Commit graph

487 commits

Author SHA1 Message Date
ZappoMan
17694b3f46 Merge branch 'master' of https://github.com/worklist/hifi into view_frustum_work
Fixed conflict in interface/src/main.cpp
2013-04-25 23:49:08 -07:00
Jeffrey Ventrella
ce1ceb849f Added HandControl class and also Avatar Touch class 2013-04-25 23:32:04 -07:00
Philip Rosedale
cac9e33f8c Merge branch 'master' of https://github.com/worklist/hifi
Conflicts:
	interface/src/Avatar.cpp
	interface/src/Avatar.h
2013-04-25 20:47:01 -07:00
tosh
95f2b4373d adjusts main.cpp (oscilloscope does not render when disabled and does no longer need an external check) 2013-04-26 05:09:00 +02:00
Philip Rosedale
1a5f499b45 First commit with initial Balls class for avatar sphere cloud 2013-04-25 19:56:47 -07:00
Andrzej Kapolka
c6af08d883 Merge branch 'master' of https://github.com/worklist/hifi
Conflicts:
	avatar-mixer/src/main.cpp
2013-04-25 17:40:55 -07:00
Andrzej Kapolka
1713bebb64 Added the basic key press/message composition display. 2013-04-25 17:36:47 -07:00
ZappoMan
899068e3a6 Merge branch 'master' of https://github.com/worklist/hifi into view_frustum_work 2013-04-25 17:35:02 -07:00
Stephen Birarda
ccbbf31beb fix for extraneous typedefs and reference to AgentListIterator as friend 2013-04-25 17:10:09 -07:00
Stephen Birarda
d2714e9321 resolve conflicts on merge with upstream master 2013-04-25 17:04:18 -07:00
Stephen Birarda
e6d278ea12 Merge remote-tracking branch 'upstream/master' into agentlist-array 2013-04-25 17:01:17 -07:00
Jeffrey Ventrella
86e72a90d4 working on camera view shifting from first person to third person 2013-04-25 16:31:42 -07:00
Stephen Birarda
edc908b1cd AgentList type squishes across project 2013-04-25 16:25:49 -07:00
Stephen Birarda
da6bbacc8e type squish in main.cpp 2013-04-25 16:12:43 -07:00
Stephen Birarda
2bda700753 put iterator statements on one line in main.cpp 2013-04-25 16:12:22 -07:00
Stephen Birarda
625a963918 prefer -> notation to (*TYPE) for AgentList iterator 2013-04-25 15:49:25 -07:00
Andrzej Kapolka
620e1c728c Removed kludge; it turned out lighting was enabled. 2013-04-25 15:41:09 -07:00
Stephen Birarda
dac660efda resolve conflicts after merge with upstream master 2013-04-25 15:30:57 -07:00
Stephen Birarda
5ddd9a9f4f Merge remote-tracking branch 'upstream/master' into agentlist-array 2013-04-25 15:27:40 -07:00
Andrzej Kapolka
d041072d40 Delete support (though the one on my numeric keypad doesn't work?),
sending key states.
2013-04-25 15:26:05 -07:00
Stephen Birarda
2850d74a84 add typedefs for stl iterator implementation 2013-04-25 14:48:07 -07:00
Jeffrey Ventrella
7a0ed469b8 added methods to camera class to check for when the view frustum needs to be reshaped (but the calls are not yet being made - need to make sure the right place to use it) 2013-04-25 14:25:28 -07:00
Andrzej Kapolka
675d06e4b9 More chat bits; basic functionality now working. 2013-04-25 14:03:31 -07:00
Jeffrey Ventrella
5a0a1c1cec increased YAW_MAG (faster turning), redesigned the concept of avatar position, and reset Eve's position accordingly. Also added _frustumNeedsReshape in camera in anticipation of fixing problem where setting fov doesn't reshape the frustum. 2013-04-25 13:51:20 -07:00
Stephen Birarda
836d286b75 initial transition from vector to multi-dimensional array in AgentList 2013-04-25 13:11:13 -07:00
Jeffrey Ventrella
9a4d27c0b5 cleaned up some camera code and added some functionality for first-person view 2013-04-25 12:19:23 -07:00
ZappoMan
0bec7156aa Merge branch 'master' of https://github.com/worklist/hifi into view_frustum_work 2013-04-24 23:50:57 -07:00
ZappoMan
732b4879e0 added a test routine for testing insertIntoSortedArrays() 2013-04-24 23:20:20 -07:00
Andrzej Kapolka
1a79bbd80d Fleshing out the chat entry widget. 2013-04-24 18:30:46 -07:00
Andrzej Kapolka
9d4fded901 Merge branch 'master' of https://github.com/worklist/hifi
Conflicts:
	interface/src/main.cpp
2013-04-24 17:11:37 -07:00
Andrzej Kapolka
f538e2bdbc Added key state to avatar data, started on chat entry field. 2013-04-24 17:06:55 -07:00
birarda
d4e64462dd Merge pull request #141 from PhilipRosedale/master
Wider log, log screen in menu
2013-04-24 17:05:12 -07:00
Philip Rosedale
0e4da5198d Merge remote-tracking branch 'upstream/master' 2013-04-24 16:59:18 -07:00
Jeffrey Ventrella
ff1334d8b6 Merge remote-tracking branch 'upstream/master' 2013-04-24 16:58:54 -07:00
Philip Rosedale
bc65126004 Wider log window, log panel on by default, menu->tools->log to control. 2013-04-24 16:58:52 -07:00
Jeffrey Ventrella
e54fd0dd7d renamed "Head" to "Avatar" and did a bunch a cleanups, including removing the three-lined comments 2013-04-24 16:54:07 -07:00
Philip Rosedale
6c986a1049 Merge pull request #127 from tschw/19188
19188
2013-04-24 16:53:04 -07:00
Philip Rosedale
33f95c696b Fixes per code review 2013-04-24 13:12:08 -07:00
Philip Rosedale
78aa4fdf80 Simplified average loudness calculation, mouths and eyebrows of other people now move again! 2013-04-24 11:26:59 -07:00
tosh
225188a6f9 Merge branch 'master' of git://github.com/worklist/hifi into 19188 2013-04-24 13:32:30 +02:00
Philip Rosedale
a440570cb4 Merge remote-tracking branch 'upstream/master' 2013-04-23 21:00:53 -07:00
Jeffrey Ventrella
eb631e2ef6 renamed "bodyPosition" to "position". (This corresponds to the position of the avatar on the ground, where y=0). I will next add a new "getBodyPosition" which returns the avatar's center of gravity - is useful for certain purposes, such as setting collision volumes, etc. 2013-04-23 14:05:23 -07:00
Jeffrey Ventrella
a73ea8c255 some preparation for adding hand state to avatar interactions 2013-04-23 13:48:34 -07:00
Philip Rosedale
be7fb7bce5 Merge remote-tracking branch 'upstream/master' 2013-04-23 13:32:15 -07:00
Philip Rosedale
d550b09399 Added 'gyro look' option to have gyro drive your render yaw, added render menu. 2013-04-23 13:31:05 -07:00
Jeffrey Ventrella
a1e3149d6a Merge remote-tracking branch 'upstream/master' 2013-04-23 12:20:26 -07:00
Philip Rosedale
5556686875 Fixes from brad's review 2013-04-23 11:59:43 -07:00
Philip Rosedale
7aea9d1e61 Fixed :: prefix for local variables 2013-04-23 11:21:36 -07:00
Jeffrey Ventrella
8e27a69e92 Merge remote-tracking branch 'upstream/master' 2013-04-23 11:13:24 -07:00
Jeffrey Ventrella
8df6a7e056 added collision code for avatar (not operational yet). and some cleanup. 2013-04-23 11:12:38 -07:00
Philip Rosedale
9760b7d410 First commit to re-enable gyros, removed various old head_mirror variables, now use 'lookingInMirror', etc. Local gyros now correctly drive own head. 2013-04-23 09:47:52 -07:00
tosh
723d49d78c Merge branch 'master' of git://github.com/worklist/hifi into 19188 2013-04-23 16:08:47 +02:00
Stephen Birarda
4956370d52 have parseData return the number of bytes consumed 2013-04-22 18:05:27 -07:00
Jeffrey Ventrella
602fd94af2 a few cleanups 2013-04-22 17:41:12 -07:00
Jeffrey Ventrella
9a53832599 Merge remote-tracking branch 'upstream/master' 2013-04-22 16:33:30 -07:00
birarda
84adea86e3 Merge pull request #103 from birarda/master
fix rendering of other agent types
2013-04-22 16:05:32 -07:00
Stephen Birarda
ba4235c175 don't render agents that are not of type avatar 2013-04-22 16:04:46 -07:00
Jeffrey Ventrella
caead24462 Merge remote-tracking branch 'upstream/master' 2013-04-22 15:40:25 -07:00
Jeffrey Ventrella
ca2840f905 Cleaned up some const values in Head.h, implemented avatar gravity and ground collision, improved test sphere collision, added _usingBodySprings test to getHeadPosition, improved camera settings in main.cpp, cleaned up commented-out code in main.cpp 2013-04-22 15:39:31 -07:00
ZappoMan
1b52bb4e20 Merge branch 'master' of https://github.com/worklist/hifi into view_frustum_work
Conflicts:
	voxel-server/CMakeLists.txt
2013-04-22 14:48:24 -07:00
ZappoMan
9b34427570 Added camera data to AvatarData class, and include it in interface 2013-04-22 14:12:08 -07:00
Stephen Birarda
c00b5f5e8d fix missed reference to AGENT_TYPE_INTERFACE 2013-04-22 14:05:16 -07:00
ZappoMan
487b74f073 Merge pull request #100 from birarda/eve
intial revision of eve the NPC
2013-04-22 13:58:54 -07:00
Jeffrey Ventrella
f8884d420c Merge pull request #99 from Ventrella/master
fixed remote avatar hand position
2013-04-22 13:44:02 -07:00
birarda
79a178997d Merge pull request #98 from PhilipRosedale/master
Added stats to menu bar for both avatars and other servers
2013-04-22 13:23:09 -07:00
Philip Rosedale
7d52af6fd4 Fixed per stephen 2013-04-22 13:20:12 -07:00
Jeffrey Ventrella
b7d6ce9747 fixed avatar hand position by making avatars simulate all the time,and also fixing logic of _isMine 2013-04-22 13:15:46 -07:00
Philip Rosedale
736eb335a9 Added stats at upper right for servers and avatars separately. 2013-04-22 13:12:17 -07:00
Stephen Birarda
c68ec079eb rename AGENT_TYPE_INTERFACE to AGENT_TYPE_AVATAR, more stubbing for eve 2013-04-22 11:54:24 -07:00
Jeffrey Ventrella
7b60ddf057 Merge remote-tracking branch 'upstream/master' 2013-04-22 10:31:51 -07:00
Jeffrey Ventrella
2e402c3b17 added - and then removed - some orientation-related tests 2013-04-22 10:29:14 -07:00
ZappoMan
7a632115e4 fixed crash when no avatar mixer is present and display stats is enabled 2013-04-21 12:18:42 -07:00
ZappoMan
34b401d13f changed render_view_frustum() to match coding standard, added menu items, cleanup
- split render_view_frustum() into two parts: loadViewFrustum() and renderViewFrustum()
- cleaned up debug menu items to match actual false color behaviors
- coding standard cleanup
2013-04-21 12:01:54 -07:00
ZappoMan
67910a2c29 Merge branch 'master' of https://github.com/worklist/hifi into view_frustum_work 2013-04-19 20:08:47 -07:00
ZappoMan
8c4536199f added menu items for false color operations 2013-04-19 20:02:14 -07:00
Jeffrey Ventrella
9a93ab7d7c cleaned up logic for body springs mode and moving hand mode 2013-04-19 14:34:01 -07:00
Jeffrey Ventrella
623c998439 removed init values in HandMovement structure 2013-04-18 21:31:20 -07:00
Jeffrey Ventrella
9dd423f544 removed updateAvatarHand function 2013-04-18 19:30:27 -07:00
Jeffrey Ventrella
ed5f117b04 Merge remote-tracking branch 'upstream/master' 2013-04-18 19:26:29 -07:00
Jeffrey Ventrella
298bc7eee9 added more robust avatar hand movement algorithm in main.cpp 2013-04-18 19:24:57 -07:00
tosh
bc9279917d Merge branch 'master' of git://github.com/worklist/hifi into 19188
Conflicts:
	interface/src/starfield/renderer/Renderer.h
2013-04-19 03:09:53 +02:00
tosh
715534154e numerous starfield fixes 2013-04-19 02:46:34 +02:00
Stephen Birarda
daac10511e output avatar mixer stats below the voxel stats 2013-04-18 16:58:08 -07:00
Stephen Birarda
d0e3a96485 Merge remote-tracking branch 'upstream/master' into mixer-stats 2013-04-18 15:33:57 -07:00
Stephen Birarda
44cb57afad put back brad's voxel stats, he loves them too much 2013-04-18 15:33:17 -07:00
Stephen Birarda
588fc67cb9 add SimpleMovingAverage to each Agent, collect bytes received stats 2013-04-18 15:02:26 -07:00
ZappoMan
987553974a Merge pull request #86 from Ventrella/master
reversed left-right strafe, commented-out updateAvatarHand
2013-04-18 15:01:48 -07:00
Jeffrey Ventrella
2b5d23de5d Merge remote-tracking branch 'upstream/master' 2013-04-18 14:54:08 -07:00
Philip Rosedale
54cef39f51 Fixed problem with avatars rendering at 2X their location 2013-04-18 14:48:00 -07:00
Stephen Birarda
b9a1faf284 add a new SimpleMovingAverage class, replaces CounterStats 2013-04-18 14:46:39 -07:00
Jeffrey Ventrella
9ce1683c50 reversed strafe left right, and commented-out updateAvatarHand 2013-04-18 14:45:54 -07:00
ZappoMan
74c5916519 Merge branch 'master' of https://github.com/worklist/hifi into view_frustum_work
Conflicts:
	interface/src/main.cpp
2013-04-18 10:57:41 -07:00
ZappoMan
894715598c fixed a comment 2013-04-18 08:49:07 -07:00
tosh
1e6352593a Merge branch 'master' of git://github.com/worklist/hifi into 19262
Conflicts:
	interface/src/Head.cpp
	interface/src/Util.cpp
	interface/src/main.cpp
	libraries/avatars/src/Orientation.cpp
2013-04-18 12:38:35 +02:00
ZappoMan
f0d891b641 Merge pull request #80 from PhilipRosedale/master
Stars back on
2013-04-18 01:38:42 -07:00
ZappoMan
532dc285e7 Changed render_view_frustum() to handle broken camera yaw
- I discovered that the Camera class has a Yaw that is actually
  180deg off of true yaw. So when the avatar is facing at a yaw
  of 0deg, we were setting the camera to 180. This was causing
  the direction vectors to be rotated from where we expected them
  to be, and as a result the frustum was wrong
- I did not fix the camera and the calls to glRotate() since I
 don't yet understan how these work. BUT. I did fix the frustum
 code to fix up this yaw before calculating the vectors
2013-04-18 01:16:54 -07:00
Philip Rosedale
1dd2fcf37d Merge pull request #81 from ZappoMan/view_frustum_work
Updated Orientation class to use Philip's technique.
2013-04-18 00:18:19 -07:00
ZappoMan
309eb08490 Merge branch 'master' of https://github.com/worklist/hifi into view_frustum_work 2013-04-17 23:53:47 -07:00
ZappoMan
44e6fcc5e9 remove pitch from camera since it still breaks Orientation 2013-04-17 23:42:39 -07:00
ZappoMan
8b9e252246 Updated Orientation class to use Philip's technique.
- Changed Orientation class to use Philip's technique for determining vectors
- updated main.cpp to take command line option to run Orientation tests
- tweaked eulerToOrthonormals() to return right vector instead of left vector
2013-04-17 23:21:12 -07:00