Anthony J. Thibault
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97bcc54360
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CharacterController: separate target velocity from parent velocity.
Also, disable damping on the rigidBody used by the CharacterController.
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2016-02-08 16:01:36 -08:00 |
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Anthony J. Thibault
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61c55ebf6c
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Updated character controller with a state enumeration
Also, adjusted checkForSupport logic such that very slanted walls are not considered support.
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2016-02-02 11:26:15 -08:00 |
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Andrew Meadows
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e9f52b1211
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properly scale avatar collision shape
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2015-12-15 18:18:08 -08:00 |
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Andrew Meadows
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8c109fd623
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move raw bullet code from interface to physics lib
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2015-12-08 17:21:43 -08:00 |
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U-GAPOS\andrew
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91bc7ca062
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cleanup start/stop logic for HMD follow
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2015-11-13 14:04:36 -08:00 |
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Andrew Meadows
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43aac813da
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more prep for shifting avatar during HMD motion
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2015-10-27 13:15:38 -07:00 |
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Andrew Meadows
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24c2f538a4
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keep MyAvatar RigidBody on shape changes
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2015-10-27 13:15:38 -07:00 |
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Andrew Meadows
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355ebe923d
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cleanup and comments
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2015-10-27 13:15:38 -07:00 |
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Andrew Meadows
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5e59e9595b
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fix typo in comments
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2015-10-27 13:15:38 -07:00 |
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Andrew Meadows
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5f278f9024
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name change
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2015-10-27 13:15:38 -07:00 |
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