Zach Pomerantz
|
dee8e0ba9d
|
Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows
|
2016-01-22 10:03:06 -08:00 |
|
samcake
|
16573357d8
|
FIxing the AO results at the border of the frame by guarding the fetch out of the frame
|
2016-01-21 15:50:38 -08:00 |
|
Zach Pomerantz
|
398f83be3f
|
Change shadow debug buffer to reuse shadowMap tex
|
2016-01-19 12:01:18 -08:00 |
|
samcake
|
df496b065c
|
Merging with master
|
2016-01-18 16:40:34 -08:00 |
|
samcake
|
93c7c182b3
|
Exposing the gpu RangeTimer counter for the AO effect
|
2016-01-18 14:10:59 -08:00 |
|
samcake
|
bc579f2605
|
Clening up the gpu::Timer behavior, now need a way to show it
|
2016-01-18 09:53:41 -08:00 |
|
samcake
|
483c28dc2d
|
Adding gpu timer feature to actually the GPU cost of rendering
|
2016-01-15 19:00:18 -08:00 |
|
samcake
|
577666da6e
|
Merging upstream master
|
2016-01-14 15:10:54 -08:00 |
|
Zach Pomerantz
|
7744b89ba5
|
Prepare shadowMap pipeline to debug in color
|
2016-01-14 12:56:28 -08:00 |
|
Zach Pomerantz
|
e471dcc90e
|
Fix GLBackend::do_setDepthRangeTransform by swapping hither/yon
|
2016-01-13 17:50:34 -08:00 |
|
Atlante45
|
ef5af45acd
|
Replce GPUObjectWrapper by public const member
|
2016-01-13 15:01:54 -08:00 |
|
Atlante45
|
504939f193
|
Use a unique_ptr to track gpu objects
|
2016-01-13 14:07:48 -08:00 |
|
Atlante45
|
8da027c56f
|
Encapsulate GPUObject in a safer way
|
2016-01-13 13:51:53 -08:00 |
|
Atlante45
|
c30569cd55
|
Naming coding standard
|
2016-01-13 11:47:43 -08:00 |
|
samcake
|
dbc4506cee
|
Working on AO
|
2015-12-23 17:27:20 -08:00 |
|
samcake
|
3014b3bd5b
|
Adding Gamma correction to all the Color coming for the attribute stream if used as color
|
2015-12-18 12:50:21 -08:00 |
|
Atlante45
|
06d7de7106
|
Make Shader interface take more consts
|
2015-12-17 15:18:23 -08:00 |
|
samcake
|
a60ef4fb5a
|
Finalize the names
|
2015-12-15 18:32:30 -08:00 |
|
samcake
|
c2feec16de
|
Cleaning the code
|
2015-12-15 18:24:16 -08:00 |
|
samcake
|
d2ebaef69e
|
Adding a simple manual exposure control to configure the tonemapping and expose it to js. Add a convenient way to access the Job._concept._data with template
|
2015-12-15 18:18:42 -08:00 |
|
samcake
|
a50b14dfae
|
Merging with upstream graphics
|
2015-12-14 18:18:39 -08:00 |
|
Atlante45
|
b8495a6912
|
Merge branch 'master' of https://github.com/highfidelity/hifi into warnings-win
|
2015-12-11 18:05:47 -08:00 |
|
samcake
|
68134aafe5
|
Fix the broken skybox and simplify a bit the vertex shader used
|
2015-12-11 16:14:55 -08:00 |
|
Atlante45
|
ce51350b65
|
Fix warnings on windows 64bit
|
2015-12-11 15:42:15 -08:00 |
|
Bradley Austin Davis
|
ae1345bb13
|
Adding nsight instrumenting to the QML render thread
|
2015-12-11 11:00:33 -08:00 |
|
samcake
|
3728a9c6f0
|
Merging with Master
|
2015-12-10 16:55:30 -08:00 |
|
Atlante45
|
1d513cfbba
|
Merge branch 'master' of https://github.com/highfidelity/hifi into particle
|
2015-12-09 15:09:19 -08:00 |
|
samcake
|
1adf2cc8ba
|
Repesenting the collision meshes of a Model correctly
|
2015-12-08 16:45:12 -08:00 |
|
Sam Cake
|
9faec326da
|
CHanging the lighting BUffer format and adding tone mapping
|
2015-12-08 08:34:42 -08:00 |
|
Brad Hefta-Gaub
|
d07629489c
|
Merge pull request #6543 from Atlante45/pointer
gpu::Shader::create* return shared_ptr
|
2015-12-04 11:17:02 -08:00 |
|
Brad Hefta-Gaub
|
49a7852d76
|
Merge pull request #6540 from Atlante45/warnings
Fix warnings on OS X
|
2015-12-04 10:19:25 -08:00 |
|
Atlante45
|
07387ab8c0
|
Fix most OpenGL warnings
|
2015-12-04 10:01:43 -08:00 |
|
Atlante45
|
3da80f5861
|
gpu::Shader::create* return shared_ptr
|
2015-12-03 14:56:07 -08:00 |
|
Brad Davis
|
3854523787
|
Fixing 32 bit build breakage
|
2015-12-03 09:17:41 -08:00 |
|
Brad Davis
|
7a05a664f4
|
Updating GPU for 64 bit
|
2015-12-02 21:34:11 -08:00 |
|
Atlante45
|
d08a4d77dc
|
Shader cleanup
|
2015-11-24 11:51:56 -08:00 |
|
Atlante45
|
28c8cf26f5
|
Fix shader transform errors
|
2015-11-24 11:51:56 -08:00 |
|
Atlante45
|
cb14fbf4a1
|
Instance particle draw calls
|
2015-11-24 11:51:56 -08:00 |
|
Atlante45
|
230a413ec1
|
First pass at new particle shader
|
2015-11-24 11:51:56 -08:00 |
|
Seth Alves
|
66387c4530
|
use icons to show network and physics status
|
2015-11-10 17:02:57 -08:00 |
|
Brad Davis
|
764ecba2a8
|
Adding diagnostics to track down the 'black rectangles of death'
|
2015-11-02 21:55:35 -08:00 |
|
Brad Davis
|
5cbb2562cd
|
Move GL utilities out to their own library
|
2015-10-27 15:53:42 -07:00 |
|
Andrew Meadows
|
7fa069cf30
|
fix line endings grumble gruble
|
2015-10-20 09:38:25 -07:00 |
|
Brad Davis
|
6f5f6450df
|
Cleanup CMake files
|
2015-10-11 00:01:03 -07:00 |
|
Atlante45
|
cba8b0962d
|
Fix warnings
|
2015-10-09 13:29:59 -07:00 |
|
samcake
|
bad5ea7d53
|
grouping the depth and stencil buffer into a single buffer
|
2015-10-08 16:47:33 -07:00 |
|
samcake
|
dff598ebd1
|
clening and getting ready for pr
|
2015-10-08 12:06:09 -07:00 |
|
samcake
|
a2ca1c033d
|
FIxing the rear view mirror issue with background and fooling around with Lighting equations
|
2015-10-07 19:04:03 -07:00 |
|
samcake
|
0a351a8a0c
|
FIx the problem with cauterizedClusterMatrices in the case rear view mirror is used. Clean the way to define the depth stencil format for texture
|
2015-10-07 14:26:33 -07:00 |
|
samcake
|
05da9d94cd
|
fixing the depth stencil texture case
|
2015-10-07 11:20:11 -07:00 |
|