Andrew Meadows
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f5d24a87ca
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remove entities from physics before we delete them
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2016-01-07 10:19:46 -08:00 |
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Andrew Meadows
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b34df211df
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cleanup API for removal from EntitySimulation
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2016-01-07 10:19:46 -08:00 |
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Andrew Meadows
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4208380d1c
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namechange
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2016-01-07 10:19:46 -08:00 |
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Seth Alves
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cd82383d33
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Merge branch 'master' of github.com:highfidelity/hifi into improve-grab-action-reliability
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2016-01-05 11:13:38 -08:00 |
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Seth Alves
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96f506a98d
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code review
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2016-01-05 07:27:27 -08:00 |
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Seth Alves
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f5bc58f606
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back out off-brand change
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2016-01-03 08:00:31 -08:00 |
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Seth Alves
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2c21092808
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be more careful about locking
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2016-01-03 07:59:49 -08:00 |
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Seth Alves
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1d9f3097da
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trying to track down why equips fail after a few minutes
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2015-12-21 15:16:55 -08:00 |
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Seth Alves
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c84fa5f821
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cleanups
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2015-12-21 14:45:18 -08:00 |
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Seth Alves
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1d9a81d5d4
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Merge branch 'master' of github.com:highfidelity/hifi into near-grab-via-parenting
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2015-12-21 09:14:37 -08:00 |
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Seth Alves
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d71cecbc61
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Merge pull request #6675 from AndrewMeadows/crash-fix
fix crash when visiting new domain with gun in hand
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2015-12-20 06:24:44 -08:00 |
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Seth Alves
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701f99d28e
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only send a queryAACube for entities to entity-server
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2015-12-18 16:28:11 -08:00 |
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Seth Alves
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688448fe41
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more queryAABox experimenting
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2015-12-17 16:18:41 -08:00 |
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Seth Alves
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473212e5b7
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try to be more coherent about queryAABox meaning
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2015-12-17 14:29:41 -08:00 |
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Seth Alves
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b83579e6e5
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include queryAABox in physics-induced sends
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2015-12-16 17:25:49 -08:00 |
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Andrew Meadows
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ff83f8fc37
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fix crash mode when leaving domain with handgun
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2015-12-16 15:11:47 -08:00 |
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Seth Alves
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d3c57821c0
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call a method on actions before each physics simulation step. use this to attempt to dejitter held objects
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2015-12-16 14:00:04 -08:00 |
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Atlante45
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ce51350b65
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Fix warnings on windows 64bit
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2015-12-11 15:42:15 -08:00 |
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Atlante45
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a07d7494f0
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More OS X warning cleanup
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2015-12-11 14:20:36 -08:00 |
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Andrew Meadows
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9e99bff250
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fix avatar upward drift after shape change
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2015-12-09 18:09:55 -08:00 |
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Andrew Meadows
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8c109fd623
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move raw bullet code from interface to physics lib
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2015-12-08 17:21:43 -08:00 |
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Atlante45
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1d498af76e
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Merge branch 'master' of https://github.com/highfidelity/hifi into baseball
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2015-12-04 15:18:25 -08:00 |
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Seth Alves
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6eae98fb28
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merge from upstream
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2015-12-02 14:38:26 -08:00 |
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Andrew Meadows
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ab6367ff4e
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remove debug option for disabling physics updates
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2015-12-01 11:13:01 -08:00 |
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Stephen Birarda
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2acfbd0f8f
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revert accidental CCD change
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2015-11-30 15:52:03 -08:00 |
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Stephen Birarda
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f07314f4ef
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resolve conflicts on merge with huffman/baseball
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2015-11-30 13:34:36 -08:00 |
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Seth Alves
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4add3e2e91
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rework worldToLocal, start on allowing scripts entity position/rotation to always be in world space
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2015-11-30 09:41:15 -08:00 |
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Seth Alves
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ca75802b9c
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unmangle merge
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2015-11-26 06:43:28 -08:00 |
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Andrew Meadows
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527408c7c1
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Merge pull request #6292 from huffman/physics-continuous-collision-detection
Physics continuous collision detection
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2015-11-25 15:45:18 -08:00 |
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Andrew Meadows
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e26081e981
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always update physics properties when they change
and move activation check logic to MotionState
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2015-11-24 10:20:19 -08:00 |
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Andrew Meadows
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5135c9dded
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whitespace cleanup
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2015-11-24 10:20:19 -08:00 |
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Seth Alves
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d4937071e1
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rather than activating rigid body and forcing non-static on deserialize, just force non-static
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2015-11-23 12:17:15 -08:00 |
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Seth Alves
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6f19093cb9
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if an entity with an action has a motion-type of static, flag it so it gets updated in bullet
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2015-11-23 10:03:35 -08:00 |
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Seth Alves
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f013f95e9b
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merge from upstream
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2015-11-21 08:43:00 -08:00 |
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Ryan Huffman
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510189dfbc
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Update CCD motion threshold
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2015-11-17 15:08:05 -08:00 |
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Ryan Huffman
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5154fbc8c5
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Merge branch 'master' of https://github.com/highfidelity/hifi into baseball
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2015-11-16 12:23:26 -08:00 |
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Seth Alves
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b0d24be58f
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add a way to get a list of all actions of a certain type from an entity. hold actions average their positional targets.
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2015-11-13 16:02:39 -08:00 |
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Seth Alves
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919ea5f1a0
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send action updates even if we aren't the simulation owner
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2015-11-13 12:37:07 -08:00 |
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Seth Alves
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7979fb38cf
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don't always send actiondata along with other physics related properties
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2015-11-13 09:25:17 -08:00 |
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Seth Alves
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ed8a604e13
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adjust how the decision to send action changes over the wire is made
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2015-11-12 17:36:45 -08:00 |
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Seth Alves
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756b382a75
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adjust how the decision to send action changes over the wire is made
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2015-11-12 17:12:20 -08:00 |
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Seth Alves
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6f83f32ecc
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adjust how the decision to send action changes over the wire is made
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2015-11-12 16:27:54 -08:00 |
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Seth Alves
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d7be1699a7
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adjust how the decision to send action changes over the wire is made
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2015-11-12 15:27:10 -08:00 |
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Seth Alves
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a8cd891e48
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adjust how the decision to send action changes over the wire is made
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2015-11-12 14:19:23 -08:00 |
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Seth Alves
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2e635bd936
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cleanups
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2015-11-12 11:14:25 -08:00 |
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Seth Alves
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93da3ed5bd
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if our simulation-bid priority matches the remote one, don't bid.
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2015-11-12 11:03:34 -08:00 |
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Seth Alves
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774e2ab6d6
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adjust how EntityMotionState updates its idea of what the server knows about an entity
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2015-11-10 15:13:07 -08:00 |
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Seth Alves
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97fec5b814
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adjust how EntityMotionState updates its idea of what the server knows about an entity
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2015-11-10 15:09:53 -08:00 |
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Seth Alves
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df5d161721
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adjust how EntityMotionState updates its idea of what the server knows about an entity
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2015-11-10 15:02:17 -08:00 |
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Seth Alves
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e067195dfe
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adjust how EntityMotionState updates its idea of what the server knows about an entity
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2015-11-10 14:42:40 -08:00 |
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