Brad Davis
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28103cf5ef
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Migrate composition of the overlay and pointer to the present thread
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2016-03-07 17:14:41 -08:00 |
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samcake
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5401149713
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Cleaning the tlist of textures in the NetworkTexture and in FBXMaterial
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2016-02-26 12:10:13 -08:00 |
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samcake
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3ee6f9d6f2
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Merge branch 'master' of https://github.com/highfidelity/hifi into orange
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2016-02-25 23:48:53 -08:00 |
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samcake
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96fb9c4466
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cleaning up macos warnings, separating Metallic maps from the default, gamma corrected gray textures
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2016-02-25 14:13:35 -08:00 |
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Brad Davis
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ef33d297e2
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Fix framebuffer behavior when changing attachments
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2016-02-24 19:57:00 -08:00 |
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samcake
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9d0803e6b8
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Merge branch 'master' of https://github.com/highfidelity/hifi into orange
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2016-02-23 09:33:54 -08:00 |
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samcake
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00782b0e76
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GOing home, this is in the middle of adding the Roughness texture and potentially cleaning up the different compinations of shaders regarding the material textures
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2016-02-22 18:19:36 -08:00 |
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samcake
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39a7852979
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MOving forward with PBR rendering, cleaning up the lighting shaders and the packi/unpack deferredBuffer shaders
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2016-02-19 18:43:07 -08:00 |
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Zach Pomerantz
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791d295578
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Move paint shader functions to Paint.slh
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2016-02-19 11:48:44 -08:00 |
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samcake
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b88501784c
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Making progress toward the PBR material
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2016-02-17 18:47:52 -08:00 |
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samcake
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7cb0108457
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Merge branch 'master' of https://github.com/highfidelity/hifi into red
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2016-02-01 15:17:58 -08:00 |
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Atlante45
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ad215f23c6
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Deactivate SSBOs for now
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2016-02-01 22:41:01 +01:00 |
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Atlante45
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5ac0350993
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Don't fall through in switch case
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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52885545ea
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Use feature name for ifdef
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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838b637591
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Don't capture raw draw calls during named calls processing
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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a5603140de
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Fix for mac
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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8cf393bb59
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Mac compatibility
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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8d4dab19c7
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Only bind once per render batch
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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9e8a3f19e9
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Revert max input slot changes
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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38a223b270
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Split declareStandardTransform
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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71ecd1662c
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Add correct vertex attrib divisor
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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6ee88c15ec
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Use vbo for draw call infos
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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7471646569
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Disable attrib vertex on normal passes
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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d639a838ad
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set currentNamedCall during setupNamedCalls
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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670cfc263b
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Capture draw call info and model xfm in batch
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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1658c15cca
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Reserve last input slot for draw call info
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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78cd4407db
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Don't pass binding manually, link named call correctly
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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eb55e55367
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Clear buffers between each batch render
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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6ff38bc32f
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Make sure _currentDraw has correct value
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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3e027fc5c5
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Use ssbo for model transforms
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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23cf72bd6c
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Add multi draw to factored setup
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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6464fabd71
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Update current draw call
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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ccb183e518
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Unify Named/Normal calls
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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9e0af63441
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Bind model transform as single buffer
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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bff2a2a8e5
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Factor draw call updates
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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6463136240
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start/stopNamedCall run in renderPassTransfer too
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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bd8f62504d
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Capture DrawCallInfo during renderPassTransfer
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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4d6931c5a8
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Add private start/stopNamedCall batch commands
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2016-02-01 18:50:01 +01:00 |
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samcake
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972d4cda77
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Adding better octree visualization
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2016-01-28 15:31:24 -08:00 |
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Zach Pomerantz
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dee8e0ba9d
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Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows
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2016-01-22 10:03:06 -08:00 |
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samcake
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16573357d8
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FIxing the AO results at the border of the frame by guarding the fetch out of the frame
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2016-01-21 15:50:38 -08:00 |
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Zach Pomerantz
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398f83be3f
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Change shadow debug buffer to reuse shadowMap tex
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2016-01-19 12:01:18 -08:00 |
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samcake
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df496b065c
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Merging with master
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2016-01-18 16:40:34 -08:00 |
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samcake
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93c7c182b3
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Exposing the gpu RangeTimer counter for the AO effect
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2016-01-18 14:10:59 -08:00 |
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samcake
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bc579f2605
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Clening up the gpu::Timer behavior, now need a way to show it
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2016-01-18 09:53:41 -08:00 |
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samcake
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483c28dc2d
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Adding gpu timer feature to actually the GPU cost of rendering
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2016-01-15 19:00:18 -08:00 |
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samcake
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577666da6e
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Merging upstream master
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2016-01-14 15:10:54 -08:00 |
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Zach Pomerantz
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7744b89ba5
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Prepare shadowMap pipeline to debug in color
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2016-01-14 12:56:28 -08:00 |
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Zach Pomerantz
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e471dcc90e
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Fix GLBackend::do_setDepthRangeTransform by swapping hither/yon
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2016-01-13 17:50:34 -08:00 |
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Atlante45
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ef5af45acd
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Replce GPUObjectWrapper by public const member
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2016-01-13 15:01:54 -08:00 |
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