Ryan Huffman
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e6ccf501fa
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Merge pull request #7135 from zzmp/fix/grid
Update renderGrid to use a shader, and fix grid edit tools
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2016-02-22 12:58:23 -08:00 |
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samcake
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377ee5a486
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Merge branch 'master' of https://github.com/highfidelity/hifi into orange
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2016-02-22 09:23:14 -08:00 |
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samcake
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c7f43386e5
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Compressing the g-buffer better
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2016-02-22 09:23:16 -08:00 |
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samcake
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39a7852979
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MOving forward with PBR rendering, cleaning up the lighting shaders and the packi/unpack deferredBuffer shaders
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2016-02-19 18:43:07 -08:00 |
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Zach Pomerantz
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fd6aa9a78b
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Add layering to renderGrid, draw edit grid not layered
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2016-02-19 13:57:32 -08:00 |
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Zach Pomerantz
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791d295578
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Move paint shader functions to Paint.slh
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2016-02-19 11:48:44 -08:00 |
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Zach Pomerantz
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9daefbdb94
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Fix grid antialiasing
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2016-02-19 11:39:11 -08:00 |
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Seth Alves
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fea60499d4
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rename poorly named variable
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2016-02-19 11:32:59 -08:00 |
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Zach Pomerantz
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07a5c7bd16
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Update grid shader for major/minor lines
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2016-02-19 11:22:01 -08:00 |
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Seth Alves
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ee5a82f9b8
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call simulate from setScaleInternal rather than just initJointTransforms so the scale change is visible
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2016-02-19 10:05:22 -08:00 |
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samcake
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e103fd364e
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USing metallic and not gloss map
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2016-02-19 09:24:22 -08:00 |
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samcake
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903824809c
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trying to have better support for the materials
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2016-02-18 18:33:32 -08:00 |
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Zach Pomerantz
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2d1c676a8b
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Add qHash for Vec2FloatPair
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2016-02-18 16:17:24 -08:00 |
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Zach Pomerantz
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2bfbf1b5fd
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Reimplement renderGrid to use frag shader
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2016-02-18 11:30:03 -08:00 |
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samcake
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b88501784c
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Making progress toward the PBR material
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2016-02-17 18:47:52 -08:00 |
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Zach Pomerantz
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7ccb7e1c79
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Merge branch 'master' of github.com:highfidelity/hifi into fix/light-intensity
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2016-02-17 13:57:42 -08:00 |
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Zach Pomerantz
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bab29a0d3e
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Compare fragLightVec square to LightCutoffSquareRadius
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2016-02-17 12:49:41 -08:00 |
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Brad Hefta-Gaub
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d5c349abec
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Merge pull request #7114 from samcake/hdr
Adding Ambient lighting to transparent surfaces
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2016-02-17 09:08:38 -08:00 |
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samcake
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b03f639e2c
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Renaming and rearranging the material fields to support PBR fbx materials
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2016-02-16 17:20:23 -08:00 |
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samcake
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71863a1550
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Fixing the material names
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2016-02-16 09:33:24 -08:00 |
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samcake
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0ad7bacf02
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Changing diffuse to albedo and breaking everything...
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2016-02-15 21:50:10 -08:00 |
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samcake
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29bacd23df
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Fixing the rendering of the avatar skeleton
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2016-02-15 18:56:46 -08:00 |
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samcake
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a740f4a6de
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Removing unecessary code
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2016-02-15 17:41:20 -08:00 |
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samcake
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b9d14b74ee
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Adding the GLobalKeyLighting to transparents, the ambient lighting
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2016-02-15 17:27:28 -08:00 |
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samcake
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0639b2ace0
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Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
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2016-02-15 13:27:55 -08:00 |
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samcake
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545f276fdf
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Merge branch 'master' of https://github.com/highfidelity/hifi into red
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2016-02-15 09:29:00 -08:00 |
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samcake
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e6d15c3d56
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Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
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2016-02-12 18:22:30 -08:00 |
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samcake
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4559e75f90
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Trying to solve the ambient issue
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2016-02-12 18:22:01 -08:00 |
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Brad Hefta-Gaub
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e003fe5f4b
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Merge pull request #7081 from zzmp/fix/mini-mirror-ao
Disable AO in mini mirror
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2016-02-12 17:37:45 -08:00 |
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samcake
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9bfeb4a1d5
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Merge branch 'master' of https://github.com/highfidelity/hifi into red
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2016-02-12 11:31:47 -08:00 |
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samcake
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c248732bc7
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Getting the array initialization right ?
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2016-02-12 10:27:08 -08:00 |
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samcake
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40c283cba2
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Fixing some warnings
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2016-02-12 10:21:28 -08:00 |
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samcake
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40455af7fc
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LEss warning
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2016-02-12 10:16:20 -08:00 |
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Zach Pomerantz
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d516e9da78
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Only run AO in DEFAULT_RENDER_MODE
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2016-02-12 09:01:54 -08:00 |
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samcake
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b94c2c9b7f
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Introducing a cleaner filtering pipeline, normally it s good to go
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2016-02-11 18:40:36 -08:00 |
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Zach Pomerantz
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d0f3ad75b8
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Nest Persistent in Config to compile on nix
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2016-02-11 10:27:32 -08:00 |
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Zach Pomerantz
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a7778daed2
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Change graphics dialog to persisted dropdowns
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2016-02-11 10:15:13 -08:00 |
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samcake
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31230e81bb
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Merge branch 'master' of https://github.com/highfidelity/hifi into red
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2016-02-11 10:05:58 -08:00 |
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samcake
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355b8ee40d
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THursday morning the frustum culling seems broken in one particular angle
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2016-02-11 10:05:39 -08:00 |
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Zach Pomerantz
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3bace3cdbb
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Rework the qml for brevity
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2016-02-11 08:48:01 -08:00 |
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Zach Pomerantz
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86412c1890
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Fix default debug buffer size
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2016-02-11 08:47:59 -08:00 |
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Zach Pomerantz
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399861087d
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Reimplement lighting model
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2016-02-10 20:02:44 -08:00 |
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samcake
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b1b08bf2f7
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Merge branch 'master' of https://github.com/highfidelity/hifi into red
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2016-02-09 09:24:55 -08:00 |
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Zach Pomerantz
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a7bafed61b
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Change ShapeKey::CULL to NO_CULL_FACE
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2016-02-08 13:44:42 -08:00 |
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Zach Pomerantz
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9e5df79279
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Add tone-mapping to overlay emissive shader
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2016-02-08 13:31:12 -08:00 |
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Zach Pomerantz
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1d2acbe47e
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Bring GeometryCache render*Instance up to standard
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2016-02-08 13:28:14 -08:00 |
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samcake
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76d8135fdc
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Trying to introduce the Filtering step after the full scene culling
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2016-02-05 18:21:21 -08:00 |
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samcake
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e5f3805d0e
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Fixing the item insert in cell criteria for subcell and adding debgging tool
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2016-02-05 16:49:43 -08:00 |
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Zach Pomerantz
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d9132f3973
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Clean up geometry instanced calls
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2016-02-05 11:22:45 -08:00 |
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Zach Pomerantz
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b0a9c299ed
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Add tone mapping to overlay shaders
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2016-02-05 11:18:42 -08:00 |
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Zach Pomerantz
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a1ed29e6f8
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Rename setupTransparent->setupBatch
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2016-02-05 10:53:01 -08:00 |
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Zach Pomerantz
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aa50d1e98e
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Add factor and shading to overlay/translucent light shaders
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2016-02-05 10:27:07 -08:00 |
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Zach Pomerantz
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a4cea0a307
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Conform model/overlay shaders
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2016-02-04 16:21:56 -08:00 |
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Zach Pomerantz
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44d297e7e2
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Differentiate named calls by pipeline
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2016-02-04 15:32:47 -08:00 |
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Zach Pomerantz
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f0797d8ea0
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Move instanced pipeline setup to lambda from batch
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2016-02-04 15:32:28 -08:00 |
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Zach Pomerantz
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cb06d4a9e4
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Fix -Wunused-variable for geometry solid stream formats
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2016-02-04 10:13:35 -08:00 |
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Zach Pomerantz
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9e7e6be549
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Fix -Wunused-variable for MeshPart ShapeKeys
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2016-02-04 10:06:07 -08:00 |
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Zach Pomerantz
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0c31c072a3
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Fix -Wreorder for DrawOverlay3D ctor
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2016-02-04 10:03:35 -08:00 |
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samcake
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513561ba2d
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Using an angle for the LOD test
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2016-02-04 09:31:21 -08:00 |
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Zach Pomerantz
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65ddb944d2
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Add defaults/light/shaders to plumber
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2016-02-03 19:18:56 -08:00 |
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Zach Pomerantz
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666213b7a8
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Add CULL, DEPTH_BIAS to ShapeKey
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2016-02-03 19:18:56 -08:00 |
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Zach Pomerantz
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8d0f82fa6a
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Split DrawOverlay3D to Transparent/Opaque
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2016-02-03 19:18:56 -08:00 |
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Zach Pomerantz
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399fe95dc9
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Update overlay/emissive shaders
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2016-02-03 19:18:56 -08:00 |
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Zach Pomerantz
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9af7dc9c3e
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Add layering to text renderer
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2016-02-03 19:18:56 -08:00 |
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Zach Pomerantz
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a790b09892
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Supply normals to GeometryCache draw calls
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2016-02-03 19:18:56 -08:00 |
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Zach Pomerantz
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d14ce8a9fe
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Pass an explicit pipeline to render.*Instance calls
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2016-02-03 19:18:56 -08:00 |
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samcake
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0478450205
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Refining the culling test and defining the 2 new jobs FetchSPatialTree and CullSpatialSelection
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2016-02-03 18:38:57 -08:00 |
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samcake
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edbcef20d4
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Merge branch 'master' of https://github.com/highfidelity/hifi into red
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2016-02-03 09:44:05 -08:00 |
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samcake
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cb59cccc0c
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Adding 2 lists per brick now, the subcelItems and the regular items, trying to use it, probably buggy
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2016-02-02 18:10:56 -08:00 |
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samcake
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940ef40b69
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Merge pull request #6999 from zzmp/refactor/render-init-file
Migrate stencil and overlay jobs to use plumbers
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2016-02-02 17:45:17 -08:00 |
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Zach Pomerantz
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aa10af2851
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Revert "Move DrawStencil to use ShapePlumber"
This reverts commit 671f27e5bc .
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2016-02-02 17:10:21 -08:00 |
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samcake
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7cb0108457
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Merge branch 'master' of https://github.com/highfidelity/hifi into red
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2016-02-01 15:17:58 -08:00 |
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samcake
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1b52d700a0
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Merge pull request #6871 from Atlante45/feat/draw-call-info
Unify normal and named draw paths
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2016-02-01 14:19:15 -08:00 |
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Zach Pomerantz
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5d49eacf83
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Move pipeline init to separate file
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2016-02-01 11:12:11 -08:00 |
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Zach Pomerantz
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df894d364a
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Move DrawOverlay3D to use ShapePlumber
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2016-02-01 10:30:14 -08:00 |
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Zach Pomerantz
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671f27e5bc
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Move DrawStencil to use ShapePlumber
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2016-02-01 10:30:08 -08:00 |
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Atlante45
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a5603140de
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Fix for mac
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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38a223b270
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Split declareStandardTransform
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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7e8ea4dc77
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Update primitive instance rendering calls
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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ccb183e518
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Unify Named/Normal calls
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2016-02-01 18:50:01 +01:00 |
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howard-stearns
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9601b65269
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Merge branch 'master' of https://github.com/highfidelity/hifi into animate-iff-visible
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2016-01-29 11:40:13 -08:00 |
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samcake
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9c5670fc0f
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Merge branch 'master' of https://github.com/highfidelity/hifi into red
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2016-01-28 15:31:56 -08:00 |
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samcake
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5863e340af
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Cleaner...
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2016-01-28 12:46:18 -08:00 |
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samcake
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ef451d40df
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Cleaner...
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2016-01-28 12:39:52 -08:00 |
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samcake
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62d5a45829
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Cleaner init
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2016-01-28 12:20:09 -08:00 |
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samcake
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bf3a09cd00
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Fixing the default value for the TOneMapping curve and cleaning the code into the ToneMappingEffect file
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2016-01-28 12:14:20 -08:00 |
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samcake
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0c50903030
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Merge branch 'master' of https://github.com/highfidelity/hifi into red
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2016-01-28 11:19:37 -08:00 |
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samcake
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54b9c1ac0d
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Merge pull request #6962 from zzmp/feat/task-io
Reduce code duplication for render::Job::Model
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2016-01-28 09:31:26 -08:00 |
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samcake
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20e1270e92
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Merging with upstream and still debugging the cell navigation math
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2016-01-27 18:59:18 -08:00 |
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samcake
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f4e0352f61
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Merge pull request #6930 from zzmp/feat/bubble-render-settings
Bubble up render settings from CPP to JS/QML
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2016-01-27 14:20:51 -08:00 |
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howard-stearns
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fa40e347ee
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Merge branch 'master' of https://github.com/highfidelity/hifi into animate-iff-visible
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2016-01-27 13:35:02 -08:00 |
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samcake
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6d2d7c565a
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Merge branch 'master' of https://github.com/highfidelity/hifi into red
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2016-01-27 10:03:34 -08:00 |
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Zach Pomerantz
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49c1285837
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Add suffix Mode to DebugMode enum to avoid collision
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2016-01-26 19:11:59 -08:00 |
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samcake
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1b1ffa494b
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Making the octree more useful and cleaning up the interaction with the Scene
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2016-01-26 18:46:57 -08:00 |
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Zach Pomerantz
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4354eae129
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Fix type, gaussion->gaussian
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2016-01-26 18:09:18 -08:00 |
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Zach Pomerantz
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61f337b490
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Hold Varying constant over task ctor
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2016-01-26 17:43:41 -08:00 |
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Zach Pomerantz
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5009e8702e
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Cleanup new render settings
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2016-01-26 15:58:50 -08:00 |
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Zach Pomerantz
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2d0d542765
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Fix friend class typedef confusion in gcc
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2016-01-26 12:44:56 -08:00 |
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Zach Pomerantz
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2da2bc60db
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Tie shadow frustum to boom offset
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2016-01-26 12:26:16 -08:00 |
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howard-stearns
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2e7f1cbb3f
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Align avatar animation with LOD visibility.
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2016-01-26 11:59:18 -08:00 |
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