Jeff Clinton
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bb27acf934
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Merge pull request #14530 from SamGondelman/NOverlays4
Case 20134: Grid Entities
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2019-01-02 09:12:34 -08:00 |
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Adam Smith
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52980559b8
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Merge pull request #14491 from SamGondelman/v3
Case 20080: v3 + v4 procedurals and misc shader fixes
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2018-12-28 15:17:50 -08:00 |
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SamGondelman
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87947a7165
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try to fix grid color issue
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2018-12-25 02:17:37 -05:00 |
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SamGondelman
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a25c9395b3
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glsl initializer lists are 4.2
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2018-12-25 00:46:42 -05:00 |
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SamGondelman
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835615fbbd
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separate out v3 and v4
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2018-12-20 16:33:13 -08:00 |
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SamGondelman
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9fc7813e24
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Merge remote-tracking branch 'upstream/master' into v3
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2018-12-20 16:05:06 -08:00 |
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SamGondelman
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bb030660bd
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Merge remote-tracking branch 'upstream/master' into NOverlays4
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2018-12-20 13:26:23 -08:00 |
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sam gateau
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7e1f75e0f3
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Fixing the debug of shadow frustum for real
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2018-12-20 13:16:41 -08:00 |
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sam gateau
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21577ba311
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fixing warnings and the debug of shadows
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2018-12-20 09:27:15 -08:00 |
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Sam Gateau
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80a55e2ae9
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Compiling
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2018-12-19 20:01:14 -08:00 |
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sam gateau
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253a71a20c
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updating some code and probably broken in this version
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2018-12-19 18:22:01 -08:00 |
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SamGondelman
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bf704c2d0d
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remove gl_DepthRange
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2018-12-19 16:21:12 -08:00 |
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sam gateau
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9c436bc28c
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Merge branch 'master' of github.com:highfidelity/hifi into punk
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2018-12-19 09:31:41 -08:00 |
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sam gateau
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b8d96d98b8
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fixing warnings from the build
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2018-12-18 16:25:24 -08:00 |
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sam gateau
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5b50b0332d
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more fixes
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2018-12-18 15:30:45 -08:00 |
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sam gateau
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2f18555ee0
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removing comments and dead code, rewiring the debug
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2018-12-18 14:42:45 -08:00 |
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sam gateau
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237fb4dc4c
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Shadows are completely working with settings on both pipeline
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2018-12-17 17:34:47 -08:00 |
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Sam Gateau
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318bf20ede
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Shadow is working correctly in both pipelines
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2018-12-17 00:27:07 -08:00 |
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Angus Antley
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77fa4e7d13
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took out the unnecessary hfm.jointindex code
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2018-12-16 17:29:16 -08:00 |
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sam gateau
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a4b9ec50e9
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one step closer
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2018-12-14 17:00:58 -08:00 |
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Sam Gateau
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0b03012e5e
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introducing the Shadow Stage
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2018-12-14 06:55:34 -08:00 |
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Sam Gateau
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e07bc208f3
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introducing the Shadow Stage
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2018-12-14 00:58:07 -08:00 |
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sam gateau
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8bfca612e3
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Separating the state view dependant from the shadow to be able to have several versions in flight
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2018-12-13 17:56:14 -08:00 |
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Sam Gateau
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7f193d0e7c
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WEll it sn not going to be that simple....
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2018-12-13 00:32:59 -08:00 |
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Sam Gateau
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b09d0b10e9
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cleaning light clusters
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2018-12-09 22:54:49 -08:00 |
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Sam Gateau
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653370e284
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Assemble lighting stage works
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2018-12-09 11:39:35 -08:00 |
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Sam Gateau
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79cad36c58
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Merge branch 'master' of https://github.com/highfidelity/hifi into punk
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2018-12-08 19:14:21 -08:00 |
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sam gateau
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28d36c81e0
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there and back , trying to converge with the new Assemble Lighting Stage task
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2018-12-07 16:24:51 -08:00 |
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SamGondelman
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8431b3b0c1
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correct order of mixes
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2018-12-07 10:39:10 -08:00 |
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Sam Gateau
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50fcd7f40a
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trying...
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2018-12-06 22:45:44 -08:00 |
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Sam Gateau
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b24a2d33bf
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Merge branch 'master' of https://github.com/highfidelity/hifi into punk
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2018-12-06 19:51:05 -08:00 |
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sam gateau
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e941833676
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gathering the lighting stage jobs in their own task away from the renderer specificities
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2018-12-06 17:27:13 -08:00 |
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Sam Gondelman
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50efb48a58
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Update GeometryCache.cpp
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2018-12-06 12:26:18 -08:00 |
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Sam Gondelman
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c38a6966a9
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Merge branch 'master' into NOverlays4
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2018-12-06 11:25:43 -08:00 |
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Adam Smith
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08d6e35d4d
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Merge pull request #14372 from SamGondelman/decals
Case 19798: 3D projected Material Entities and materialRepeat option
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2018-12-06 11:13:46 -08:00 |
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sam gateau
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a267c3115a
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drafting more factorisation of render tasks
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2018-12-05 17:47:33 -08:00 |
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SamGondelman
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9923e76968
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cleanup
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2018-12-05 17:18:26 -08:00 |
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Sam Gondelman
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df6fbefc31
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Merge branch 'master' into v3
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2018-12-05 16:51:33 -08:00 |
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Adam Smith
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653974ca30
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Merge pull request #14293 from SamGondelman/branching
Case 19473: Reduce branching in our shaders
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2018-12-05 16:42:42 -08:00 |
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sam gateau
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8efdec1e51
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merging with master
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2018-12-04 11:03:46 -08:00 |
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sam gateau
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0343983f31
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Applying changes done in deferred to forward
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2018-12-03 16:58:54 -08:00 |
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Sam Gateau
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259a97c43a
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Exploring varying with names
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2018-12-02 23:41:57 -08:00 |
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sam gateau
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2c4cd68a00
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iterating on a simpler engine graph
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2018-11-30 17:43:27 -08:00 |
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SamGondelman
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2acb6b6857
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v3 procedurals and shader fixes
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2018-11-28 17:58:27 -08:00 |
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Sam Gateau
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ba4aec2aff
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Fixing the issues with thte debug renderdeferredTask and investigating the avatars perf
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2018-11-28 01:01:18 -08:00 |
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Sam Gondelman
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5ee803bf1d
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Update parabola.slv
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2018-11-27 10:54:56 -08:00 |
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Sam Gondelman
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3a4ec2cc27
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Update glowLine.slv
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2018-11-27 10:53:25 -08:00 |
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sam gateau
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f348cc35c4
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separting debug in its own task
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2018-11-26 15:20:45 -08:00 |
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Sam Gateau
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b7b8e8e6bf
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Trying to group together the debug jobs in a separate task
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2018-11-26 00:38:04 -08:00 |
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Sam Gateau
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6b1c7bf96e
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restoring the engine render views and cleaning up the task / config section of the pr
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2018-11-20 23:15:09 -08:00 |
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