Commit graph

218 commits

Author SHA1 Message Date
Seth Alves
e067195dfe adjust how EntityMotionState updates its idea of what the server knows about an entity 2015-11-10 14:42:40 -08:00
Seth Alves
82bd506086 adjust how EntityMotionState updates its idea of what the server knows about an entity 2015-11-10 14:32:57 -08:00
Seth Alves
4ed8a1e5d1 changes to send an update to entity-server when AvatarActionHold releases an entity 2015-11-06 09:25:53 -08:00
Seth Alves
cf83ca22bb change how kinematic objects get data back to entity when an action is active 2015-10-30 15:30:54 -07:00
Seth Alves
6f30a3c178 new method -- ObjectMotionState::getBodyLinearVelocityGTSigma 2015-10-19 13:56:30 -07:00
Seth Alves
113321184d if model RegistrationPoint doesn't match entityItem's, update it 2015-10-19 12:21:26 -07:00
Seth Alves
46e5bf0435 take entity-server clock-skew into account when handling action expiration times 2015-10-19 11:59:03 -07:00
Seth Alves
2bdcb256d8 try another way of fixing held object snagging at slow velocity 2015-10-19 10:26:37 -07:00
Seth Alves
26dcaeb056 try another way of fixing held object snagging at slow velocity 2015-10-19 10:10:43 -07:00
Seth Alves
fbe3cb9511 try another way of fixing held object snagging at slow velocity 2015-10-19 09:56:51 -07:00
Seth Alves
742e48b0c8 try another way of fixing held object snagging at slow velocity 2015-10-19 09:48:34 -07:00
Seth Alves
b18bb1e076 Merge pull request #6084 from AndrewMeadows/physics-cleanup
move DIRTY_FLAGS out of EntityItem namespace
2015-10-16 07:22:40 -07:00
Andrew Meadows
fa17b77d70 move DIRTY_FLAGS out of EntityItem namespace 2015-10-15 09:34:09 -07:00
Seth Alves
742cc0f511 rename a function 2015-10-14 06:17:55 -07:00
Seth Alves
8b72f6e7c6 tweak 2015-10-13 13:50:43 -07:00
Seth Alves
54eac099b9 tweak 2015-10-13 12:52:53 -07:00
Seth Alves
83780296de don't send physical property updates if there's an action on the object 2015-10-13 12:12:57 -07:00
Atlante45
bcd148cb87 Construct entity properties at definition 2015-10-09 12:23:19 -07:00
Andrew Meadows
ef7e908675 allow dynamic objects to be set collisionless 2015-10-01 08:56:04 -07:00
Brad Davis
9b81842850 Merge branch 'master' into homer
Conflicts:
	assignment-client/src/octree/OctreeSendThread.cpp
	interface/src/Application.cpp
	libraries/entities-renderer/src/EntityTreeRenderer.cpp
	libraries/entities/src/EntityItem.cpp
	libraries/entities/src/EntityTree.cpp
	libraries/entities/src/EntityTreeElement.cpp
	libraries/entities/src/EntityTreeElement.h
	libraries/entities/src/EntityTreeHeadlessViewer.cpp
	libraries/entities/src/RecurseOctreeToMapOperator.cpp
	libraries/octree/src/Octree.h
	libraries/physics/src/EntityMotionState.cpp
2015-09-11 16:31:18 -07:00
Brad Davis
aa989c3687 Fixing some entity race condition crashes 2015-09-10 20:53:17 -07:00
Seth Alves
31fcd55d47 octree uses shared pointers 2015-09-08 11:59:48 -07:00
Seth Alves
6db0442fda allow for asynchronous building of collision shape 2015-08-21 10:48:26 -07:00
Stephen Birarda
821c16cbc4 resolve conflicts on merge with uptream/master 2015-07-14 09:52:20 -07:00
Seth Alves
85f206d49d if an action is updating its own arguments, cause updates to go out over network 2015-07-09 14:13:01 -07:00
Stephen Birarda
1b4e333c49 Merge pull request #3 from birarda/atp
initial networking API changes for new protocol
2015-07-09 16:51:37 -04:00
Andrew Meadows
46bca30698 MotionState reports zero velocity for slow objects
This reduces the number of updates for an Entity that is effectively
at rest due to a balance between some spring action and gravity, but
nevertheless has a slight non-zero velocity at the end of each
simulation step.
2015-07-09 11:34:27 -07:00
Stephen Birarda
74940a2132 replace lingering PacketTypes in old format 2015-07-08 10:18:13 -07:00
Seth Alves
5e2f7204b4 responses to code review 2015-07-01 10:29:42 -07:00
Seth Alves
a356cbf620 remove commented code 2015-07-01 07:33:46 -07:00
Seth Alves
505332c367 include action data among physics initiated network updates from interface to entity-server 2015-06-30 10:19:03 -07:00
Seth Alves
1d122060a6 merge andrew's sim-ownership branch 2015-06-29 09:50:38 -07:00
Andrew Meadows
4d4b97fe59 add priority promotion to reduce volunteer races
also fix priority inheritance from chained collisions
2015-06-26 22:30:06 -07:00
Andrew Meadows
e18506c77f promote volunteer priority
also remove some cruft
change uint8_t to be quint8
2015-06-26 22:00:43 -07:00
Andrew Meadows
d6c69e8fe6 pack terse update parameters near each other
also don't constantly resend ownership data
2015-06-26 22:00:43 -07:00
Andrew Meadows
40f6ecd936 fix crash for dereference null pointer 2015-06-26 21:58:40 -07:00
Andrew Meadows
44d3074561 remove debug code 2015-06-26 21:58:03 -07:00
Andrew Meadows
12fc18092b SimulationOwner as one property 2015-06-26 21:58:03 -07:00
Andrew Meadows
cf74dbe1dc partial progress toward sim ownership negotiations
works well for just a few objects but fails for piles
committing some debug stuff that will have to be torn out later
2015-06-26 21:57:04 -07:00
Andrew Meadows
a33c350385 improved forcing of simulator ownership bid 2015-06-26 21:57:04 -07:00
Andrew Meadows
8510110324 increase sim priority when flagged for ownership 2015-06-26 21:57:04 -07:00
Andrew Meadows
2579247c34 claim ownership faster for scripted manipulations 2015-06-26 21:57:04 -07:00
Andrew Meadows
7c793c6397 accept simulation release from entity-server 2015-06-26 21:57:04 -07:00
Andrew Meadows
d0ac3e4514 more work on simulator priority
scripts that edit terse update data try to assert priority
physics simulation tries to assert "volunteer" priority
max priority rules are applied in entity server
2015-06-26 21:57:04 -07:00
Seth Alves
f5f1d0829c Merge branch 'physics-lock-entity-tree' of github.com:sethalves/hifi into actions-over-wire 2015-06-26 07:20:51 -07:00
Seth Alves
015498a6e0 move function up so this builds in non-debug mode 2015-06-26 07:20:22 -07:00
Seth Alves
2682c4720d fix alt-branch of ifdef 2015-06-26 07:04:10 -07:00
Seth Alves
a0d77c061c lock the entity tree during physics operations that access then entity tree. if the simulation and entity-tree are both going to be locked, be sure to lock the entity tree first (and unlock it last), because this is what the network-reading thread does 2015-06-26 07:00:28 -07:00
Seth Alves
4849e2922e quiet valgrind 2015-06-22 14:21:25 -07:00
Philip Rosedale
61a2196a30 Reduce error tolerances for ballistic prediction that trigger updating the server 2015-06-18 13:21:37 -07:00