Olivier Prat
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f8c241c429
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Merged disappearing shadow bug fix from pcf branch
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2017-11-16 12:19:19 +01:00 |
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Olivier Prat
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d2c28c3c21
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Fixed disappearing shadow bug each time a domain was automatically reloaded
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2017-11-16 10:49:59 +01:00 |
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Olivier Prat
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e574be7855
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Fixed potential mismatch between push/popViewFrustum in shadow task
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2017-11-16 10:00:32 +01:00 |
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Olivier Prat
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e4818f1b4f
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Merged request changes from shadow
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2017-11-15 17:51:06 +01:00 |
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Olivier Prat
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14275b1cf3
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Added asserts in LightStage to catch shadow disappearance when domain is automatically reloaded
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2017-11-15 15:42:04 +01:00 |
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Olivier Prat
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f47a3e7d2c
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Moved draw frustum job to render DrawTask and made generic. A couple of fixes as requested by @samcake
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2017-11-15 09:42:57 +01:00 |
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Olivier Prat
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bf46ccefaf
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Merge branch 'master' of git://github.com/highfidelity/hifi into shadow
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2017-11-15 08:59:36 +01:00 |
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David Back
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4b8021bc4a
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Merge pull request #11802 from dback2/mirrorfanciness2
prevent rendering HUD elements in secondary camera
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2017-11-14 10:49:18 -08:00 |
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Olivier Prat
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2a19247530
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Switched back to 3 cascades
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2017-11-14 19:09:35 +01:00 |
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Olivier Prat
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d14ebdc0e1
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Adjusted cascade partitions
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2017-11-14 18:53:50 +01:00 |
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Olivier Prat
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74b0b52edb
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Working CSM with smooth blend between cascades. Switched to 4 1024 cascades
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2017-11-14 16:57:22 +01:00 |
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Olivier Prat
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010104d42a
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Switched off noise and switched back to screen space dither
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2017-11-14 10:11:39 +01:00 |
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Olivier Prat
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ac0e816f8c
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Cascade selection working on shadow but not in Luci debug mode
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2017-11-13 18:42:34 +01:00 |
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Olivier Prat
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28d46dc4a5
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First alpha version of cascade selection code in shader
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2017-11-13 15:56:11 +01:00 |
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Olivier Prat
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7515c341ad
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Merged with PCF fix with dithered filtering
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2017-11-13 14:47:35 +01:00 |
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Olivier Prat
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dd6b7b04c2
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Merged with master
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2017-11-13 14:33:59 +01:00 |
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Olivier Prat
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fa58cf2e60
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Merged with master
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2017-11-13 14:07:48 +01:00 |
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Olivier Prat
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6611b28e2d
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Switched to world space dithering for more visual stability
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2017-11-13 13:54:51 +01:00 |
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Olivier Prat
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dd0eaafc0d
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Screen space dithering for PCF with some noise added
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2017-11-13 12:33:46 +01:00 |
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Olivier Prat
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70847a9513
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Wrong texture map assigned to cascade slots
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2017-11-13 08:49:45 +01:00 |
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David Back
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163de649bf
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prevent rendering HUD elements in secondary camera
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2017-11-10 17:44:09 -08:00 |
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Sam Gateau
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ecf67cc331
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Merge pull request #11650 from Zvork/outline
Multiple Outline Groups
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2017-11-10 15:45:03 -08:00 |
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Olivier Prat
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103e036b70
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Shadow maps rendered in cascades
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2017-11-10 18:30:37 +01:00 |
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Olivier Prat
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08b06281f4
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Min / Max cascade distance computation
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2017-11-10 16:17:09 +01:00 |
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Olivier Prat
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8f84e5fbed
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Added sampler array in shader to support future cascades
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2017-11-10 15:39:26 +01:00 |
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Olivier Prat
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e0b36b800f
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Added Cascade subclass in LightStage Shadow
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2017-11-10 14:55:49 +01:00 |
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Olivier Prat
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7fd03bed7e
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Added cascades in schema buffer but still only first used
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2017-11-10 14:28:35 +01:00 |
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Olivier Prat
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cbd2877524
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Optimized shadow shader evaluation by computing concatenated shadow reprojection matrix on CPU
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2017-11-10 11:26:20 +01:00 |
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Olivier Prat
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6cd4da877e
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Fixed dithered PCF filter in shadow
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2017-11-10 11:11:04 +01:00 |
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Olivier Prat
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cf5a7531df
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Fixed dithered PCF filter in shadow
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2017-11-10 11:10:31 +01:00 |
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Olivier Prat
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8b6a2eeb24
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Merge branch 'master' of git://github.com/highfidelity/hifi into shadow
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2017-11-10 10:19:32 +01:00 |
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Olivier Prat
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4f7ed38e98
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Fixed potential link errors on Mac
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2017-11-09 11:26:08 +01:00 |
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samcake
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af1180255e
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fixes from code review
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2017-11-08 11:45:40 -08:00 |
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samcake
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75ce61c3a6
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Merge branch 'master' of https://github.com/highfidelity/hifi into orange
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2017-11-08 11:30:53 -08:00 |
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Olivier Prat
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bbcb0b2d9b
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Fixed highlight in stereo mode, including HMD (testing on simulator)
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2017-11-08 13:49:18 +01:00 |
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Olivier Prat
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f996435ac8
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Merge branch 'master' of git://github.com/highfidelity/hifi into highlight
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2017-11-08 11:41:21 +01:00 |
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Sam Gateau
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3ef9ce0af6
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Merge pull request #11732 from NissimHadar/hazeMaskFix
Haze mask fix
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2017-11-07 17:37:24 -08:00 |
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samcake
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0718763ed1
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Adjust syntax
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2017-11-07 17:31:15 -08:00 |
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samcake
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6481e0f713
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Address cauterized cluster matrices issue
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2017-11-07 12:52:23 -08:00 |
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Olivier Prat
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0bbd1edc0a
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Fixed fluttering highlight bug by attaching only stencil when drawing outline
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2017-11-07 18:26:15 +01:00 |
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Olivier Prat
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ffa46b487a
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Only non empty selections are now linked to highlight passes
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2017-11-07 17:07:37 +01:00 |
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Olivier Prat
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9817cb4c44
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Added highlight configuration in HighlightStageSetup job
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2017-11-07 15:35:43 +01:00 |
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Olivier Prat
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3cc445ff02
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Renamed outline to highlight
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2017-11-07 11:07:25 +01:00 |
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Olivier Prat
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9e6472b577
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Added OutlineStyleStage
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2017-11-06 15:55:57 +01:00 |
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samcake
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053052a95d
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removing warnings
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2017-11-03 13:28:20 -07:00 |
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Olivier Prat
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79c2da3dcb
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Removed cull functor from shadow render task as it is inadapted for the shadow's orthographic projection
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2017-11-03 16:52:29 +01:00 |
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Olivier Prat
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fbcb2924e8
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Merge branch 'master' of git://github.com/highfidelity/hifi into shadow
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2017-11-03 15:08:15 +01:00 |
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Olivier Prat
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e0fd71f246
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Merged from master
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2017-11-03 14:39:42 +01:00 |
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Olivier Prat
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4b598a6e24
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Working stencil mask with object bounding boxes
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2017-11-03 14:26:36 +01:00 |
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Sam Gateau
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390f5b53ca
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cleaning more code
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2017-11-02 23:55:44 -07:00 |
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