Stephen Birarda
684c6b5372
run regex header replacement on all cpp files
2014-04-09 09:35:42 -07:00
Stephen Birarda
974d8c0427
prepare header files for regex run against cpp
2014-04-09 09:35:05 -07:00
Andrzej Kapolka
20ae5c15f7
Added a "flat" mode for environments that makes them follow you around on the
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X/Z axes. The default environment is flat. Closes #2378 .
2014-03-20 12:09:20 -07:00
Andrew Meadows
aa8c2fc8cb
use radians instead of degrees (almost) everywhere
2014-03-11 17:26:58 -07:00
Stephen Birarda
1ef780c6cb
make headers coding standard compliant
2014-03-06 16:24:58 -08:00
Stephen Birarda
7ef882c525
make sure InterfaceConfig is included before Qt headers
2014-03-06 16:14:18 -08:00
Stephen Birarda
e7b166a304
Revert "include InterfaceConfig before Application to fix win build"
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This reverts commit dde2b199c9
.
2014-03-06 12:35:20 -08:00
Stephen Birarda
dde2b199c9
include InterfaceConfig before Application to fix win build
2014-03-06 12:14:14 -08:00
Stephen Birarda
b705ec560f
cleanup resources directory references by copying beside the executable
2014-03-06 11:46:49 -08:00
Stephen Birarda
403f91c988
update resource references to use Qt resource system
2014-03-06 10:41:11 -08:00
Stephen Birarda
4103cc1cde
packet header changes and beginning of conversion to QByteArray
2014-01-28 10:36:08 -08:00
Stephen Birarda
987c639e36
initial newline removal from all QDebug calls
2014-01-14 13:09:22 -08:00
Stephen Birarda
141394a664
replace UDPSocket with QUDPSocket
2013-12-02 13:34:29 -08:00
atlante45
b03482ead5
Some more memory leaks and codes formatting
2013-09-03 17:16:06 -07:00
Stephen Birarda
04a2dd3b86
clear environment data on domain server switch
2013-07-18 14:36:55 -07:00
Stephen Birarda
81e6bccd08
use packet version helpers in parseData methods
2013-07-08 14:13:36 -07:00
Philip Rosedale
2a9a3139b2
Added smooth gravity field so we can fly to planets and land on them, static friction to stop drifting, thrust tweaks.
2013-05-31 14:02:20 -07:00
Andrzej Kapolka
b502321b57
Moved gravity influence multiplier into constant, reduced.
2013-05-30 10:00:52 -07:00
Andrzej Kapolka
d6855b6430
Massive changes to orientations: use quaternions rather than Orientation
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class.
2013-05-29 19:05:33 -07:00
Andrzej Kapolka
278ff00926
Fixed Linux build error and a warning on call to Avatar.simulate, moved grid
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size constant to world.h and made gravity bounds match.
2013-05-27 14:46:16 -07:00
Andrzej Kapolka
70b25fd6c4
Sphere/box collisions for voxels, various utility functions.
2013-05-25 19:59:07 -07:00
Andrzej Kapolka
672f4de496
Avoid colliding with gravityless environments.
2013-05-23 10:36:28 -07:00
Andrzej Kapolka
34b526f15c
Restore the original floor behavior.
2013-05-23 10:32:12 -07:00
Andrzej Kapolka
629c7b0146
Send all environment data in the same packet and only send it about once a
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second.
2013-05-22 17:09:35 -07:00
Andrzej Kapolka
96fdc015c5
Fix for OS X; the structure wasn't being zero-initialized as I expected.
2013-05-22 16:12:14 -07:00
Andrzej Kapolka
53ae8235f3
Fixed threading issue with Environment, more work on avatar righting.
2013-05-22 14:43:25 -07:00
Andrzej Kapolka
7e5418f8db
Fix for default environment, better capsule placement.
2013-05-22 10:53:58 -07:00
Andrzej Kapolka
fd98982fa6
Support for multiple environments, collisions with notional planet surfaces.
2013-05-21 21:33:08 -07:00
Andrzej Kapolka
5b0640bbbf
Whoops--fixed a matrix stack issue that was breaking Oculus rendering.
2013-05-20 16:52:40 -07:00
Andrzej Kapolka
dd3e8d524a
Support for eye offset position/orientation in camera/frustum.
2013-05-19 18:37:21 -07:00
Andrzej Kapolka
7211fd7027
Now that we have a Qt context, we can use their shader classes. However, we
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extend the program object class with glm-enabled functions.
2013-05-15 13:27:37 -07:00
Andrzej Kapolka
da822e5299
We need to adjust the directory on OS X before we attempt to load the shaders.
2013-05-08 15:33:39 -07:00
Andrzej Kapolka
5138f62aef
Use the "proper" alpha value (i.e., the one from the original shader). This
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makes the sky somewhat darker, but that probably just means we need more
scattering or a brighter sun.
2013-05-08 11:50:59 -07:00
Andrzej Kapolka
82f16e7f34
Include the "sky from space" shaders, too, and use them when the camera is
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outside the atmosphere's outer radius.
2013-05-08 11:42:31 -07:00
Andrzej Kapolka
8d4a74cf03
Render environment -> render atmosphere.
2013-05-08 10:00:31 -07:00
Andrzej Kapolka
7c8a06ed4d
Added wrapper classes for shaders/shader programs to ease the process of
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compiling, linking, assigning uniforms, etc. They're modeled after the ones
included in QtOpenGL, which we can't use at the moment because they require
a Qt OpenGL context.
2013-05-07 17:40:55 -07:00
Andrzej Kapolka
47f3566929
Wavelengths, switch for environment rendering, far plane adjustment.
2013-05-07 14:40:30 -07:00
Andrzej Kapolka
7faa9e4318
More work on atmosphere rendering; rendering now working.
2013-05-07 12:40:15 -07:00
Andrzej Kapolka
b4dd6b57aa
Starting on environment bits.
2013-05-06 13:30:07 -07:00