Commit graph

15 commits

Author SHA1 Message Date
Brad Davis
c8e664a0a1 New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
Brad Davis
9a28e04e37 Remove all tabs from shaders 2018-09-06 08:59:07 -07:00
Olivier Prat
2584ce4c96 Merged with master 2018-08-08 08:42:44 +02:00
Olivier Prat
8eb7ceb66a Fixed the bug with the thin dark lines at cascade shadow switches (hopefully) 2018-08-05 12:06:36 +02:00
Brad Davis
ae8f841912 Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Olivier Prat
e9747e9d85 Small optimisations in shadow shader 2018-02-02 15:06:22 +01:00
Olivier Prat
3804917cf4 Orthographic octree selection seems to be working 2018-02-02 09:40:57 +01:00
Olivier Prat
f344e44d26 Switched to a simpler manual fixed/slope based shadow bias system. Automatic stuff fail most of the time 2018-01-31 10:19:17 +01:00
Olivier Prat
0324f41565 Trying to improve adaptive shadow bias 2018-01-29 17:23:35 +01:00
Olivier Prat
014e81b2f4 Added normal based adaptive depth bias 2017-12-06 17:06:48 +01:00
Olivier Prat
d98dfff0a8 Still working on solving that underestimated shadow far plane on the first cascade. I have finally understood the problem (see TODO in LightStage) 2017-11-17 19:25:21 +01:00
Olivier Prat
b246c479e3 Much better cascade blend 2017-11-17 11:25:15 +01:00
Olivier Prat
d14ebdc0e1 Adjusted cascade partitions 2017-11-14 18:53:50 +01:00
Olivier Prat
74b0b52edb Working CSM with smooth blend between cascades. Switched to 4 1024 cascades 2017-11-14 16:57:22 +01:00
Olivier Prat
ac0e816f8c Cascade selection working on shadow but not in Luci debug mode 2017-11-13 18:42:34 +01:00