Commit graph

3000 commits

Author SHA1 Message Date
Olivier Prat
f8c241c429 Merged disappearing shadow bug fix from pcf branch 2017-11-16 12:19:19 +01:00
Olivier Prat
d2c28c3c21 Fixed disappearing shadow bug each time a domain was automatically reloaded 2017-11-16 10:49:59 +01:00
Olivier Prat
e574be7855 Fixed potential mismatch between push/popViewFrustum in shadow task 2017-11-16 10:00:32 +01:00
Olivier Prat
e4818f1b4f Merged request changes from shadow 2017-11-15 17:51:06 +01:00
Olivier Prat
14275b1cf3 Added asserts in LightStage to catch shadow disappearance when domain is automatically reloaded 2017-11-15 15:42:04 +01:00
Olivier Prat
f47a3e7d2c Moved draw frustum job to render DrawTask and made generic. A couple of fixes as requested by @samcake 2017-11-15 09:42:57 +01:00
Olivier Prat
bf46ccefaf Merge branch 'master' of git://github.com/highfidelity/hifi into shadow 2017-11-15 08:59:36 +01:00
David Back
4b8021bc4a
Merge pull request #11802 from dback2/mirrorfanciness2
prevent rendering HUD elements in secondary camera
2017-11-14 10:49:18 -08:00
Olivier Prat
2a19247530 Switched back to 3 cascades 2017-11-14 19:09:35 +01:00
Olivier Prat
d14ebdc0e1 Adjusted cascade partitions 2017-11-14 18:53:50 +01:00
Olivier Prat
74b0b52edb Working CSM with smooth blend between cascades. Switched to 4 1024 cascades 2017-11-14 16:57:22 +01:00
Olivier Prat
010104d42a Switched off noise and switched back to screen space dither 2017-11-14 10:11:39 +01:00
Olivier Prat
ac0e816f8c Cascade selection working on shadow but not in Luci debug mode 2017-11-13 18:42:34 +01:00
Olivier Prat
28d46dc4a5 First alpha version of cascade selection code in shader 2017-11-13 15:56:11 +01:00
Olivier Prat
7515c341ad Merged with PCF fix with dithered filtering 2017-11-13 14:47:35 +01:00
Olivier Prat
dd6b7b04c2 Merged with master 2017-11-13 14:33:59 +01:00
Olivier Prat
fa58cf2e60 Merged with master 2017-11-13 14:07:48 +01:00
Olivier Prat
6611b28e2d Switched to world space dithering for more visual stability 2017-11-13 13:54:51 +01:00
Olivier Prat
dd0eaafc0d Screen space dithering for PCF with some noise added 2017-11-13 12:33:46 +01:00
Olivier Prat
70847a9513 Wrong texture map assigned to cascade slots 2017-11-13 08:49:45 +01:00
David Back
163de649bf prevent rendering HUD elements in secondary camera 2017-11-10 17:44:09 -08:00
Sam Gateau
ecf67cc331
Merge pull request #11650 from Zvork/outline
Multiple Outline Groups
2017-11-10 15:45:03 -08:00
Olivier Prat
103e036b70 Shadow maps rendered in cascades 2017-11-10 18:30:37 +01:00
Olivier Prat
08b06281f4 Min / Max cascade distance computation 2017-11-10 16:17:09 +01:00
Olivier Prat
8f84e5fbed Added sampler array in shader to support future cascades 2017-11-10 15:39:26 +01:00
Olivier Prat
e0b36b800f Added Cascade subclass in LightStage Shadow 2017-11-10 14:55:49 +01:00
Olivier Prat
7fd03bed7e Added cascades in schema buffer but still only first used 2017-11-10 14:28:35 +01:00
Olivier Prat
cbd2877524 Optimized shadow shader evaluation by computing concatenated shadow reprojection matrix on CPU 2017-11-10 11:26:20 +01:00
Olivier Prat
6cd4da877e Fixed dithered PCF filter in shadow 2017-11-10 11:11:04 +01:00
Olivier Prat
cf5a7531df Fixed dithered PCF filter in shadow 2017-11-10 11:10:31 +01:00
Olivier Prat
8b6a2eeb24 Merge branch 'master' of git://github.com/highfidelity/hifi into shadow 2017-11-10 10:19:32 +01:00
Olivier Prat
4f7ed38e98 Fixed potential link errors on Mac 2017-11-09 11:26:08 +01:00
samcake
af1180255e fixes from code review 2017-11-08 11:45:40 -08:00
samcake
75ce61c3a6 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2017-11-08 11:30:53 -08:00
Olivier Prat
bbcb0b2d9b Fixed highlight in stereo mode, including HMD (testing on simulator) 2017-11-08 13:49:18 +01:00
Olivier Prat
f996435ac8 Merge branch 'master' of git://github.com/highfidelity/hifi into highlight 2017-11-08 11:41:21 +01:00
Sam Gateau
3ef9ce0af6
Merge pull request #11732 from NissimHadar/hazeMaskFix
Haze mask fix
2017-11-07 17:37:24 -08:00
samcake
0718763ed1 Adjust syntax 2017-11-07 17:31:15 -08:00
samcake
6481e0f713 Address cauterized cluster matrices issue 2017-11-07 12:52:23 -08:00
Olivier Prat
0bbd1edc0a Fixed fluttering highlight bug by attaching only stencil when drawing outline 2017-11-07 18:26:15 +01:00
Olivier Prat
ffa46b487a Only non empty selections are now linked to highlight passes 2017-11-07 17:07:37 +01:00
Olivier Prat
9817cb4c44 Added highlight configuration in HighlightStageSetup job 2017-11-07 15:35:43 +01:00
Olivier Prat
3cc445ff02 Renamed outline to highlight 2017-11-07 11:07:25 +01:00
Olivier Prat
9e6472b577 Added OutlineStyleStage 2017-11-06 15:55:57 +01:00
samcake
053052a95d removing warnings 2017-11-03 13:28:20 -07:00
Olivier Prat
79c2da3dcb Removed cull functor from shadow render task as it is inadapted for the shadow's orthographic projection 2017-11-03 16:52:29 +01:00
Olivier Prat
fbcb2924e8 Merge branch 'master' of git://github.com/highfidelity/hifi into shadow 2017-11-03 15:08:15 +01:00
Olivier Prat
e0fd71f246 Merged from master 2017-11-03 14:39:42 +01:00
Olivier Prat
4b598a6e24 Working stencil mask with object bounding boxes 2017-11-03 14:26:36 +01:00
Sam Gateau
390f5b53ca cleaning more code 2017-11-02 23:55:44 -07:00