barnold1953
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f0f7d0c55f
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Merge branch 'master' of https://github.com/highfidelity/hifi into OculusOverlay
Conflicts:
interface/src/ui/ApplicationOverlay.cpp
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2014-06-05 12:17:09 -07:00 |
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barnold1953
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4e699c0f84
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Fixed coding standard and build error
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2014-06-05 10:34:06 -07:00 |
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Andrzej Kapolka
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47c71e2d3a
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Merge pull request #2983 from PhilipRosedale/master
Added squeezeHands.js for open/close hand animation with controller trigger
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2014-06-04 17:35:43 -07:00 |
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barnold1953
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84cd200617
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Merge branch 'master' of https://github.com/highfidelity/hifi into OculusOverlay
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2014-06-04 17:33:04 -07:00 |
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barnold1953
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e60c671c05
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Switched Oculus UI to hemisphere. Added curved semicircle UI
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2014-06-04 17:24:20 -07:00 |
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Philip Rosedale
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864db25f4f
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remove unused variables causing warning
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2014-06-04 15:43:33 -07:00 |
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Andrew Meadows
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7807388b08
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merge upstream/master into andrew/inertia
Conflicts:
interface/src/renderer/Model.cpp
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2014-06-04 14:28:23 -07:00 |
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Andrew Meadows
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e1cb88471f
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add a comment
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2014-06-04 14:19:45 -07:00 |
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Andrew Meadows
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f19b562e88
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add JointState::setRotation(rotModelFrame)
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2014-06-04 14:17:39 -07:00 |
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Andrew Meadows
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212ac13802
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setRotation -> setJointRotationFromBindFrame
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2014-06-04 14:10:28 -07:00 |
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Andrew Meadows
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323fa70cf3
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remove last of "InModelFrame" qualifiers
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2014-06-04 14:03:29 -07:00 |
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Andrew Meadows
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ccfd620c84
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setJointPositionInModelFrame -> setJointPosition
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2014-06-04 13:56:37 -07:00 |
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Andrew Meadows
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3af4b1b333
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getJointPositionInModelFrame -> getJointPosition
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2014-06-04 13:51:43 -07:00 |
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Andrew Meadows
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971268d4f2
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setRotationInModelFrame -> setRotation
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2014-06-04 13:46:08 -07:00 |
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Andrew Meadows
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b3cabb8156
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applyRotationDeltaInModelFrame -> applyRotationDelta
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2014-06-04 13:43:15 -07:00 |
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Andrew Meadows
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d8f5e10947
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getPositionInModelFrame -> getPosition
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2014-06-04 13:36:54 -07:00 |
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Andrew Meadows
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4a3fbfcdee
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getRotationInModelFrame -> getRotation
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2014-06-04 13:34:58 -07:00 |
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Andrew Meadows
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4ae58153e0
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computeTransformInModelFrame -> computeTransform
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2014-06-04 13:31:31 -07:00 |
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Andrew Meadows
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d32e14ca04
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renames of JointState data members
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2014-06-04 13:27:28 -07:00 |
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Andrew Meadows
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b1b7f6bdc4
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remove last world-frame transfoms from JointState
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2014-06-04 12:03:01 -07:00 |
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Andrew Meadows
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d46a90d763
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remove JointState::_combinedRotation
instead use JointState::_rotationInModelFrame
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2014-06-04 11:56:20 -07:00 |
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Andrew Meadows
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19f0f453a5
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remove JointState::setRotation()
instead use JointState::setRotationInModelFrame()
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2014-06-04 11:52:07 -07:00 |
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Andrzej Kapolka
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f6395435cf
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Merge branch 'master' of https://github.com/highfidelity/hifi
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2014-06-04 11:51:11 -07:00 |
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Andrzej Kapolka
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74afcf5626
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Allow floating point start/end frames and negative play speeds.
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2014-06-04 11:47:53 -07:00 |
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Andrew Meadows
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5d8e3d447a
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remove JointState::getRota/PositionInWorldFrame()
instead: use getRotat/PositionInModelFrame() and do math
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2014-06-04 11:36:00 -07:00 |
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Andrew Meadows
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729c01ddbf
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remove more getHybridTransform() calls
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2014-06-04 11:25:38 -07:00 |
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Andrew Meadows
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30d936c15b
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getJointPosition -> getJointPositionInWorldFrame
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2014-06-04 10:52:10 -07:00 |
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Andrew Meadows
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14e782e439
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remove some JointState::getHybridTransform() calls
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2014-06-04 10:42:04 -07:00 |
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Andrew Meadows
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d3f51fe38e
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FinalOrientation -> FinalOrientationInWorldFrame
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2014-06-04 10:41:17 -07:00 |
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Andrew Meadows
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aea517af46
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fix for partial hand restore after hydra inactive
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2014-06-04 10:19:27 -07:00 |
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barnold1953
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edf5d5bda1
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Fixed bug that disabled cursor for windows
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2014-06-04 08:38:01 -07:00 |
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barnold1953
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d4fd1e9515
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Stopped Oculus UI from glowing.
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2014-06-03 16:01:47 -07:00 |
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Andrew Meadows
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a1afcfd42c
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remove JointState::applyRotationDelta()
(use JointState::applyRotationDeltaInModelFrame()) instead)
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2014-06-03 15:57:16 -07:00 |
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Andrew Meadows
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7f46e9d514
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remove JointState::getJointRotation()
(use getRotationModelFrame() instead)
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2014-06-03 15:42:38 -07:00 |
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barnold1953
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036bdf5d07
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Removed pointless 1.0f
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2014-06-03 15:26:12 -07:00 |
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barnold1953
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611c68d0d8
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Merge branch 'master' of https://github.com/highfidelity/hifi into OculusOverlay
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2014-06-03 15:23:58 -07:00 |
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barnold1953
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d1b7882c6f
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Mouse input and magnification for Oculus Overlay
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2014-06-03 15:23:17 -07:00 |
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Andrew Meadows
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e7f32c211b
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remove world-frame hand/palm set methods
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2014-06-03 14:48:57 -07:00 |
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Andrew Meadows
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05af993262
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Add more model-frame methods
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2014-06-03 14:24:04 -07:00 |
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Andrew Meadows
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03bf1fe69d
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Add joint manipulations in model-frame
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2014-06-03 14:04:09 -07:00 |
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Brad Hefta-Gaub
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03f0ff111f
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Merge pull request #2976 from talentraspel/19751
dynamically malloc/free arrays to avoid stack overflow on windows.
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2014-06-03 12:10:44 -07:00 |
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Kai Ludwig
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23b56bf174
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start timer BEFORE moving it to another thread, because Qt otherwise will protest and the timer does not run at all - at least on windows.
this fixes restarted servers not getting properly recognized by the interface - at least on windows.
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2014-06-03 20:10:55 +02:00 |
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barnold1953
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75bee69ef8
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Fixed coding standard
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2014-06-03 10:49:54 -07:00 |
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Andrew Meadows
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f99489c157
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rolling back previous change for IK instability
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2014-06-03 10:40:30 -07:00 |
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Kai Ludwig
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162939fda1
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dynamically malloc/free arrays to avoid stack overflow on windows.
starting with 0 for array index will give a reasonable value for 'first'.
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2014-06-03 19:11:53 +02:00 |
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Brad Hefta-Gaub
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6061330826
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Merge pull request #2973 from matsukaze/master
Job #19700 BUG: Crash in NodeBounds::draw() fixed.
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2014-06-02 22:41:02 -07:00 |
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barnold1953
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f4391bcdbe
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_distance variable
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2014-06-02 17:23:32 -07:00 |
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barnold1953
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10d0b6af03
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Fixed Oculus overlay color bug
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2014-06-02 16:47:51 -07:00 |
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barnold1953
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4ed03e996a
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Added Oculus Options menu
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2014-06-02 16:15:51 -07:00 |
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barnold1953
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90754e320d
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Curved Oculus overlay around camera as a semicircle
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2014-06-02 16:05:07 -07:00 |
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