Atlante45
739e184b52
Fix attachments jitter
2015-12-10 11:19:11 -08:00
Seth Alves
f99812a903
adjust method names to fit convention
2015-12-07 14:31:08 -08:00
Seth Alves
fff4e3e831
make SpatiallyNestable setters take values by reference
2015-12-06 12:01:30 -08:00
Seth Alves
a948ae5f19
children of avatar joints might be right, now
2015-12-06 10:48:00 -08:00
Seth Alves
9a80c4d681
call locationChanged on children of joints when joints change
2015-12-06 05:43:23 -08:00
Anthony J. Thibault
7abfc93ff9
Avatar::getJointRotation and getJointTranslation is thread-safe
...
It can be called from script with minimal blocking,
because it inspects a copy of the joint values from the Rig, which is updated atomically.
This copy occurs in Rig::updateAnimations()
2015-12-04 16:16:17 -08:00
Brad Hefta-Gaub
0ad4efeeb9
Merge pull request #6555 from howard-stearns/remove-unimplemented-collision-shapes-menu-item
...
Remove unimplemented collision menu items
2015-12-04 11:25:08 -08:00
Howard Stearns
cb67f05103
Remove unimplemented menu items Developer->Avatar->Show Skeleton/Head Collision Shapes.
2015-12-04 10:47:27 -08:00
Seth Alves
f18fc84c2d
fix debug build
2015-12-02 10:46:10 -08:00
Seth Alves
b7ebe5b92b
merge from upstream
2015-11-30 16:59:52 -08:00
Seth Alves
cf39cac7fc
attempt to make SpatiallyNestable data access thread-safe
2015-11-29 12:50:33 -08:00
Seth Alves
ca75802b9c
unmangle merge
2015-11-26 06:43:28 -08:00
Anthony J. Thibault
7c9cb97783
Merge branch 'master' into tony/remove-joint-states
2015-11-25 15:48:51 -08:00
Howard Stearns
6c7099a5f7
Coordinate with other uses of setVisibleInScene.
2015-11-25 15:18:32 -08:00
Anthony J. Thibault
23def8d173
Merge branch 'master' into tony/remove-joint-states
2015-11-25 13:55:23 -08:00
howard-stearns
546f09c0b1
Restore rendering of one's own avatar.
2015-11-25 13:30:54 -08:00
Anthony J. Thibault
868cf83b48
Fix for attachments and MyAvatar::getDefaultEyePosition()
2015-11-25 10:07:29 -08:00
Andrew Meadows
bc20b72645
Merge pull request #6453 from howard-stearns/avatar-render-controller2
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Survive Flash Mobs Without Making Everyone Sick
2015-11-25 09:52:28 -08:00
Anthony J. Thibault
f120e10ff4
Merge branch 'master' into tony/remove-joint-states
2015-11-24 15:00:05 -08:00
Brad Davis
64ba5b4f14
Cleaning up old recording files
2015-11-23 09:42:34 -08:00
Anthony J. Thibault
821264a031
Merge branch 'master' of github.com:highfidelity/hifi into tony/remove-joint-states
2015-11-22 16:15:03 -08:00
Seth Alves
f013f95e9b
merge from upstream
2015-11-21 08:43:00 -08:00
Anthony J. Thibault
cb89f09635
Removed EntityRig and AvatarRig. One Rig to rule them all.
2015-11-20 14:27:01 -08:00
Howard Stearns
9673133bf4
whitespace (reduce diffs)
2015-11-20 14:26:37 -08:00
Anthony J. Thibault
a77ea8da43
Removed JointStates! You won't be missed.
2015-11-20 14:15:37 -08:00
howard-stearns
1ddcc62db9
Merge branch 'master' of https://github.com/highfidelity/hifi into avatar-render-controller2
2015-11-20 14:05:40 -08:00
Anthony J. Thibault
ad4b8e0001
Avatar transmission fixes, moved JointData into shared
...
* Moved JointData into shared library
* added methods to the rig to copy into and out of JointData
* JointData translations must be in meters this is so the
fixed point compression wont overflow, also, it's a
consistent wire format.
2015-11-20 10:24:24 -08:00
Stephen Birarda
5140a480a1
fix for recursive write then read lock
2015-11-19 15:35:41 -08:00
Howard Stearns
f6286201f4
cleanup
2015-11-19 11:55:22 -08:00
Howard Stearns
7d30cd0159
checkpoint: it works!
2015-11-19 09:18:40 -08:00
Howard Stearns
fee13d4375
Rebuild on a new branch after original stopped building.
2015-11-17 20:06:25 -08:00
Seth Alves
60824a1fb0
back out some off-brand changes. add parentChanged call
2015-11-03 16:07:28 -08:00
Seth Alves
dba9eb7046
merge from upstream
2015-11-03 13:35:17 -08:00
Brad Davis
4c076d8b12
Disabling billboard rendering, source of the evil black rectangles
2015-11-03 11:34:05 -08:00
Brad Davis
764ecba2a8
Adding diagnostics to track down the 'black rectangles of death'
2015-11-02 21:55:35 -08:00
Seth Alves
3ac0fef1ea
merge from upstream
2015-11-01 15:22:57 -08:00
Brad Davis
ccbae81dad
Merge branch 'master' into HEAD
...
Conflicts:
interface/src/avatar/SkeletonModel.cpp
2015-10-29 10:24:38 -07:00
Howard Stearns
bc0e14cb71
Don't render avatar's renderBoundingCollisionShapes before the data is there.
...
(Found while trying to repro "Deadlock in AvatarData::nextAttitude() on main thread" https://app.asana.com/0/32622044445063/61023569045356 )
2015-10-28 13:58:44 -07:00
Brad Hefta-Gaub
5a42991e0c
first pass at cleaning up MyAvatars use of PalmData
2015-10-27 13:51:42 -07:00
Seth Alves
bc99ef778c
change how render engine is told about model position changes
2015-10-20 12:04:29 -07:00
Seth Alves
a78f2a9577
have avatar make use of SpatiallyNestable
2015-10-18 09:48:46 -07:00
Seth Alves
275e77d29e
remove old-style avatar referentials
2015-10-18 07:51:00 -07:00
Seth Alves
b18bb1e076
Merge pull request #6084 from AndrewMeadows/physics-cleanup
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move DIRTY_FLAGS out of EntityItem namespace
2015-10-16 07:22:40 -07:00
Andrew Meadows
fa17b77d70
move DIRTY_FLAGS out of EntityItem namespace
2015-10-15 09:34:09 -07:00
Seth Alves
7c52849740
change how hold action works
2015-10-13 11:36:58 -07:00
Atlante45
fb284448b5
Raise display name not to collide with heads
2015-10-07 15:21:35 -07:00
Atlante45
efeeaa7ea7
Make display names 25% smaller
2015-10-07 15:14:06 -07:00
Atlante45
14a1860670
Do not change keyhole radius
2015-10-07 14:55:18 -07:00
Atlante45
fd6f0213ef
CR
2015-10-07 14:55:18 -07:00
Atlante45
79b280f733
Update getDisplayNamePosition debug
2015-10-07 14:55:18 -07:00