Commit graph

32 commits

Author SHA1 Message Date
Sam Gateau
859016bf37 Addressing review comments 2019-08-14 10:28:42 -07:00
Sam Gateau
4a93b23d83 Address the procedural to populate all reflection versions with user uniforms bindings and make EnigneInspector works correctly 2019-08-13 18:47:57 -07:00
Sam Gateau
9139edc8b1 Maybe fixed the problem, cannot render the gl41 version properly 2019-08-12 00:44:14 -07:00
Anna
b59d967b6c fixed luci, made tone mapping mirrored auto generate, changed color format on forward, bug fixes 2019-07-16 15:44:28 -07:00
SamGondelman
d545ba5bc6 haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
Sam Gateau
cb1bf57bd1 Address pr review comments 2019-06-24 16:54:06 -07:00
Sam Gateau
12f8c7486b getting rescaling to work for forward yop 2019-06-14 00:48:07 -07:00
Sam Gateau
5288314d02 Drafting ways to rescale in forward 2019-06-13 17:42:32 -07:00
SamGondelman
7db498a130 fix shadows when tablet is open and misc threading issues 2019-03-22 16:20:54 -07:00
Sam Gateau
bd3a732cdc Introducing msaa to forward renderer 2019-02-13 17:38:59 -08:00
sam gateau
237fb4dc4c Shadows are completely working with settings on both pipeline 2018-12-17 17:34:47 -08:00
Sam Gateau
50fcd7f40a trying... 2018-12-06 22:45:44 -08:00
sam gateau
e941833676 gathering the lighting stage jobs in their own task away from the renderer specificities 2018-12-06 17:27:13 -08:00
SamGondelman
c10bb7d525 pointers 2018-10-08 18:05:09 -07:00
SamGondelman
de90ce5f2b move stage frames to varyings 2018-10-01 11:26:02 -07:00
Sam Gateau
e3faec838c Adding colors to the world 2018-01-11 23:22:51 -08:00
samcake
63fe579022 simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead' 2017-04-18 17:05:40 -07:00
Sam Cake
a458828590 MOving forward with the TaskConcept and TaskModel, all working 2017-04-10 02:30:13 -07:00
Sam Cake
b65448bcbe Trying to improve the Job/Task classes and testing it with the ZoneRenderer 2017-04-09 11:08:35 -07:00
samcake
960f4f0ead Move the drawBOunds job to DrawTasks 2017-01-16 18:33:42 -08:00
Zach Pomerantz
f7cb2ec85b add plain forward model shaders 2017-01-03 20:41:57 -05:00
Zach Pomerantz
89917b41fd add Forward Draw for opaques (no pipelines) 2017-01-03 15:18:22 -05:00
Zach Pomerantz
2e274b026d fix line lengths 2017-01-03 14:55:47 -05:00
Zach Pomerantz
e406e3d47e Make Forward DrawBounds enableable 2017-01-03 14:46:51 -05:00
Zach Pomerantz
26cfc83e20 Merge branch 'master' into graphics/fetch-cull-sort 2017-01-03 14:04:39 -05:00
Zach Pomerantz
0e9da87549 FetchSortCull->FetchCullSort 2016-12-29 19:27:37 -05:00
Zach Pomerantz
d00ae05e26 add background to forward renderer 2016-12-29 19:09:06 -05:00
Zach Pomerantz
ca1a14e5b0 add RenderFetchSortCull task 2016-12-23 15:54:22 -05:00
Zach Pomerantz
8d63067fa5 templatize graphics engine tasks' run method 2016-12-23 14:58:40 -05:00
Zach Pomerantz
9e05403aba forward render opaque bounds 2016-12-15 14:59:25 -05:00
Zach Pomerantz
87a8ad1289 strip forward render task to clear and blit 2016-12-13 20:48:05 -05:00
Zach Pomerantz
bc59be12ef create flagged forward render task 2016-12-13 19:19:30 -05:00