Commit graph

287 commits

Author SHA1 Message Date
HifiExperiments
19cd0fa6ad CR 2021-01-29 22:31:17 -08:00
HifiExperiments
92ea14a059 proper render bounds for models (need to pass RenderArgs to getBound everywhere) 2021-01-17 22:08:06 -08:00
HifiExperiments
2a27fc4de2 billboarding for model entities 2021-01-13 22:31:21 -08:00
HifiExperiments
ae944fd985 merge with master 2020-09-01 09:34:54 -07:00
Kasen IO
21fd10d154 Revert commit 359248829c using -m 1 to temporarily fix issue 383. 2020-06-03 16:08:18 -04:00
HifiExperiments
8f9c180243 Merge remote-tracking branch 'origin/parenting' into modelShader 2020-05-07 13:43:20 -07:00
HifiExperiments
405d557725
Merge branch 'master' into blendshapes 2020-05-07 13:38:59 -07:00
HifiExperiments
8017e30ab9
Merge branch 'master' into blendshapes 2020-05-07 13:27:22 -07:00
HifiExperiments
3bf690571c
Merge branch 'master' into zoneOcclusion 2020-05-07 13:13:20 -07:00
HifiExperiments
b6cb1fcfe7 fix procedural applying to other things 2020-04-22 16:36:51 -07:00
David Rowe
ffeb37e7aa Merge remote-tracking branch 'hifi/master' into merge-hifi-master
# Conflicts:
#	CMakeLists.txt
#	README.md
#	cmake/externals/glad32es/CMakeLists.txt
#	cmake/externals/glad41/CMakeLists.txt
#	cmake/externals/glad45/CMakeLists.txt
#	cmake/externals/polyvox/CMakeLists.txt
#	cmake/externals/quazip/CMakeLists.txt
#	cmake/externals/vhacd/CMakeLists.txt
#	cmake/init.cmake
#	cmake/ports/hifi-deps/CONTROL
#	cmake/ports/sdl2/CONTROL
#	cmake/ports/sdl2/disable-hidapi-for-uwp.patch
#	cmake/ports/sdl2/enable-winrt-cmake.patch
#	cmake/ports/sdl2/fix-arm64-headers.patch
#	cmake/ports/sdl2/fix-x86-windows.patch
#	cmake/ports/sdl2/portfile.cmake
#	cmake/ports/sdl2/vcpkg-cmake-wrapper.cmake
#	cmake/ports/tbb/portfile.cmake
#	hifi_vcpkg.py
#	interface/src/avatar/MyAvatar.h
#	libraries/avatars-renderer/src/avatars-renderer/Avatar.h
#	libraries/avatars/src/AvatarData.h
#	libraries/entities-renderer/src/RenderableEntityItem.h
#	libraries/entities/src/EntityItem.cpp
#	libraries/entities/src/EntityItem.h
#	libraries/fbx/src/GLTFSerializer.cpp
#	libraries/graphics-scripting/src/graphics-scripting/Forward.h
#	libraries/networking/src/AddressManager.cpp
#	libraries/networking/src/DomainHandler.h
#	libraries/procedural/src/procedural/ProceduralMaterialCache.cpp
#	libraries/render-utils/src/HighlightEffect.cpp
#	libraries/render-utils/src/MeshPartPayload.cpp
#	libraries/render-utils/src/Model.cpp
#	libraries/render-utils/src/RenderShadowTask.cpp
#	libraries/script-engine/src/WebSocketClass.cpp
2020-04-09 16:46:27 +12:00
HifiExperiments
bc319cb340 zone occlusion 2020-01-11 22:29:07 -08:00
HifiExperiments
ef8f085b47 support blendshapes on model entities 2020-01-05 02:37:44 -08:00
Brad Hefta-Gaub
fb70569fc2
Merge pull request #16548 from HifiExperiments/visible
Case 17368: Fix wearables not disappearing with avatar
2019-12-13 13:20:15 -08:00
Brad Hefta-Gaub
1609e59c42
Merge pull request #16546 from HifiExperiments/cullFace
Material Entities can specify face culling method, support GLTF doubleSided property
2019-12-13 13:16:01 -08:00
Brad Hefta-Gaub
f8a9789f86
Merge pull request #16499 from HifiExperiments/proceduralMesh
Procedural vertex shaders
2019-12-13 13:00:01 -08:00
Kasen IO
9839b23061 Made Sam's graphics patches work with 86 K2. 2019-12-13 02:38:14 -05:00
SamGondelman
1736252f0d trying and failing to fix models 2019-12-12 23:04:47 -05:00
HifiExperiments
e0a29d9367 material entities support cullFaceMode and support gltf doubleSided 2019-12-12 23:01:57 -05:00
HifiExperiments
6e961b9f2f procedural vertex shaders
Signed-off-by: Kasen IO <kasenvr@gmail.com>
2019-12-12 22:49:48 -05:00
af4c0ea0d1 Removes the environment variable requirement for procedural material shaders.
Signed-off-by: Marcus Llewellyn <marcus.llewellyn@gmail.com>
2019-12-10 16:52:19 -06:00
HifiExperiments
3dfd63d46b merge with master 2019-11-26 20:42:44 -08:00
HifiExperiments
69714a89ca material entities support cullFaceMode and support gltf doubleSided 2019-11-26 14:48:48 -08:00
HifiExperiments
b73a608094 procedural vertex shaders 2019-11-15 00:22:40 -08:00
sabrina-shanman
67e05a70d4 Fix build error with _drawTransform 2019-11-05 10:56:29 -08:00
sabrina-shanman
7b14c00540 Merge branch 'master' into instancing 2019-11-05 10:22:24 -08:00
Sam Gateau
a4696992e8 Renaming the env variable to enable Material Proecural Shaders 2019-11-04 11:15:37 -08:00
HifiExperiments
6e5217b80d fix build error, add environment variable 2019-11-02 01:03:34 -07:00
Sam Gateau
a95a4b5aa2 Address warnings and comments from review 2019-10-18 11:43:25 -07:00
Sam Gateau
0a9c389641 last issue 2019-10-16 08:06:35 -07:00
Sam Gateau
f049ab7887 Understanding that CLuster can be just one for a mesh and we need the bindingMatrix to be applied correctly, differenciating intentionnally the transform for bound evaluation and the one used for render in the case of SKinned mesh because the clusterMatrices contain the extra offset from rig to model 2019-10-15 18:12:09 -07:00
Sam Gateau
05ac9aefa8 the clusterMatrices should be working, but n skin index and weights are assigned yet 2019-10-14 02:21:01 -07:00
Sam Gateau
8a1f3648f9 fooling around to get the cluster working 2019-10-11 18:06:44 -07:00
Sam Gateau
a995f2c09f in the middle of something 2019-10-10 17:09:54 -07:00
Sam Gateau
1f3993c308 getting the transform right for the rigid bodies 2019-10-08 18:13:24 -07:00
Sam Gateau
521ce3936b I changed names! Renaming the Geometry to NetworkModel, the GeometryResource to ModelResource, i think there is no need for the 2, only one would be enough in my opinion... 2019-10-07 15:19:23 -07:00
SamGondelman
37feb7f027 merge with master 2019-06-10 10:29:39 -07:00
SamGondelman
129d96a997 get rid of lightmapMap 2019-06-07 14:53:31 -07:00
SamGondelman
6d3e23a7fe merge with master 2019-05-16 20:03:10 -07:00
SamGondelman
de90c5088c (✿◠‿◠) 2019-05-16 19:33:07 -07:00
SamGondelman
3eac2cf1d6 (づ。◕‿‿◕。)づ 2019-05-16 18:31:45 -07:00
SamGondelman
14c38c0fb0 ಠ⌣ಠ 2019-05-16 10:27:59 -07:00
SamGondelman
da254c2ccc (¬‿¬) 2019-05-15 23:48:04 -07:00
SamGondelman
0bcd8b81e1 trying and failing to fix models 2019-05-01 12:01:49 -07:00
SamGondelman
5a184bd584 fix model bounds 2019-04-30 13:38:11 -07:00
Olivier Prat
7d412f9109 Simplified material binding in shadow mode. Added opacity mask to shadow fade. Adjusted default bias. 2019-04-19 11:03:43 +02:00
Olivier Prat
3fc711dba2 Added opacity mask to shadow casters 2019-04-17 12:35:24 +02:00
SamGondelman
27338c3639 fix cauterization of entities that are children of MyAvatar's head 2019-04-08 19:48:11 -07:00
SamGondelman
dbc3ae3793 hmmm not working 2019-02-22 14:18:59 -08:00
SamGondelman
56096708d3 one more try 2019-01-29 15:26:49 -08:00