Commit graph

2901 commits

Author SHA1 Message Date
Brad Hefta-Gaub
2a03f62bf2 Merge pull request #5232 from sethalves/actions-over-wire-and-sim-ownership
Actions over wire and improved simulation ownership
2015-07-02 14:57:27 -07:00
ericrius1
f52d9c1293 added paint scripts for polylines 2015-07-02 14:54:09 -07:00
Seth Alves
246861221c rearrange things so that when EntityItem::setActionData is called before the entity-tree is set up, the data is set aside and used once the entity-tree is ready. 2015-07-01 20:17:21 -07:00
Sam Gateau
d019ef4373 Merge branch 'master' of https://github.com/highfidelity/hifi into yellow 2015-07-01 18:12:11 -07:00
Sam Gateau
e8b11f1198 Exposing the display Item Status to js to turn it on/off 2015-07-01 17:27:41 -07:00
Brad Davis
566842389b Animation performance test script 2015-07-01 17:04:48 -07:00
Brad Hefta-Gaub
8ec3f7ea46 Merge pull request #5228 from DaveDubUK/walk-1.25
walk.js disable audio by default
2015-07-01 13:19:45 -07:00
Clément Brisset
52d1ae18cc Merge pull request #5233 from SamGondelman/cameraMode
correct menu shortcut for mouselook
2015-07-01 11:15:31 -07:00
Seth Alves
33d9dc40f5 name stick 2015-06-29 16:08:50 -07:00
Seth Alves
2e5b25b5d8 include timescale in wire protocol ../../interface/src/avatar/AvatarActionHold.cpp 2015-06-29 14:34:26 -07:00
Sam Gondelman
0bf4c9dda2 correct menu shortcut for mouselook 2015-06-29 09:58:35 -07:00
Seth Alves
b19517ace7 make voxel editing work, even if the voxel-space is empty 2015-06-28 07:53:35 -07:00
Seth Alves
f2d8c78a88 make voxel editing work, even if the voxel-space is empty 2015-06-28 07:53:16 -07:00
Seth Alves
97cd5b8b99 Merge pull request #5223 from SamGondelman/cameraMode
misc. key binding/camera fixes
2015-06-27 10:55:34 -07:00
Seth Alves
7f609dca26 Merge branch 'cameraMode' of github.com:SamGondelman/hifi into actions-over-wire 2015-06-27 10:49:12 -07:00
Seth Alves
5ecc39b811 Merge branch 'master' of github.com:highfidelity/hifi into actions-over-wire 2015-06-26 20:06:10 -07:00
DaveDubUK
bb2c640a6d walk.js disable audio by default 2015-06-27 09:23:18 +07:00
Atlante45
7aae36d73e Restore jquery 2015-06-26 17:58:53 -07:00
Sam Gondelman
2f0fcba1eb key binding fixes as suggested by ctrlaltdavid, start in 3rd person if crashed in independent mode 2015-06-26 17:28:02 -07:00
Seth Alves
7def9c2e28 better handle failure to rez the stick 2015-06-26 17:10:50 -07:00
David Rowe
1898c6bd55 Merge branch 'master' into 20547
Conflicts:
	libraries/networking/src/PacketHeaders.cpp
	libraries/networking/src/PacketHeaders.h
2015-06-26 13:05:51 -07:00
Howard Stearns
ce1e67b55a Merge pull request #5179 from DaveDubUK/walk-1.25
walk.js version 1.25
2015-06-26 07:02:09 -07:00
Zander Otavka
803f644edf Make hyperlink its own section in edit.js. 2015-06-25 11:40:09 -07:00
DaveDubUK
ce31e586b0 fixed sounds. fixed constants 2015-06-25 12:40:51 +07:00
DaveDubUK
ececf68f06 Merge branch 'master' of https://github.com/highfidelity/hifi into walk-1.25 2015-06-25 12:15:07 +07:00
Brad Hefta-Gaub
6c4a4866d3 Merge pull request #5202 from Atlante45/overlay
Overlay have correct bounds
2015-06-24 19:00:55 -07:00
Niraj Venkat
d89ff2f720 Merge pull request #5188 from AlexanderOtavka/master
Improve address bar and edit.js entity properties list.
2015-06-24 16:48:24 -07:00
Atlante45
bc1abbe9b2 Update scripts 2015-06-24 16:45:38 -07:00
Brad Hefta-Gaub
0269e1eff1 Merge pull request #5204 from huffman/toolbar-titlebar
Add titlebar to toolbar and fix issue with draggable widgets not working (edit.js specifically)
2015-06-24 16:12:39 -07:00
Ryan Huffman
4df1bea4ec Merge pull request #5167 from SamGondelman/hmdControls
hmdControls.js for movement when wearing an HMD
2015-06-24 14:40:31 -07:00
Ryan Huffman
54ee869d9b Fix y position of toolbar 2015-06-24 14:04:53 -07:00
Ryan Huffman
666eaa81fe Cleanup implementation of toolbar titlebar 2015-06-24 14:02:06 -07:00
DaveDubUK
0e71583048 code review changes for walk.js 1.25 2015-06-24 19:41:54 +07:00
DaveDubUK
73e59fe07f code review changes for walk.js 1.25 2015-06-24 19:25:25 +07:00
DaveDubUK
c2287e9953 code review changes for walk.js 1.25 2015-06-24 19:24:57 +07:00
Zander Otavka
8c77fd369b Add subsections to the edit.js properties list. 2015-06-23 17:40:38 -07:00
Ryan Huffman
694a051724 Add titlebars to toolBars.js 2015-06-23 15:32:24 -07:00
Howard Stearns
5114f82dca Fix https://app.asana.com/0/32622044445063/38213714069516 2015-06-23 12:07:01 -07:00
Seth Alves
4bf4e9f5da Merge pull request #5164 from ericrius1/lineBounds
Line bounds
2015-06-23 10:47:38 -07:00
Philip Rosedale
1930043329 Merge pull request #5191 from ericrius1/gunFix
fixed bullet size to be smaller for gun.js script
2015-06-23 09:53:23 -07:00
ericrius1
cf579ab275 fixed bullet size to be smaller 2015-06-23 09:52:29 -07:00
Zander Otavka
f7cd756796 Improve entity properties list in edit script.
Add headers to break up logical sections, and reorder/relabel a few
properties.
2015-06-23 09:17:23 -07:00
ericrius1
9014e8c038 increased dimensions for line entity 2015-06-22 15:34:46 -07:00
Philip Rosedale
fd96c3a280 Merge pull request #5184 from ericrius1/utilities
Utilities
2015-06-22 12:14:17 -07:00
ericrius1
6c84e5ad77 actually syncing brush to line color 2015-06-22 11:08:40 -07:00
ericrius1
1b69563b29 changed quad back to line; 2015-06-22 11:06:40 -07:00
Howard Stearns
edf024dff8 Merge pull request #5178 from ctrlaltdavid/20584
CR for #20584 - Improve legibility of entities editor
2015-06-22 10:46:15 -07:00
ericrius1
362d9a2481 syncing brush sphere with line color 2015-06-22 10:35:00 -07:00
DaveDubUK
10d981e6d5 walk.js 1.25 comments removal 2015-06-22 17:51:49 +07:00
DaveDubUK
54608b9cb3 walk.js version 1.25 2015-06-22 14:18:07 +07:00
ericrius1
8fcff2d648 changed indent spacing to 4 spaces 2015-06-19 19:03:47 -07:00
ericrius1
18014e968d removed horizontal "line break" style comment blocks 2015-06-19 19:00:42 -07:00
ericrius1
8bc9fc2e1f simplified paint.js script to allow for faster iteration and more thorough testing 2015-06-19 18:58:09 -07:00
David Rowe
bdcf87a3c6 Improve legibility of entities editor
Increased font sizes.
Improved contrast between values and backgrounds.
2015-06-19 16:28:45 -07:00
Sam Gondelman
a0d4b7ec7c without script, doesn't limit you to constant degree turns 2015-06-19 16:11:43 -07:00
Sam Gondelman
e78ce8055a hmdControls turns on when you enter VR mode, turns off when you exit, can toggle with CTRL+G 2015-06-19 11:17:36 -07:00
Ryan Huffman
1e69e647bb Remove pointer.js from defaultScripts because it causes crashes 2015-06-19 11:02:00 -07:00
ericrius1
1eaf5ae82a fixed utilities file to be able to be referenced by other files 2015-06-19 10:37:57 -07:00
Sam Gateau
5a2d2485c0 Fix the cookie cutter problem in stereo, the alphaThreshold wasn 't assigned correctly for opaque 2015-06-19 16:30:48 +02:00
Sam Gateau
31633eca10 IMproving the probe system and cleaning the engine script 2015-06-19 10:41:40 +02:00
Sam Gondelman
9cfe8ecc01 added hmdControls.js to hmdDefaults.js 2015-06-18 18:59:10 -07:00
Sam Gondelman
decae5c1f1 finished hmdControls.js 2015-06-18 18:43:47 -07:00
ericrius1
7293330ced fixed indentation and lines delete when user exits to help with large model.svo/json file size 2015-06-18 18:17:02 -07:00
ericrius1
830a8b6909 checking for bounds and modified paint script to start a new line entity if user paints outside of line entity's bounding box 2015-06-18 18:14:03 -07:00
Brad Hefta-Gaub
750ce250fa Merge pull request #5150 from SamGondelman/mouseLook
mouse look script
2015-06-18 17:41:20 -07:00
Sam Gondelman
012a508eb2 removed extraneous code 2015-06-18 16:25:12 -07:00
Sam Gondelman
c84a6cbf28 added warping 2015-06-18 16:05:58 -07:00
Sam Gondelman
fb7ddde0ca removed magic numbers 2015-06-18 15:29:20 -07:00
Sam Gondelman
fd0efd91ff added shift action, added timers and fast mode to hmdControls.js 2015-06-18 13:59:37 -07:00
Philip Rosedale
61a2196a30 Reduce error tolerances for ballistic prediction that trigger updating the server 2015-06-18 13:21:37 -07:00
Sam Gondelman
3baf6d80ae removed magic numbers from mouseLook.js 2015-06-18 10:10:54 -07:00
Sam Gondelman
f752534f7c actionEvent signal, captureActions, began work on hmdControls.js 2015-06-18 09:52:36 -07:00
David Rowe
6623d0c552 Add "Reload" button associated with entity editor's script URL field
The Reload button re-downloads the script for both the editor and for
everyone in the vicinity.
2015-06-17 16:11:32 -07:00
Sam Gondelman
a37b089b33 merge with master 2015-06-17 12:17:09 -07:00
Sam Gondelman
c0797313a1 added mouseLook.js to default scripts 2015-06-17 12:08:23 -07:00
Andrew Meadows
61f62f96b0 Merge pull request #5129 from SamGondelman/master
Integrating gamepads/hydras to input mapping system, zooming
2015-06-17 11:39:38 -07:00
Sam Gondelman
3af0c138dd removed button image, extraneous variables 2015-06-17 11:39:11 -07:00
Sam Gondelman
17322645f2 added mouselook script, reticle and icons need changes 2015-06-17 11:17:38 -07:00
Seth Alves
f5cea57a48 Merge branch 'master' of github.com:highfidelity/hifi into polyvox 2015-06-17 07:20:15 -07:00
Philip Rosedale
7ead2bc46b Merge pull request #5120 from ctrlaltdavid/20576
DO NOT MERGE - QA for #20576 - Play sound when mic is muted
2015-06-16 13:27:01 -07:00
Seth Alves
a5f7ba51b6 only show polyvox property widgets if we are editing a polyvox. 2015-06-16 10:13:47 -07:00
Sam Gondelman
40bd747080 added trigger buttons to hydra, removed hydraMove.js from default scripts 2015-06-15 11:13:07 -07:00
Philip Rosedale
0b4d4c24d4 Merge pull request #5119 from ericrius1/paintingOptimizations
added lifetime to painted lines to prevent huge model.json files when…
2015-06-14 21:47:56 -07:00
Philip Rosedale
c113b4620d Merge pull request #5107 from howard-stearns/draggable-toolbar
Draggable toolbar
2015-06-14 21:46:49 -07:00
David Rowe
c369e305f8 Include dialTone.js in default scripts 2015-06-12 12:33:30 -07:00
David Rowe
f0b6b0f548 Play sound upon microphone being muted 2015-06-12 12:33:17 -07:00
David Rowe
546442ff9a Fix sound URLs
Three slashes needed for Windows.
2015-06-12 12:32:40 -07:00
Eric Levin
7ee609396c added lifetime to painted lines to prevent huge model.json files when lots of people draw in one domain. Got rid of gaps in lines when switching line entities 2015-06-12 11:58:43 -07:00
Howard Stearns
27f40ea881 Signal Audio.disconnected, and use new hello/goodbye sounds in resources. 2015-06-11 20:33:30 -07:00
Howard Stearns
3cb4ee183e Update header. 2015-06-11 16:24:22 -07:00
Howard Stearns
e6bafb9bf1 Draggable toolBar.js, with persistence, and update some scripts for it. 2015-06-11 16:19:54 -07:00
Brad Hefta-Gaub
24fda9a733 Merge pull request #5085 from SamGondelman/master
Exposing Input Key Binding To JavaScript
2015-06-11 14:41:34 -07:00
Andrew Meadows
a3c5ea1b58 Merge pull request #5088 from sethalves/actions
spring action with rotation and position target, rework grab script to use it
2015-06-11 13:23:57 -07:00
Seth Alves
8ed9a3ca02 add handedness setting to avatar-hold action. update stick.js to allow use of hydra 2015-06-11 11:04:19 -07:00
Brad Hefta-Gaub
a1ee339765 Merge pull request #5103 from samcake/punk
TEAM TEACHING : Repair the Overlay 3D rendering and introduce the concept of layer in the scene
2015-06-11 10:17:38 -07:00
Andrew Meadows
f77f3f1e1e fix bug where grab.js moves mouse to screen corner
when CTRL is pressed
2015-06-11 08:43:19 -07:00
Sam Gateau
7685fe2229 Clean up on the item interface and introduction of the Layered concept, fixing the highliting box of the edit tool 2015-06-11 06:40:21 -07:00
Philip Rosedale
b32994b359 Merge pull request #5083 from ctrlaltdavid/20551
CR for Job #20551 - Create a directory button that opens up the Directory. Similar to the marketplace
2015-06-10 22:32:25 -07:00
Seth Alves
8bd80c511e make stick follow mouse motion 2015-06-10 21:08:00 -07:00
Seth Alves
4216308b9b Merge branch 'master' of github.com:highfidelity/hifi into actions 2015-06-10 19:05:25 -07:00
Seth Alves
45c7cd4929 respond to code review, add a simple hold-a-stick script 2015-06-10 18:48:51 -07:00
Niraj Venkat
9ed8daa97c Removing unnecessary functions 2015-06-10 15:33:07 -07:00
Seth Alves
1c0c7f0fe3 Merge branch 'master' of github.com:highfidelity/hifi into actions 2015-06-10 15:30:28 -07:00
Niraj Venkat
182a3e918c Hyperlink properties now propagate locally and over network 2015-06-10 13:12:18 -07:00
Niraj Venkat
c45d409383 Merge branch 'master' of https://github.com/highfidelity/hifi 2015-06-10 09:51:17 -07:00
Niraj Venkat
4617b7331c Working on creating functions to serialize and deserialize properties 2015-06-10 09:50:47 -07:00
Niraj Venkat
d90e43c5aa Adding text boxes for hyperlink href and description 2015-06-09 16:15:47 -07:00
Stephen Birarda
091ed5b514 Merge branch 'master' of https://github.com/highfidelity/hifi 2015-06-09 15:51:45 -07:00
Seth Alves
6cce845984 rotate based on initial mouse-position and initial entity rotation rather than doing small deltas as the mouse moves 2015-06-09 14:26:44 -07:00
Seth Alves
23dab530f9 fix some glitchy behavior during rotation 2015-06-09 14:11:01 -07:00
David Rowe
a4885ff38c Close directory window after domain change 2015-06-09 12:33:30 -07:00
Seth Alves
ccb2f17b33 grab.js rotation sort-of works now 2015-06-09 11:21:13 -07:00
Seth Alves
42f94307d5 Merge branch 'master' of github.com:highfidelity/hifi into actions 2015-06-09 09:51:29 -07:00
Sam Gondelman
b1b2d1f85c ;) (added semicolons to js example) 2015-06-09 09:45:19 -07:00
David Rowe
cb6aef16e6 Merge branch 'master' into 20551 2015-06-09 09:36:44 -07:00
David Rowe
9e3ce344fb Display directory button just above edit toobar 2015-06-09 07:26:18 -07:00
Brad Hefta-Gaub
3fb5e47dcc Merge pull request #5064 from ericrius1/paint
bumped max line points to 80
2015-06-08 21:20:58 -07:00
Seth Alves
2fb64aad91 fix variable name 2015-06-08 20:31:35 -07:00
Seth Alves
14a45e8349 convert grab.js to use spring action. rotation doesn't work right, yet 2015-06-08 18:25:58 -07:00
Seth Alves
f491a7a786 Merge pull request #5084 from AndrewMeadows/inertia
rewrite grab.js to follow mouse
2015-06-08 17:35:03 -07:00
Brad Davis
90c18d0c48 Merge pull request #5080 from ZappoMan/team-teaching
Merge TEAM-TEACHING into MASTER
2015-06-08 17:34:42 -07:00
Andrew Meadows
b682a07714 merge upstream/master into andrew/inertia
Conflicts:
	examples/grab.js
2015-06-08 17:28:14 -07:00
Andrew Meadows
ef1e3aae00 faster move and max solid angle for distant grabs 2015-06-08 16:59:33 -07:00
Andrew Meadows
ffeac220f9 fix typo in variable name 2015-06-08 16:40:50 -07:00
Andrew Meadows
e70cd9edd9 remove unused variable 2015-06-08 15:11:42 -07:00
Andrew Meadows
4647f84638 rewrite grab.js to follow mouse 2015-06-08 14:58:42 -07:00
Eric Levin
6d59518149 added meditative ocean landscape and common utilities file 2015-06-08 14:02:38 -07:00
ZappoMan
24c8e7d0e6 Merge branch 'master' of https://github.com/highfidelity/hifi into team-teaching 2015-06-08 13:50:50 -07:00
ZappoMan
5d6112d9c5 Merge branch 'master' of https://github.com/highfidelity/hifi into team-teaching 2015-06-08 12:29:32 -07:00
Stephen Birarda
4e755e304b fix spacing in new JS file 2015-06-08 11:31:24 -07:00
Stephen Birarda
666830c04d add a sound once first AM packet received 2015-06-08 11:30:12 -07:00
David Rowe
f51feca37d Add directory button 2015-06-08 11:29:35 -07:00
Sam Gateau
de61f4ea0b Gettting th ehighlight on transparent to work 2015-06-08 02:52:13 -07:00
Sam Gateau
8d3a3221b0 shuffling the rendering steps to get to render transparent and light it correctly 2015-06-06 09:50:56 -07:00
Seth Alves
037a70b03a undo unneeded/breaky change in grab.js 2015-06-05 13:47:07 -07:00
ZappoMan
7dc0e8a66c Merge branch 'master' of https://github.com/highfidelity/hifi into team-teaching 2015-06-05 12:21:29 -07:00
Eric Levin
21aa3b62bc bumped max line points to 80 2015-06-05 12:04:32 -07:00
Seth Alves
b425cc6491 merge from upstream 2015-06-05 11:56:33 -07:00
Philip Rosedale
1f11625db4 Merge pull request #5060 from ericrius1/paint
moved ball marker closer to hand so painting feels more visceral
2015-06-05 11:26:22 -07:00
Seth Alves
4e10c28b41 merge from upstream 2015-06-05 10:31:13 -07:00
Eric Levin
9f974c3b5c moves ball marker closer to avatar for mouse as well 2015-06-05 10:19:39 -07:00
Sam Gondelman
dd12e4740e example script for controller scripting, input mapping 2015-06-05 10:14:13 -07:00
ZappoMan
807cc3db24 Merge branch 'master' of https://github.com/highfidelity/hifi into team-teaching 2015-06-05 09:37:39 -07:00
Eric Levin
30ba7ffc29 moved ball marker closer to hand so painting feels more visceral 2015-06-05 09:36:12 -07:00
Andrew Meadows
08b64666fe Merge pull request #5033 from howard-stearns/smooth-initial-crash-volume
Smooth initial crash volume
2015-06-05 08:40:09 -07:00
Seth Alves
b2db5f7fee update grab.js to use pull-to-point action, various other fixes 2015-06-05 07:10:44 -07:00
Eric Levin
fd8126510d marker ball now stays without mouse whether or not user is drawing 2015-06-04 21:41:19 -07:00
Eric Levin
9264ef980c added redo and undo functionality to mouse component of paint script, and fixed overlay not being deleted on script ending bug 2015-06-04 21:13:16 -07:00
Philip Rosedale
8c32f8f396 Merge pull request #5054 from ericrius1/paint
added paint.js and line rider script. Users can paint lines with hydr…
2015-06-04 20:52:23 -07:00
Eric Levin
f276ca30cd refactoring for common functions. Fix for randFloat 2015-06-04 17:55:55 -07:00
Eric Levin
241330442c added paint.js and line rider script. Users can paint lines with hydra or mouse, and then go on a ride over the line they just created. 2015-06-04 17:35:26 -07:00
Eric Levin
1fd0650955 removing overlay on script ending 2015-06-04 16:54:52 -07:00
Eric Levin
a2ae51371b updated pointer.js script to work with new line entity 2015-06-04 15:44:39 -07:00
Howard Stearns
5727400b9a Sound toys script (in examples/soundToys.js) 2015-06-04 14:20:19 -07:00
Sam Gateau
b339aa683a adding caps for opaque and transparent draw jobs and the ui in js so we can debug the rendered items 2015-06-03 11:25:45 -07:00
ZappoMan
7c40b666e8 Merge branch 'master' of https://github.com/highfidelity/hifi into team-teaching-scene-api 2015-06-03 09:52:40 -07:00
Sam Gateau
640071dd35 Avoiding any setVIewTransform in payloadREnder and introducing monitoring values 2015-06-02 18:23:53 -07:00
Seth Alves
a85a0b863d icon for create-polyvox button 2015-06-02 16:25:38 -07:00
Seth Alves
20d3814c1b code review 2015-06-02 10:00:07 -07:00
Seth Alves
175926736d Merge branch 'master' of github.com:highfidelity/hifi into polyvox 2015-06-01 09:59:01 -07:00
Eric Levin
45331e5a0e removed sounds from grab script 2015-06-01 09:37:54 -07:00
Seth Alves
00af0a4376 trying to make thing behave when voxel-space is resized 2015-06-01 07:15:37 -07:00
Seth Alves
b9202ebfb6 added SURFACE_EDGED_CUBIC surface extractor which pads the outsides of the voxel-space with empty cells to change how the edges of the surface look 2015-05-31 09:14:59 -07:00
Seth Alves
a3589788df allow edit.js to change between cubic and marching-cubes surface extractor on polyvox entity-items. 2015-05-30 18:33:35 -07:00
Seth Alves
ad71d7b7a2 allow changing of voxel-volume-size with edit.js 2015-05-30 18:14:36 -07:00
Seth Alves
fe59f8846f recompute polyvox mesh when setVoxelSurfaceStyle is called. remove left-over color stuff from polyvox. don't require that a polyvox be rendered before computing its physics shape 2015-05-30 16:43:11 -07:00
Seth Alves
96a40bd673 basic collisions with cubic polyvoxes 2015-05-29 18:50:26 -07:00
Eric Levin
8dda86f80d added brownianFun script to apply random forces to balls in a pen 2015-05-29 17:02:51 -07:00
Philip Rosedale
11844463d1 Merge pull request #4915 from AndrewMeadows/isothermal
DO NOT MERGE grabHockey.js script can safely manipulate misc objects again
2015-05-29 16:07:32 -07:00
Seth Alves
06ffcbf24d Merge pull request #4981 from ericrius1/blockWorld
tiles and block no longer delete on script end, now user can delete a…
2015-05-28 11:09:14 -07:00
Andrew Meadows
2a4cd468e4 Merge pull request #4979 from sethalves/polyvox
initial pass at Polyvox Entity Type
2015-05-28 10:43:50 -07:00
Eric Levin
03062fccd3 remove whiteboard by default in pointer.js 2015-05-28 10:17:47 -07:00
Seth Alves
4fa6f388b9 Merge branch 'master' of github.com:highfidelity/hifi into polyvox 2015-05-27 18:20:59 -07:00
Brad Hefta-Gaub
5da3a9440e Merge pull request #4964 from howard-stearns/remove-global-collision-and-update-examples
[REQUIRES #4962] Remove global collision and update examples
2015-05-27 16:09:14 -07:00
Seth Alves
95c5ed66fc Merge branch 'master' of github.com:highfidelity/hifi into polyvox 2015-05-27 15:37:33 -07:00
Seth Alves
43dd8b3fb1 Merge pull request #4980 from ericrius1/pointer
Pointer
2015-05-27 15:37:24 -07:00
Eric Levin
8db8277bf8 tiles and block no longer delete on script end, now user can delete all the stuff with a button click instead. Also blocks now spawn with random angular velocity for spinning fun 2015-05-27 15:20:49 -07:00
Eric Levin
07c8fb6c02 turned pointer and draw funcitonality off be default 2015-05-27 15:11:16 -07:00
Eric Levin
ca85401b77 added button so user can toggle pointer on/off 2015-05-27 15:08:52 -07:00
Seth Alves
7f99f261c2 Merge branch 'master' of github.com:highfidelity/hifi into polyvox 2015-05-27 13:59:13 -07:00
Seth Alves
29cb5ed126 Merge pull request #4967 from ericrius1/pointer
modified pointer script to allow users to draw on surfaces
2015-05-27 13:56:17 -07:00
Seth Alves
429cc631f3 limit size of polyvox data property to below MTU 2015-05-27 09:48:32 -07:00
Seth Alves
0f81445cee flag for polyvox to select minecraft vs walking-cubes. uppack to unpack 2015-05-27 07:04:44 -07:00
Eric Levin
3fb5476968 added blockWorld script to generate floor of tiles and drop jenga blocks at random points above floor 2015-05-26 16:46:01 -07:00
Eric Levin
579c62420d added header to pointer script 2015-05-26 16:43:34 -07:00
Eric Levin
7194d4a4da modified pointer script to allow users to draw on surfaces 2015-05-26 16:40:47 -07:00
Seth Alves
55028f6cb0 voxel data sent over wire and saved to json 2015-05-26 16:34:35 -07:00
Howard Stearns
ae73e68f7b Update header. 2015-05-26 13:27:37 -07:00
Howard Stearns
d214f128cd Miniumum change for gun to use per-entity collisions.
I have *not* updated this script for other recent changes (e.g., to entityIDs).
2015-05-25 17:39:15 -07:00
Howard Stearns
050829e442 typo 2015-05-25 17:23:22 -07:00
Howard Stearns
590ad22d89 Update spaceInvaders to use per-entity collision handlers.
Also fix bitrot:
* The 'f' key triggers a profile, after which all bets are off regarding time-dependent behavior such as lifetime and update().
 (I'm moving space-invaders "fire" to the space bar as a work-around.)

* You don't get a collision without
 a non-default shapeType property (if the object type is "Model")
 a truthy collisionsWillMove property

* Entity handles (such as returned by Entity.addEntity) no longer have a separate 'id' property, so don't reference that. Just use the handle object itself.

* When an entity's lifetime expires, Entities.getEntityProperties(theEntityHandle) returns default values.
 It looks like the space-invaders script was written at a time when this returned falsey.
 (I'm changing the script to see if the properties.type === 'Unknown'.)

NOT FIXED is that the level of detail is cutting out when showing all the invaders.
2015-05-25 17:16:35 -07:00
Howard Stearns
09e9d353ea Deprecate globalCollisionsExample.js, and add entityCollisionExample.js 2015-05-25 17:15:55 -07:00
Howard Stearns
706c837886 Use collisionSoundURL for billiards.js, instead of the global collision event. 2015-05-25 17:12:36 -07:00
Atlante45
18812ab25f Fix entityProperties.html undefined ref 2015-05-24 19:21:04 +02:00
Triplelexx
9a29489784 expose particle properties for editing
I have made these changes to aid with experimenting with particles when
running the edit scripts locally.
2015-05-23 17:57:25 +01:00
Brad Hefta-Gaub
225021671a Merge pull request #4950 from ericrius1/particleScriptName
renamed ajt-test to particles.js since ajt-test doesn't tell us anyth…
2015-05-22 22:17:39 -07:00
Eric Levin
71c0aa4913 renamed ajt-test to particles.js since ajt-test doesn't tell us anything about what the script does 2015-05-22 15:33:38 -07:00
Eric Levin
d40d9cca69 deleted look.js (no longer needed) and removed from default scripts 2015-05-22 10:02:28 -07:00
Brad Hefta-Gaub
9b469226f3 Merge pull request #4934 from sethalves/fix-edit-js
fix edit.js -- selectionManager.selections holds ids, not properties
2015-05-21 18:32:05 -07:00
Seth Alves
35b1a6eee4 selectionManager.selections holds ids, not properties 2015-05-21 18:15:05 -07:00
Philip Rosedale
05a73d8a79 Merge pull request #4933 from ericrius1/inspectFix
added oldMode as global vairable
2015-05-21 18:14:40 -07:00
Eric Levin
ce1ccf1c40 added oldMode as global vairable 2015-05-21 18:08:04 -07:00
Eric Levin
8a0c1cab1e inspect now uses accurate picking and camera slerps to looks at target. pointer does not show u when user is inspecting 2015-05-21 15:31:30 -07:00
Seth Alves
aa1d3eb82a respond to code review 2015-05-20 17:31:57 -07:00
Seth Alves
d8beed34d6 remove // ? comments 2015-05-20 16:27:28 -07:00
Seth Alves
782402b4c8 Merge branch 'master' of github.com:highfidelity/hifi into no-id-swap-redux 2015-05-20 14:53:05 -07:00
Brad Hefta-Gaub
6955626b77 Merge pull request #4900 from ericrius1/hockey
added check to airhockey script so entities that have never been crea…
2015-05-20 14:50:00 -07:00
Brad Hefta-Gaub
6d20fa72db Merge pull request #4899 from Nex-Pro/plankyUpdate
Planky Game. Added values for friction and restitution in the entity parameters.
2015-05-20 14:49:39 -07:00
Brad Hefta-Gaub
75f6092023 Merge pull request #4902 from Atlante45/fix_source_url
Fix sourceUrl box in edit.js
2015-05-20 14:49:15 -07:00
Ryan Huffman
6f69ed2561 Fix calculated dimensions of spotlight
The spotlights region of effect is the intersection of the spotlight
with radius r, and the sphere of radius r
2015-05-20 09:11:48 -07:00
Seth Alves
f9d46b0cb5 interface decides on entityIDs rather than bouncing a temporary id through the entity server 2015-05-19 14:25:23 -07:00
Andrew Meadows
139ebca258 less bad behavior when dragging across horizon 2015-05-18 23:09:08 -07:00
Andrew Meadows
d486899aad remove unused experimental grab placement 2015-05-18 22:54:00 -07:00
Andrew Meadows
fbd1b7e8b0 grabHockey.js can also rotate objects again 2015-05-18 22:49:23 -07:00
Andrew Meadows
b60907570a safe to use grabHockey.js to grab misc objects 2015-05-18 22:32:20 -07:00
Andrew Meadows
bb1fe8f439 cleanup and stability for grabHockey.js script 2015-05-18 16:57:25 -07:00
Seth Alves
58b6205433 pull in Andrew's adjustment of paddle confinement 2015-05-18 14:10:58 -07:00
Seth Alves
34b381d48c have airHockey.js provide the floor of the table, rather than the collision hull 2015-05-18 13:47:10 -07:00
Seth Alves
ab13eb2d16 put lowered friction back on table. incorportate Andrew's fix for the paddle crashing through the new table corners 2015-05-18 13:30:28 -07:00
Seth Alves
e2a39b4597 airhockey -- drop from slightly lower so paddle doesn't flip over. update grab script with new table name 2015-05-18 12:18:27 -07:00
Seth Alves
6d9db21d88 Merge branch 'master' of github.com:highfidelity/hifi into airhockey-hull 2015-05-18 12:09:10 -07:00
Seth Alves
5ea506f2c1 use a collision hull for table. make deletion code safer 2015-05-18 11:47:06 -07:00
Stephen Birarda
b5fb8b0d12 Merge pull request #4908 from howard-stearns/edit-script-type
Fix (long-standing?) typo in edit.js file reference.
2015-05-18 13:37:45 -04:00
Howard Stearns
adfe21b743 Fix (long-standing?) typo in edit.js file reference. 2015-05-18 10:28:47 -07:00
Andrew Meadows
257a730029 keep hokey paddle in playing field 2015-05-18 09:42:55 -07:00
Atlante45
9d27108acb Fix sourceUrl box in edit.js 2015-05-18 13:29:13 +02:00
Eric Levin
03a4e08573 deleted unecsesary whitespace 2015-05-16 07:41:25 -07:00
Eric Levin
b6f1a1b89b added check to airhockey script so entities that have never been created are not attempting to be deleted 2015-05-16 07:34:32 -07:00
Philip Rosedale
831148e280 Merge pull request #4888 from sethalves/finglonger
more pointer.js fixes
2015-05-15 17:18:32 -07:00
Philip Rosedale
1c3873358d Merge pull request #4896 from huffman/update-web-icon
Update web icon
2015-05-15 17:18:11 -07:00
Philip Rosedale
534869a7ad Merge pull request #4889 from ericrius1/dice
changed dice to use collisionSoundURL prop
2015-05-15 17:17:45 -07:00
Nex Pro
75ddad7ec1 Added values for friction and restitution in the entity parameters. 2015-05-16 00:43:05 +01:00
Ryan Huffman
a0369d243a Update web icon 2015-05-15 15:58:02 -07:00
Eric Levin
9bfca7f54d 'moved icons up so they don't interfere with dice icons and changed spanw icon from dice to puck icon'
'
2015-05-15 15:43:23 -07:00
Eric Levin
6e1c5d704c 'modified airHockey script to be able to spawn and delete using buttons, added light flashing on score, and puck now respawns on player's side who just got scored on 2015-05-15 15:24:10 -07:00
Seth Alves
60bd345e57 shorter timeout 2015-05-15 14:20:29 -07:00
Seth Alves
0d3add8596 left mouse button only 2015-05-15 14:16:06 -07:00
Seth Alves
aeb5cead65 more fixes to pointer.js 2015-05-15 14:02:25 -07:00
Eric Levin
9c6be26290 changed dice to use collisionSoundURL prop 2015-05-15 13:55:48 -07:00
Seth Alves
042713d1ec Merge branch 'master' of github.com:highfidelity/hifi into finglonger 2015-05-15 13:55:28 -07:00
Seth Alves
f535bd2a76 more fixes to pointer.js 2015-05-15 13:54:24 -07:00
Seth Alves
de8d06acf6 Merge pull request #4887 from PhilipRosedale/hockeygame
remove line pointers from grab and hockey grab
2015-05-15 13:43:55 -07:00
Philip Rosedale
cb0112e14e remove line pointers from grab and hockey grab 2015-05-15 13:21:58 -07:00
Seth Alves
bb3d1a6a58 rays never pick a line entity. some fixes to pointer.js 2015-05-15 13:10:16 -07:00
Seth Alves
1161f33b45 laser-poiner script for mouse 2015-05-14 20:25:29 -07:00
Seth Alves
3471c0a44f Merge pull request #4878 from PhilipRosedale/hockeygame
new paddle models, low friction on field
2015-05-14 18:23:27 -07:00
Philip Rosedale
7be463388b new paddle models, low friction on field 2015-05-14 18:22:30 -07:00
Eric Levin
7a12a4d58e added support for both right and left hydras for hydra scripts, and made picking accurate 2015-05-14 17:00:40 -07:00
Philip Rosedale
363f55c0f1 Merge pull request #4872 from ericrius1/hydraHockey
added hydraHockeyGrab.js, which constrains moving object to xz plane …
2015-05-14 15:05:44 -07:00
Andrew Meadows
53e241fb07 merge upstream/master into andrew/thermonuclear 2015-05-14 12:37:41 -07:00
Andrew Meadows
d28c400cea add restitution and friction Entity properties 2015-05-14 12:36:59 -07:00
Eric Levin
ebb590e58a added new hydragrab script which works similarly to mouse grab script, and added header to hydraGrabHockey script 2015-05-14 11:46:52 -07:00
Eric Levin
3393b60aba added hydraHockeyGrab.js, which constrains moving object to xz plane and disables rotation 2015-05-14 11:39:04 -07:00
Philip Rosedale
1e01aeb9ed first version, air hockey game 2015-05-13 23:11:24 -07:00
Brad Hefta-Gaub
b799b89dbc Merge pull request #4861 from thoys/20540
CR for Job #20540 - Additions to Planky
2015-05-13 20:40:58 -07:00
Brad Hefta-Gaub
5da0a8d7a3 Merge pull request #4860 from howard-stearns/entity-sound
Entity sound.
2015-05-13 20:07:44 -07:00
Philip Rosedale
4811697de3 Merge pull request #4866 from sethalves/fix-grab.js-entity-picking
have grab.js do *accurate* picking!
2015-05-13 19:52:09 -07:00
Seth Alves
73fa1af24a have grab.js do *accurate* picking! 2015-05-13 19:38:19 -07:00
Howard Stearns
b79a58c0c8 Whitespace. 2015-05-13 18:07:51 -07:00
Brad Hefta-Gaub
072a982fe3 Merge pull request #4851 from huffman/fix-edit-properties-width
Remove nowrap from entity tool property labels
2015-05-13 17:45:57 -07:00
Howard Stearns
8324da2f7f Whitespace formatting/indentation. 2015-05-13 15:48:22 -07:00
Howard Stearns
1a87ca04da Entity sound. 2015-05-13 13:18:02 -07:00
Brad Davis
9b6c20d93c Merge remote-tracking branch 'upstream/master' into web-entity 2015-05-13 09:49:53 -07:00
Ryan Huffman
b4416f3bc2 Remove nowrap from entity tool property labels 2015-05-13 08:36:11 -07:00
Brad Davis
a8d343bbf1 Working on web entities 2015-05-13 00:27:57 -07:00
Brad Davis
e9b83e1c02 Working on web entities 2015-05-12 21:15:54 -07:00
Philip Rosedale
107faf39c4 Merge pull request #4844 from huffman/color-picker-reduce-size
Make edit color picker slimmer
2015-05-12 16:35:09 -07:00
Seth Alves
4a533748f4 Merge pull request #4848 from PhilipRosedale/master
update position and rotation from the script, even though we should not have to
2015-05-12 16:13:29 -07:00
Brad Davis
8c4f802dbf Merge remote-tracking branch 'upstream/master' into web-entity
Conflicts:
	libraries/entities/src/EntityItemProperties.h
	libraries/entities/src/EntityTypes.h
2015-05-12 15:56:02 -07:00
Brad Davis
745182a963 Working on web entities 2015-05-12 14:39:54 -07:00
Ryan Huffman
2e31cca7e5 Make edit color picker slimmer 2015-05-12 14:03:06 -07:00
Philip Rosedale
11ab97e0fc update position and rotation from the script, even though we should not have to. 2015-05-12 13:11:11 -07:00
Thijs Wenker
77e5e7a547 random blockheight variation in Planky 2015-05-12 21:38:49 +02:00
Seth Alves
f647db3bf0 Merge branch 'master' of github.com:highfidelity/hifi into line-entity 2015-05-12 11:36:56 -07:00
Seth Alves
7a85bfa0d1 fix up grab.js to use line entity 2015-05-12 11:36:05 -07:00
Seth Alves
38caed00ca Attempt to draw line entity item 2015-05-12 10:25:50 -07:00
Brad Hefta-Gaub
a32b4df6a5 Merge pull request #4841 from huffman/color-picker
Fix skybox color picker
2015-05-12 09:24:50 -07:00
Ryan Huffman
e673746d58 Fix skybox color picker 2015-05-12 09:22:53 -07:00
Brad Hefta-Gaub
9e308cce21 Merge pull request #4839 from huffman/color-picker
Add color picker to entity properties
2015-05-12 08:58:41 -07:00
Ryan Huffman
9f7e90d036 Add color picker to entity properties 2015-05-12 08:40:44 -07:00
Brad Hefta-Gaub
4d9e413b3f Merge pull request #4820 from hyperlogic/ajt/particle-system-improvements
Improvements to particle entity.
2015-05-12 08:40:11 -07:00
Clément Brisset
0bc12f40e6 Merge pull request #4834 from huffman/edit-draw-zone-boundaries
Remove old zone drawing
2015-05-12 14:29:42 +02:00
Clément Brisset
9bf4cf1262 Merge pull request #4830 from ZappoMan/moreZoneProperties
New Zone Features
2015-05-12 14:28:01 +02:00
Anthony Thibault
e1cbfcd901 Merge branch 'master' into ajt/particle-system-improvements
Conflicts:
	libraries/networking/src/PacketHeaders.cpp
	libraries/networking/src/PacketHeaders.h
2015-05-11 19:24:13 -07:00
Anthony Thibault
b3af515224 Particle entity improvements based on code review.
* Updated variable naming to match coding standards.
* Changed particle raw float arrays to vectors.
* Bug fix: changing maxParticles will no longer lead to memory corruption.
* Made particle ring buffer more explicit, added _particleTailIndex.
* Added getLivingParticleCount() private method.
* Moved integration and bounds code into private methods.
* Bug fix: high emit rates now properly integrate particles forward for the
  remaing frame time, not the entire frame.
* Bug fix: new particles were not initiaized to origin.
* Added more particles to ajt-test.js.
* Bug fix: ajt-test.js script was not shutting down properly.
* Removed random seed, unless we have a psudo random number generator per
  particle system instance, it's unlikely that this will preserve sync.
* Bumped packet version number.
2015-05-11 19:21:33 -07:00
Seth Alves
866a6fba9b Merge pull request #4823 from birarda/master
repairs to AC stop and clean shutdown
2015-05-11 18:11:52 -07:00
Seth Alves
237eb72bec if two people grab an enitity at once, don't forget about the original gravity 2015-05-11 16:01:50 -07:00
Ryan Huffman
24739d24e1 Fix calls to set draw zone boundaries 2015-05-11 15:23:39 -07:00
Ryan Huffman
6085aadbc7 Merge branch 'master' of github.com:highfidelity/hifi into edit-draw-zone-boundaries
Conflicts:
	examples/libraries/zoneOverlayManager.js
2015-05-11 15:19:54 -07:00
ZappoMan
73428ec12d add support to not displace very large clipboards on import 2015-05-11 14:21:58 -07:00
ZappoMan
28bacb4d82 add center in zone button to edit.js 2015-05-11 13:26:52 -07:00
Stephen Birarda
8c6715e4fc resolve conflicts on merge with upstream/master 2015-05-11 11:10:22 -07:00
Clément Brisset
5160eb5b94 Merge pull request #4819 from ZappoMan/moreZoneProperties
More Zone Atmosphere Work: add automatic day/hour calculation
2015-05-11 19:38:27 +02:00
ZappoMan
4b8c6fc624 fix typo 2015-05-11 09:53:23 -07:00
Brad Hefta-Gaub
12269ff475 Merge pull request #4822 from Atlante45/edit_js
Hide/Show Skybox/Atmosphere props only when needed
2015-05-11 09:10:03 -07:00
Atlante45
beba293d96 Hide Skybox/Atmosphere prps when not needed 2015-05-11 15:54:30 +02:00
Atlante45
94765f0c53 Add print type 2015-05-11 15:54:14 +02:00
Anthony J. Thibault
ede42285b1 Improvements to particle entity.
* Changed particle geometry to billboarded quads
* Added texture support
* Added ajt-test.js particle test script.
* GeometryCache support for batched quads with texCoords.
* Bug fix for infinite loop if _lifetime was very large.
* Don't reset the simulation on animation loop.
* stop emitting particles on animation stop, but keep simulating until there are no more living particles.
* Removed some trailing whitespace
2015-05-10 17:13:46 -07:00
ZappoMan
17c3c1a18d add support for automatic hour/day calculations and backward compatibility on stage properties 2015-05-10 15:22:02 -07:00
Seth Alves
8da3490a4c when grabbing an entity, zero out its gravity. 2015-05-10 09:32:03 -07:00