Seth Alves
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8cb5717b86
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formatting, cleanups
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2015-05-27 15:16:15 -07:00 |
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Seth Alves
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66760afadb
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quiet compiler
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2015-05-26 14:27:22 -07:00 |
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Seth Alves
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728e6d121b
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changes sam made to get normals to work on a mesh
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2015-05-26 14:12:01 -07:00 |
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Seth Alves
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fd19c63449
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fix bug in mesh
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2015-05-21 14:26:40 -07:00 |
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Seth Alves
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138077ede9
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hook up mesh renderer
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2015-05-20 18:22:07 -07:00 |
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Sam Cake
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765145b898
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Moving the load of the texture and the generation of the cube map irradiance in the same thread
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2015-05-15 11:28:59 -07:00 |
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Brad Hefta-Gaub
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d1f52231be
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Merge pull request #4863 from samcake/orange
Using the skymap for ambient lighting
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2015-05-14 09:12:46 -07:00 |
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David Rowe
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2032d36b1f
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Fix double/float mismatch build warnings
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2015-05-13 17:32:40 -07:00 |
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Sam Cake
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238d3751c5
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cleaning up the SH generation
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2015-05-13 16:00:05 -07:00 |
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Sam Cake
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65e83df214
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Generating the SH from the cube map!
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2015-05-13 11:08:18 -07:00 |
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Sam Cake
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536fff4502
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Trying to create the SH from the skybox cubemap
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2015-05-12 23:11:52 -07:00 |
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Atlante45
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00864afe53
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Quiet compiler
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2015-05-12 17:06:40 +02:00 |
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samcake
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449ca6df6d
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fix the color blending on Mac
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2015-05-11 17:27:22 -07:00 |
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Sam Gateau
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e6bba04151
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Enable the color blending for the skybox
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2015-05-11 17:05:45 -07:00 |
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Sam Gateau
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6c606f630e
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adjust the alpha of the skybox to make it work with the glow effect
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2015-05-11 15:22:13 -07:00 |
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Sam Gateau
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f1fcce3ea0
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refactoring th ecube texure loading to support 2 different layouts
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2015-05-11 10:47:45 -07:00 |
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Sam Gateau
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deb303838d
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Cleaning code
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2015-05-07 17:15:45 -07:00 |
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Sam Gateau
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ce5295a55f
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THese is not final but we have a basic working framework so let's try to share
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2015-05-07 17:06:15 -07:00 |
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Sam Gateau
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54c47fe3f9
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merging
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2015-05-07 11:35:58 -07:00 |
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Sam Gateau
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653d2e72b1
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Skybox kind of working
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2015-05-07 11:23:11 -07:00 |
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ZappoMan
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496da6fcd5
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wire up the skybox color property to the new skybox renderer
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2015-05-06 20:36:06 -07:00 |
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Sam Gateau
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8fd77f964c
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Fix include filke case for ubuntu...
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2015-05-06 14:23:42 -07:00 |
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Sam Gateau
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0fbccf1d33
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get ready for PR, SKY_DOME by default
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2015-05-06 12:22:19 -07:00 |
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samcake
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06e1330e42
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Clean up the includes in gpu, make the skybox shader works
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2015-05-06 12:12:54 -07:00 |
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Sam Gateau
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fe3b5d1867
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preparing for PR, back to the default background mode SKy_DOME
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2015-05-06 10:27:31 -07:00 |
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Sam Gateau
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dc81a3ecc2
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Cube texture are working with the GL backend, useing it in SKybox successfullly
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2015-05-06 09:53:36 -07:00 |
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Sam Gateau
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b1fb05e543
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merge
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2015-05-05 12:04:30 -07:00 |
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Sam Gateau
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6d02d4d25e
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adding skybox step by step
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2015-05-05 11:40:00 -07:00 |
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Sam Gateau
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ade404a74d
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getting rid of QSHaredPointer in favor of std::shared_ptr
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2015-05-04 13:43:30 -07:00 |
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Seth Alves
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0fb1a83e3b
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quiet compiler, remove some trailing control-Ms
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2015-04-25 09:20:00 -07:00 |
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Sam Gateau
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48364cb598
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refined the names of the key light porperties in Stage
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2015-04-21 11:04:14 -07:00 |
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Sam Gateau
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687ca7fee5
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Update the cookies.js to be able to edit and test direction and color, validate that the SunDirection and color and on/off is working
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2015-04-17 19:00:40 -07:00 |
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Sam Gateau
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b5b146b81b
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Training Team: improving the sun lighting interface to javascript to enable / disable the earthSkyModel, assign explicitely the SUnDirection and getter, and expose a AmbientINtensity to control the amount of the ambient lighting contribution
Expose these to javascript
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2015-04-16 17:35:37 -07:00 |
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Sam Gateau
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00817ab64f
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MErging with origin/orange, brinign the fix for shadows
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2015-04-05 18:36:39 -07:00 |
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Sam Gateau
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3b92910a91
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Adding the cookies sciprt that provide a simple ui useful for debug and exemple, complete the interface on the scene script interface to provide the getters
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2015-04-01 12:22:35 -07:00 |
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Sam Gateau
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c9e0360394
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using gpu::Pipeline it s mostly working but still glUniforms to get rid of
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2015-03-26 13:48:49 -07:00 |
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Sam Gateau
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6284159892
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Revisiting the rendering pipeline pick and trying to use our brand new gpu::Pipeline
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2015-03-24 14:58:41 -07:00 |
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Sam Gateau
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19a96c4815
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Adding the State to gpu and wiring the pipeline in glBackend to potentially make it work soon :)
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2015-03-23 22:33:25 -07:00 |
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Sam Gateau
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69667fb5ca
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making the state work
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2015-03-23 10:21:35 -07:00 |
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Sam Gateau
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5f3c4b743f
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drafting a simple skybox
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2015-03-22 19:04:33 -07:00 |
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Sam Gateau
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fdbf4e5288
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cleaning code for review
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2015-03-20 11:55:00 -07:00 |
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Sam Gateau
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5a40fcee17
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set the defines for GPU profile correctly AGAIN
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2015-03-17 16:51:59 -07:00 |
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Sam Gateau
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03da3aeab4
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Clean up on the GPU Profile defines in order to control features
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2015-03-17 16:15:10 -07:00 |
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Stephen Birarda
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471e55c8ce
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fix some lingering warnings
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2015-03-12 12:36:39 -07:00 |
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Sam Gateau
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853cf75f60
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adding the atmosphere in the directional lighting pass, debug
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2015-03-10 09:37:13 -07:00 |
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Sam Gateau
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d9c071a2a9
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trying to put the atmospheric effect in a shader header and use it on the directional lighting pass
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2015-03-10 00:47:27 -07:00 |
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samcake
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ee5409b0a8
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fixing compilation on macosx
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2015-03-09 14:25:59 -07:00 |
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Sam Gateau
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cc85f468d6
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splitting the code of GLBackend into separate .cpp, adding the PIpeline,adn the state to gpu
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2015-03-09 11:14:42 -07:00 |
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Sam Gateau
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23a6326aa1
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testing the shader features in Model and refining the shader making workflow
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2015-03-08 10:53:29 -07:00 |
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Seth Alves
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8a4339e57f
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stray control-Ms
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2015-03-07 07:52:20 -08:00 |
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