Clement
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da9fb9c751
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Fix non self-sufficient headers
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2018-05-04 16:26:41 -07:00 |
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Stephen Birarda
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1d76dea9f6
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Merge pull request #12818 from highfidelity/RC66
Merge back RC66 to master
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2018-04-06 10:43:01 -07:00 |
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samcake
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78053b8b48
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Refix the normal map case foro translucents
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2018-04-04 18:33:27 -07:00 |
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Brad Davis
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09996e0b65
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Bindless texture work cleanup
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2018-03-08 16:01:18 -08:00 |
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Brad Davis
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d858d34523
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Update material binding
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2018-03-07 17:27:47 -08:00 |
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samcake
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fc8f1c1e65
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Resolving conflicts
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2018-03-02 14:20:33 -08:00 |
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samcake
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b8fb97c824
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Resolving conflicts
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2018-03-02 10:36:55 -08:00 |
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samcake
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a227cf1edb
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Fixing bad key/pipeline pair
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2018-03-01 10:49:58 -08:00 |
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samcake
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dc286544c5
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Merging with nissim's pr
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2018-02-28 17:54:54 -08:00 |
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samcake
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a7542d5b90
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fixing the shadow
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2018-02-28 17:46:22 -08:00 |
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NissimHadar
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5d7e6651a7
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Use correct pixel shader.
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2018-02-28 11:05:02 -08:00 |
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NissimHadar
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faad930e35
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WIP.
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2018-02-28 08:44:01 -08:00 |
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NissimHadar
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5764a21c4a
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WIP.
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2018-02-28 08:12:48 -08:00 |
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NissimHadar
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7cae04883e
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WIP.
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2018-02-27 17:19:02 -08:00 |
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NissimHadar
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f52f146db5
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WIP.
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2018-02-27 16:28:46 -08:00 |
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NissimHadar
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00f3682bbe
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NOT WORKING YET.
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2018-02-27 14:09:31 -08:00 |
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Brad Davis
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f01c42dcc9
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Fixing merged dual-quat pipelines
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2018-02-27 08:54:46 -08:00 |
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Brad Davis
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b9387f2a21
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Merge remote-tracking branch 'upstream/master' into android_dev
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2018-02-26 13:18:14 -08:00 |
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Brad Davis
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0550138609
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Merge remote-tracking branch 'upstream/master' into android_dev
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2018-02-23 12:48:10 -08:00 |
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Anthony J. Thibault
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0469eafbe4
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Switch between dualQuats and matrix skinning based on model entity scale factor.
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2018-02-22 18:35:16 -08:00 |
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Brad Davis
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e0e7fb04f2
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Fix merge issues
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2018-02-22 18:08:56 -08:00 |
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Brad Davis
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aeb29db37d
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Merge remote-tracking branch 'upstream/stable' into android_stable
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2018-02-22 17:35:00 -08:00 |
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Anthony J. Thibault
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86351f19a9
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Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions
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2018-02-22 08:44:21 -08:00 |
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SamGondelman
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2d754edf74
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CR
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2018-02-15 15:48:41 -08:00 |
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Anthony J. Thibault
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d2c199104e
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Avatars use Dual Quaternion Skinning and Model Entities do not.
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2018-02-13 17:47:49 -08:00 |
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Sam Gateau
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f20e1a727e
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Removing the specular pipeline since we now take care of it with the base shader, remove unused shader include files adding the tone map pass
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2018-02-08 23:07:39 -08:00 |
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samcake
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b66da1897d
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improving the forward rendering pass, removing the specular variation and making it defautl
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2018-02-08 17:59:07 -08:00 |
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Bradley Austin Davis
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fd007e845d
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Squashed scribe changes
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2018-02-07 10:29:29 -08:00 |
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Olivier Prat
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92279b5939
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Merged with master
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2018-02-05 18:24:05 +01:00 |
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Olivier Prat
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03daba9bac
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Removed duplicate shader include
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2018-02-02 18:18:24 +01:00 |
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Olivier Prat
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5e6300ce46
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Merged with master
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2018-01-30 09:52:30 +01:00 |
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Olivier Prat
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70a7ecc5f0
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Fixed merge with remote trnormalmap
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2018-01-29 10:50:17 +01:00 |
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Olivier Prat
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4cbfef55ef
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Merged with master. Had to add back shaders and code
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2018-01-29 10:33:16 +01:00 |
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Brad Davis
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87a41ef176
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Force the forward pipelines to setup the lighting data
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2018-01-28 14:56:15 -08:00 |
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Brad Davis
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361b767586
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Merge branch 'fix/render_config' into android
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2018-01-25 14:50:41 -08:00 |
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Olivier Prat
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95882e0cde
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Merged with master
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2018-01-24 10:51:54 +01:00 |
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Olivier Prat
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d0f2138e87
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Merged with master
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2018-01-24 10:00:41 +01:00 |
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Olivier Prat
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c92a9975ba
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Merged with master
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2018-01-24 09:53:38 +01:00 |
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Olivier Prat
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55abaf33fb
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Added shaders to support normal maps on translucent objects
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2018-01-23 17:35:01 +01:00 |
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Gabriel Calero
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1ad61b7683
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Adding forward pipelines for translucent objects
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2018-01-17 16:26:17 -03:00 |
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Olivier Prat
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e6caa83d73
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Merged with master
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2018-01-17 16:35:31 +01:00 |
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Olivier Prat
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efa6a8c0b5
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Merged with master
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2018-01-17 15:49:46 +01:00 |
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Olivier Prat
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49549ced17
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Fixed compilation with new shader system
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2018-01-17 10:52:58 +01:00 |
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Brad Davis
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6a06bf405a
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Merge remote-tracking branch 'upstream/master' into android
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2018-01-16 18:24:44 -08:00 |
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Olivier Prat
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3911ce59cc
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Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ code
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2018-01-16 19:02:12 +01:00 |
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humbletim
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b91d536dd0
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rename model:: -> graphics::
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2018-01-16 12:46:16 -05:00 |
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Olivier Prat
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32445a5660
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Updated pipelines
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2018-01-15 18:18:13 +01:00 |
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Olivier Prat
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54eab1c878
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First working local lights on transparent objects
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2018-01-15 17:49:55 +01:00 |
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Olivier Prat
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814de4ab81
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Scribe now outputs shaders as cpp files.
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2018-01-12 11:59:19 +01:00 |
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Gabriel Calero
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597114afea
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Prepare forward pipeline for android
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2018-01-03 16:42:19 -03:00 |
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