Commit graph

12617 commits

Author SHA1 Message Date
David Rowe
fada70fe02 Remove redundant code 2015-07-01 18:32:33 -07:00
David Rowe
bc4c635106 Fix gazing at avatar (when no head tracking or HMD)
Randomly look at avatar's left and right eyes if the face is visible.
Otherwise just look at their head.
2015-07-01 18:31:16 -07:00
David Rowe
6a48b56e0f In mirror mode look directly at the camera in both normal and HMD view 2015-07-01 13:32:50 -07:00
David Rowe
efbccc3a4e Fix storing Oculus eye positions 2015-07-01 13:32:50 -07:00
Philip Rosedale
8ed4000560 Merge pull request #5239 from SamGondelman/zooming
DO NOT MERGE - quadratic zooming response
2015-07-01 12:22:23 -07:00
Jenkins Slave Access
981ff2d5fa Enhancing PR installer titles 2015-07-01 14:13:37 -04:00
Brad Davis
cd63b8a49d Fix inverted in/out mbps display on stats 2015-07-01 10:10:53 -07:00
Sam Gondelman
c9d205de3e quadratic zooming response 2015-06-30 14:04:43 -07:00
Stephen Birarda
3dc3d8b4c1 make the tooltip background darker 2015-06-29 11:05:59 -07:00
Stephen Birarda
133247ec6d Merge branch 'master' of https://github.com/highfidelity/hifi into hyperlink-photo 2015-06-29 10:57:16 -07:00
Stephen Birarda
f93ad34282 add spacing above and below tooltipPic 2015-06-29 10:57:09 -07:00
Brad Davis
5cfa22396c Merge pull request #5219 from venkatn93/master
Changing tooltip reticle
2015-06-29 10:51:16 -07:00
David Rowe
386b3d8ae3 Fix text overlay font rendering
Use the same font size as used in TextRenderer to avoid scaling issues.
2015-06-27 14:02:49 -07:00
Seth Alves
97cd5b8b99 Merge pull request #5223 from SamGondelman/cameraMode
misc. key binding/camera fixes
2015-06-27 10:55:34 -07:00
Brad Davis
e6fade8c13 Prevent tooltips from appearing with stale data 2015-06-26 18:16:56 -07:00
Brad Davis
3b987c1e73 Fixing always-on link cursor 2015-06-26 18:14:31 -07:00
Sam Gondelman
2f0fcba1eb key binding fixes as suggested by ctrlaltdavid, start in 3rd person if crashed in independent mode 2015-06-26 17:28:02 -07:00
Niraj Venkat
9101b4ad70 Merge branch 'master' of https://github.com/highfidelity/hifi 2015-06-26 16:28:01 -07:00
Niraj Venkat
fe8d539cf5 changing link icon 2015-06-26 16:27:04 -07:00
Stephen Birarda
ff33922716 handle conflicts on merge with upstream master 2015-06-26 15:33:35 -07:00
Stephen Birarda
5b660e8c91 Merge pull request #5214 from venkatn93/master
Changing formatting of tooltip
2015-06-26 18:27:59 -04:00
Niraj Venkat
87fce44271 Changing formatting of tooltip 2015-06-26 14:41:38 -07:00
Stephen Birarda
9b84eabd18 Merge branch 'master' of https://github.com/highfidelity/hifi into hyperlink-photo 2015-06-26 14:40:01 -07:00
Stephen Birarda
7e19a540fd add the new placeholder image 2015-06-26 14:13:23 -07:00
Stephen Birarda
18e2b62ecc initial image replacement for hyperlink preview 2015-06-26 14:12:26 -07:00
David Rowe
1898c6bd55 Merge branch 'master' into 20547
Conflicts:
	libraries/networking/src/PacketHeaders.cpp
	libraries/networking/src/PacketHeaders.h
2015-06-26 13:05:51 -07:00
Stephen Birarda
522b715628 remove comment, styling cleanup 2015-06-26 11:41:34 -07:00
Stephen Birarda
c6df573933 fix some OS X warnings, add description to tooltip 2015-06-26 10:50:31 -07:00
Brad Davis
8dcd91fdab Merge pull request #5192 from venkatn93/master
Hyperlink tooltip and address bar remodel
2015-06-26 10:28:52 -07:00
Niraj Venkat
b1c361b324 Merge branch 'master' of https://github.com/highfidelity/hifi 2015-06-26 09:45:39 -07:00
Seth Alves
a0d77c061c lock the entity tree during physics operations that access then entity tree. if the simulation and entity-tree are both going to be locked, be sure to lock the entity tree first (and unlock it last), because this is what the network-reading thread does 2015-06-26 07:00:28 -07:00
Brad Hefta-Gaub
63812f28ad Merge pull request #5206 from SamGondelman/cameraMode
fix bug that was preventing camera mode switches
2015-06-25 18:55:13 -07:00
Niraj Venkat
23f4f7d824 Place name is underlined 2015-06-25 15:56:40 -07:00
Niraj Venkat
8ea01b45ae Word wrap implementation 2015-06-25 15:46:43 -07:00
Niraj Venkat
6b14a64c8c Formatting changes and teleport on click 2015-06-25 15:15:44 -07:00
Niraj Venkat
de26dc9c49 Further changes to tooltip 2015-06-25 14:15:06 -07:00
Niraj Venkat
210a1205a7 More layout changes 2015-06-25 14:07:03 -07:00
Sam Gondelman
56944afd39 avatar doesn't move in independent mode, alphabetized menu options 2015-06-25 12:36:36 -07:00
Niraj Venkat
1a6acdc5b7 Merge branch 'master' of https://github.com/highfidelity/hifi 2015-06-25 09:39:13 -07:00
David Rowe
d38a5a1771 Back out saccade speed limit 2015-06-25 07:38:06 -07:00
Brad Hefta-Gaub
6c4a4866d3 Merge pull request #5202 from Atlante45/overlay
Overlay have correct bounds
2015-06-24 19:00:55 -07:00
Brad Hefta-Gaub
77bbb23a1e Merge pull request #5175 from hyperlogic/ajt/first-person-avatar
Render a different model when in first person view.
2015-06-24 18:54:47 -07:00
Anthony J. Thibault
c480c85f85 Fixes for switching between fullAvatar and head & body avatars while in first person.
Need to always add _skeletonModel to the main scene when switching to head/body avatar.
Need to always remove _firstPersonSkeletonModel from main scene when switching to head/body avatar.
2015-06-24 17:35:23 -07:00
Niraj Venkat
be053cfdc7 Merge branch 'master' of https://github.com/highfidelity/hifi 2015-06-24 17:33:57 -07:00
Niraj Venkat
d89ff2f720 Merge pull request #5188 from AlexanderOtavka/master
Improve address bar and edit.js entity properties list.
2015-06-24 16:48:24 -07:00
Atlante45
55c490043f Restore InterfaceConfig.h includes 2015-06-24 16:13:42 -07:00
Atlante45
e3d22ef94b Fix overlays getBounds + code cleanup 2015-06-24 16:13:42 -07:00
Anthony J. Thibault
71639a7466 Fix for switching avatars while mirror is not enabled.
When the avatar is changed via set*URL, we need to set the associated model visibility appropriately.
This way when it gets added to the scene later in preRender, initWhenReady, it will render with the correct visibility settings.
2015-06-24 16:10:47 -07:00
Anthony J. Thibault
3853395298 Bug fixes for switching between head/body and full body avatars
The head model visibility is now updated in preRender()
Moved the near clip plane in a bit more
Invalidate head bone vector on LOD switching.
Removed _currentSkeletonModel pointer, instead use _prevShouldDrawHead to detect when we should flip the visibility bit.
2015-06-24 16:10:47 -07:00
Anthony J. Thibault
b88d7c2e05 Added FIXME comment to preRender 2015-06-24 16:10:47 -07:00