Philip Rosedale
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e95cd30be6
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better reticle, balls drop properly on table
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2015-01-20 16:30:50 -08:00 |
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Sam Gateau
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7dad11bfc6
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Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
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2015-01-20 16:02:58 -08:00 |
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Sam Gateau
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4302db109f
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First take at using the gpu::Texture in the Model rendering instead of the previous pass with raw glTexture
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2015-01-20 16:02:26 -08:00 |
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Atlante45
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8d37f5ae00
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More setting handles
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2015-01-20 15:35:22 -08:00 |
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Andrzej Kapolka
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b2079ab849
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Go ahead and generate mipmaps for the terrain color texture.
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2015-01-20 14:42:48 -08:00 |
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Andrew Meadows
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790d07d346
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track known contacts and generate collision events
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2015-01-20 14:18:10 -08:00 |
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Atlante45
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f254591c88
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Don't use (set)Geometry to save/restore mainWindow
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2015-01-20 14:03:26 -08:00 |
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Andrzej Kapolka
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fa466da072
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Merge branch 'master' of https://github.com/highfidelity/hifi
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2015-01-20 13:08:25 -08:00 |
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Andrzej Kapolka
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b4cd13f0be
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Fix for misaligned color/material textures when resolution is greater than the
height map.
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2015-01-20 13:07:35 -08:00 |
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Ryan Huffman
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1f86edbfbf
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Remove console.log from entityList.html
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2015-01-20 12:47:19 -08:00 |
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Ryan Huffman
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1a6557c72d
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Remove removeEntity from entityList.html
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2015-01-20 12:46:26 -08:00 |
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Ryan Huffman
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3a287a08ab
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Fix removal of entity list menu item
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2015-01-20 12:43:49 -08:00 |
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Ryan Huffman
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bc21faeefb
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Add entityListTool.toggleVisible
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2015-01-20 12:41:58 -08:00 |
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Ryan Huffman
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903921e11f
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Update entity list to auto-refresh list on start
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2015-01-20 12:40:31 -08:00 |
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Ryan Huffman
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891f6fa513
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Move entity list to edit menu
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2015-01-20 12:40:16 -08:00 |
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Ryan Huffman
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8202c84c79
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Add entity list menu option
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2015-01-20 12:37:39 -08:00 |
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Ryan Huffman
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0d9dbaccf7
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Merge branch 'master' of github.com:highfidelity/hifi into entity-list-updates
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2015-01-20 11:44:13 -08:00 |
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Clément Brisset
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a41ef94f5c
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Merge pull request #4137 from ctrlaltdavid/null-dereference
Guard against derefencing NULL
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2015-01-20 11:31:04 -08:00 |
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Clément Brisset
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b33b2bb5a9
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Merge pull request #4138 from PhilipRosedale/master
Billiards game in JS
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2015-01-20 11:30:20 -08:00 |
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Clément Brisset
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9ebd47d98c
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Merge pull request #4140 from birarda/master
fix for path override in address bar
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2015-01-20 11:28:24 -08:00 |
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Andrew Meadows
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5da38834e2
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introduce notion of NumSteps vs NumSubsteps
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2015-01-20 11:16:40 -08:00 |
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Andrew Meadows
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0154c613d0
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change FrameCount to NumSubsteps for more accuracy
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2015-01-20 11:02:48 -08:00 |
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Stephen Birarda
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cd23876afc
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fix QHttpMultiPart destroy from AccountManager
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2015-01-20 11:00:08 -08:00 |
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Atlante45
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88872825fa
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Don't call settings in render loop
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2015-01-20 10:56:58 -08:00 |
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Atlante45
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d7f6add74c
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Use QThreadStorage to store QSettings
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2015-01-20 10:53:16 -08:00 |
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Stephen Birarda
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a66888939c
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add some debugging for domain switch
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2015-01-20 10:51:11 -08:00 |
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Stephen Birarda
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483d072709
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handle override path from address bar
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2015-01-20 10:47:57 -08:00 |
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Andrew Meadows
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549e3fac5f
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store backpointer to MotionState in btRigidBody
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2015-01-20 10:45:58 -08:00 |
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Andrew Meadows
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4112acc382
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Merge pull request #4135 from ey6es/master
Back to JPG compression for heightfield colors.
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2015-01-20 10:01:45 -08:00 |
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Philip Rosedale
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0f368f52fb
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first cut of billiards.js, good enough to play with a bit
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2015-01-20 09:46:18 -08:00 |
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Andrew Meadows
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aa0f5d1bb1
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merge upstream/master into andrew/bispinor
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2015-01-20 08:29:37 -08:00 |
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Atlante45
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997f9384da
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Remove window default geometry
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2015-01-20 02:11:51 -08:00 |
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Atlante45
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e4fa9e508e
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Moved loadSetting to MyAvatar
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2015-01-20 00:56:25 -08:00 |
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Atlante45
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75ce99cd62
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Merge branch 'master' of https://github.com/highfidelity/hifi into pull_out_menu_mess
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2015-01-20 00:32:32 -08:00 |
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Atlante45
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6a00dcbf0a
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More switches to new Settings
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2015-01-20 00:30:29 -08:00 |
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Atlante45
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cdb0c22207
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interface/ui uses new settings
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2015-01-19 22:49:27 -08:00 |
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Atlante45
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27390e6c99
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Replaced wrong namespace
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2015-01-19 22:36:46 -08:00 |
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Atlante45
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4f2fa227b2
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Got rid of SettingHandle::type
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2015-01-19 22:35:38 -08:00 |
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Andrzej Kapolka
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f7f480cee4
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Merge branch 'master' of https://github.com/highfidelity/hifi
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2015-01-19 21:54:07 -08:00 |
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Andrzej Kapolka
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35bd1cda89
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I believe this should fix some problems with flickering/crashing on edits:
don't reapply properties that we've already read (thus clearing cached data,
stepping on other threads, etc.)
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2015-01-19 21:52:56 -08:00 |
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Atlante45
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23bab601c5
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LODManager uses new settings
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2015-01-19 21:27:21 -08:00 |
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Atlante45
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d0d16e088e
|
Introduced SettingsBridge class
Class use to privatize direct access to settings
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2015-01-19 21:24:57 -08:00 |
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Atlante45
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6cf00041f8
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Introduced SettingHandle
New class that serves as an accesor to a single setting
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2015-01-19 20:56:15 -08:00 |
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David Rowe
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214a18c446
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Guard against derefencing NULL
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2015-01-19 19:33:12 -08:00 |
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ZappoMan
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44b48bab5e
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remove some dead code we don't use
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2015-01-19 18:15:47 -08:00 |
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Andrew Meadows
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e4f29412d5
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cheaper failure adding entity to physics engine
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2015-01-19 18:11:14 -08:00 |
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ZappoMan
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2b2bd3cb47
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more work on renderGrid with color
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2015-01-19 18:08:34 -08:00 |
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Andrzej Kapolka
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16de6a130b
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Scratch that last change; it wasn't the problem.
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2015-01-19 17:29:43 -08:00 |
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Andrzej Kapolka
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a16b54a34a
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Let's try not using the "augmented" data, since we don't need it.
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2015-01-19 17:23:31 -08:00 |
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Andrzej Kapolka
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dafa44570a
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That was not the shader change I wanted to check in. This was.
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2015-01-19 17:15:58 -08:00 |
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