Brad Davis
e6fade8c13
Prevent tooltips from appearing with stale data
2015-06-26 18:16:56 -07:00
Brad Davis
3b987c1e73
Fixing always-on link cursor
2015-06-26 18:14:31 -07:00
Stephen Birarda
9b84eabd18
Merge branch 'master' of https://github.com/highfidelity/hifi into hyperlink-photo
2015-06-26 14:40:01 -07:00
Stephen Birarda
18e2b62ecc
initial image replacement for hyperlink preview
2015-06-26 14:12:26 -07:00
David Rowe
1898c6bd55
Merge branch 'master' into 20547
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Conflicts:
libraries/networking/src/PacketHeaders.cpp
libraries/networking/src/PacketHeaders.h
2015-06-26 13:05:51 -07:00
Stephen Birarda
522b715628
remove comment, styling cleanup
2015-06-26 11:41:34 -07:00
Stephen Birarda
c6df573933
fix some OS X warnings, add description to tooltip
2015-06-26 10:50:31 -07:00
Seth Alves
a0d77c061c
lock the entity tree during physics operations that access then entity tree. if the simulation and entity-tree are both going to be locked, be sure to lock the entity tree first (and unlock it last), because this is what the network-reading thread does
2015-06-26 07:00:28 -07:00
Brad Hefta-Gaub
63812f28ad
Merge pull request #5206 from SamGondelman/cameraMode
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fix bug that was preventing camera mode switches
2015-06-25 18:55:13 -07:00
Sam Gondelman
56944afd39
avatar doesn't move in independent mode, alphabetized menu options
2015-06-25 12:36:36 -07:00
David Rowe
d38a5a1771
Back out saccade speed limit
2015-06-25 07:38:06 -07:00
Brad Hefta-Gaub
6c4a4866d3
Merge pull request #5202 from Atlante45/overlay
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Overlay have correct bounds
2015-06-24 19:00:55 -07:00
Brad Hefta-Gaub
77bbb23a1e
Merge pull request #5175 from hyperlogic/ajt/first-person-avatar
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Render a different model when in first person view.
2015-06-24 18:54:47 -07:00
Anthony J. Thibault
c480c85f85
Fixes for switching between fullAvatar and head & body avatars while in first person.
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Need to always add _skeletonModel to the main scene when switching to head/body avatar.
Need to always remove _firstPersonSkeletonModel from main scene when switching to head/body avatar.
2015-06-24 17:35:23 -07:00
Atlante45
55c490043f
Restore InterfaceConfig.h includes
2015-06-24 16:13:42 -07:00
Atlante45
e3d22ef94b
Fix overlays getBounds + code cleanup
2015-06-24 16:13:42 -07:00
Anthony J. Thibault
71639a7466
Fix for switching avatars while mirror is not enabled.
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When the avatar is changed via set*URL, we need to set the associated model visibility appropriately.
This way when it gets added to the scene later in preRender, initWhenReady, it will render with the correct visibility settings.
2015-06-24 16:10:47 -07:00
Anthony J. Thibault
3853395298
Bug fixes for switching between head/body and full body avatars
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The head model visibility is now updated in preRender()
Moved the near clip plane in a bit more
Invalidate head bone vector on LOD switching.
Removed _currentSkeletonModel pointer, instead use _prevShouldDrawHead to detect when we should flip the visibility bit.
2015-06-24 16:10:47 -07:00
Anthony J. Thibault
b88d7c2e05
Added FIXME comment to preRender
2015-06-24 16:10:47 -07:00
Anthony J. Thibault
8f03ead74e
Bug fix for two piece avatars.
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The head was not rendering
2015-06-24 16:10:47 -07:00
Anthony J. Thibault
99a03bac21
Render a different model when in first person view.
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Currently this model is identical to the third person model, except
that the head bones have been 'cauterized' by applying a zero scale transform.
This allows us to set the near clip back to a reasonable value.
2015-06-24 16:10:47 -07:00
Brad Hefta-Gaub
734a11e12a
Merge pull request #5199 from jherico/scale_rez_fix
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Fixing misplaced UI on scale resolution
2015-06-24 16:10:33 -07:00
Atlante45
233d92c315
Some code cleanup
2015-06-24 15:44:47 -07:00
Atlante45
31a98c5b40
Replace pos/rot by a transform in Base3DOverlay
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Also keep getBounds a pure virtual methods
2015-06-24 15:44:47 -07:00
Atlante45
c22f1aa7e1
Overlay2D return correct getBounds
2015-06-24 15:44:46 -07:00
Atlante45
e8da8e374c
Simplify Overlays payloadGetBounds
2015-06-24 15:44:46 -07:00
Atlante45
6bb21b7a48
Use dynamic_pointer_cast instead of static_cast
2015-06-24 15:44:45 -07:00
Brad Hefta-Gaub
1cb7d0c1a5
Merge pull request #5194 from jherico/qml_warnings
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Removing qml warnings
2015-06-24 15:42:36 -07:00
Clément Brisset
6db4184748
Merge pull request #5171 from huffman/fix-edit-rotate
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Fix edit.js rotation display
2015-06-24 15:35:15 -07:00
Sam Gondelman
19ec080e2b
Merge with master
2015-06-24 15:04:03 -07:00
Philip Rosedale
0bef506be2
Merge pull request #5190 from jherico/mirror_zoom
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Mirror zoom
2015-06-24 14:43:14 -07:00
Ryan Huffman
4df1bea4ec
Merge pull request #5167 from SamGondelman/hmdControls
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hmdControls.js for movement when wearing an HMD
2015-06-24 14:40:31 -07:00
Philip Rosedale
b7c64ef246
Merge pull request #5193 from SamGondelman/master
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hydra dead zone to prevent drifting
2015-06-24 13:52:48 -07:00
Andrew Meadows
1ceed98ca2
Merge pull request #5166 from jherico/64bit
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Enable Windows 64 bit builds
2015-06-23 17:03:42 -07:00
Brad Davis
fb2fb06371
Fixing misplaced UI on scale resolution, PC edition
2015-06-23 15:42:32 -07:00
Ryan Huffman
8a1f446f05
Fix textoverlay3d text position
2015-06-23 14:43:41 -07:00
Sam Gondelman
778e19ac11
fixed camera mode issue
2015-06-23 11:45:08 -07:00
Brad Davis
da031b039c
Removing qml wanrings
2015-06-23 10:58:52 -07:00
Sam Gondelman
c1fdbeb3b4
hydra dead zone to prevent drifting
2015-06-23 10:52:44 -07:00
Ryan Huffman
3e576fea92
Remove vertical scaling from Text3DOverlay
2015-06-23 10:27:01 -07:00
Sam Gondelman
824c219fa0
started fixing camera mode issue
2015-06-23 09:26:38 -07:00
Bradley Austin Davis
07dce3856a
Fixing some math functions
2015-06-22 20:10:21 -07:00
Bradley Austin Davis
62af30761e
Fixing inverted mirror zoom setting
2015-06-22 20:07:51 -07:00
Bradley Austin Davis
f833121032
Fixing the initial missing UI on retina displays, again
2015-06-22 19:55:52 -07:00
Seth Alves
300a879ff4
Merge pull request #5186 from AndrewMeadows/antimony
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fix crash when other avatar disconnects unexpectedly
2015-06-22 19:34:13 -07:00
Brad Hefta-Gaub
de39049a56
Merge pull request #5187 from jherico/fix_overlay_backgrounds
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Fix the 2D text overlay backgrounds to stop using a previously bound …
2015-06-22 17:32:06 -07:00
Brad Hefta-Gaub
ee85ad8bf8
Merge pull request #5185 from jherico/mouse_flicker
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Removing flickering mouse cursor in HMD
2015-06-22 17:23:40 -07:00
Brad Hefta-Gaub
81541e6013
Merge pull request #5180 from jherico/hmd_offset
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Fixing HMD position offset bug in picking & stereo rendering in HMD
2015-06-22 17:22:26 -07:00
Bradley Austin Davis
ce3d1bd9a4
Fix the 2D text overlay backgrounds to stop using a previously bound texture
2015-06-22 16:19:31 -07:00
Andrew Meadows
ce9dfc098b
unhook motionstate before removing avatar
2015-06-22 15:40:26 -07:00