Stephen Birarda
141394a664
replace UDPSocket with QUDPSocket
2013-12-02 13:34:29 -08:00
atlante45
b03482ead5
Some more memory leaks and codes formatting
2013-09-03 17:16:06 -07:00
Stephen Birarda
04a2dd3b86
clear environment data on domain server switch
2013-07-18 14:36:55 -07:00
Andrzej Kapolka
53ae8235f3
Fixed threading issue with Environment, more work on avatar righting.
2013-05-22 14:43:25 -07:00
Andrzej Kapolka
fd98982fa6
Support for multiple environments, collisions with notional planet surfaces.
2013-05-21 21:33:08 -07:00
Andrzej Kapolka
82f16e7f34
Include the "sky from space" shaders, too, and use them when the camera is
...
outside the atmosphere's outer radius.
2013-05-08 11:42:31 -07:00
Andrzej Kapolka
8d4a74cf03
Render environment -> render atmosphere.
2013-05-08 10:00:31 -07:00
Andrzej Kapolka
7c8a06ed4d
Added wrapper classes for shaders/shader programs to ease the process of
...
compiling, linking, assigning uniforms, etc. They're modeled after the ones
included in QtOpenGL, which we can't use at the moment because they require
a Qt OpenGL context.
2013-05-07 17:40:55 -07:00
Andrzej Kapolka
7faa9e4318
More work on atmosphere rendering; rendering now working.
2013-05-07 12:40:15 -07:00
Andrzej Kapolka
b4dd6b57aa
Starting on environment bits.
2013-05-06 13:30:07 -07:00