Commit graph

742 commits

Author SHA1 Message Date
Atlante45
0508091130 Rebase fixes 2015-11-03 11:37:57 -08:00
Atlante45
52c61f069f Merge branch 'master' of https://github.com/highfidelity/hifi into vive 2015-11-03 11:21:54 -08:00
Stephen Birarda
57a68edaa3 resolve conflicts merging with huffman/baseball 2015-11-03 11:13:54 -08:00
Stephen Birarda
8cd41b9383 resolve conflicts on merge with huffman/baseball 2015-11-03 11:13:15 -08:00
Ryan Huffman
afffe7f5c6 Merge branch 'master' of github.com:Atlante45/hifi into baseball 2015-11-03 11:10:14 -08:00
Thijs Wenker
73d7fd4648 Fix: Vec3.UP was pointed to Vectors::UNIT_X
This fixes the scripting property Vec3.UP to point to Vectors::UP which is equal to {X: 0, Y: 1, Z: 0}.
2015-11-03 19:19:12 +01:00
Brad Hefta-Gaub
8839458d54 Merge pull request #6242 from highfidelity/controllers
New Controller interfaces/api
2015-10-30 12:47:51 -07:00
Anthony Thibault
fcfb44207f Merge pull request #6097 from howard-stearns/expose-anim-vars
Expose animation vars to Javascript
2015-10-30 10:50:42 -07:00
Brad Davis
49e7d42c2c Merge remote-tracking branch 'upstream/master' into HEAD 2015-10-30 10:07:40 -07:00
Howard Stearns
ada32dd260 typo 2015-10-29 19:17:52 -07:00
Thijs Wenker
35e03d662d fix the constants of Vec3 , const glm::vec3& UNIT_***() weren't accessible in javascript. Solved it by making them properties that are CONSTANT. Also added function to multiply a vec3 by a vec3 called multiplyVbyV since overloading it over multiply gave me some problems 2015-10-30 00:58:32 +01:00
Stephen Birarda
d03a837263 resolve conflicts on merge with upstream master 2015-10-29 14:28:50 -07:00
Brad Davis
ccbae81dad Merge branch 'master' into HEAD
Conflicts:
	interface/src/avatar/SkeletonModel.cpp
2015-10-29 10:24:38 -07:00
Howard Stearns
d79d0bc5c5 Merge branch 'master' of https://github.com/highfidelity/hifi into expose-anim-vars 2015-10-29 08:25:41 -07:00
Atlante45
136747929e Fix typo 2015-10-28 17:11:46 -07:00
Atlante45
7695afec0a Fix ScriptEngine crash 2015-10-28 16:43:41 -07:00
Stephen Birarda
cee029f752 resolve conflicts on merge with upstream/master 2015-10-28 15:19:10 -07:00
Brad Davis
3c1a0930da Merge remote-tracking branch 'upstream/master' into HEAD
Conflicts:
	interface/src/avatar/MyAvatar.h
	libraries/script-engine/src/ScriptEngine.cpp
	libraries/script-engine/src/ScriptEngine.h
2015-10-28 13:38:22 -07:00
Atlante45
c0138bd189 Rename check functions and make them static 2015-10-27 12:39:40 -07:00
Atlante45
ffe73348fb Move check functions to cpp only 2015-10-27 12:11:27 -07:00
Atlante45
a53a576aa3 checkExceptions after testing entity scripts in the sandbox 2015-10-27 12:11:27 -07:00
Atlante45
ea56f965a4 Lambda conversion fix for windows 2015-10-27 12:11:27 -07:00
Atlante45
3e43a3c345 Some more script checks 2015-10-27 12:11:27 -07:00
Atlante45
13b7fa6b5d Typo 2015-10-27 12:11:27 -07:00
Atlante45
c8c9118d4d Improve script engine error logging + some cleanup 2015-10-27 12:11:27 -07:00
Atlante45
3742c169b5 Make handler generators more readable 2015-10-27 12:11:27 -07:00
Atlante45
380139364c checkExceptions after testing entity scripts in the sandbox 2015-10-26 12:41:49 -07:00
Atlante45
1c048880ee Lambda conversion fix for windows 2015-10-26 12:27:48 -07:00
Atlante45
8d72fcada5 Some more script checks 2015-10-26 11:33:13 -07:00
Atlante45
9771361840 Typo 2015-10-26 10:49:41 -07:00
Howard Stearns
4b4907c9ef Allow multiple scripts to register, and allow them to specify the specific anim vars they are interested in. 2015-10-26 10:04:55 -07:00
Howard Stearns
e11b0add9a Update safety trampoline with correct arguments. 2015-10-24 15:29:49 -07:00
Atlante45
421d967e49 Improve script engine error logging + some cleanup 2015-10-23 15:41:31 -07:00
Atlante45
4e33aa84e8 Make handler generators more readable 2015-10-23 15:41:31 -07:00
Howard Stearns
2b7ceffd64 Get rid of globalObject().property("MyAvatar").property("animationStateHandlerResult"). 2015-10-22 16:23:09 -07:00
Howard Stearns
1d0464ede5 Name change and thread checks per comments. 2015-10-22 15:15:10 -07:00
Howard Stearns
9fd61907f5 Call back to Javascript asynchronously, so that we don't block and the script's engine doesn't have thread conflicts. 2015-10-21 20:50:07 -07:00
Brad Davis
bea6fdd890 Working on JSON parsing and cleanup
Conflicts:
	libraries/controllers/src/controllers/Route.cpp
	libraries/controllers/src/controllers/ScriptingInterface.cpp
	libraries/controllers/src/controllers/StandardController.cpp
	libraries/controllers/src/controllers/impl/RouteBuilderProxy.h
2015-10-20 10:20:28 -07:00
Brad Davis
edd2ce27f8 Merge remote-tracking branch 'upstream/controllers' into controllers 2015-10-19 09:59:37 -07:00
Brad Davis
1de811c754 Merge remote-tracking branch 'upstream/master' into HEAD 2015-10-19 09:59:03 -07:00
Brad Davis
282cdadf63 Fixing line endings 2015-10-18 22:55:14 -07:00
Brad Davis
734a39f962 Breaking up UserInputMapper, restoring some mappings 2015-10-18 18:58:03 -07:00
Brad Davis
57be59935d Move controller test to app 2015-10-17 19:13:38 -07:00
Brad Davis
e39219c2b5 Fixes and PR comments 2015-10-14 16:51:52 -07:00
Brad Davis
0063f9ae1d Merging old and new controller interfaces 2015-10-14 15:16:54 -07:00
Brad Davis
6f5f6450df Cleanup CMake files 2015-10-11 00:01:03 -07:00
Brad Hefta-Gaub
d3ee9b0f39 more work on exposing device inputs as JavaScript named constants 2015-10-09 20:58:23 -07:00
Brad Hefta-Gaub
37f530f97f first cut at wiring up devices and inputs to JS 2015-10-09 16:15:29 -07:00
Brad Davis
99d1e17ae8 Support reload-on-change for local scripts 2015-10-07 19:18:59 -07:00
David Rowe
d063f3488d Back out fromSpherical code addition 2015-09-24 19:14:26 -07:00