Commit graph

44 commits

Author SHA1 Message Date
SamGondelman
e59af8892a make same changes to gles backend from taa pr 2018-03-14 12:09:59 -07:00
Olivier Prat
d288ebe79e Moved velocity buffer job just before antialiasing job to be sure tablet model in HMD writes correct velocity and gets properly antialiased 2018-02-26 18:07:44 +01:00
Olivier Prat
37fdf81f1b Fix warnings on mac and ubuntu 2018-02-23 19:37:12 +01:00
Olivier Prat
095f426f31 Adjusted default sharpen 2018-02-23 14:43:22 +01:00
Olivier Prat
c9a6d6bf14 Added adjustable post sharpen filter 2018-02-23 11:53:05 +01:00
Olivier Prat
093a1491cd Renamed resourcering to resourceswapchain 2018-02-21 15:43:19 +01:00
Olivier Prat
18af60f3eb Added RingBuffer mechanism to gpu lib 2018-02-19 18:48:58 +01:00
Olivier Prat
b7b478f640 Using proper inverse projection matrix in velocity buffer computation to reproject to world pos 2018-01-25 17:33:18 +01:00
Olivier Prat
92e1fe8e5c Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debug 2017-12-08 18:02:27 +01:00
Sam Gateau
328d900533 Trying a simpler technique to find the best velocity candidate and cleaning default config 2017-10-05 00:57:17 -07:00
Sam Gateau
965118aa47 Introducing covariance clipping and it works better, cleaning the controls and debugs 2017-09-07 02:05:06 -07:00
samcake
e70f261de4 Adding the full code path, starting debugging the problems in hmd, 2017-09-05 18:09:46 -07:00
samcake
b243475cc9 New stuff for better rendering f ui 2017-09-01 15:32:23 -07:00
samcake
ddb598203e COmparing against fxaa 2017-08-31 18:27:47 -07:00
Sam Gateau
16fbe00ef5 FIxing the jittering projection modification 2017-08-30 22:42:55 -07:00
samcake
37f440031f Expose Hlaton 16 sequence 2017-08-30 17:59:06 -07:00
samcake
66d35118cb Refining the debugging to better understand the issues 2017-08-28 18:14:46 -07:00
Sam Gateau
0f67f9bc52 Eposing the jitter sequence and debugging it 2017-08-27 22:08:33 -07:00
Sam Gateau
bf982c3a85 using the linear depth buffer and voila 2017-08-25 00:25:13 -07:00
samcake
051f8c5b40 AH ah moment and exploring using the tablet with html 2017-08-23 18:48:20 -07:00
samcake
4cdbefc440 MOre debugging, adding the find the closest fragment 3x3 2017-08-22 17:44:14 -07:00
Sam Gateau
65ab2ce90d Adding more debug and saving th emotion blur as pixel size, not uv 2017-08-21 00:35:18 -07:00
samcake
d6e0fd758f Better debugging but now trying to check the velocity buffer fetch point 2017-08-18 18:31:27 -07:00
Sam Gateau
cbf5c25f35 Adding the velocity factor 2017-08-17 01:29:12 -07:00
samcake
800e4cb4d7 Messing around with the velocity buffer 2017-08-16 18:29:59 -07:00
samcake
dfc0bb8bcc Setting up taa job and debug ui 2017-08-14 17:24:08 -07:00
Sam Gateau
1c8332d85d cleaning the build 2017-08-06 10:52:50 -07:00
samcake
b006fb9ccf Merge branch 'master' of https://github.com/highfidelity/hifi into black 2017-06-23 20:06:40 -07:00
Zach Fox
52ea7e7994 Rendering improvements based on spectator-camera changes 2017-06-13 15:19:29 -07:00
Sam Cake
0b26aa500d Using halton for the sequence 2017-06-12 00:00:35 -07:00
samcake
c60bfe2b65 Adding a camera Jittering 2017-06-10 18:42:57 -07:00
samcake
63fe579022 simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead' 2017-04-18 17:05:40 -07:00
Brad Davis
2705ee7030 Remove the use of implicit ids in geometry cache 2016-10-19 11:18:25 -07:00
samcake
ba7590712a BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymore 2016-07-11 18:33:57 -07:00
Zach Pomerantz
ea8edb3744 Remove antialiasing from menus, default to on 2016-02-23 16:24:44 -08:00
Zach Pomerantz
d0f3ad75b8 Nest Persistent in Config to compile on nix 2016-02-11 10:27:32 -08:00
Zach Pomerantz
a7778daed2 Change graphics dialog to persisted dropdowns 2016-02-11 10:15:13 -08:00
Zach Pomerantz
5009e8702e Cleanup new render settings 2016-01-26 15:58:50 -08:00
Zach Pomerantz
46c937325e Make Job MEMBER enabled explicit 2016-01-25 15:18:11 -08:00
Zach Pomerantz
f3265db298 Gut RenderContext 2016-01-25 12:14:58 -08:00
Zach Pomerantz
2e1fbf66ad Refine Configuration for render::Job
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2016-01-25 12:13:55 -08:00
Zach Pomerantz
9b4a395f6b Promote render::Job to render::Task::Job 2016-01-06 18:55:13 -08:00
Raffi Bedikian
2d95d1c236 Fix various whitespace issues 2015-09-02 13:49:21 -07:00
Raffi Bedikian
ff2a58b3eb Add FXAA effect class, modeled after AO effect 2015-08-30 20:49:03 -07:00