Commit graph

11858 commits

Author SHA1 Message Date
Brad Davis
e6fade8c13 Prevent tooltips from appearing with stale data 2015-06-26 18:16:56 -07:00
Brad Davis
3b987c1e73 Fixing always-on link cursor 2015-06-26 18:14:31 -07:00
Stephen Birarda
9b84eabd18 Merge branch 'master' of https://github.com/highfidelity/hifi into hyperlink-photo 2015-06-26 14:40:01 -07:00
Stephen Birarda
18e2b62ecc initial image replacement for hyperlink preview 2015-06-26 14:12:26 -07:00
David Rowe
1898c6bd55 Merge branch 'master' into 20547
Conflicts:
	libraries/networking/src/PacketHeaders.cpp
	libraries/networking/src/PacketHeaders.h
2015-06-26 13:05:51 -07:00
Stephen Birarda
522b715628 remove comment, styling cleanup 2015-06-26 11:41:34 -07:00
Stephen Birarda
c6df573933 fix some OS X warnings, add description to tooltip 2015-06-26 10:50:31 -07:00
Seth Alves
a0d77c061c lock the entity tree during physics operations that access then entity tree. if the simulation and entity-tree are both going to be locked, be sure to lock the entity tree first (and unlock it last), because this is what the network-reading thread does 2015-06-26 07:00:28 -07:00
Brad Hefta-Gaub
63812f28ad Merge pull request #5206 from SamGondelman/cameraMode
fix bug that was preventing camera mode switches
2015-06-25 18:55:13 -07:00
Sam Gondelman
56944afd39 avatar doesn't move in independent mode, alphabetized menu options 2015-06-25 12:36:36 -07:00
David Rowe
d38a5a1771 Back out saccade speed limit 2015-06-25 07:38:06 -07:00
Brad Hefta-Gaub
6c4a4866d3 Merge pull request #5202 from Atlante45/overlay
Overlay have correct bounds
2015-06-24 19:00:55 -07:00
Brad Hefta-Gaub
77bbb23a1e Merge pull request #5175 from hyperlogic/ajt/first-person-avatar
Render a different model when in first person view.
2015-06-24 18:54:47 -07:00
Anthony J. Thibault
c480c85f85 Fixes for switching between fullAvatar and head & body avatars while in first person.
Need to always add _skeletonModel to the main scene when switching to head/body avatar.
Need to always remove _firstPersonSkeletonModel from main scene when switching to head/body avatar.
2015-06-24 17:35:23 -07:00
Atlante45
55c490043f Restore InterfaceConfig.h includes 2015-06-24 16:13:42 -07:00
Atlante45
e3d22ef94b Fix overlays getBounds + code cleanup 2015-06-24 16:13:42 -07:00
Anthony J. Thibault
71639a7466 Fix for switching avatars while mirror is not enabled.
When the avatar is changed via set*URL, we need to set the associated model visibility appropriately.
This way when it gets added to the scene later in preRender, initWhenReady, it will render with the correct visibility settings.
2015-06-24 16:10:47 -07:00
Anthony J. Thibault
3853395298 Bug fixes for switching between head/body and full body avatars
The head model visibility is now updated in preRender()
Moved the near clip plane in a bit more
Invalidate head bone vector on LOD switching.
Removed _currentSkeletonModel pointer, instead use _prevShouldDrawHead to detect when we should flip the visibility bit.
2015-06-24 16:10:47 -07:00
Anthony J. Thibault
b88d7c2e05 Added FIXME comment to preRender 2015-06-24 16:10:47 -07:00
Anthony J. Thibault
8f03ead74e Bug fix for two piece avatars.
The head was not rendering
2015-06-24 16:10:47 -07:00
Anthony J. Thibault
99a03bac21 Render a different model when in first person view.
Currently this model is identical to the third person model, except
that the head bones have been 'cauterized' by applying a zero scale transform.
This allows us to set the near clip back to a reasonable value.
2015-06-24 16:10:47 -07:00
Brad Hefta-Gaub
734a11e12a Merge pull request #5199 from jherico/scale_rez_fix
Fixing misplaced UI on scale resolution
2015-06-24 16:10:33 -07:00
Atlante45
233d92c315 Some code cleanup 2015-06-24 15:44:47 -07:00
Atlante45
31a98c5b40 Replace pos/rot by a transform in Base3DOverlay
Also keep getBounds a pure virtual methods
2015-06-24 15:44:47 -07:00
Atlante45
c22f1aa7e1 Overlay2D return correct getBounds 2015-06-24 15:44:46 -07:00
Atlante45
e8da8e374c Simplify Overlays payloadGetBounds 2015-06-24 15:44:46 -07:00
Atlante45
6bb21b7a48 Use dynamic_pointer_cast instead of static_cast 2015-06-24 15:44:45 -07:00
Brad Hefta-Gaub
1cb7d0c1a5 Merge pull request #5194 from jherico/qml_warnings
Removing qml warnings
2015-06-24 15:42:36 -07:00
Clément Brisset
6db4184748 Merge pull request #5171 from huffman/fix-edit-rotate
Fix edit.js rotation display
2015-06-24 15:35:15 -07:00
Sam Gondelman
19ec080e2b Merge with master 2015-06-24 15:04:03 -07:00
Philip Rosedale
0bef506be2 Merge pull request #5190 from jherico/mirror_zoom
Mirror zoom
2015-06-24 14:43:14 -07:00
Ryan Huffman
4df1bea4ec Merge pull request #5167 from SamGondelman/hmdControls
hmdControls.js for movement when wearing an HMD
2015-06-24 14:40:31 -07:00
Philip Rosedale
b7c64ef246 Merge pull request #5193 from SamGondelman/master
hydra dead zone to prevent drifting
2015-06-24 13:52:48 -07:00
Andrew Meadows
1ceed98ca2 Merge pull request #5166 from jherico/64bit
Enable Windows 64 bit builds
2015-06-23 17:03:42 -07:00
Brad Davis
fb2fb06371 Fixing misplaced UI on scale resolution, PC edition 2015-06-23 15:42:32 -07:00
Ryan Huffman
8a1f446f05 Fix textoverlay3d text position 2015-06-23 14:43:41 -07:00
Sam Gondelman
778e19ac11 fixed camera mode issue 2015-06-23 11:45:08 -07:00
Brad Davis
da031b039c Removing qml wanrings 2015-06-23 10:58:52 -07:00
Sam Gondelman
c1fdbeb3b4 hydra dead zone to prevent drifting 2015-06-23 10:52:44 -07:00
Ryan Huffman
3e576fea92 Remove vertical scaling from Text3DOverlay 2015-06-23 10:27:01 -07:00
Sam Gondelman
824c219fa0 started fixing camera mode issue 2015-06-23 09:26:38 -07:00
Bradley Austin Davis
07dce3856a Fixing some math functions 2015-06-22 20:10:21 -07:00
Bradley Austin Davis
62af30761e Fixing inverted mirror zoom setting 2015-06-22 20:07:51 -07:00
Bradley Austin Davis
f833121032 Fixing the initial missing UI on retina displays, again 2015-06-22 19:55:52 -07:00
Seth Alves
300a879ff4 Merge pull request #5186 from AndrewMeadows/antimony
fix crash when other avatar disconnects unexpectedly
2015-06-22 19:34:13 -07:00
Brad Hefta-Gaub
de39049a56 Merge pull request #5187 from jherico/fix_overlay_backgrounds
Fix the 2D text overlay backgrounds to stop using a previously bound …
2015-06-22 17:32:06 -07:00
Brad Hefta-Gaub
ee85ad8bf8 Merge pull request #5185 from jherico/mouse_flicker
Removing flickering mouse cursor in HMD
2015-06-22 17:23:40 -07:00
Brad Hefta-Gaub
81541e6013 Merge pull request #5180 from jherico/hmd_offset
Fixing HMD position offset bug in picking & stereo rendering in HMD
2015-06-22 17:22:26 -07:00
Bradley Austin Davis
ce3d1bd9a4 Fix the 2D text overlay backgrounds to stop using a previously bound texture 2015-06-22 16:19:31 -07:00
Andrew Meadows
ce9dfc098b unhook motionstate before removing avatar 2015-06-22 15:40:26 -07:00