Zach Fox
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e88895935b
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Revert "Actually merge from master"
This reverts commit 056d6fbe4f .
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2017-03-24 17:56:48 -07:00 |
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Zach Fox
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056d6fbe4f
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Actually merge from master
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2017-03-24 10:10:17 -07:00 |
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Zach Fox
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915ace0087
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Revert "Merge from Master"
This reverts commit e48123b5bb .
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2017-03-24 10:04:51 -07:00 |
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Zach Fox
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e48123b5bb
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Merge from Master
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2017-03-23 09:54:14 -07:00 |
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Andrew Meadows
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2c141fd555
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more correct comment
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2017-03-10 09:18:29 -08:00 |
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Andrew Meadows
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ffe69acb5c
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fix rare physics crash
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2017-03-08 19:26:12 -08:00 |
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Andrew Meadows
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d749c0c8be
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use fabsf() rather than fabs()
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2017-03-06 15:50:32 -08:00 |
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Andrew Meadows
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10b3e7fc67
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sphere shapeType for models means 'sphere'
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2017-03-06 15:14:51 -08:00 |
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Chris Collins
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194fd925cf
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Merge pull request #9609 from sethalves/tablet-ui-fix-equipping
don't send AVATAR_SELF_ID over wire
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2017-02-06 16:56:11 -08:00 |
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Seth Alves
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2ea07390c8
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when the parentID is changed by a network update, set physics flags
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2017-02-06 12:10:26 -08:00 |
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howard-stearns
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dacaa3df1d
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Send new entity physics packet from physics simulation, accept in server,
and make it go through filter (when supplied) regardless of lock rights.
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2017-02-06 11:12:18 -08:00 |
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Seth Alves
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ab954412c1
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if an entity has an avatar parent but ends up in EntityMotionState::setWorldTransform, ignore the update from bullet
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2017-02-06 09:50:48 -08:00 |
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Seth Alves
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22f9fc7061
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don't call stepKinematicMotion on kinematic entities when they are children of avatars
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2017-02-03 16:36:06 -08:00 |
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Seth Alves
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c7200d2d3a
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make hasAncestorOfType understand AVATAR_SELF_ID
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2017-02-03 16:14:15 -08:00 |
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Seth Alves
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174c674fd3
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don't call stepKinematicMotion on kinematic entities
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2017-02-03 15:50:59 -08:00 |
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Seth Alves
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6b44f62982
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don't honor gravity in simple extrapolation on entities equipped by others
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2017-02-02 14:20:21 -08:00 |
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Thijs Wenker
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174a7ad5bd
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Optimizations and style fixes from code review
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2017-01-31 22:54:58 +01:00 |
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Seth Alves
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7c2957cfa7
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merge from upstream
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2017-01-31 08:57:36 -08:00 |
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Andrew Meadows
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aa8e7d27db
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move depth filtering closer to source
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2017-01-30 13:21:23 -08:00 |
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Andrew Meadows
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b5537304a3
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more correct CONTINUE collision event filter
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2017-01-30 13:21:23 -08:00 |
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Andrew Meadows
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2541bfb1a8
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only create collision events for owned entities
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2017-01-30 13:21:23 -08:00 |
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Andrew Meadows
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2162a364a9
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minor cleanup
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2017-01-30 13:21:23 -08:00 |
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Andrew Meadows
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54b4612ee3
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fix for missed START collision events
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2017-01-30 13:18:26 -08:00 |
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Seth Alves
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c317ba8054
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merge from upstream
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2017-01-25 15:57:53 -08:00 |
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Atlante45
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5db37fff95
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More entity script server work
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2017-01-17 13:47:45 -08:00 |
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Seth Alves
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a47aaea37a
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don't bootstrap self with an avatar hold action
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2017-01-12 10:12:45 -08:00 |
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Brad Hefta-Gaub
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dbbed462b4
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cleanup naked qDebug() calls
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2016-12-19 22:24:25 -08:00 |
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Anthony J. Thibault
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89ae3b3d6e
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Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
This reverts commit efe9571ab8 , reversing
changes made to 333e9ec7f4 .
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2016-12-05 15:18:03 -08:00 |
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Andrew Meadows
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2bbe2be516
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fix spelling: physcis --> physics
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2016-12-01 10:50:10 -08:00 |
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Andrew Meadows
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ae699e2a65
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add initializer for member variable
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2016-12-01 10:41:40 -08:00 |
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Andrew Meadows
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445c730ca3
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remove cruft, fix formatting and spelling
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2016-12-01 10:38:13 -08:00 |
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Andrew Meadows
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a04b7ae297
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fix hover-drive in HMD
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2016-11-15 11:45:09 -08:00 |
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Andrew Meadows
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ccdf383151
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Merge hifi/master into hifi/out-of-body-experience
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2016-11-07 08:24:26 -08:00 |
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Andrew Meadows
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0d2cec290d
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use convexHull for ellipsoidal "spheres"
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2016-11-03 17:56:38 -07:00 |
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Andrew Meadows
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38e4ac0ae9
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Merge master into out-of-body-experience
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2016-10-26 16:59:31 -07:00 |
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Chris Collins
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9846614468
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Merge pull request #8879 from AndrewMeadows/show-physics-stats
add Bullet profile info to PerformanceTimer stats
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2016-10-25 06:29:27 -07:00 |
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Andrew Meadows
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51a9a99381
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Merge hifi/master into hifi/out-of-body-experience
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2016-10-24 08:13:42 -07:00 |
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Andrew Meadows
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e44672180a
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add Bullet profile info to PerformanceTimer stats
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2016-10-21 13:22:22 -07:00 |
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Seth Alves
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b31acc421a
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fix crash on startup
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2016-10-20 10:36:14 -07:00 |
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Andrew Meadows
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6f5f6d2493
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adding ray shotgun scan for avatar motion
using the shotgun scan results to deterimine if slope is walkable
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2016-10-17 17:58:52 -07:00 |
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Andrew Meadows
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515b8ef395
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fix build error on windows
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2016-10-16 06:27:13 -07:00 |
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Andrew Meadows
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72ad974b3e
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improved shape prevents avatar walking up walls
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2016-10-15 16:00:02 -07:00 |
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Andrew Meadows
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6125357104
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restore avatar steps up without sweeps
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2016-10-14 22:35:37 -07:00 |
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Anthony J. Thibault
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35aebd21e6
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Fix for upward jerk, when switching between domains.
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2016-10-13 18:10:53 -07:00 |
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Anthony J. Thibault
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cc7a6ada38
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Merge branch 'master' into out-of-body-experience
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2016-10-05 17:16:39 -07:00 |
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Andrew Meadows
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e46c15401a
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take care for division by zero when normalizing
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2016-10-05 15:00:22 -07:00 |
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Andrew Meadows
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5154e98a2e
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remove warning about unused variable
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2016-10-05 13:43:22 -07:00 |
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Andrew Meadows
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084a1cf8ae
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fix avatar step-up behavior -- eliminate hop
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2016-10-05 10:59:30 -07:00 |
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Andrew Meadows
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9544c749ea
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cleanup
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2016-10-04 15:01:03 -07:00 |
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Andrew Meadows
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cd61f55c4a
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avatar jumps to HMD position at large offset
if the avatar has a large offset to HMD position
it will teleport to its target position
when that jump does not put it into a state of penetration
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2016-10-04 12:09:29 -07:00 |
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