Commit graph

7333 commits

Author SHA1 Message Date
barnold1953
f0f7d0c55f Merge branch 'master' of https://github.com/highfidelity/hifi into OculusOverlay
Conflicts:
	interface/src/ui/ApplicationOverlay.cpp
2014-06-05 12:17:09 -07:00
barnold1953
4e699c0f84 Fixed coding standard and build error 2014-06-05 10:34:06 -07:00
Andrzej Kapolka
47c71e2d3a Merge pull request #2983 from PhilipRosedale/master
Added squeezeHands.js for open/close hand animation with controller trigger
2014-06-04 17:35:43 -07:00
barnold1953
84cd200617 Merge branch 'master' of https://github.com/highfidelity/hifi into OculusOverlay 2014-06-04 17:33:04 -07:00
barnold1953
e60c671c05 Switched Oculus UI to hemisphere. Added curved semicircle UI 2014-06-04 17:24:20 -07:00
Philip Rosedale
864db25f4f remove unused variables causing warning 2014-06-04 15:43:33 -07:00
Andrew Meadows
7807388b08 merge upstream/master into andrew/inertia
Conflicts:
	interface/src/renderer/Model.cpp
2014-06-04 14:28:23 -07:00
Andrew Meadows
e1cb88471f add a comment 2014-06-04 14:19:45 -07:00
Andrew Meadows
f19b562e88 add JointState::setRotation(rotModelFrame) 2014-06-04 14:17:39 -07:00
Andrew Meadows
212ac13802 setRotation -> setJointRotationFromBindFrame 2014-06-04 14:10:28 -07:00
Andrew Meadows
323fa70cf3 remove last of "InModelFrame" qualifiers 2014-06-04 14:03:29 -07:00
Andrew Meadows
ccfd620c84 setJointPositionInModelFrame -> setJointPosition 2014-06-04 13:56:37 -07:00
Andrew Meadows
3af4b1b333 getJointPositionInModelFrame -> getJointPosition 2014-06-04 13:51:43 -07:00
Andrew Meadows
971268d4f2 setRotationInModelFrame -> setRotation 2014-06-04 13:46:08 -07:00
Andrew Meadows
b3cabb8156 applyRotationDeltaInModelFrame -> applyRotationDelta 2014-06-04 13:43:15 -07:00
Andrew Meadows
d8f5e10947 getPositionInModelFrame -> getPosition 2014-06-04 13:36:54 -07:00
Andrew Meadows
4a3fbfcdee getRotationInModelFrame -> getRotation 2014-06-04 13:34:58 -07:00
Andrew Meadows
4ae58153e0 computeTransformInModelFrame -> computeTransform 2014-06-04 13:31:31 -07:00
Andrew Meadows
d32e14ca04 renames of JointState data members 2014-06-04 13:27:28 -07:00
Andrew Meadows
b1b7f6bdc4 remove last world-frame transfoms from JointState 2014-06-04 12:03:01 -07:00
Andrew Meadows
d46a90d763 remove JointState::_combinedRotation
instead use JointState::_rotationInModelFrame
2014-06-04 11:56:20 -07:00
Andrew Meadows
19f0f453a5 remove JointState::setRotation()
instead use JointState::setRotationInModelFrame()
2014-06-04 11:52:07 -07:00
Andrzej Kapolka
f6395435cf Merge branch 'master' of https://github.com/highfidelity/hifi 2014-06-04 11:51:11 -07:00
Andrzej Kapolka
74afcf5626 Allow floating point start/end frames and negative play speeds. 2014-06-04 11:47:53 -07:00
Andrew Meadows
5d8e3d447a remove JointState::getRota/PositionInWorldFrame()
instead: use getRotat/PositionInModelFrame() and do math
2014-06-04 11:36:00 -07:00
Andrew Meadows
729c01ddbf remove more getHybridTransform() calls 2014-06-04 11:25:38 -07:00
Andrew Meadows
30d936c15b getJointPosition -> getJointPositionInWorldFrame 2014-06-04 10:52:10 -07:00
Andrew Meadows
14e782e439 remove some JointState::getHybridTransform() calls 2014-06-04 10:42:04 -07:00
Andrew Meadows
d3f51fe38e FinalOrientation -> FinalOrientationInWorldFrame 2014-06-04 10:41:17 -07:00
Andrew Meadows
aea517af46 fix for partial hand restore after hydra inactive 2014-06-04 10:19:27 -07:00
barnold1953
edf5d5bda1 Fixed bug that disabled cursor for windows 2014-06-04 08:38:01 -07:00
barnold1953
d4fd1e9515 Stopped Oculus UI from glowing. 2014-06-03 16:01:47 -07:00
Andrew Meadows
a1afcfd42c remove JointState::applyRotationDelta()
(use JointState::applyRotationDeltaInModelFrame()) instead)
2014-06-03 15:57:16 -07:00
Andrew Meadows
7f46e9d514 remove JointState::getJointRotation()
(use getRotationModelFrame() instead)
2014-06-03 15:42:38 -07:00
barnold1953
036bdf5d07 Removed pointless 1.0f 2014-06-03 15:26:12 -07:00
barnold1953
611c68d0d8 Merge branch 'master' of https://github.com/highfidelity/hifi into OculusOverlay 2014-06-03 15:23:58 -07:00
barnold1953
d1b7882c6f Mouse input and magnification for Oculus Overlay 2014-06-03 15:23:17 -07:00
Andrew Meadows
e7f32c211b remove world-frame hand/palm set methods 2014-06-03 14:48:57 -07:00
Andrew Meadows
05af993262 Add more model-frame methods 2014-06-03 14:24:04 -07:00
Andrew Meadows
03bf1fe69d Add joint manipulations in model-frame 2014-06-03 14:04:09 -07:00
Brad Hefta-Gaub
03f0ff111f Merge pull request #2976 from talentraspel/19751
dynamically malloc/free arrays to avoid stack overflow on windows.
2014-06-03 12:10:44 -07:00
Kai Ludwig
23b56bf174 start timer BEFORE moving it to another thread, because Qt otherwise will protest and the timer does not run at all - at least on windows.
this fixes restarted servers not getting properly recognized by the interface - at least on windows.
2014-06-03 20:10:55 +02:00
barnold1953
75bee69ef8 Fixed coding standard 2014-06-03 10:49:54 -07:00
Andrew Meadows
f99489c157 rolling back previous change for IK instability 2014-06-03 10:40:30 -07:00
Kai Ludwig
162939fda1 dynamically malloc/free arrays to avoid stack overflow on windows.
starting with 0 for array index will give a reasonable value for 'first'.
2014-06-03 19:11:53 +02:00
Brad Hefta-Gaub
6061330826 Merge pull request #2973 from matsukaze/master
Job #19700 BUG: Crash in NodeBounds::draw() fixed.
2014-06-02 22:41:02 -07:00
barnold1953
f4391bcdbe _distance variable 2014-06-02 17:23:32 -07:00
barnold1953
10d0b6af03 Fixed Oculus overlay color bug 2014-06-02 16:47:51 -07:00
barnold1953
4ed03e996a Added Oculus Options menu 2014-06-02 16:15:51 -07:00
barnold1953
90754e320d Curved Oculus overlay around camera as a semicircle 2014-06-02 16:05:07 -07:00