Seth Alves
|
9014397167
|
try again without macro
|
2015-04-07 09:59:04 -07:00 |
|
Sam Gateau
|
7f46736bb4
|
playing with the shadwos
|
2015-04-06 17:17:25 -07:00 |
|
Seth Alves
|
8bd77fbcc7
|
separate out logging for fbx and gpu libraries
|
2015-04-06 16:52:31 -07:00 |
|
Sam Gateau
|
07e7f6ea1d
|
FIx review comments
|
2015-04-06 15:40:29 -07:00 |
|
Sam Gateau
|
00817ab64f
|
MErging with origin/orange, brinign the fix for shadows
|
2015-04-05 18:36:39 -07:00 |
|
Sam Gateau
|
6f5c411a46
|
Fixing a few issues and syntax, trying to understand why the shadows are not rendering correctly
|
2015-04-03 10:32:20 -07:00 |
|
Sam Gateau
|
9b63739a72
|
Trying to clen up the REnderMode usage in connection with the needed gpu::State for all the different variations
|
2015-03-31 17:35:34 -07:00 |
|
Sam Gateau
|
d4dac0477b
|
changed again the state field storage for hopefully the better by using the Cache class and compressing it
|
2015-03-31 09:47:56 -07:00 |
|
samcake
|
1a18719031
|
and make it compile on mac... remove the field map from state just because it's unecessary
|
2015-03-30 21:53:59 -07:00 |
|
Sam Gateau
|
ee4b9a483b
|
found the issue brekaing the render, i didn't do the Blend enable sync properly
|
2015-03-30 18:04:44 -07:00 |
|
Sam Gateau
|
ee3ec3fe1a
|
found the issue brekaing the render, i didn't do the Blend enable sync properly
|
2015-03-30 17:28:58 -07:00 |
|
Sam Gateau
|
2a58a65a8f
|
back to the office monday morning, State almost working in the full piupeline
|
2015-03-30 10:10:39 -07:00 |
|
Sam Gateau
|
ce659e6307
|
Introducing the gl state capture in order to resync the gpu::state with the true gl state
|
2015-03-29 10:15:18 -07:00 |
|
Sam Gateau
|
21b5d6f404
|
refining the state interface and the GLBackend for it with a true cache
|
2015-03-28 11:26:06 -07:00 |
|
Sam Gateau
|
9c44100bb8
|
cleaning the State class code
|
2015-03-27 10:33:29 -07:00 |
|
Sam Gateau
|
c9e0360394
|
using gpu::Pipeline it s mostly working but still glUniforms to get rid of
|
2015-03-26 13:48:49 -07:00 |
|
Sam Gateau
|
1746c1de46
|
t :wq
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
|
2015-03-25 16:27:32 -07:00 |
|
Sam Gateau
|
045dbb11a3
|
Putting the GLERRORCHECK only in debug
|
2015-03-25 11:07:19 -07:00 |
|
Sam Gateau
|
c9377d0811
|
the model renderer now uses the map of renderPIpeline and the pipeline object of gpu, yeah. fixed the state to do the basics glState stuff correctly
|
2015-03-25 10:16:18 -07:00 |
|
Sam Gateau
|
6284159892
|
Revisiting the rendering pipeline pick and trying to use our brand new gpu::Pipeline
|
2015-03-24 14:58:41 -07:00 |
|
Sam Gateau
|
19a96c4815
|
Adding the State to gpu and wiring the pipeline in glBackend to potentially make it work soon :)
|
2015-03-23 22:33:25 -07:00 |
|
Sam Gateau
|
69667fb5ca
|
making the state work
|
2015-03-23 10:21:35 -07:00 |
|
Sam Gateau
|
07bcd115c2
|
trying to remove useless glsl code for Legacy path
|
2015-03-20 13:28:42 -07:00 |
|
Sam Gateau
|
5063159581
|
cleaning code for review
|
2015-03-20 12:00:16 -07:00 |
|
Sam Gateau
|
fdbf4e5288
|
cleaning code for review
|
2015-03-20 11:55:00 -07:00 |
|
samcake
|
d2868bcafc
|
fixing the shader for mac
|
2015-03-19 16:00:47 -07:00 |
|
Sam Gateau
|
619a323196
|
Using Scribe preprocessor @func@ instead of regular glsl function to solve the intel bug with the transform stack
|
2015-03-19 14:46:50 -07:00 |
|
Sam Gateau
|
b33ba64e05
|
trying to tweek the transform equation to find the intel bug
|
2015-03-18 17:20:27 -07:00 |
|
samcake
|
0f22d64802
|
compilation on MacOSX
|
2015-03-18 16:28:42 -07:00 |
|
Sam Gateau
|
414315b6e0
|
Since glProgramUniform is not supported on MAc we need a workaround...
|
2015-03-18 16:15:06 -07:00 |
|
Sam Gateau
|
b5eb4a7f5b
|
Since glProgramUniform is not supported on MAc we need a workaround...
|
2015-03-18 16:12:47 -07:00 |
|
Sam Gateau
|
0bd78be7f4
|
Transition model shaders to gpu:Shader
|
2015-03-18 15:57:01 -07:00 |
|
Sam Gateau
|
5a40fcee17
|
set the defines for GPU profile correctly AGAIN
|
2015-03-17 16:51:59 -07:00 |
|
Sam Gateau
|
74ae0c4a85
|
set the defines for GPU profile correctly
|
2015-03-17 16:35:32 -07:00 |
|
Sam Gateau
|
03da3aeab4
|
Clean up on the GPU Profile defines in order to control features
|
2015-03-17 16:15:10 -07:00 |
|
Brad Davis
|
fd29f72bfe
|
Making nsight usage optional (still defaults to on)
|
2015-03-16 12:59:41 -07:00 |
|
Seth Alves
|
af10c2274b
|
remove stray carriage returns
|
2015-03-15 08:24:49 -07:00 |
|
Sam Gateau
|
d9c071a2a9
|
trying to put the atmospheric effect in a shader header and use it on the directional lighting pass
|
2015-03-10 00:47:27 -07:00 |
|
samcake
|
ee5409b0a8
|
fixing compilation on macosx
|
2015-03-09 14:25:59 -07:00 |
|
Sam Gateau
|
cc85f468d6
|
splitting the code of GLBackend into separate .cpp, adding the PIpeline,adn the state to gpu
|
2015-03-09 11:14:42 -07:00 |
|
Sam Gateau
|
23a6326aa1
|
testing the shader features in Model and refining the shader making workflow
|
2015-03-08 10:53:29 -07:00 |
|
Sam Gateau
|
d5f6129082
|
Merge branch 'master' of https://github.com/highfidelity/hifi into temp0bis
|
2015-03-06 10:44:15 -08:00 |
|
Sam Gateau
|
c097c6aad2
|
Adding the self introspection of shaders
|
2015-03-06 10:41:53 -08:00 |
|
Andrew Meadows
|
c3a4e5d94b
|
fix dark lighting and missing avatars on linux
|
2015-03-04 16:52:27 -08:00 |
|
Sam Gateau
|
cad2184927
|
FIxing the compilation issue for linux
|
2015-03-03 11:09:11 -08:00 |
|
Sam Gateau
|
cb737d64d3
|
Testing the gpu::Shader compilation and building steps, ready to be used for real
|
2015-03-01 15:20:32 -08:00 |
|
Sam Gateau
|
660d9237e6
|
First version of the Shader and the magical shader program
|
2015-02-28 13:07:16 -08:00 |
|
Sam Gateau
|
ea88cbd75f
|
Merge with upstream master
|
2015-02-27 13:19:50 -08:00 |
|
Sam Gateau
|
d8ebb0c5b9
|
Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
|
2015-02-26 14:19:23 -08:00 |
|
Sam Gateau
|
a757229c0e
|
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
|
2015-02-25 19:18:01 -08:00 |
|
Sam Gateau
|
6b29e314c2
|
Adding the Stage of the Scene and exposing control of the sun light from javascript
|
2015-02-25 19:05:27 -08:00 |
|
Andrew Meadows
|
7b68916010
|
Merge pull request #4343 from ZappoMan/hangOnExit
BUG FIX: Hang on exit
|
2015-02-25 17:02:26 -08:00 |
|
ZappoMan
|
05d7d47045
|
some cleanup
|
2015-02-25 16:32:48 -08:00 |
|
ZappoMan
|
5eecb6a837
|
correctly delete glbuffers
|
2015-02-25 14:44:10 -08:00 |
|
Sam Gateau
|
65a3e3618a
|
Trying to setup correctly the projection matrix for all the different cases...
|
2015-02-23 17:06:46 -08:00 |
|
Sam Gateau
|
90bff36fd3
|
trying to ge the shadow to render correctly
|
2015-02-22 18:48:48 -08:00 |
|
dev
|
05ae1b6fe6
|
fixing the mac osx code path for Transform
|
2015-02-20 15:20:34 -08:00 |
|
Sam Gateau
|
987562976a
|
Fixing the remaining issue with the avatar rendering path
|
2015-02-20 14:46:36 -08:00 |
|
Stephen Birarda
|
5e264f8241
|
add GLEW as dependency external project
|
2015-02-20 13:47:38 -08:00 |
|
Sam Gateau
|
4e2d2bc188
|
Fixing the remaining issue with the avatar rendering path
|
2015-02-20 12:05:06 -08:00 |
|
Sam Gateau
|
ded78816b5
|
Fixing the remaining issue with the avatar rendering path
|
2015-02-20 11:26:08 -08:00 |
|
Sam Gateau
|
d08142d37d
|
replacing glTRansform by gpu/Transform features
|
2015-02-19 15:12:13 -08:00 |
|
Sam Gateau
|
7e04f8a491
|
Model almost working with Transform
|
2015-02-19 09:52:58 -08:00 |
|
Sam Gateau
|
6070bf8a37
|
Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
|
2015-02-18 16:02:18 -08:00 |
|
Sam Gateau
|
11060ed273
|
trying to tackle the unenderstood transform value not going through corectly?
|
2015-02-18 16:00:37 -08:00 |
|
Stephen Birarda
|
b2e587dbbd
|
remove use of include_dependency_includes and use cmake
|
2015-02-18 14:12:05 -08:00 |
|
Andrew Meadows
|
53855c89e9
|
Merge pull request #4289 from birarda/dependencies
add gverb and glm as cmake external projects
|
2015-02-17 10:00:29 -08:00 |
|
Sam Gateau
|
d8aa0e0138
|
replacing the glTransform pipeline for model rendering
|
2015-02-17 09:44:03 -08:00 |
|
Sam Gateau
|
23354da828
|
replacing the glTransform pipeline for model rendering
|
2015-02-16 22:08:21 -08:00 |
|
Sam Gateau
|
cc3cc4f96f
|
replacing the glTransform pipeline for model rendering
|
2015-02-16 09:31:29 -08:00 |
|
Brad Hefta-Gaub
|
1827d9f3cd
|
Merge pull request #4256 from samcake/temp1
Getting rid of glLIghts and replacing by the model::Light
|
2015-02-13 10:49:53 -08:00 |
|
Stephen Birarda
|
54ce79db5a
|
remove glm dependency in gpu library
|
2015-02-13 10:29:19 -08:00 |
|
Sam Gateau
|
8944bdd1e5
|
COmment out problems
|
2015-02-13 02:17:08 -08:00 |
|
Sam Gateau
|
e2e61c64b1
|
Support include path to shaders from the hifi libraries to cmake
|
2015-02-13 01:30:04 -08:00 |
|
Sam Gateau
|
798817f34a
|
Merge branch 'master' of https://github.com/samcake/hifi into temp0
|
2015-02-10 23:09:12 -08:00 |
|
Sam Gateau
|
b9fd116dbf
|
Introduce a cache bit in networkGemometry to capture the status of texture LOaded and avoid requiring everything once everything is loaded and get rid of the Transform stack calls on gl from gpu
|
2015-02-10 18:38:48 -08:00 |
|
Sam Gateau
|
ace6dc4faf
|
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
|
2015-02-08 23:23:06 -08:00 |
|
Brad Hefta-Gaub
|
12ab841191
|
Merge pull request #4248 from samcake/temp0
Remove unneeded texture memory once loaded to GPU and Lightmap control in FBX
|
2015-02-06 16:52:40 -08:00 |
|
Sam Gateau
|
469ee29f0b
|
Merge branch 'temp0' of https://github.com/samcake/hifi into temp1
|
2015-02-06 16:30:47 -08:00 |
|
Sam Gateau
|
bdf9164c7b
|
debugging the new global light pass
|
2015-02-06 16:30:07 -08:00 |
|
Sam Gateau
|
d4566bb1d7
|
Adding support for hifi_global light intensity & COlor and use it to adjust the lighmap parameters
|
2015-02-06 15:51:57 -08:00 |
|
Sam Gateau
|
e9add29af1
|
texture memory
|
2015-02-06 12:17:51 -08:00 |
|
Stephen Birarda
|
219e78425b
|
resolve conflicts on merge with upstream master
|
2015-02-06 09:49:46 -08:00 |
|
Seth Alves
|
a645d784d8
|
uint32_t rather than uint, which mac doesn't like
|
2015-02-04 11:26:05 -08:00 |
|
Stephen Birarda
|
11f3161029
|
resolve conflicts on merge with upstream/master
|
2015-02-04 10:38:05 -08:00 |
|
Seth Alves
|
450787fde2
|
Merge branch 'master' of github.com:highfidelity/hifi into rework-bandwidth-meter
|
2015-02-03 17:33:27 -08:00 |
|
Sam Gateau
|
5719e277dd
|
FIx the lightmap not displaying when using the texcoord0
|
2015-02-03 16:10:31 -08:00 |
|
Seth Alves
|
c1ae98fa1a
|
quiet some compiler warnings about signed vs unsigned comparisons
|
2015-02-02 15:02:29 -08:00 |
|
Atlante45
|
0cc4f5b226
|
Merge branch 'android' of git://github.com/birarda/hifi into android
|
2015-01-30 13:30:17 -08:00 |
|
samcake
|
e3fa2e1995
|
Merge pull request #4191 from ZappoMan/moreImmediateModeRemoval
Removal of glColorXXX()
|
2015-01-30 10:21:18 -08:00 |
|
Sam Gateau
|
b2f16be92a
|
Fixing the non loading of some texture because the QImage bit size is not exactly what's expected
|
2015-01-29 15:17:55 -08:00 |
|
Stephen Birarda
|
d7ad20e476
|
fix gpu CMakeLists for Android
|
2015-01-29 15:01:15 -08:00 |
|
ZappoMan
|
6821f31f14
|
Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
Conflicts:
libraries/gpu/src/gpu/GLBackend.cpp
|
2015-01-28 10:46:30 -08:00 |
|
Sam Gateau
|
4592bdcb4f
|
fixes after review by Brad
|
2015-01-27 15:42:56 -08:00 |
|
Sam Gateau
|
80784a7a33
|
fixing a bug in texture storage when accessing mip #0
|
2015-01-22 16:57:33 -08:00 |
|
Sam Gateau
|
49dde269a6
|
experimenting with linear space vs srgb space
|
2015-01-22 16:27:17 -08:00 |
|
dev
|
03a5c398ec
|
splitting the GLBackend.cpp in several files and fixing the build for mac
|
2015-01-22 12:38:24 -08:00 |
|
Sam Gateau
|
1e84f260a9
|
Removing gl calls for texture from TextureCache
|
2015-01-21 16:53:35 -08:00 |
|
Sam Gateau
|
d19bfa69f2
|
Even more gpu::Texture in the model rnedering
|
2015-01-21 10:07:10 -08:00 |
|
Sam Gateau
|
4302db109f
|
First take at using the gpu::Texture in the Model rendering instead of the previous pass with raw glTexture
|
2015-01-20 16:02:26 -08:00 |
|