Stephen Birarda
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fa6f6a6b71
|
use external project glm in render-utils
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2015-02-13 10:34:19 -08:00 |
|
Sam Gateau
|
bc2faca9bc
|
Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
|
2015-02-13 01:33:21 -08:00 |
|
Sam Gateau
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e2e61c64b1
|
Support include path to shaders from the hifi libraries to cmake
|
2015-02-13 01:30:04 -08:00 |
|
Andrew Meadows
|
7304585103
|
Merge pull request #4271 from huffman/fix-overlays-text-size
Fix overlays text size
|
2015-02-12 09:35:37 -08:00 |
|
Andrew Meadows
|
357dd963f3
|
Merge pull request #4273 from ZappoMan/bugfix
fix the quad color being broken after rendering text
|
2015-02-12 09:00:16 -08:00 |
|
ZappoMan
|
7a45b1bc96
|
fix the quad color being broken after rendering text
|
2015-02-11 15:50:04 -08:00 |
|
Ryan Huffman
|
341e31a074
|
Remove extraneous initialized check
|
2015-02-11 13:08:11 -08:00 |
|
Ryan Huffman
|
51ff897ee5
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Update Font to not setup GL until first draw
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2015-02-11 12:59:12 -08:00 |
|
Brad Hefta-Gaub
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9a7ed8055f
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Merge pull request #4267 from samcake/master
Fix performance bug for NetworkGeometry::isLoadedWithTextures() and glTransform removal
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2015-02-11 09:45:29 -08:00 |
|
Sam Gateau
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798817f34a
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Merge branch 'master' of https://github.com/samcake/hifi into temp0
|
2015-02-10 23:09:12 -08:00 |
|
Sam Gateau
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a6f006a36d
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more cleaning
|
2015-02-10 18:41:36 -08:00 |
|
Sam Gateau
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b9fd116dbf
|
Introduce a cache bit in networkGemometry to capture the status of texture LOaded and avoid requiring everything once everything is loaded and get rid of the Transform stack calls on gl from gpu
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2015-02-10 18:38:48 -08:00 |
|
ZappoMan
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8016fb5e0d
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fix color issues with quads
|
2015-02-10 17:35:27 -08:00 |
|
Sam Gateau
|
11beb51ec1
|
Clean up comments
|
2015-02-09 18:02:34 -08:00 |
|
Sam Gateau
|
23a54b17ce
|
Clean up comments
|
2015-02-09 15:33:55 -08:00 |
|
Sam Gateau
|
871f9a849a
|
CLean up the shader code for the blinn and the new PBR shading equation
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2015-02-09 15:30:17 -08:00 |
|
Sam Gateau
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c2761ac887
|
CLean up the shader code for the blinn and the new PBR shading equation
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2015-02-09 15:26:14 -08:00 |
|
Sam Gateau
|
559647b7af
|
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
|
2015-02-09 12:26:29 -08:00 |
|
Sam Gateau
|
ace6dc4faf
|
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
|
2015-02-08 23:23:06 -08:00 |
|
Sam Gateau
|
48fca4c11d
|
introducing PBR shading
|
2015-02-08 23:22:14 -08:00 |
|
Brad Davis
|
b28920f4ed
|
Fixing bug in text renderer causing glyphs to float at different depths
|
2015-02-08 15:37:55 -08:00 |
|
Sam Gateau
|
469ee29f0b
|
Merge branch 'temp0' of https://github.com/samcake/hifi into temp1
|
2015-02-06 16:30:47 -08:00 |
|
Sam Gateau
|
bdf9164c7b
|
debugging the new global light pass
|
2015-02-06 16:30:07 -08:00 |
|
Stephen Birarda
|
caf50764b4
|
correct resource name for Q_INIT_RESOURCE
|
2015-02-06 15:27:50 -08:00 |
|
Stephen Birarda
|
961b5b5346
|
call Q_INIT_RESOURCE statically from Font constructor
|
2015-02-06 15:17:53 -08:00 |
|
Stephen Birarda
|
9a98e07b2d
|
call Q_INIT_RESOURCE from mains to handle static link
|
2015-02-06 12:39:14 -08:00 |
|
Stephen Birarda
|
7b5af1e3fd
|
cleanup debug for font load
|
2015-02-06 12:06:20 -08:00 |
|
Stephen Birarda
|
27b91e7d43
|
use QIODevice for loadFont method
|
2015-02-06 12:04:57 -08:00 |
|
Stephen Birarda
|
c8fb891158
|
move fonts to sdff files, load with qrc
|
2015-02-06 11:48:55 -08:00 |
|
Stephen Birarda
|
58d5e0b9d3
|
fix some asterisk type squishes in TextRenderer
|
2015-02-06 10:48:10 -08:00 |
|
Brad Davis
|
39794a7a40
|
Getting rid of some warnings
|
2015-02-05 21:00:34 -08:00 |
|
Sam Gateau
|
1b22a3ef36
|
connecting the globalLight info to the DeferredLightingEffect
|
2015-02-05 17:30:57 -08:00 |
|
Sam Gateau
|
9b0036d010
|
adding Light and replace glLights also for the first deferred pass
|
2015-02-05 14:10:06 -08:00 |
|
Brad Davis
|
dc1cc84c1c
|
Working on porting to mac compatible shaders
|
2015-02-05 12:58:09 -08:00 |
|
Sam Gateau
|
00a9f55bc3
|
lightings seems to work correctly now
|
2015-02-05 10:20:19 -08:00 |
|
Brad Davis
|
da05c26aad
|
Moving shaders to standard format, adding bounding box support and using it in text node
|
2015-02-04 21:32:05 -08:00 |
|
Sam Gateau
|
8e1eebbbd4
|
FInally getting the angular attenuation
|
2015-02-04 17:24:23 -08:00 |
|
Brad Davis
|
02f2f1c1bf
|
Fixing header order and code style
|
2015-02-04 14:36:03 -08:00 |
|
Sam Gateau
|
6c00f29f2b
|
REvisiting the shaders for lighting on deferred pass
|
2015-02-04 14:01:16 -08:00 |
|
Sam Gateau
|
7d6161598b
|
REvisiting the shaders for lighting on deferred pass
|
2015-02-04 13:31:39 -08:00 |
|
Brad Davis
|
1745ba9a7e
|
More OSX work, refactoring functions to shared, removing erroneuous Qt 5.4 dependency, fixing PrioVR text api usage
|
2015-02-04 12:42:27 -08:00 |
|
Brad Davis
|
ba277e802a
|
Working on OSX compilability
|
2015-02-04 11:29:31 -08:00 |
|
Brad Davis
|
0dcf5b001f
|
Some more cleanup
|
2015-02-03 23:26:15 -08:00 |
|
Brad Davis
|
9a6175a3b9
|
Starting to work on replacement for clip planes
|
2015-02-03 22:10:44 -08:00 |
|
Brad Davis
|
d64e7c464a
|
Merge branch 'develop' into text-renderer
|
2015-02-03 18:44:06 -08:00 |
|
Brad Davis
|
190669d168
|
Merge branch 'master' into develop
|
2015-02-03 18:43:51 -08:00 |
|
Brad Davis
|
cab31e7190
|
Working on text coordinates
|
2015-02-03 18:43:24 -08:00 |
|
Sam Gateau
|
1029af140e
|
tiny bit different...
|
2015-02-03 18:15:20 -08:00 |
|
Sam Gateau
|
5719e277dd
|
FIx the lightmap not displaying when using the texcoord0
|
2015-02-03 16:10:31 -08:00 |
|
Sam Gateau
|
d8d0a28d0f
|
FInd a solution for lightmap without 2nd uvset
|
2015-02-03 14:34:11 -08:00 |
|
Brad Davis
|
6cfb51283e
|
Working on the text renderer
|
2015-02-03 01:49:06 -08:00 |
|
Brad Davis
|
68448daa18
|
Moving closer to the original coordinate system
|
2015-02-02 23:29:46 -08:00 |
|
Brad Davis
|
8d81607e28
|
Tweaking the example text renderer
|
2015-02-02 23:27:57 -08:00 |
|
Sam Gateau
|
5c4a8a5cda
|
Fixing the spotlight
|
2015-02-02 17:24:26 -08:00 |
|
Sam Gateau
|
16f12dd267
|
working on the point light shader edge representation
|
2015-02-02 16:31:36 -08:00 |
|
Sam Gateau
|
0da38c103f
|
working on the spot light shader
|
2015-02-02 11:17:35 -08:00 |
|
Brad Davis
|
ab1624b0a8
|
Adding matrix stack (currently not used
|
2015-02-01 16:25:17 -08:00 |
|
Brad Davis
|
711506e055
|
Moving implementation details out of header
|
2015-02-01 14:15:34 -08:00 |
|
Brad Davis
|
60317b3526
|
Working on signed distance fields text rendering
|
2015-01-31 21:42:54 -08:00 |
|
Sam Gateau
|
56925cee00
|
Merge branch 'temp1' of https://github.com/samcake/hifi into temp1
|
2015-01-30 17:04:27 -08:00 |
|
Sam Gateau
|
c3e1311ed1
|
avoid recreating lights every frame, just have a pool of lights edited each frames
|
2015-01-30 17:03:28 -08:00 |
|
dev
|
6eca52e4f2
|
point light is working with Mac
|
2015-01-30 17:01:46 -08:00 |
|
Sam Gateau
|
38129c2988
|
Merging with latest build
|
2015-01-30 12:58:50 -08:00 |
|
Sam Gateau
|
228e629856
|
working on the spot light now
|
2015-01-30 11:40:44 -08:00 |
|
samcake
|
e3fa2e1995
|
Merge pull request #4191 from ZappoMan/moreImmediateModeRemoval
Removal of glColorXXX()
|
2015-01-30 10:21:18 -08:00 |
|
Sam Gateau
|
19047f000a
|
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
|
2015-01-30 10:20:55 -08:00 |
|
samcake
|
331104d1c6
|
Merge pull request #4194 from thoys/texture-max-area-2M
changing texture size limit from 1024*1024 to 2M i.e. (1024 * 2048).
|
2015-01-29 17:33:35 -08:00 |
|
ZappoMan
|
66567fd89d
|
CR feedback
|
2015-01-29 17:24:56 -08:00 |
|
ZappoMan
|
c1bb03e9a8
|
CR feedback
|
2015-01-29 17:23:48 -08:00 |
|
Thijs Wenker
|
ff29b1c8cc
|
style/conversion fixes
|
2015-01-30 02:18:51 +01:00 |
|
Sam Gateau
|
264435b695
|
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
|
2015-01-29 17:14:11 -08:00 |
|
Sam Gateau
|
471da3935d
|
working on the lighting
|
2015-01-29 17:11:50 -08:00 |
|
Thijs Wenker
|
a4c82072a2
|
changing texture size limit from 1024*1024 to 2M i.e. (1024 * 2048). It's dynamic and resizes the texture to the best fit within the 2M area.
|
2015-01-30 02:00:35 +01:00 |
|
Sam Gateau
|
b2f16be92a
|
Fixing the non loading of some texture because the QImage bit size is not exactly what's expected
|
2015-01-29 15:17:55 -08:00 |
|
ZappoMan
|
534575fd10
|
fix a couple bugs in 3d textured version of renderQuad
|
2015-01-29 13:16:14 -08:00 |
|
ZappoMan
|
418b97a648
|
attempt to get color working for 3d textured quads
|
2015-01-29 12:04:34 -08:00 |
|
ZappoMan
|
87e91a5a94
|
Revert "attempt to get color working for 3d textured quads"
This reverts commit 0f390a98b8 .
|
2015-01-29 11:44:36 -08:00 |
|
ZappoMan
|
0f390a98b8
|
attempt to get color working for 3d textured quads
|
2015-01-29 10:50:13 -08:00 |
|
ZappoMan
|
4abb2481d6
|
removed old comment
|
2015-01-29 10:10:53 -08:00 |
|
ZappoMan
|
5d2df7b03f
|
implement color for dashed lines
|
2015-01-28 18:51:23 -08:00 |
|
ZappoMan
|
efb044ea5e
|
change renderDashedLine() to take a color paramter
|
2015-01-28 15:08:59 -08:00 |
|
ZappoMan
|
7bd45ba0ca
|
change removing more glColor calls
|
2015-01-28 14:52:33 -08:00 |
|
ZappoMan
|
2f4e98082b
|
remove glColor calls related to text rendering
|
2015-01-28 13:54:48 -08:00 |
|
ZappoMan
|
7d9de6d0eb
|
added some TODO comments and some cleanup
|
2015-01-28 11:03:05 -08:00 |
|
ZappoMan
|
6821f31f14
|
Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
Conflicts:
libraries/gpu/src/gpu/GLBackend.cpp
|
2015-01-28 10:46:30 -08:00 |
|
ZappoMan
|
30f985a6fe
|
some cleanup
|
2015-01-28 10:30:05 -08:00 |
|
Sam Gateau
|
b6836af071
|
improving on the poin light attenuatiion formula
|
2015-01-28 00:09:15 -08:00 |
|
ZappoMan
|
9631761f70
|
get sphere normals correct
|
2015-01-27 21:39:59 -08:00 |
|
ZappoMan
|
e7742351b7
|
get sizing for spheres to work properly
|
2015-01-27 20:30:58 -08:00 |
|
ZappoMan
|
4a6cc5c6f2
|
Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
Conflicts:
interface/src/avatar/Hand.cpp
interface/src/ui/overlays/ImageOverlay.cpp
|
2015-01-27 16:44:11 -08:00 |
|
Sam Gateau
|
b9bbd7745f
|
Merge branch 'temp0' of https://github.com/samcake/hifi into temp1
|
2015-01-27 15:48:34 -08:00 |
|
Sam Gateau
|
db427cdf5e
|
adding Light class in model and the shader in render utils
|
2015-01-27 15:45:10 -08:00 |
|
Sam Gateau
|
ae3233b119
|
in the middle of something
|
2015-01-27 15:44:10 -08:00 |
|
Sam Gateau
|
f619acc3b5
|
Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
|
2015-01-27 15:43:27 -08:00 |
|
Sam Gateau
|
4592bdcb4f
|
fixes after review by Brad
|
2015-01-27 15:42:56 -08:00 |
|
Ryan Huffman
|
7ececd793a
|
Fix failing QMetaObject::invokeMethod call
|
2015-01-27 13:59:46 -08:00 |
|
Ryan Huffman
|
9fd352e1dc
|
Break long lines in TextureCache.h/cpp
|
2015-01-27 10:27:05 -08:00 |
|
Ryan Huffman
|
1f6932bdcb
|
Update TextureCache to store original image dimensions (pre-scale)
|
2015-01-27 08:09:20 -08:00 |
|
Atlante45
|
f84f6e9b66
|
Restore joints state on stopAnimation
|
2015-01-26 19:12:18 -08:00 |
|
Sam Gateau
|
c05d627cc1
|
Clean up
|
2015-01-23 17:13:26 -08:00 |
|