Anthony J. Thibault
bc130eaf26
ramp support with comfort mode option
2016-09-13 16:26:10 -07:00
Andrew Meadows
954d690b8a
expose setting avatar collisionless
2016-09-12 16:24:08 -07:00
Anthony J. Thibault
7e7803c648
Added developer option to draw IK targets in world.
2016-09-09 12:50:34 -07:00
Brad Davis
bc6b43b7be
Add debug option to lower texture resolution
2016-09-08 22:19:17 -07:00
Atlante45
9f07511fd8
Move setter to LimitedNodeList
2016-09-06 10:18:42 -07:00
Atlante45
a8de6f0a57
Add settings to change local port
2016-09-06 10:18:42 -07:00
Zander Otavka
62f4e3536b
Expose showing asset server to script interface
2016-08-12 15:18:30 -07:00
Ryan Huffman
eaa77edc25
Replace 'Stars' menu option with 'Default Skybox'
2016-08-08 16:03:03 -07:00
Howard Stearns
213479c530
Merge pull request #8043 from hyperlogic/bug-fix/hmd-ui-center-improvements
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HMD UI re-centering while driving improvements.
2016-06-13 14:28:50 -07:00
Seth Alves
4c45d081cd
merge from upstream
2016-06-10 19:57:46 -07:00
Anthony J. Thibault
f6ed5a1dae
Bugfixes based on feedback
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* When the overlay is hidden because your head is too close to the sphere,
instead of coming back immediately, it waits until the avatar's velocity is near zero
for a period of time.
* Hooked up jump and fly to MyAvatar::hasDriveInput()
* Added an internal state machine to OverlayConductor to manage hiding/showing transitions.
* The overlay menu state is now tied directly to the overlay, so it will change state as the
overlay is dynamically hidden/shown from code.
* Removed slot going directly from MenuOption::Overlays directly to OverlayConductor::setEnable().
2016-06-10 18:33:40 -07:00
Stephen Birarda
e4ebafa0d8
add a menu option to force the wrong DS connect version
2016-06-09 15:53:19 -07:00
Seth Alves
1977efae4f
Merge branch 'master' of github.com:highfidelity/hifi into permissions-grid
2016-06-08 10:36:52 -07:00
Seth Alves
b2f63a2132
hook up can-rez-tmp and can-write-to-asset-server
2016-06-07 16:17:58 -07:00
Atlante45
ee62a211ac
Remove "Input Devices" menu
2016-06-06 13:28:36 -07:00
Brad Hefta-Gaub
1d9981e624
first cut at support for verifying all protocol version compatibility
2016-05-24 13:31:19 -07:00
Brad Hefta-Gaub
ac49feda22
Merge branch 'master' of https://github.com/highfidelity/hifi into removeDisableEntityNACKS
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Conflicts:
libraries/entities/src/EntityEditPacketSender.h
2016-05-21 09:23:45 -07:00
Brad Davis
07562f72af
Doing a pass over the input plugins and controller code
2016-05-20 14:50:23 -07:00
Brad Hefta-Gaub
770fab956f
remove dead code
2016-05-20 12:23:06 -07:00
Ryan Huffman
dd093e3fcd
Make AccountManager a DependencyManager singleton
2016-05-18 15:38:54 -07:00
Andrew Meadows
c64612c42b
namechange keyboardMotor --> actionMotor
2016-05-17 14:46:50 -07:00
Anthony J. Thibault
80a349c65b
Merge branch 'master' into tony/improved-avatar-debug-draw
2016-05-10 14:50:13 -07:00
Atlante45
5c196f3df5
Remove Deadlock status
2016-05-09 15:53:45 -07:00
Anthony J. Thibault
641e152699
Eye tracking bug fix and debug rendering improvement
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* Bug fix for eye tracking in HMD, the "up" orientation of your eyes now match your head.
* DebugDraw: added drawRay method.
* Application: Renamed preRender to postUpdate
* AvatarManager: added postUpdate method that iterates over all avatars.
* MyAvatar: Renamed preRender to preDisplaySide
* MyAvatar: split preRender code into postUpdate and preDisplaySide.
* Removed "Show who is looking at me", "Render focus indicator" and "Render lookat target" debug draw.
* Split "Show Look At Vectors" into "Show My Look At Vectors" and "Show Other Look At Vectors", to make it easier to debug eye tracking.
* "Show Look at Vectors" now draws the right eye red and the left eye blue.
* Removed Avatar and MyAvatar renderBody
* Removed look at rendering from head.
* GLMHelpers: Bugfix for generateBasisVectors when up primary and secondary axis were orthogonal
2016-05-08 16:20:32 -07:00
Brad Davis
6c30194916
Support lowering the minimum mip of a texture at runtime
2016-04-21 14:46:12 -07:00
Ryan Huffman
47c2a1722b
Merge branch 'master' of https://github.com/highfidelity/hifi into feat/crash-menu
2016-04-13 14:40:46 -07:00
Ryan Huffman
fa49c213cc
Add threaded crashes
2016-04-13 10:24:56 -07:00
Brad Hefta-Gaub
93f8cfc80a
new default LOD settings, and support for reset settings without crashing
2016-04-13 09:26:01 -07:00
Ryan Huffman
0c1277ae7a
Add CrashHelpers.h and add to separate submenu
2016-04-12 16:44:11 -07:00
Brad Hefta-Gaub
bd1eb5842a
fix crash related to menu vs watchdog create order
2016-04-07 12:45:24 -07:00
Brad Hefta-Gaub
2c3aeddbe4
reduce log spam for the deadlock watchdog
2016-04-07 10:25:08 -07:00
Brad Hefta-Gaub
1f708ccb57
default to first person view
2016-04-06 13:35:08 -07:00
Stephen Birarda
459cbebcee
don't show the My Asset Server option beside Reload All Content
2016-04-01 11:15:32 -07:00
Menithal
cdbb7b2ad4
Set UserAnimPreAndPostRotations true by Default
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If Blender avatars are animated by Blender animations, they have missing
Pre and Post rotations. This step is no longer necessary to have false,
and also makes sure all animations from Blender Work on all avatars (from
other platforms).
This commit make it default to be enabled:
2016-03-19 12:49:57 +02:00
Anthony J. Thibault
a8bc8a7843
Application: prevent crash on startup when "Interface Crashed" dialog is shown.
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If the application "Interface Crashed" dialog is shown at startup, it can cause Application to receive events before it has been fully constructed.
In this case the QMainWindow _window pointer is uninitialized, causing Menu::getInstance() to de-reference an invalid pointer.
The fix for this is three fold.
1. Construct the QMainWindow before calling setupEssentials (which in turn spawns the "Interface Crashed" dialog).
2. Change Menu::getInstance() from a static_cast to a dynamic_cast. This will cause it to return a nullptr if [QMainWindow::menuBar()](http://doc.qt.io/qt-4.8/qmainwindow.html#menuBar ) returns an instance of QMenuBar and not a ui::Menu instance.
3. In Application::event return false if Menu::getInstance() returns a nullptr. This should prevent any code that relies on having a valid ui::Menu instance from running.
2016-03-17 12:13:01 -07:00
Stephen Birarda
72c64532f5
Merge branch 'master' of https://github.com/highfidelity/hifi into atp
2016-03-15 09:12:49 -07:00
Stephen Birarda
66e572f226
Merge branch 'master' of https://github.com/highfidelity/hifi into atp
2016-03-11 14:44:49 -08:00
Atlante45
7efe26e854
Disable asset browser if user can't rez
2016-03-11 11:53:14 -08:00
Anthony Thibault
ab390f7d2e
Merge branch 'master' into tony/smooth-hands
2016-03-11 10:06:31 -08:00
Anthony J. Thibault
807d31743c
Removed Hand, HandData & PalmData
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Instead, we just store two controller::Poses in MyAvatar.
Existing behavior and scripting APIs have been preserved.
The hand controller debug drawing is slightly different, but still works.
2016-03-10 19:33:31 -08:00
Philip Rosedale
e87ef52a4c
Merge pull request #7302 from hyperlogic/tony/wrong-way-overlay
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More reliable and usable UI sphere overlay location
2016-03-10 17:43:50 -08:00
Stephen Birarda
1678c9be20
add a keyboard shortcut for the asset directory
2016-03-10 14:48:44 -08:00
Stephen Birarda
8cc0ae3148
menu and naming changes for asset server directory
2016-03-10 14:48:44 -08:00
Stephen Birarda
5ad4645b47
Merge branch 'master' of https://github.com/highfidelity/hifi into atp
2016-03-10 13:28:59 -08:00
Anthony J. Thibault
886457939d
Merge branch 'master' into tony/wrong-way-overlay
2016-03-09 16:50:18 -08:00
Anthony Thibault
5df616be37
OpenVR: More usable UI Sphere overlay location
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Also, added a debug option to display SensorToWorld matrix in Developer > Avatar menu.
2016-03-09 16:24:08 -08:00
Stephen Birarda
57ea51d244
Merge pull request #84 from Atlante45/feat/atp
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Replace old drag&drop with new UI
2016-03-09 14:26:49 -08:00
Brad Davis
d428f3b96f
Working on crash bugs
2016-03-09 14:00:05 -08:00
Stephen Birarda
9a2b2b4c16
Merge branch 'master' of https://github.com/highfidelity/hifi into atp
2016-03-09 12:16:46 -08:00
Atlante45
5a0beec1f5
Replace old drag&drop with new UI
2016-03-09 11:47:31 -08:00
Brad Davis
95f5d82d37
Add a watchdog thread to trigger a crash on detecting a deadlock
2016-03-09 00:32:46 -08:00
Atlante45
ded449072f
Rename window
2016-03-08 13:13:45 -08:00
Atlante45
784f669998
First draft Assets Manager
2016-03-08 13:13:45 -08:00
Brad Davis
28103cf5ef
Migrate composition of the overlay and pointer to the present thread
2016-03-07 17:14:41 -08:00
Brad Hefta-Gaub
b0c286bc3b
Merge branch 'master' of https://github.com/highfidelity/hifi into toggleOverlay
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Conflicts:
interface/src/Application.cpp
2016-02-25 16:21:38 -08:00
Brad Hefta-Gaub
366aa39be8
handle startup overlay visibility correctly
2016-02-25 14:46:08 -08:00
Brad Hefta-Gaub
5828c32041
add toggleOverlays menu item and action
2016-02-25 08:31:11 -08:00
Brad Hefta-Gaub
ecb03562d3
fix build buster
2016-02-24 16:24:48 -08:00
Brad Hefta-Gaub
ca5de8d6a9
remove some unimplemented menu items
2016-02-24 16:17:11 -08:00
Zach Pomerantz
7ae9752272
Remove Render > Ambient Light menu
2016-02-23 16:24:43 -08:00
Zach Pomerantz
1f9324c78f
Move Graphics... to Developer menu
2016-02-23 16:14:41 -08:00
Brad Hefta-Gaub
0de5c1cf71
don't capture the mouse if you're not the active window or if a menu is popped up
2016-02-18 17:11:40 -08:00
howard-stearns
20406a5a14
Remove comfortMode menu item, but add a Settings for snapTurn within MyAvatar.
2016-02-15 13:26:40 -08:00
Zach Pomerantz
5eeaa9a33e
Move graphics settings to dedicated dialog
2016-02-11 10:00:44 -08:00
Seefo
ffa6687af3
Added setting dialogs for camera pitch and yaw
2016-01-29 19:34:57 -05:00
Seefo
22044db0b1
Readded center avatar in view option now that third person camera is fixed
2016-01-29 18:48:49 -05:00
samcake
f4e0352f61
Merge pull request #6930 from zzmp/feat/bubble-render-settings
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Bubble up render settings from CPP to JS/QML
2016-01-27 14:20:51 -08:00
Howard Stearns
0d257b82fa
Merge pull request #6934 from hyperlogic/tony/anim-pre-post-rot-support
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Avatar Developer Menu: added animation debug options
2016-01-27 10:39:25 -08:00
Brad Davis
f53aaa1d64
Removing old attachment dialog, updating menu code
2016-01-26 21:55:42 -08:00
Zach Pomerantz
e770d7b679
Add PhysicsShowOwned back to Menu
2016-01-26 18:56:52 -08:00
Zach Pomerantz
5009e8702e
Cleanup new render settings
2016-01-26 15:58:50 -08:00
Anthony J. Thibault
3cee3cbb5a
Avatar Developer Menu: added animation debug options
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This options are for for developers only and might help debug animation related issues.
* Enable Inverse Kinematics: this can be toggled to disable IK for the avatar.
* Enable Anim Pre and Post Rotations: this option can be used to use FBX pre-rotations from source avatar animations, instead of the current default, which is to use them from the source model.
This only effects FBX files loaded by the animation system, it does not affect changing model orientations via JavaScript.
2016-01-25 18:52:13 -08:00
Zach Pomerantz
29f9d15af0
Remove render engine items from developer menu
2016-01-25 12:14:58 -08:00
Brad Davis
bbefafcb07
Break up preferences dialogs
2016-01-23 23:11:41 -08:00
Zach Pomerantz
dee8e0ba9d
Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows
2016-01-22 10:03:06 -08:00
Brad Davis
b8109af196
Ignite the atmosphere
2016-01-21 15:15:15 -08:00
Zach Pomerantz
1b36d56b7a
Add shadowmap as a debug feature
2016-01-18 17:12:42 -08:00
Brad Hefta-Gaub
0ad39feeb6
juggle developer menus a bit
2016-01-14 13:31:01 -08:00
Brad Hefta-Gaub
2177765b09
wire up audio show level meter menu
2016-01-14 13:12:16 -08:00
Brad Davis
d28f80aa07
Moving running scripts functionality to scripting library
2016-01-11 12:44:03 -08:00
Brad Hefta-Gaub
e70be2d8fe
more menu rework
2016-01-08 11:58:13 -08:00
Brad Hefta-Gaub
45b85735d3
disable the not yet implemented menu items
2016-01-07 14:37:42 -08:00
Brad Hefta-Gaub
e9ec561a55
add separator in View menu
2016-01-07 14:28:44 -08:00
Brad Hefta-Gaub
cdc982c6e5
mini mirror off by default
2016-01-07 14:22:20 -08:00
Brad Hefta-Gaub
a8383238e4
make mini mirror a standard option
2016-01-07 13:46:55 -08:00
Brad Hefta-Gaub
04a5f5ce1b
remove dead code for friends, since its handled by users.js
2016-01-07 13:26:03 -08:00
Brad Hefta-Gaub
d51f514281
reworking of view/camera mode to match spec
2016-01-07 12:42:18 -08:00
Brad Hefta-Gaub
1508a637ab
Menu restructuring
2016-01-07 12:09:02 -08:00
samcake
b4b541178d
Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster
2015-12-16 09:42:06 -08:00
Brad Hefta-Gaub
3dcdfbc0f1
first cut at simulating mouse/reticle behavior with input contorllers
2015-12-15 13:59:22 -08:00
samcake
3554f54e17
Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster
2015-12-14 17:38:56 -08:00
Brad Hefta-Gaub
be058398a2
remove blue sphere while speaking
2015-12-13 12:02:39 -08:00
Brad Hefta-Gaub
2815cb0fef
first cut at adding advanced and developer menu groupings
2015-12-12 18:12:36 -08:00
Atlante45
b45b1cc513
More work on live g-buffer debug
2015-12-04 17:43:00 -08:00
Brad Hefta-Gaub
0ad4efeeb9
Merge pull request #6555 from howard-stearns/remove-unimplemented-collision-shapes-menu-item
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Remove unimplemented collision menu items
2015-12-04 11:25:08 -08:00
Howard Stearns
cb67f05103
Remove unimplemented menu items Developer->Avatar->Show Skeleton/Head Collision Shapes.
2015-12-04 10:47:27 -08:00
Brad Davis
2cea593fbd
Remove RealSense & MIDI
2015-12-03 11:00:01 -08:00
Anthony J. Thibault
31cecdc174
Menu: removed Enable Avatar Threading option.
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To re-enable, you can set ENABLE_AVATAR_UPDATE_THREADING to true on line 2552 of Application.cpp.
Also, removed other unused strings.
2015-11-30 15:45:23 -08:00
Anthony J. Thibault
11bfed4185
Merge branch 'master' into tony/remove-joint-states
2015-11-30 11:21:44 -08:00
David Rowe
866037ec7c
Fix menu shortcut keys set by JavaScript not working
2015-11-30 08:33:38 +13:00