Andrew Meadows
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4424a8df11
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Merge pull request #13303 from highfidelity/workload
workload project part 1
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2018-06-20 15:39:01 -07:00 |
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Andrew Meadows
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44c3620b6e
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remove cruft
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2018-06-18 17:45:58 -07:00 |
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Sam Gateau
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56a1137f7b
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Merge pull request #13312 from SamGondelman/overlayPipelines
Fix layered overlay rendering and highlight
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2018-06-18 14:35:03 -07:00 |
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Andrew Meadows
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6d422e4678
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Merge 'master' into 'workload'
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2018-06-18 10:30:13 -07:00 |
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John Conklin II
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2483c45f40
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Merge pull request #13350 from sabrina-shanman/bulletcollisionrenderonly
Remove functionality for rendering collision models directly in the Model class
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2018-06-15 14:46:40 -07:00 |
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sabrina-shanman
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79fd3cb181
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Rename createVisibleRenderItemSet() to createRenderItemSet() in Model class
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2018-06-14 15:49:40 -07:00 |
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sabrina-shanman
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3c4050884e
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Remove straggler ifdef in Model class
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2018-06-14 14:40:22 -07:00 |
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sabrina-shanman
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82fddfc31f
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Remove unused constant in Model.cpp
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2018-06-13 13:03:07 -07:00 |
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Sam Gondelman
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e8ec32c7f8
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Merge pull request #13340 from SamGondelman/modelTextures
Try to fix ModelOverlay texture loading
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2018-06-11 16:09:10 -07:00 |
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sabrina-shanman
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440c77905a
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Remove functionality for rendering collision meshes directly in the Model class
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2018-06-11 11:03:57 -07:00 |
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Sam Gondelman
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c7f05d96b4
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Merge pull request #13309 from Cristo86/android_crashes_domains
Android - Double Click crash and dev-mobile crash with Pixel XL
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2018-06-08 13:36:53 -07:00 |
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howard-stearns
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df0ecb44a8
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fix crash setting model texture
(cherry picked from commit b152bf02af4eb17cf5c169ca9c577154c83901f7)
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2018-06-07 13:21:45 -07:00 |
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John Conklin II
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277758cd03
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Merge pull request #13275 from luiscuenca/fixNoAvatarMaterials
Check for null material pointer in CauterizedModel
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2018-06-07 09:41:03 -07:00 |
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SamGondelman
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d2f8ee327d
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properly reset highlight framebuffer
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2018-06-05 18:18:24 -07:00 |
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Cristian Luis Duarte
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b38eae3731
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Only add RenderShadowTask if isDeferred
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2018-06-05 18:54:48 -03:00 |
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SamGondelman
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aec7206901
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get rid of overlay pipelines and just use forward rendering
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2018-06-05 14:44:44 -07:00 |
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Andrew Meadows
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4329ea5240
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Merge master' into 'workload'
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2018-06-04 16:11:25 -07:00 |
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samcake
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386c0f9ab2
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Re review adjustments
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2018-05-31 12:16:57 -07:00 |
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luiscuenca
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60758dec8d
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Check for null pointer
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2018-05-31 11:32:45 -07:00 |
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Sam Gateau
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513acc529e
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INtroduce RenderConstants header file to define the alias names for Tag and Layer for Hifi REnder Engine
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2018-05-30 23:31:54 -07:00 |
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samcake
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2e9076c71e
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Clean up and trying to get ready for merge
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2018-05-30 11:14:49 -07:00 |
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samcake
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873cabe284
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Cleaning the code
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2018-05-29 17:46:25 -07:00 |
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Sam Gateau
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2f94c43968
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Removing the getLayer from the meshPArtPayload and check that it s working
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2018-05-28 23:20:04 -07:00 |
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Sam Gateau
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678effdb48
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Cleaning up the Model set ItemKey flags and bringing Item::Layer in the ItemKey
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2018-05-26 23:28:59 -07:00 |
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samcake
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221b513b19
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Oh boy
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2018-05-25 16:33:34 -07:00 |
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samcake
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559d436dfa
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Fixing the merge conflicts
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2018-05-24 16:57:10 -07:00 |
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samcake
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44a8d880fa
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Merge branch 'master' of https://github.com/highfidelity/hifi into punk
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2018-05-24 14:31:53 -07:00 |
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John Conklin II
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36d2baab60
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Merge pull request #13214 from SamGondelman/primCrash
Fix crash in GL45Backend::do_drawIndexedInstanced
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2018-05-24 13:33:06 -07:00 |
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Andrew Meadows
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d50da2babc
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Merge 'master' into 'workload'
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2018-05-23 14:51:05 -07:00 |
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SamGondelman
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9dfc61a452
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possible fix for gl crash
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2018-05-22 12:51:32 -07:00 |
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samcake
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f536f7b6c9
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Merge branch 'master' of https://github.com/highfidelity/hifi into punk
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2018-05-21 15:52:51 -07:00 |
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samcake
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2dc28a504c
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Merge branch 'master' of https://github.com/highfidelity/hifi into one
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2018-05-21 15:52:42 -07:00 |
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Sam Gateau
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87989268bf
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Merge pull request #13182 from jherico/feature/batch_pooling
Use pooled gpu batches
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2018-05-21 15:47:55 -07:00 |
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Brad Davis
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9c26b2c1d3
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Use pooled gpu batches
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2018-05-21 13:53:44 -07:00 |
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Sam Gateau
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e1690a28e1
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Merging with master
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2018-05-20 23:04:11 -07:00 |
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samcake
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3aaa01788c
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Merge branch 'master' of https://github.com/highfidelity/hifi into punk
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2018-05-18 17:42:30 -07:00 |
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Cristian Luis Duarte
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c7edf72f71
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Check isHazeEnabled() vs 0.0 to compile on GLES
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2018-05-18 15:59:24 -03:00 |
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Andrew Meadows
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a23126a6b2
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Merge 'master' into 'workload'
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2018-05-18 07:38:02 -07:00 |
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samcake
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0cf87748cd
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Merge branch 'master' of https://github.com/highfidelity/hifi into punk
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2018-05-17 14:20:44 -07:00 |
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Clement
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da08d747dc
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Merge branch 'stable' of https://github.com/highfidelity/hifi into new-master
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2018-05-17 12:10:08 -07:00 |
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samcake
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735db27919
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Merge branch 'master' of https://github.com/highfidelity/hifi into punk
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2018-05-16 17:18:23 -07:00 |
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samcake
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adc8a07d3c
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Merge branch 'RC67.2' of https://github.com/highfidelity/hifi into rc67.2-taaOn
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2018-05-16 13:14:14 -07:00 |
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samcake
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21e069c90c
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Adding a toggle button to the developer/Render menu to be able to disable taa and fall back to Fxaa
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2018-05-16 13:09:55 -07:00 |
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samcake
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179801dab6
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FIxing the transparent ambient lighting bug
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2018-05-15 17:22:28 -07:00 |
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John Conklin II
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ce1231910c
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Merge pull request #13140 from Cristo86/android_avatar_name
@SamGondelman We just do a quick 5-10 minute Windows check, just to make sure Windows/Mac weren't broken by the change.
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2018-05-15 13:22:15 -07:00 |
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Andrew Meadows
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c7c4324b3c
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Merge 'master' into 'workload'
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2018-05-15 10:22:50 -07:00 |
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Olivier Prat
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d10b5a16f2
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Turned off jitter with FXAA
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2018-05-15 15:09:02 +02:00 |
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Olivier Prat
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bed7752a1a
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Fixed bug with highlighting and TAA
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2018-05-15 12:27:04 +02:00 |
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Sam Gateau
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aa75af5ca4
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Merge pull request #12814 from Zvork/shadow
Shadow bug fix : incorrect shadow map far plane when casting shadow on non-'shadow casters'
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2018-05-14 13:00:15 -07:00 |
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Cristian Luis Duarte
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9e9e1092d6
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Add Opaques tasks into RenderForwardTask
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2018-05-11 21:37:28 -03:00 |
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