Andrzej Kapolka
|
62884f1f4f
|
Don't use textures/fancy shaders when rendering shadow map. Closes #2270.
|
2014-03-24 13:15:03 -07:00 |
|
Andrzej Kapolka
|
635f3b6dc3
|
Perform the mesh blending in worker threads and only when we've actually
received new data. Closes #2075. Closes #2348.
|
2014-03-18 16:38:05 -07:00 |
|
Andrzej Kapolka
|
299dbb93ea
|
Removed "springiness" bits.
|
2014-03-18 13:57:36 -07:00 |
|
Andrew Meadows
|
02c58447df
|
merge upstream/master into "shapes" project
Conflicts:
interface/src/avatar/MyAvatar.cpp
interface/src/avatar/SkeletonModel.cpp
interface/src/avatar/SkeletonModel.h
libraries/avatars/src/HandData.h
libraries/shared/src/SharedUtil.h
|
2014-03-18 12:41:20 -07:00 |
|
Andrzej Kapolka
|
5b30f932c1
|
Fix for slight graphical glitches on loading avatars.
|
2014-03-13 14:09:12 -07:00 |
|
Andrzej Kapolka
|
43feef3ebd
|
Only update the full set of joints when we've received new data from the
mixer. Closes #2274.
|
2014-03-13 12:03:02 -07:00 |
|
Andrzej Kapolka
|
bc3bba9240
|
Get rid of unused, expensive "average color" nonsense.
|
2014-03-11 14:01:23 -07:00 |
|
Andrew Meadows
|
47e340dafe
|
Merge upstream/master
Conflicts:
interface/src/avatar/MyAvatar.cpp
|
2014-03-07 09:16:33 -08:00 |
|
Andrzej Kapolka
|
44374732fa
|
Further joint bits.
|
2014-03-06 19:30:24 -08:00 |
|
Andrzej Kapolka
|
3adea84b81
|
Basic joint data sending. Closes #2166.
|
2014-03-06 17:07:29 -08:00 |
|
Andrew Meadows
|
868e92c0fa
|
Merge upstream/master' into shapes branch
|
2014-03-06 12:45:43 -08:00 |
|
Andrew Meadows
|
778bdec6d8
|
Model now knows its bounding radius
|
2014-03-06 12:34:21 -08:00 |
|
Andrzej Kapolka
|
a7af3bc284
|
Merge branch 'master' of https://github.com/highfidelity/hifi
Conflicts:
interface/src/avatar/MyAvatar.cpp
|
2014-03-05 18:08:59 -08:00 |
|
Andrzej Kapolka
|
ad25455f86
|
Track hysteresis for next model separately, but just in case, don't use
recursion to fall back on hysteresis value. Closes #2209.
|
2014-03-05 18:06:14 -08:00 |
|
Andrew Meadows
|
831a8cf580
|
remove unused cruft from Model class API
|
2014-03-05 12:15:34 -08:00 |
|
Andrew Meadows
|
89f664c0ee
|
fixing incorrect documentation comment
|
2014-03-05 11:52:47 -08:00 |
|
Andrew Meadows
|
7db5aaaf37
|
new collision pipeline for avatar shapes
|
2014-03-05 07:08:59 -08:00 |
|
Andrew Meadows
|
7ba5bc71ea
|
Merge branch 'master' of ssh://github.com/highfidelity/hifi into shapes
Conflicts:
interface/src/renderer/FBXReader.cpp
interface/src/renderer/Model.cpp
interface/src/renderer/Model.h
|
2014-03-04 09:01:24 -08:00 |
|
Andrew Meadows
|
1a8c10e132
|
Correcting a comment.
|
2014-03-03 17:35:52 -08:00 |
|
Andrew Meadows
|
8ef657e5b2
|
Render avatar collision shapes in the right spot
|
2014-02-28 17:05:08 -08:00 |
|
Andrzej Kapolka
|
0bb3752121
|
Fixed seg fault, don't attempt to transfer joints between different models
(as opposed to different LODs).
|
2014-02-28 14:29:18 -08:00 |
|
Andrzej Kapolka
|
21a149348b
|
When switching models, retain old one until new one is loaded. Closes #2146.
|
2014-02-28 13:57:25 -08:00 |
|
Andrzej Kapolka
|
2639796402
|
Wait until both head and body are loaded before rendering. Closes #2145.
|
2014-02-28 12:22:10 -08:00 |
|
Andrew Meadows
|
50a5924574
|
Using shapes for collisions against Model
rather than building tapered capsule shapes on the fly
|
2014-02-27 17:33:36 -08:00 |
|
Andrew Meadows
|
9dc26ddfa7
|
First pass: add collision Shapes to Model
|
2014-02-27 15:50:16 -08:00 |
|
Andrzej Kapolka
|
e91d47174b
|
Removed unused function.
|
2014-02-27 12:37:17 -08:00 |
|
Andrzej Kapolka
|
cd2bd32210
|
Delay loading models until we know that we need them (i.e., that we're not
beyond billboard distance). Closes #2121.
|
2014-02-27 12:30:46 -08:00 |
|
Andrzej Kapolka
|
f335bb8171
|
Preserve joint states when switching between LODs. Closes #2077.
|
2014-02-26 13:40:09 -08:00 |
|
Andrzej Kapolka
|
ac02609bc2
|
The basic billboard behavior, closes #1864.
|
2014-02-21 15:38:49 -08:00 |
|
Andrzej Kapolka
|
6b90a3994d
|
Working on avatar billboards.
|
2014-02-20 19:22:59 -08:00 |
|
Andrzej Kapolka
|
f7fcbc234e
|
Fixes for Xcode warnings with no Visage, explanatory comments for Model's
base geometry pointer.
|
2014-02-19 11:47:40 -08:00 |
|
Andrew Meadows
|
4848aa1d16
|
Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction
|
2014-02-17 09:14:06 -08:00 |
|
Andrew Meadows
|
335141049c
|
Cleaning up collision check API's and re-enabling collisions with particles.
|
2014-02-14 16:33:19 -08:00 |
|
Andrzej Kapolka
|
91fac4eebe
|
Merge branch 'master' of https://github.com/highfidelity/hifi
|
2014-02-13 17:38:23 -08:00 |
|
Andrzej Kapolka
|
078b15c02d
|
Add some hysteresis on the LOD switching to prevent rapid switching back
and forth.
|
2014-02-13 16:20:43 -08:00 |
|
Andrzej Kapolka
|
6a39290bf5
|
Basic LOD switching based on distance to camera.
|
2014-02-13 13:37:29 -08:00 |
|
Andrew Meadows
|
04bc05cfe6
|
Moving hand-avatar collision trigger calls into MyAvatar
Also renaming some methods in Model to be more descriptive.
|
2014-02-12 08:29:22 -08:00 |
|
Andrzej Kapolka
|
e29d6210bb
|
Merge pull request #1981 from AndrewMeadows/avatar-interaction
Avatar body-body collisions
|
2014-02-11 16:02:43 -08:00 |
|
Andrew Meadows
|
3b3359abce
|
Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction
|
2014-02-11 14:02:08 -08:00 |
|
Andrew Meadows
|
d0f9b78710
|
Adding avatar body-body collisions to prevent near-clipping.
|
2014-02-11 13:48:48 -08:00 |
|
Andrew Meadows
|
887fa0c938
|
Only resolve our hand collisions that would not move the other avatar.
This helps us only penetrate the moveable parts of other avatars.
|
2014-02-11 09:23:40 -08:00 |
|
Andrzej Kapolka
|
f9e9d62fe3
|
Merge branch 'master' of https://github.com/highfidelity/hifi
|
2014-02-10 19:02:58 -08:00 |
|
Andrzej Kapolka
|
2071da2c8a
|
Provide a means to specify a fallback for when we fail to load a model. Also
added missing associated resources for default model. Closes #1960.
|
2014-02-10 18:50:36 -08:00 |
|
Andrew Meadows
|
e73c9f7095
|
It is now possible to "poke" moveable parts of the avatar skeleton.
|
2014-02-10 14:07:50 -08:00 |
|
Andrew Meadows
|
7a8186f1da
|
Adding ModelCollisionInfo struct to get more info about collisions against avatars.
Had to disable some collisions. Will go back and make them work again soon.
|
2014-02-07 10:48:30 -08:00 |
|
Andrew Meadows
|
64ca66a2b7
|
Making renderCollisionProxies() public and measuring bounding volumes of hands.
|
2014-02-06 14:09:08 -08:00 |
|
Andrzej Kapolka
|
3edb81baf4
|
Check for texture translucency, render translucent mesh parts after opaque
ones, without alpha testing, and with back face culling enabled.
|
2014-01-28 12:01:32 -08:00 |
|
Andrzej Kapolka
|
865b495e6c
|
Merge branch 'master' of https://github.com/worklist/hifi into debone
Conflicts:
interface/src/Audio.cpp
interface/src/Menu.cpp
interface/src/avatar/Avatar.h
interface/src/avatar/MyAvatar.cpp
interface/src/devices/Webcam.cpp
interface/src/devices/Webcam.h
interface/src/renderer/FBXReader.cpp
|
2014-01-16 13:35:03 -08:00 |
|
Andrzej Kapolka
|
3f08504e3e
|
Replaced missing functionality.
|
2014-01-16 12:39:07 -08:00 |
|
Andrew Meadows
|
4b94e53acf
|
Removing Model::findSpherePenetrationWithJoint() which was experimental method that was not finally used.
|
2014-01-15 17:02:02 -08:00 |
|
Andrew Meadows
|
32f3621855
|
merge upstream work into local repo
|
2014-01-15 14:13:48 -08:00 |
|
Andrew Meadows
|
761fdc9d84
|
Adding methods to Model for accessing hand info and computing hand collisions.
|
2014-01-14 16:19:57 -08:00 |
|
Andrzej Kapolka
|
5d88953f12
|
First cut at stretching the arms out and aligning forearms with wrists.
Closes #1423, #1504.
|
2014-01-14 15:27:28 -08:00 |
|
Andrzej Kapolka
|
aa9fc290a5
|
Minimum chat circle radius from Ryan, basic avatar/voxel orbit behavior.
|
2014-01-03 16:46:11 -08:00 |
|
Andrzej Kapolka
|
6c27569e9b
|
Fix arm bending, compile warning.
|
2014-01-02 13:23:15 -08:00 |
|
Andrzej Kapolka
|
02cd97deb1
|
Adjust palm collision size, use last free index when ignoring.
|
2013-12-05 16:28:33 -08:00 |
|
Andrzej Kapolka
|
b90c5bdae8
|
Option to render collision proxies, more general avatar penetration test, fix
for meshes with only one joint influence.
|
2013-12-05 14:00:38 -08:00 |
|
Andrzej Kapolka
|
0ea0887f66
|
Add a scale factor to bone radii.
|
2013-12-05 11:21:56 -08:00 |
|
Andrzej Kapolka
|
9b3560d414
|
Skip the hands' parents as well as the hands themselves.
|
2013-12-05 11:10:22 -08:00 |
|
Andrzej Kapolka
|
70ca1106b1
|
Working on testing the Leap/Hydra hands against the avatar body.
|
2013-12-03 17:28:36 -08:00 |
|
Andrzej Kapolka
|
817946bed5
|
Attempting to rotate longitudinally at elbow, rather than wrist.
|
2013-12-03 11:05:38 -08:00 |
|
Andrzej Kapolka
|
76d8bd0a9c
|
Finger IK, take two.
|
2013-11-13 13:53:41 -08:00 |
|
Andrzej Kapolka
|
d87dccd614
|
Alignment to pull elbows towards ground.
|
2013-11-13 12:06:08 -08:00 |
|
Andrzej Kapolka
|
a36f9d52af
|
Constraint fix, apply constraints to wrists.
|
2013-11-12 15:43:11 -08:00 |
|
Andrzej Kapolka
|
49c9d41dd5
|
Read and enforce angle constraints (untested).
|
2013-11-08 14:49:38 -08:00 |
|
Andrzej Kapolka
|
4360621daf
|
Adjustments to wrist rotations.
|
2013-11-07 13:17:08 -08:00 |
|
Andrzej Kapolka
|
e6cd9a7368
|
Working on wiring up the fingers.
|
2013-11-07 12:12:48 -08:00 |
|
Andrzej Kapolka
|
1706c7c97a
|
New IK method: will be easier to add constraints, adds "gravity" influence to
sap potential energy.
|
2013-11-06 15:51:26 -08:00 |
|
Andrzej Kapolka
|
9460fb87c2
|
Return arm to neutral position when mouse pointer is invisible.
|
2013-11-05 16:06:11 -08:00 |
|
Andrzej Kapolka
|
9c5ebfcf77
|
If the skeleton has meshes, don't render the balls and sticks.
|
2013-10-30 16:44:40 -07:00 |
|
Andrzej Kapolka
|
06e050f1c1
|
Normal map support almost there.
|
2013-10-29 22:13:00 -07:00 |
|
Andrzej Kapolka
|
4f34d89c4a
|
Added left hand/hand rotation setters in preparation for Leap integration.
|
2013-10-28 14:38:09 -07:00 |
|
Andrzej Kapolka
|
b56d47929b
|
Extremely basic IK based on implementation of the cyclic coordinate descent
algorithm. Actually seems to work pretty well.
|
2013-10-28 13:38:22 -07:00 |
|
Andrzej Kapolka
|
41f73b5e9d
|
Support for attaching models to joints.
|
2013-10-23 15:16:29 -07:00 |
|
Andrzej Kapolka
|
9dd41f4206
|
Render sticks, use avatar colors.
|
2013-10-22 16:52:44 -07:00 |
|
Andrzej Kapolka
|
1f8bed9d9c
|
More transform rejiggery.
|
2013-10-22 15:31:27 -07:00 |
|
Andrzej Kapolka
|
a33c7ce20c
|
More work on extracting rotations.
|
2013-10-22 12:54:32 -07:00 |
|
Andrzej Kapolka
|
9d89baa506
|
Apply the neck position.
|
2013-10-21 17:30:26 -07:00 |
|
Andrzej Kapolka
|
b5f2dcfa55
|
Use the head position from the loaded skeleton, if available.
|
2013-10-21 16:58:01 -07:00 |
|
Andrzej Kapolka
|
349f7b363a
|
More work on custom skeletons.
|
2013-10-21 16:14:38 -07:00 |
|
Andrzej Kapolka
|
ea50d6f22e
|
Forgot these guys.
|
2013-10-18 17:49:34 -07:00 |
|