ZappoMan
496da6fcd5
wire up the skybox color property to the new skybox renderer
2015-05-06 20:36:06 -07:00
ZappoMan
0cb14650b6
added skybox group properties to zones
2015-05-05 14:12:02 -07:00
ZappoMan
5fc5df7c55
change skyboxMode to backgroundMode
2015-05-05 12:38:44 -07:00
ZappoMan
4b9c6728e7
fix issue with skyboxMode getting randomly set
2015-05-04 18:58:35 -07:00
ZappoMan
32ef0c2010
removed some dead code
2015-05-04 15:49:21 -07:00
ZappoMan
8c47736c3b
add skybox mode property
2015-05-04 11:41:03 -07:00
ZappoMan
78f7870cbb
more tweaks to atmosphere properties
2015-05-04 11:13:05 -07:00
ZappoMan
7ae5ed1aaf
next pass at atmosphere properties
2015-05-01 17:48:09 -07:00
Seth Alves
6139fc0d73
Merge pull request #4738 from huffman/entity-naming
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Add 'name' property to entities
2015-05-01 11:58:30 -07:00
Ryan Huffman
c506c36d7c
Fix initialized-out-of-order warnings for name property
2015-05-01 11:26:43 -07:00
Ryan Huffman
b49a04c638
Add name property to entities
2015-05-01 08:40:24 -07:00
Seth Alves
f75b599288
don't save default values in json file
2015-04-30 11:28:27 -07:00
Atlante45
a26d9ef353
Fix ShapeType/String conversion
2015-04-24 16:49:18 +02:00
Atlante45
f117941c8d
Macro fixing
2015-04-23 13:25:14 +02:00
Atlante45
9cec256142
Rename collisionModelURL members/methods
2015-04-22 21:16:09 +02:00
Atlante45
7f3be9c89b
Add shapeType/compoundShapeURL to ZoneEntities
2015-04-22 21:14:10 +02:00
Atlante45
b446644549
Rename CollisionModelURL handle
2015-04-22 21:03:56 +02:00
ZappoMan
19386d5a5d
Merge branch 'master' of https://github.com/highfidelity/hifi into ZoneEntity2
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Conflicts:
libraries/networking/src/PacketHeaders.cpp
libraries/networking/src/PacketHeaders.h
2015-04-22 09:35:08 -07:00
ZappoMan
e436c95212
first cut at reworking zones
2015-04-21 14:36:13 -07:00
Seth Alves
1484d6e37f
fix READ_ENTITY_PROPERTY_UUID_TO_PROPERTIES to use binary version
2015-04-16 16:10:01 -07:00
Seth Alves
d7059d8f2d
add code for uuids in wire protocol. some debugging prints
2015-04-16 14:46:38 -07:00
Andrew Meadows
5b81b5b11b
removing SHAPE_TYPE_CONVEX_HULL from entities lib
2015-04-14 14:56:32 -07:00
Seth Alves
62ff8bf735
set PROP_LAST_ITEM automatically
2015-04-08 17:07:20 -07:00
Seth Alves
51a0fdf3d4
formatting
2015-04-08 15:43:49 -07:00
Seth Alves
1dd01cde00
expand svo to hold acceleration and id of current simulator node
2015-04-08 15:39:34 -07:00
Seth Alves
d4461f1ecb
put avatars and embedded-webserver and entities logging into their own QLoggingCategory
2015-04-06 16:22:54 -07:00
Ryan Huffman
81cb1e98ba
Rename attribution to marketplaceID
2015-03-27 13:35:58 -07:00
Atlante45
d3ae7cf5cf
Merge branch 'master' of https://github.com/highfidelity/hifi into attribution_property
2015-03-19 16:25:26 +01:00
Andrew Meadows
517b2648ca
Merge pull request #4465 from sethalves/avatars-can-collide
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One convex hull shape for models that provide decomposition data.
2015-03-18 12:52:52 -07:00
Atlante45
8b5ade10b8
Initial add of the Attribution property
2015-03-18 18:57:05 +01:00
Seth Alves
ecb958687d
don't crash if we encounter an unknown shape type
2015-03-16 11:53:47 -07:00
Seth Alves
89b58e2681
trying to get loaded callback for model hooked up to PhysicsEngine
2015-03-13 09:11:15 -07:00
Seth Alves
99300a5bc8
merge from master
2015-03-09 13:39:51 -07:00
Andrew Meadows
51d05cc43e
merge upstream/master into andrew/isentropic
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Conflicts:
libraries/networking/src/PacketHeaders.cpp
2015-03-09 08:51:49 -07:00
Seth Alves
08c3fa6363
merge from upstream
2015-03-08 17:29:05 -07:00
Jason
0fd9540bc3
Sync to upstream
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Did "fetch upstream", "merge upstream/master", and resolved one
conflict.
2015-03-07 21:40:06 -08:00
Seth Alves
630b5dd03b
collisionModelURL property
2015-03-07 20:27:02 -08:00
Jason
7a5669f14e
Interview project updates.
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Tried to address all of Brad's notes, most of which were related to
matching the coding style for the project. Also used GeometryCache
instead of making direct calls to OpenGL to do drawing, took a different
approach to seeding rand(), updated the packet version, and fixed a bug
that I noticed in the setting of the dimensions for the particle effect
entity.
2015-03-06 15:52:21 -08:00
Andrew Meadows
373be95297
entity cubes are in meters
2015-03-06 15:32:03 -08:00
Andrew Meadows
e4c68bf31c
committing some temp debug stuff to help git diff
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(will remove this stuff later)
2015-03-05 18:06:08 -08:00
Jason
3522357c8c
High Fidelity interview project -- Jason Rickwald
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For my project, I decided to add a new entity -- a Particle Effect.
This is really rudimentary to start out with, but you could see where
it's headed.
2015-03-04 16:06:06 -08:00
Ryan Huffman
84691f922c
Remove old light color properties
2015-02-27 14:04:56 -08:00
Ryan Huffman
093e5db90d
Update entity light properties to use new model
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Rename constantAttenuation -> intensity
Rename diffuseColor -> color
Remove remaining attenuation and colors
2015-02-27 13:42:56 -08:00
Andrew Meadows
3cd0a70641
store shapeType whenever it is explicitly changed
2015-02-23 14:35:44 -08:00
Andrew Meadows
2e1c122915
moved ShapeType boilerplate stuff macos
2015-02-23 11:38:56 -08:00
Andrew Meadows
0fc4c732f7
use macro for copying shapeType string to script
2015-02-23 10:13:47 -08:00
Andrew Meadows
27e6f99deb
use strings for shapeType for JS Entity properties
2015-02-20 16:54:58 -08:00
Andrew Meadows
ff27ab74ae
expose _shapeType to script and server
2015-02-11 08:46:41 -08:00
Andrew Meadows
ccc50dd94f
use density instead of mass
2015-01-14 15:47:44 -08:00
Andrew Meadows
04b4a95ccb
fix for bad cleanup (3 places)
2015-01-13 14:21:41 -08:00