Commit graph

70 commits

Author SHA1 Message Date
Howard Stearns
dc34c025bd whitespace 2015-07-29 18:54:05 -07:00
Anthony J. Thibault
c2934bdb5d Fix avatar head, eye and torso twist.
* Updated SkeletionModel::updateRig to explicitly pass a set of HeadParameters
  to the rig to do procedural animation.
* Moved torso lean procedural animation from SkeletonModel into Rig.
* Moved eye tracking procedural animation from HeadModel into Rig.
* Moved neck procedural animation from HeadModel into Rig.
2015-07-29 17:35:29 -07:00
Howard Stearns
a9f76324b5 Merge branch 'rig' of https://github.com/sethalves/hifi into sethalves-rig2 2015-07-29 10:49:27 -07:00
Anthony J. Thibault
b06485c266 Remove cauterize code from Rig and move it back into Model.
* cauterize code is used as at render time and is not dependent on
  the jointStates.
* MyAvatar now initialize the bone set used for cauterization and
  makes the decision to perform cauterization or not in preRender.
2015-07-28 17:45:33 -07:00
Howard Stearns
4754615159 Fix NPC animations. 2015-07-28 12:34:10 -07:00
Seth Alves
6e5aca6da4 merge from upstream 2015-07-27 16:52:36 -07:00
Howard Stearns
1bb734aec0 Kill warnings. 2015-07-27 15:26:03 -07:00
Howard Stearns
146ddd2240 Cleanup false starts. 2015-07-27 13:42:18 -07:00
Howard Stearns
990f0d6d07 Pass correct position/velocity/orientation to Rig simulation. 2015-07-27 12:57:39 -07:00
Seth Alves
a3c6a4b9bc merge from upstream 2015-07-27 09:29:18 -07:00
Howard Stearns
dac6667ee6 Start of state. 2015-07-27 09:21:24 -07:00
Howard Stearns
8b5f24e4df Keep list of animations in Rig, not MyAvatar. 2015-07-24 22:02:39 -07:00
Howard Stearns
05dda1220e Add logging. 2015-07-24 22:01:55 -07:00
Howard Stearns
4e298d815d Add the joint mapping necessary for playing animations in the rig. 2015-07-24 14:07:32 -07:00
Seth Alves
d5400e2b9d Merge branch 'rig' of github.com:howard-stearns/hifi into rig 2015-07-23 15:14:23 -07:00
Seth Alves
33c97a1833 get rid of _firstPersonSkeletonModel in MyAvatar. add flag in Rig for joints being dirty so Model knows when to recompute meshes 2015-07-23 15:14:10 -07:00
Howard Stearns
9593668110 Bring animation file headers up to date. 2015-07-23 15:08:22 -07:00
Seth Alves
4566d16402 move Model's AnimationHandles to Rig. Move a bunch of Model methods from public to protected 2015-07-23 13:03:38 -07:00
Howard Stearns
a1a10ad08e Merge branch 'rig' of https://github.com/sethalves/hifi into sethalves-rig 2015-07-22 21:08:57 -07:00
Howard Stearns
5a0c1a9402 Checkpoint testing stuff. 2015-07-22 21:03:48 -07:00
Seth Alves
ee334ff826 JointStates are owned by Rig objects. Model, FaceModel, SkeletonModel call into their Rig pointer to access JointStates. 2015-07-22 18:43:10 -07:00
Seth Alves
47965bc39c merge from upstream 2015-07-22 13:48:19 -07:00
Seth Alves
7c8d52cbd1 back out some changes to Model.cpp, change how rig pointer is delivered to model initilizer 2015-07-22 13:41:31 -07:00
Howard Stearns
a161f527c4 Comments documenting direction and questions. 2015-07-22 11:41:24 -07:00
Seth Alves
abfe60aa20 whenever Model class uses _jointState, use the Rig version if there is a Rig. 2015-07-20 18:31:42 -07:00
Howard Stearns
ed815a0573 Reflect dependencies in unit test setup. 2015-07-17 16:53:41 -07:00
Seth Alves
bcd6b30ec3 move AnimationHandle from render-utils to animation. give Rig some jointstates and animation lists 2015-07-17 13:31:48 -07:00
Howard Stearns
6ca458b624 Instantiated in MyAvatar 2015-07-15 15:59:24 -07:00
Howard Stearns
5312993e56 Hmm, last was missing some emptiness. 2015-07-15 15:30:34 -07:00
Howard Stearns
bbb5f832a2 Empty Rig. 2015-07-15 15:11:16 -07:00
Atlante45
22f0dbdefb CR 2015-07-14 15:16:00 -07:00
Atlante45
c11864acf3 Merge branch 'master' of https://github.com/highfidelity/hifi into clear_cache_and_restart 2015-07-10 15:57:40 -07:00
ZappoMan
1dd40af162 fix AnimationLoop::setRunning() to not constantly reset the frame when the running state doesn't actually change 2015-07-10 12:43:35 -07:00
Atlante45
6c591131ba Made Animations safe for resource reload 2015-07-10 12:01:51 -07:00
Stephen Birarda
b2e587dbbd remove use of include_dependency_includes and use cmake 2015-02-18 14:12:05 -08:00
Atlante45
f77fab2fe0 Merge branch 'master' of https://github.com/highfidelity/hifi into applications_diet_cpp11 2015-01-13 20:38:52 -08:00
Atlante45
38729c5790 Made dependencies inherit from Dependency 2015-01-13 20:38:01 -08:00
Atlante45
2a82ff9768 Merge branch 'master' of https://github.com/highfidelity/hifi into applications_diet_cpp11
Conflicts:
	assignment-client/src/voxels/VoxelServer.cpp
	interface/src/Application.cpp
	interface/src/Audio.cpp
	interface/src/DatagramProcessor.cpp
	interface/src/Menu.cpp
	interface/src/Util.cpp
	interface/src/avatar/MyAvatar.cpp
	interface/src/ui/ApplicationOverlay.cpp
	interface/src/ui/PreferencesDialog.cpp
	libraries/networking/src/NodeList.cpp
	libraries/shared/src/DependencyManager.h
2015-01-13 11:03:14 -08:00
Atlante45
8415098fc2 Set different caches size depending on cache type 2015-01-12 15:36:36 -08:00
ZappoMan
a0ec2ddfe9 clamp frame index between 0 and 100,000 2014-12-29 21:07:04 -08:00
Atlante45
327daacecd Merge branch 'master' of https://github.com/highfidelity/hifi into applications_diet_cpp11
Conflicts:
	interface/src/Application.cpp
	interface/src/devices/OculusManager.cpp
	libraries/networking/src/NodeList.cpp
2014-12-22 13:34:18 -08:00
Sam Gateau
4c670ac17a merging with upstream master and origin temp0 2014-12-22 10:38:11 -08:00
Sam Gateau
967c6dbc4b Add the Model library 2014-12-19 16:19:06 -08:00
Stephen Birarda
114e3bb2ff rename cmake macro to represent actual purpose 2014-12-18 16:51:20 -08:00
Atlante45
296c0025de Switched to auto and changed macro 2014-12-18 15:42:38 -08:00
Atlante45
ce7f72d2cd Update macro 2014-12-17 15:26:47 -08:00
Atlante45
b2dac6f53f DM users update 2014-12-16 15:32:11 -08:00
ZappoMan
660bf2720e convert AnimationCache to DependencyManager 2014-12-15 19:48:15 -08:00
ZappoMan
5c2cc20313 fixes the stutter in animation when observer moves 2014-11-28 17:36:55 -08:00
ZappoMan
ef17659ea2 cleanup 2014-11-12 16:57:42 -08:00