis
5cfa22396c
Merge pull request #5219 from venkatn93/master
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Changing tooltip reticle
2015-06-29 10:51:16 -07:00
David Rowe
386b3d8ae3
Fix text overlay font rendering
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Use the same font size as used in TextRenderer to avoid scaling issues.
2015-06-27 14:02:49 -07:00
Seth Alves
97cd5b8b99
Merge pull request #5223 from SamGondelman/cameraMode
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misc. key binding/camera fixes
2015-06-27 10:55:34 -07:00
Brad Davis
e6fade8c13
Prevent tooltips from appearing with stale data
2015-06-26 18:16:56 -07:00
Brad Davis
3b987c1e73
Fixing always-on link cursor
2015-06-26 18:14:31 -07:00
Sam Gondelman
2f0fcba1eb
key binding fixes as suggested by ctrlaltdavid, start in 3rd person if crashed in independent mode
2015-06-26 17:28:02 -07:00
Niraj Venkat
9101b4ad70
Merge branch 'master' of https://github.com/highfidelity/hifi
2015-06-26 16:28:01 -07:00
Niraj Venkat
fe8d539cf5
changing link icon
2015-06-26 16:27:04 -07:00
Stephen Birarda
ff33922716
handle conflicts on merge with upstream master
2015-06-26 15:33:35 -07:00
Stephen Birarda
5b660e8c91
Merge pull request #5214 from venkatn93/master
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Changing formatting of tooltip
2015-06-26 18:27:59 -04:00
Niraj Venkat
87fce44271
Changing formatting of tooltip
2015-06-26 14:41:38 -07:00
Stephen Birarda
9b84eabd18
Merge branch 'master' of https://github.com/highfidelity/hifi into hyperlink-photo
2015-06-26 14:40:01 -07:00
Stephen Birarda
7e19a540fd
add the new placeholder image
2015-06-26 14:13:23 -07:00
Stephen Birarda
18e2b62ecc
initial image replacement for hyperlink preview
2015-06-26 14:12:26 -07:00
David Rowe
1898c6bd55
Merge branch 'master' into 20547
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Conflicts:
libraries/networking/src/PacketHeaders.cpp
libraries/networking/src/PacketHeaders.h
2015-06-26 13:05:51 -07:00
Stephen Birarda
522b715628
remove comment, styling cleanup
2015-06-26 11:41:34 -07:00
Stephen Birarda
c6df573933
fix some OS X warnings, add description to tooltip
2015-06-26 10:50:31 -07:00
Brad Davis
8dcd91fdab
Merge pull request #5192 from venkatn93/master
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Hyperlink tooltip and address bar remodel
2015-06-26 10:28:52 -07:00
Niraj Venkat
b1c361b324
Merge branch 'master' of https://github.com/highfidelity/hifi
2015-06-26 09:45:39 -07:00
Seth Alves
a0d77c061c
lock the entity tree during physics operations that access then entity tree. if the simulation and entity-tree are both going to be locked, be sure to lock the entity tree first (and unlock it last), because this is what the network-reading thread does
2015-06-26 07:00:28 -07:00
Brad Hefta-Gaub
63812f28ad
Merge pull request #5206 from SamGondelman/cameraMode
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fix bug that was preventing camera mode switches
2015-06-25 18:55:13 -07:00
Niraj Venkat
23f4f7d824
Place name is underlined
2015-06-25 15:56:40 -07:00
Niraj Venkat
8ea01b45ae
Word wrap implementation
2015-06-25 15:46:43 -07:00
Niraj Venkat
6b14a64c8c
Formatting changes and teleport on click
2015-06-25 15:15:44 -07:00
Niraj Venkat
de26dc9c49
Further changes to tooltip
2015-06-25 14:15:06 -07:00
Niraj Venkat
210a1205a7
More layout changes
2015-06-25 14:07:03 -07:00
Sam Gondelman
56944afd39
avatar doesn't move in independent mode, alphabetized menu options
2015-06-25 12:36:36 -07:00
Niraj Venkat
1a6acdc5b7
Merge branch 'master' of https://github.com/highfidelity/hifi
2015-06-25 09:39:13 -07:00
David Rowe
d38a5a1771
Back out saccade speed limit
2015-06-25 07:38:06 -07:00
Brad Hefta-Gaub
6c4a4866d3
Merge pull request #5202 from Atlante45/overlay
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Overlay have correct bounds
2015-06-24 19:00:55 -07:00
Brad Hefta-Gaub
77bbb23a1e
Merge pull request #5175 from hyperlogic/ajt/first-person-avatar
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Render a different model when in first person view.
2015-06-24 18:54:47 -07:00
Anthony J. Thibault
c480c85f85
Fixes for switching between fullAvatar and head & body avatars while in first person.
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Need to always add _skeletonModel to the main scene when switching to head/body avatar.
Need to always remove _firstPersonSkeletonModel from main scene when switching to head/body avatar.
2015-06-24 17:35:23 -07:00
Niraj Venkat
be053cfdc7
Merge branch 'master' of https://github.com/highfidelity/hifi
2015-06-24 17:33:57 -07:00
Niraj Venkat
d89ff2f720
Merge pull request #5188 from AlexanderOtavka/master
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Improve address bar and edit.js entity properties list.
2015-06-24 16:48:24 -07:00
Atlante45
55c490043f
Restore InterfaceConfig.h includes
2015-06-24 16:13:42 -07:00
Atlante45
e3d22ef94b
Fix overlays getBounds + code cleanup
2015-06-24 16:13:42 -07:00
Anthony J. Thibault
71639a7466
Fix for switching avatars while mirror is not enabled.
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When the avatar is changed via set*URL, we need to set the associated model visibility appropriately.
This way when it gets added to the scene later in preRender, initWhenReady, it will render with the correct visibility settings.
2015-06-24 16:10:47 -07:00
Anthony J. Thibault
3853395298
Bug fixes for switching between head/body and full body avatars
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The head model visibility is now updated in preRender()
Moved the near clip plane in a bit more
Invalidate head bone vector on LOD switching.
Removed _currentSkeletonModel pointer, instead use _prevShouldDrawHead to detect when we should flip the visibility bit.
2015-06-24 16:10:47 -07:00
Anthony J. Thibault
b88d7c2e05
Added FIXME comment to preRender
2015-06-24 16:10:47 -07:00