Commit graph

5681 commits

Author SHA1 Message Date
ericrius1
3ad2d1aa9b flowers spawning and growing correctly 2016-03-04 17:32:29 -08:00
ericrius1
ef437b7f99 flowers staying in place 2016-03-04 16:48:55 -08:00
PhilipRosedale
87e7dd9ce3 add vive button mapping 2016-03-04 16:16:05 -08:00
ericrius1
17dec9446a flowers are growing when watered 2016-03-04 16:15:37 -08:00
Brad Hefta-Gaub
6d56a0d051 more CR feedback 2016-03-04 15:55:08 -08:00
Brad Hefta-Gaub
2b4d206eca more CR feedback 2016-03-04 15:54:28 -08:00
Brad Hefta-Gaub
e776bf5819 CR feedback 2016-03-04 15:47:50 -08:00
Brad Hefta-Gaub
d8e7c60ce0 CR feedback 2016-03-04 15:47:25 -08:00
Brad Hefta-Gaub
3f85daf276 Merge branch 'master' of https://github.com/highfidelity/hifi into hackathonLightening 2016-03-04 15:31:32 -08:00
Brad Hefta-Gaub
add7f54af3 remove debug line 2016-03-04 15:29:32 -08:00
Brad Hefta-Gaub
21b66354ef remove debug line 2016-03-04 15:28:49 -08:00
Brad Hefta-Gaub
c9cd8eeba6 fix a couple bugs 2016-03-04 15:27:43 -08:00
Philip Rosedale
cb8e2b7018 Merge pull request #7246 from AndrewMeadows/stable-ik
recover stability of arm IK
2016-03-04 14:38:59 -08:00
Atlante45
3a5165ab66 Add json import for game entity 2016-03-04 11:54:03 -08:00
Atlante45
ab5a29b076 Bit of cleanup 2016-03-04 11:50:12 -08:00
PhilipRosedale
e01524abbe fix for clicking 2016-03-04 11:24:35 -08:00
Andrew Meadows
9bf4a30a23 fix typo in example script 2016-03-04 10:57:06 -08:00
Atlante45
f62a3ed8f6 Remove tabs 2016-03-04 10:46:30 -08:00
Atlante45
0364703f86 Move script to toybox 2016-03-03 17:29:11 -08:00
Atlante45
10d55666f2 Changed coin value 2016-03-03 12:23:50 -08:00
Atlante45
b00ff7a81c Display score and save high scores 2016-03-03 12:19:01 -08:00
Atlante45
d1f7cf6387 Added freeze on loss and points architecture 2016-03-03 10:51:37 -08:00
Atlante45
442bd22f46 New sounds + coins!!! 2016-03-03 09:56:11 -08:00
Atlante45
f582222389 Couple additional features 2016-03-03 03:24:12 -08:00
Brad Hefta-Gaub
a752f55deb example of a rainy day/night zone 2016-03-03 02:25:41 -08:00
Atlante45
d5d5eaaf9c Fix cooldown 2016-03-02 23:42:27 -08:00
Atlante45
bef2885957 Couple bounding box fixes 2016-03-02 22:25:30 -08:00
Atlante45
21b3f88dee Scale up/Add avatar rotation/Cleanup 2016-03-02 21:59:40 -08:00
Atlante45
cf52aeeed2 Use correctly resized avatar model with fly animation 2016-03-02 20:40:25 -08:00
Atlante45
48fe9b343e Couple trigger value fixes 2016-03-02 18:20:18 -08:00
Atlante45
811ed91e02 Port to entity script 2016-03-02 18:02:57 -08:00
Atlante45
553300a783 Added a pipe on the top, randomized the height 2016-03-02 17:37:26 -08:00
Atlante45
dc1acd7a5b Give pipes their own class 2016-03-02 16:40:53 -08:00
Atlante45
247f1ef0e8 Make Bird its own Class 2016-03-02 16:07:32 -08:00
Atlante45
6ae27fe1f9 More flappy bird work 2016-03-02 15:53:13 -08:00
Atlante45
3ef4e45dae Flappy bird first draft 2016-03-02 10:36:28 -08:00
ericrius1
8df0ed679d Merge remote-tracking branch 'upstream/master' into growingPlant 2016-03-02 08:47:29 -08:00
Brad Hefta-Gaub
cfce5af8d4 Merge pull request #7191 from samcake/orange
Better Shading Model and support fr Stingray material
2016-03-01 18:24:09 -08:00
samcake
16ac69315f Imroving the roughness/specular highlight nd fixing a bug with the CUbemap texture 2016-03-01 16:38:02 -08:00
ericrius1
2029532070 chapter 3 2016-03-01 15:44:20 -08:00
Brad Hefta-Gaub
77b371e375 fix away state when starting in HMD 2016-03-01 15:00:19 -08:00
ericrius1
7179960bbf chapter 2 2016-03-01 14:18:38 -08:00
ericrius1
bc7d7a3dae adding chapters 2016-03-01 12:43:06 -08:00
Andrew Meadows
c1b3858193 Merge pull request #7228 from ZappoMan/hmdHacking
HMD and Away improvements
2016-03-01 11:48:09 -08:00
samcake
7120b64a33 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-03-01 10:53:40 -08:00
samcake
89920370db A bunch of typo fixes after review 2016-03-01 10:53:08 -08:00
Brad Hefta-Gaub
ba7b5c6e23 some improvements 2016-03-01 10:43:49 -08:00
Brad Hefta-Gaub
ae824bb180 Merge pull request #7173 from ericrius1/whiteboardV2
Whiteboard using markers and erasers
2016-03-01 09:12:16 -08:00
Brad Hefta-Gaub
52c38e56a4 make the HMD away overlay 3d 2016-02-29 21:25:25 -08:00
Brad Hefta-Gaub
501d23021f slight improvement to Away to have the paused overlay follow your view in HMD 2016-02-29 20:53:18 -08:00
Brad Hefta-Gaub
95c92f7a27 tweak depthReticle to work better with away 2016-02-29 20:35:25 -08:00
Brad Hefta-Gaub
a3f4dbddcf Merge branch 'master' of https://github.com/highfidelity/hifi into hmdHacking 2016-02-29 20:23:14 -08:00
Brad Hefta-Gaub
2c3fdc995f Away improvements 2016-02-29 20:23:06 -08:00
samcake
e72035ee3d Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-02-29 18:55:30 -08:00
ericrius1
cf891ef5d9 ray casting works 2016-02-29 18:22:12 -08:00
Howard Stearns
c0eef51d41 Merge pull request #7222 from ZappoMan/depthReticleWork
more reticle improvements
2016-02-29 17:42:03 -08:00
PhilipRosedale
efe53c1a85 actually don't add to default yet 2016-02-29 17:12:43 -08:00
ericrius1
def0df9bff intersection with growable object 2016-02-29 16:59:03 -08:00
PhilipRosedale
b89b6be210 look for hydra first 2016-02-29 16:45:00 -08:00
PhilipRosedale
86249cc9db add hand controller mouse to default scripts 2016-02-29 16:23:03 -08:00
PhilipRosedale
0e17506137 hand controller doesn't take mouse if set down, renamed file. 2016-02-29 16:21:06 -08:00
Eric Levin
33fe2e9b36 Update markerEntityScript.js 2016-02-29 16:11:08 -08:00
ericrius1
0d9a8b22c8 water flowing in ray direction 2016-02-29 15:48:56 -08:00
ericrius1
b301b71c7d cast ray from spout in its direction 2016-02-29 15:06:28 -08:00
Brad Hefta-Gaub
dc4c4e8c94 some tweaks to auto-hide 2016-02-29 14:24:43 -08:00
Seth Alves
0268ca0888 Merge pull request #7219 from PhilipRosedale/editFix2
More accurate X/Z movement with edit.js
2016-02-29 13:23:02 -08:00
Brad Hefta-Gaub
bd80ecd4dc Merge branch 'master' of https://github.com/highfidelity/hifi into depthReticleWork 2016-02-29 13:17:24 -08:00
Philip Rosedale
3eabf0d451 Merge pull request #7209 from sethalves/auto-unhook-stuck-to-hand
when trigger is squeezed, check for things stuck to hand and unhook them
2016-02-29 12:59:02 -08:00
ericrius1
03ae48d465 going to find water spout from water can 2016-02-29 11:53:26 -08:00
ericrius1
00dcddd838 changed to water spout entity script 2016-02-29 11:44:33 -08:00
ericrius1
2cd8e088f5 water pouring out of can linked to angle can is held 2016-02-29 10:36:32 -08:00
PhilipRosedale
42f6ede43c azimuth = elevation, duh 2016-02-29 10:22:24 -08:00
PhilipRosedale
d1bc31afb6 azimuth function is really just a ratio 2016-02-29 10:16:34 -08:00
PhilipRosedale
08eacc436f Fixed rayPlane test again 2016-02-29 10:13:01 -08:00
ericrius1
b7e80b03ae Merge branch 'master' into growingPlant 2016-02-29 10:10:25 -08:00
samcake
4bec6ddf52 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-02-29 09:20:37 -08:00
Brad Hefta-Gaub
4009f03c38 move autohide/show behavior to depthReticle, make it a default script 2016-02-29 08:38:53 -08:00
PhilipRosedale
cee79c8274 Fixed bug in rayPlane test 2016-02-28 15:44:23 -08:00
Brad Hefta-Gaub
8de4a59078 add support for auto-hide reticle and seek lookat on auto-show of reticle 2016-02-28 13:06:49 -08:00
Brad Davis
d932cb7578 Merge pull request #7212 from ZappoMan/depthReticleWork
add fade between depths in depth reticle
2016-02-28 12:49:47 -08:00
PhilipRosedale
e9aed83920 suppress debug messages 2016-02-28 12:41:40 -08:00
Seth Alves
5bf8670bc2 fix SpatiallyNestable::getChildren 2016-02-28 12:16:41 -08:00
PhilipRosedale
1d681a2461 Add angular size and azimuth limits to object XZ translation 2016-02-28 12:00:13 -08:00
Brad Hefta-Gaub
e403c990d9 make fade non-linear 2016-02-27 17:13:09 -08:00
PhilipRosedale
47504a068e remove unused code 2016-02-26 16:58:38 -08:00
PhilipRosedale
7fd88793dc drag relative to plane where pointer collided selection box 2016-02-26 16:58:17 -08:00
Brad Hefta-Gaub
70614aba90 Merge pull request #7184 from imgntn/cellscience
Cellscience Updates
2016-02-26 16:53:00 -08:00
ericrius1
5762c33cfe strokes are now parented to whiteboard surface 2016-02-26 15:07:22 -08:00
ericrius1
d0752143dc markers and eraser reset to original positions after being dropped 2016-02-26 14:49:48 -08:00
ericrius1
48f03ba476 markers resetting 2016-02-26 14:29:43 -08:00
ericrius1
a544ffc942 not emitting right now 2016-02-26 14:20:40 -08:00
ericrius1
0015e28b95 particle tweaks 2016-02-26 14:14:39 -08:00
ericrius1
e83c1f71a6 front and back 2016-02-26 12:17:46 -08:00
ericrius1
ed9f279a63 moved whiteboard Surface up 2016-02-26 12:12:27 -08:00
ericrius1
df3e26edd5 calligraphy 2016-02-26 12:05:30 -08:00
Brad Hefta-Gaub
6d9c585604 add fade between depths in depth reticle 2016-02-26 12:01:59 -08:00
ericrius1
6e0ddb3918 really fixed rotation 2016-02-26 11:48:15 -08:00
ericrius1
1542b9da12 rotation works right now 2016-02-26 11:33:59 -08:00
ericrius1
c81f3256dd rotation 2016-02-26 10:58:22 -08:00
Seth Alves
5594f1e4e5 if equipped entity vanishes, reset grab state 2016-02-26 10:27:34 -08:00