Commit graph

14632 commits

Author SHA1 Message Date
Atlante45
d9cd986db2 Merge branch 'master' of https://github.com/highfidelity/hifi into baseball 2015-11-04 11:26:16 -08:00
Anthony Thibault
275b248547 Merge pull request #6302 from AndrewMeadows/fix-avatar-drift
fix slow drift of avatar when wearing HMD
2015-11-04 11:19:45 -08:00
samcake
d4259931b2 Setting the step yaw to 22.5 degrees 2015-11-04 10:57:39 -08:00
samcake
ce5e89ce66 removing the pulsing mechanism in MyAvatar and making a new stadnard.json mapping file 2015-11-04 10:53:53 -08:00
U-GAPOS\andrew
9de5721a48 set _hmdFollowVelocity to zero when done following 2015-11-04 10:23:55 -08:00
Seth Alves
270b4b97fc remove a left-over kludge that was causing the appearence of frame-lag in held objects 2015-11-04 02:26:02 -08:00
Brad Davis
439bdbc0e4 Merge pull request #6298 from samcake/controllers
Controllers : Removing dead files
2015-11-03 19:57:37 -08:00
Atlante45
3a545399e3 Remove our idle() from paintGL now that it's in master 2015-11-03 17:56:40 -08:00
Atlante45
55894f2eee Merge branch 'master' of https://github.com/highfidelity/hifi into baseball 2015-11-03 17:46:24 -08:00
Atlante45
eb990c9c1c More basebal test code 2015-11-03 17:45:01 -08:00
Brad Hefta-Gaub
71e4092276 Merge pull request #6283 from hyperlogic/tony/one-update-for-every-render
Remove idleTimer and call idle directly from paintGL.
2015-11-03 16:38:43 -08:00
Anthony J. Thibault
31f361d49c Moved fps timing to beginning of paintGL
This should improve accuracy.

However the fps displayed can still sometimes be slightly greater then the
vsync, this is either due to timer accuracy problems or QTimer delay within
OpenGLDisplayPlugin.
2015-11-03 15:51:18 -08:00
samcake
4d62c532f5 Removing dead config files 2015-11-03 15:35:13 -08:00
U-GAPOS\andrew
d544b7a645 fix bug: avatar can't walking when HMD at rest 2015-11-03 13:59:15 -08:00
Andrew Meadows
4215ce5d25 Merge pull request #6212 from howard-stearns/dont-use-other-avatar-sounds
Don't play other avatar's collision sounds.
2015-11-03 13:40:27 -08:00
Andrew Meadows
498cec3abd Merge pull request #6294 from AndrewMeadows/fix-hydra-sans-hmd
fix hydra sensor matrix when no HMD is attached
2015-11-03 13:37:03 -08:00
Brad Hefta-Gaub
b366011d22 Merge pull request #6293 from jherico/lisa
Disabling billboard rendering, source of the evil black rectangles
2015-11-03 12:13:51 -08:00
Atlante45
0508091130 Rebase fixes 2015-11-03 11:37:57 -08:00
Andrew Meadows
e160e2a7ae the minimal fix 2015-11-03 11:37:30 -08:00
Brad Davis
4c076d8b12 Disabling billboard rendering, source of the evil black rectangles 2015-11-03 11:34:05 -08:00
Andrew Meadows
12ff9734e0 init _bodySensorMatrix in ctor 2015-11-03 11:26:49 -08:00
Atlante45
52c61f069f Merge branch 'master' of https://github.com/highfidelity/hifi into vive 2015-11-03 11:21:54 -08:00
Anthony J. Thibault
c139b62217 fps calculation now based on moving average
fps stat is now calcualted the same way as simRate and avatarRate are calculated,
based on a moving average that is sampled once a second.
Also, Removed unused constants and renamed Application::checkFPS to Application::ping
2015-11-03 11:19:49 -08:00
Clément Brisset
c63fc8557c More baseball test code 2015-11-03 11:14:59 -08:00
Clément Brisset
40ce2416e8 Merge branch 'master' of https://github.com/highfidelity/hifi into baseball 2015-11-03 11:13:57 -08:00
Ryan Huffman
03a338dfe6 Merge branch 'baseball' of github.com:birarda/hifi into baseball 2015-11-03 11:13:56 -08:00
Stephen Birarda
8cd41b9383 resolve conflicts on merge with huffman/baseball 2015-11-03 11:13:15 -08:00
Ryan Huffman
55789fed99 Merge branch 'master' of https://github.com/highfidelity/hifi into baseball 2015-11-03 11:11:26 -08:00
Ryan Huffman
67b43cafc1 Merge branch 'master' of https://github.com/highfidelity/hifi into baseball 2015-11-03 11:10:47 -08:00
Ryan Huffman
ccb25f4b63 Merge branch 'master' of https://github.com/highfidelity/hifi into baseball 2015-11-03 11:10:45 -08:00
Ryan Huffman
afffe7f5c6 Merge branch 'master' of github.com:Atlante45/hifi into baseball 2015-11-03 11:10:14 -08:00
Atlante45
f2ff0b40f7 Merge branch 'master' of https://github.com/highfidelity/hifi 2015-11-03 11:06:19 -08:00
Clément Brisset
31d92fd90a Baseball test code 2015-11-03 11:00:35 -08:00
samcake
78e3f8ebbc Merge pull request #6281 from AlessandroSigna/master
Vive - fix input drifting
2015-11-03 10:19:59 -08:00
James B. Pollack
be33b40ced Merge pull request #6287 from jherico/homer
Removing iviewhmd due to broken production builds
2015-11-02 23:56:26 -08:00
Brad Davis
eeabc9b093 Removing iviewhmd due to broken production builds 2015-11-02 23:49:03 -08:00
Brad Davis
764ecba2a8 Adding diagnostics to track down the 'black rectangles of death' 2015-11-02 21:55:35 -08:00
Anthony J. Thibault
0c12bb5a4e Remove idleTimer and call idle directly from paintGL. 2015-11-02 18:47:18 -08:00
AlessandroSigna
b77945d430 Vive - fix input drifting
Conflicts:
	libraries/input-plugins/src/input-plugins/ViveControllerManager.cpp
2015-11-02 16:06:17 -08:00
Brad Davis
699a13b2a7 Merge pull request #6275 from ZappoMan/mappingTweaks
Mapping tweaks to match Controllers spec
2015-11-02 16:06:08 -08:00
Seth Alves
310a5c9bfb don't initialize SMI sdk unless we need it 2015-11-02 13:42:12 -08:00
Brad Hefta-Gaub
d359aa3b65 more tweaks 2015-11-02 13:41:16 -08:00
Brad Hefta-Gaub
46bedf7667 more tweaks to hydra mappings 2015-11-02 13:35:49 -08:00
Anthony J. Thibault
2236573a9d Merge branch 'master' into tony/anim-sync-blend 2015-11-02 12:18:11 -08:00
Stephen Birarda
017cee6961 make shouldRenderLocally do the right thing 2015-11-02 11:59:09 -08:00
U-GAPOS\andrew
a77f888f15 more correct HMD offset correction velocity 2015-11-02 11:29:17 -08:00
U-GAPOS\andrew
a545d770d8 fix bug preventing avatar motion in 2D mode 2015-11-02 11:07:43 -08:00
Andrew Meadows
9799693135 remove extra whitespace 2015-11-02 11:07:41 -08:00
Andrew Meadows
fd557c4e52 route HMD-following through the physics simulation 2015-11-02 11:07:40 -08:00
Brad Hefta-Gaub
b00f572e1a add mouseClicked inputs vs mouseButton inputs, make right-click work without right button drag 2015-11-02 09:21:15 -08:00