Commit graph

279 commits

Author SHA1 Message Date
Olivier Prat
f8b2ffe359 Removed transparency on fading shapes 2017-07-17 15:06:32 +02:00
Olivier Prat
1b8696fdda First draft of custom pipeline on geometry cache 2017-07-13 17:09:49 +02:00
Olivier Prat
06d69d04c3 TransitionStage + FadeJob compiling but not linked to entity events 2017-07-07 18:22:11 +02:00
Olivier Prat
4256a1f2a7 Preparing for merge with stage. DOESN'T COMPILE! 2017-07-07 15:16:20 +02:00
Sam Gateau
d15c4ea2d3 Merging with the stage branch 2017-07-07 15:12:40 +02:00
Sam Gateau
53ffca796f Drafting a better SHape plumber to render the items 2017-07-06 16:35:40 +02:00
Olivier Prat
8a12d0c106 Fade effect working again for basic enter domain but with various Fade jobs 2017-06-29 08:54:23 +02:00
samcake
20d8c11e28 ALmost there, getting eback everything to work with the light and background stages in the scene, not in deferredLighting Effect anymore 2017-06-22 17:54:16 -07:00
Olivier Prat
24d45e0f5b Updated from upstream master because of change of protocol 2017-06-13 10:43:25 +02:00
Liv
7785473ccb moving else 2017-06-09 12:59:08 -07:00
Liv
8c488d95d1 Stylish updates 2017-06-09 11:46:38 -07:00
Liv
1808505d8b Coding standard fixes 2017-06-09 10:54:57 -07:00
Liv
34bd2b8a2b style fix 2017-06-08 09:01:01 -07:00
Olivier Prat
20d4fcbbc7 Fixed fading on skinned objects. Added initialiazeShapePipelines on GeometryCache to postpone simple pipeline creation after initializeGL 2017-06-08 09:24:12 +02:00
Liv
c3bf915fd4 Changing loop to avoid unused warnings 2017-06-07 15:04:39 -07:00
Liv
5579c409e7 Style fix 2017-06-05 18:03:10 -07:00
Liv
42cb2332d5 Remove unimplemented comment on circle 2017-06-05 17:46:13 -07:00
Liv
393aa84a55 Renaming conical to isConical 2017-06-05 17:45:52 -07:00
Liv
e4963e076a Merge branch 'master' of https://github.com/highfidelity/hifi into feat/add-primitive-shapes 2017-06-05 17:38:28 -07:00
samcake
c5e9551bab more cleanup 2017-06-01 18:05:18 -07:00
samcake
9c1e99fe3f Removing cruft and organizing the stencil config 2017-06-01 13:06:22 -07:00
Liv
8bcaacbe40 Removing incomplete torus function 2017-05-31 15:46:35 -07:00
Liv
2808ab4865 Sort of making progress on torus vertex buffer 2017-05-26 10:45:29 -07:00
Liv
10408a0fe4 basic circle function to be used as base for torus 2017-05-25 15:32:49 -07:00
Liv
ffbe39df0a Refactor to add optional conical parameter to existing extrude polygon function 2017-05-25 13:06:24 -07:00
Liv
d3e900e42f Adding first pass on cone shape 2017-05-25 12:54:49 -07:00
Liv
417d9ec80b Surface cylinder option for primitive shape to html 2017-05-25 11:04:25 -07:00
Liv
362e08a90d Add extrudePolygon for cylinder 2017-05-25 10:23:28 -07:00
Sam Cake
29545f0918 FInally bringing all the shader compilation related fuinctions in the Backend in the same cpp, making specialized version based on the Backend 2017-04-13 23:53:56 -07:00
sam
e1aad8bd63 Deep dive into the shape key and filters and the PLumber construction 2017-02-24 00:35:10 -08:00
Anthony J. Thibault
39d68828ab Disable FXAA on tablet overlay in desktop mode.
This introduces the "isAA" property to 3d overlays. When false, the overlay is rendered after
the "Antialiasing" render pass.  Ironically, disabling FXAA makes the text more readable, which is
essential in 2D desktop mode.

Two new shaders were introduced.

simple_opaque_web_browser_overlay.slf
simple_transparent_web_browser_overlay.slf

These are tailored to write into the main framebuffer instead of the g-buffer.
2017-01-30 11:24:59 -08:00
Brad Davis
3074be7ad0 Glow line replacement without geometry shader 2016-11-18 17:42:55 -08:00
Brad Davis
fa841620ab Disable glow line temporarily while fixing implementation 2016-11-16 12:50:47 -08:00
Brad Davis
2705ee7030 Remove the use of implicit ids in geometry cache 2016-10-19 11:18:25 -07:00
Brad Davis
dde79ef3c5 Fix GPU buffer leak in geometry cache / overlays 2016-10-17 12:22:20 -07:00
Anthony J. Thibault
e82f6a90af Improved web entity rendering
* fading now works properly
* web browsers are now fully opaque.
2016-08-25 11:04:23 -07:00
Brad Davis
574737fbb5 More GPU api fixes, protect Buffer::flush 2016-08-12 22:29:04 -07:00
Brad Davis
894d29bb29 Fixing flicking in instance based objects 2016-08-12 22:28:24 -07:00
Brad Hefta-Gaub
a714f325fe Merge pull request #8333 from SamGondelman/miscFixes
Miscellaneous cmake and render engine improvements
2016-08-10 11:06:50 -07:00
SamGondelman
ae9fb3768c CR notes 2016-08-08 17:45:25 -07:00
SamGondelman
130e64aaba remove polyvox fade, possibly fix web fade 2016-08-05 10:36:48 -07:00
SamGondelman
b6e73e06a2 merge from master 2016-08-04 13:34:38 -07:00
SamGondelman
2eb0c7735f working on fading shape entities 2016-08-03 13:30:05 -07:00
SamGondelman
676f4bdfcf misc fixes from particles branch 2016-07-29 15:36:32 -07:00
Anthony Thibault
ea310bcc43 Web Entities now render correctly as well 2016-07-28 14:11:19 -07:00
Anthony J. Thibault
0a35c13a94 Moved creation of pipeline into call_once block 2016-07-25 16:30:29 -07:00
Anthony J. Thibault
fb84f058d6 Fix alpha cut-outs and incorrect gamma on Web3DOverlays 2016-07-25 15:56:05 -07:00
Brad Davis
85b0440e32 Disable glow lines (and the use of geometry shaders) on non-Windows platforms for now 2016-07-23 11:06:33 -07:00
Brad Davis
03cb6175ab Support triangle and hexagon shapes, add shape support to overlays. 2016-07-15 22:02:17 -07:00
Brad Davis
2c72037e81 Fixing warnings 2016-07-09 20:43:31 -07:00