Andrzej Kapolka
e48f02f2c5
Remove unused variable.
2014-05-23 17:13:27 -07:00
Andrzej Kapolka
0baf757c0d
Basic support for shadows on models.
2014-05-23 16:35:51 -07:00
Andrzej Kapolka
4d6e8a2c9e
Or rather, replaceMatchingPriorities.
2014-05-23 09:42:36 -07:00
Andrzej Kapolka
a32dfdb7bb
We should let people "start" even if the animation is already playing (to
...
start again from the beginning). Fixed an issue with competing priorities.
2014-05-22 17:05:28 -07:00
Andrzej Kapolka
8458477b9f
Fixed a compile warning, provide means to start/stop animations.
2014-05-22 16:15:34 -07:00
Andrzej Kapolka
d4af39a9f5
Working on handling animation priorities to prevent Hydra move/restore from
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interfering with scripted animations.
2014-05-22 14:41:46 -07:00
Andrzej Kapolka
de7c05cb2d
More animation controls.
2014-05-21 15:30:50 -07:00
Andrzej Kapolka
0e15c82e49
Allow setting masked joints for each animation.
2014-05-21 11:58:20 -07:00
Andrzej Kapolka
0dfd787034
Added some basic method to allow scripts to run/stop animations on the avatar.
2014-05-21 10:44:51 -07:00
Andrzej Kapolka
1022f1bec4
Added a priority setting so that we can control the order in which animations
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are applied.
2014-05-21 09:40:49 -07:00
Andrzej Kapolka
7124b4a196
Mask joints from animation when explicitly set.
2014-05-20 17:10:53 -07:00
Andrzej Kapolka
49a0645677
Animation bits.
2014-05-20 15:23:15 -07:00
Andrzej Kapolka
62e7a31602
More work on animation configuration.
2014-05-19 18:09:33 -07:00
Andrew Meadows
e98f5c7486
merge upstream/master into andrew/inertia
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Conflicts:
interface/src/renderer/Model.cpp
2014-05-15 12:33:09 -07:00
Andrew Meadows
4640587445
more correct model bounding capsule
2014-05-15 12:28:55 -07:00
ZappoMan
106c8bffd8
first cut at animations in models
2014-05-09 16:08:06 -07:00
Andrzej Kapolka
d0537e7ead
Specular map support.
2014-05-06 17:32:10 -07:00
Andrzej Kapolka
f37460e39a
Basic attachment rendering.
2014-05-05 15:46:09 -07:00
Andrzej Kapolka
3a4dfb92f6
Let's try using the neck parent rotation, rather than the neck, to fix
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separate heads.
2014-05-02 19:37:42 -07:00
Andrzej Kapolka
3ebe1df6de
Merge branch 'master' of https://github.com/highfidelity/hifi
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Conflicts:
interface/src/avatar/MyAvatar.h
2014-05-01 21:00:32 -07:00
Andrzej Kapolka
322e12b9de
Allow users to clear the head URL and have no separate head model.
2014-05-01 17:55:16 -07:00
ZappoMan
f7da070d77
more work, cleanup names, remove translation use snap to center
2014-05-01 11:29:17 -07:00
ZappoMan
293963c546
implement snap to center in model
2014-05-01 09:02:41 -07:00
ZappoMan
bb6444f5a9
more hacking got it working
2014-05-01 07:30:56 -07:00
ZappoMan
85484affa9
hacking
2014-04-30 17:55:54 -07:00
Andrzej Kapolka
4f8c1f9c65
Merge branch 'master' of https://github.com/highfidelity/hifi
2014-04-23 16:09:23 -07:00
Andrzej Kapolka
c8c3cf3664
Remove unused propagate option for applyRotationDelta.
2014-04-23 12:29:01 -07:00
Andrzej Kapolka
f7bc1ae62c
Working on integrating rotation into IK.
2014-04-23 10:47:24 -07:00
Andrew Meadows
06794f33f3
add accessor for Model::_boundingShape
2014-04-21 18:23:19 -07:00
Andrzej Kapolka
6add0dfb42
Tweaked Hydra "IK" to propagate delta rotations up the hierarchy while
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preserving joint constraints.
2014-04-18 15:04:42 -07:00
Andrzej Kapolka
9f58264cb6
Working on plane collisions, pushing back camera from intersecting avatars.
2014-04-09 18:07:56 -07:00
Stephen Birarda
ae4b8348a2
fix header include guards via regex
2014-04-09 12:03:17 -07:00
Stephen Birarda
6a51df9e38
initial regex replacement of headers
2014-04-08 17:30:36 -07:00
Andrzej Kapolka
a2b94aa433
Working on render modes.
2014-04-04 14:22:01 -07:00
Andrzej Kapolka
a0c7e4d3cc
Working on model rendering modes.
2014-04-04 11:45:03 -07:00
Andrew Meadows
933cade6b0
Re-add fullUpdate hint to Model::simulate()
2014-04-02 16:34:33 -07:00
Andrew Meadows
97ba5250a5
Only simulate() Avatar Models when necessary
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Also: rebuild collision shapes when Model scale changes
2014-04-02 12:01:18 -07:00
Andrew Meadows
515593e41c
modify avatar thrust during collisions
2014-04-01 17:25:26 -07:00
Andrew Meadows
3d43956c11
bounding shape relative to model's root Joint
2014-04-01 11:39:40 -07:00
Andrew Meadows
1bbdc9d78b
Adding bounding capsule shape for Model
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Also:
Cleaned up the automatic geometry LOD loading
Removed staticExtents data member from FBXGeometry
Split debug rendering of bounding shapes from joint shapes
2014-04-01 09:25:25 -07:00
Andrew Meadows
5406490719
rename _shapes -> _jointShapes
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also stubbed Model::createBoundingShape()
2014-03-28 11:00:30 -07:00
Andrew Meadows
fff7a36b54
merge upstream/master into physics project
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Conflicts:
interface/src/avatar/Hand.cpp
interface/src/avatar/Hand.h
interface/src/avatar/SkeletonModel.cpp
interface/src/avatar/SkeletonModel.h
interface/src/renderer/Model.h
2014-03-25 15:55:26 -07:00
Andrzej Kapolka
62884f1f4f
Don't use textures/fancy shaders when rendering shadow map. Closes #2270 .
2014-03-24 13:15:03 -07:00
Andrzej Kapolka
635f3b6dc3
Perform the mesh blending in worker threads and only when we've actually
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received new data. Closes #2075 . Closes #2348 .
2014-03-18 16:38:05 -07:00
Andrzej Kapolka
299dbb93ea
Removed "springiness" bits.
2014-03-18 13:57:36 -07:00
Andrew Meadows
02c58447df
merge upstream/master into "shapes" project
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Conflicts:
interface/src/avatar/MyAvatar.cpp
interface/src/avatar/SkeletonModel.cpp
interface/src/avatar/SkeletonModel.h
libraries/avatars/src/HandData.h
libraries/shared/src/SharedUtil.h
2014-03-18 12:41:20 -07:00
Andrzej Kapolka
5b30f932c1
Fix for slight graphical glitches on loading avatars.
2014-03-13 14:09:12 -07:00
Andrzej Kapolka
43feef3ebd
Only update the full set of joints when we've received new data from the
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mixer. Closes #2274 .
2014-03-13 12:03:02 -07:00
Andrzej Kapolka
bc3bba9240
Get rid of unused, expensive "average color" nonsense.
2014-03-11 14:01:23 -07:00
Andrew Meadows
47e340dafe
Merge upstream/master
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Conflicts:
interface/src/avatar/MyAvatar.cpp
2014-03-07 09:16:33 -08:00