Zach Fox
d91158f07c
Small changes, still trying to figure out judder
2016-11-18 14:39:29 -08:00
Zach Fox
0c4c97d3f9
GIF speed is wrong. Need to save both still and animated.
2016-11-18 14:39:29 -08:00
Zach Fox
152e0aee17
I think I'm very close to a PR...
2016-11-18 14:39:29 -08:00
Zach Fox
045dfff158
It's workinggit add -A! Stack corruption errors? Must fix.
2016-11-18 14:39:29 -08:00
Zach Fox
c39a8da3b8
Getting theregit add -A!
2016-11-18 14:39:29 -08:00
Zach Fox
e656a4413f
Comments - still crashing...
2016-11-18 14:39:28 -08:00
Zach Fox
1912ab1467
still crashing, feeling closer
2016-11-18 14:39:28 -08:00
Zach Fox
b6dd795b00
It crashes, but it's the start of a new architecture
2016-11-18 14:39:28 -08:00
Zach Fox
ed1d087a68
Starting cleanup procedure...
2016-11-18 14:39:28 -08:00
Zach Fox
ee21d1ccc7
IT WORKSgit add -A! Mega amounts of cleanup to do now.
2016-11-18 14:39:28 -08:00
Zach Fox
21d4590075
Just using usleep won't work
2016-11-18 14:39:28 -08:00
Zach Fox
76121a2bcd
Getting somewheregit add -A!
2016-11-18 14:39:28 -08:00
Zach Fox
912c9db1c1
More progress. Corrupted output GIF.
2016-11-18 14:39:28 -08:00
Zach Fox
704476c197
Initial progressgit add -A!
2016-11-18 14:39:28 -08:00
Brad Davis
c7d68aa9cf
Add stutter stat logging
2016-11-10 13:15:35 -08:00
Brad Hefta-Gaub
5454dca82e
Merge pull request #9030 from highfidelity/stable
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Update master with Stable hotfix
2016-11-07 18:48:54 -08:00
Chris Collins
eec8e2f19b
Merge pull request #9000 from samcake/punk
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Add Frame Timing and GPU memory to the Stats and user activity log
2016-11-07 16:17:20 -08:00
Atlante45
f34cf64f3e
Disable updater on Steam
2016-11-07 16:09:56 -08:00
Seth Alves
24556fc70d
Merge pull request #8980 from huffman/feat/default-to-hmd
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Update interface to default to HMD display plugin
2016-11-07 13:36:39 -08:00
Atlante45
ae29fe8ab2
Logging improvements
2016-11-04 14:26:19 -07:00
Ryan Huffman
0cec62b3a3
Revert "Update interface to default to HMD display plugin"
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This reverts commit bbef071723
.
2016-11-04 12:27:15 -07:00
Ryan Huffman
0dac2c999e
Revert "Remove unused 'first' variable"
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This reverts commit 26e0d02d60
.
2016-11-04 12:27:04 -07:00
Ryan Huffman
3ad9c1a797
Add check to go into HMD on first run if available
2016-11-04 12:26:20 -07:00
samcake
76aa541d4a
Adding the frame gpu and batch timer
2016-11-04 11:49:52 -07:00
samcake
7655f906f1
Starting adding a timer for the frame
2016-11-03 19:26:30 -07:00
Clément Brisset
00a94bdd6d
Merge pull request #8974 from huffman/feat/help-select-xbox-tab
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Update help window to auto select xbox or vive controller tab on availability of device
2016-11-03 14:42:23 -07:00
howard-stearns
3a072b5bf9
tell desktop about preference changes
2016-11-03 12:17:28 -07:00
Zach Fox
9a22c29788
Get ready for merge
2016-11-03 11:20:08 -07:00
Zach Fox
b74c1d3476
tabs to spaces
2016-11-03 10:42:15 -07:00
Zach Fox
a12e0325bf
Making progress...
2016-11-03 10:39:55 -07:00
Ryan Huffman
26e0d02d60
Remove unused 'first' variable
2016-11-01 16:40:41 -07:00
Ryan Huffman
bbef071723
Update interface to default to HMD display plugin
2016-11-01 16:23:53 -07:00
Ryan Huffman
3147ea9e33
Update help window to auto select xbox or vive controller tab on availability of device
2016-11-01 13:43:55 -07:00
Seth Alves
e15043754c
Merge branch 'master' of github.com:highfidelity/hifi into possible-fix-for-2068
2016-10-28 11:36:09 -07:00
Brad Davis
012e215f62
Merge pull request #8922 from ZappoMan/report45hzTarget
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when vive is on i5 report a correct target frame rate so we can see that in metaverse stats
2016-10-27 14:03:07 -07:00
Brad Hefta-Gaub
bfe6ebb44f
some tweaks
2016-10-27 12:04:46 -07:00
Brad Hefta-Gaub
510786bc0f
Merge pull request #8923 from Atlante45/steamvr
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Add getter for SteamVR's buildID to SteamClient
2016-10-27 11:38:35 -07:00
Seth Alves
f47aeae2a7
stop passing bare pointers to EntityTreeRenderer all around
2016-10-27 10:10:22 -07:00
Brad Hefta-Gaub
c6d89f181a
CR feedback
2016-10-27 10:08:16 -07:00
Brad Hefta-Gaub
d778b3b4ce
fix the timing of the launchedFromSteam property
2016-10-27 10:00:48 -07:00
Atlante45
f26ddc6f8b
Add getter for SteamVR's buildID to SteamClient
2016-10-26 14:51:48 -07:00
Zach Pomerantz
4913654f44
Merge branch 'master' of github.com:highfidelity/hifi into fix/qml-audio-shutdown-order
2016-10-25 17:49:30 -07:00
Brad Hefta-Gaub
56b0995047
Merge pull request #8909 from hyperlogic/bug-fix/crash-on-exit-fix
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Crash on exit fix for render items
2016-10-25 17:34:46 -07:00
Chris Collins
3b31b28622
Merge pull request #8904 from sethalves/fix-a-couple-crash-on-exits
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fix a couple of crash-on-exits
2016-10-25 17:03:21 -07:00
Zach Pomerantz
78a04255ab
amend qml/audio ordering comment
2016-10-25 16:35:56 -07:00
Zach Pomerantz
5413d97089
cleanup qml before audio
2016-10-25 15:54:08 -07:00
Anthony Thibault
23aa626755
Destroy render scene & engine before Application is destroyed
...
Many render items/payloads contain smart pointers back to the
objects that added them to the scene, including entity and avatar
objects. Currently, those render items are destroyed when the
scene is destroyed very late in the application life-cycle.
There are rare crashes that can occur when these render items are
destroyed. Possibly, due to them referencing objects that have
already been destroyed via raw pointers. In an effort to
eliminate these crashes, we now destroy the scene earlier, within
Application::aboutToQuit() which is connected to the
QCoreApplication::aboutToQuit signal. Also, we guard against null
scene pointer dereferences. Any location that accesses the scene
off the main thread, now checks the validity of the scene pointer.
2016-10-25 15:28:37 -07:00
Brad Hefta-Gaub
822e088240
tweak format of gl_info
2016-10-25 15:20:10 -07:00
Brad Hefta-Gaub
e22a2e9e2f
add gl info and gpu free memory to user stats
2016-10-25 14:56:54 -07:00
Brad Hefta-Gaub
272055b6ee
add location and build info to user activity stats
2016-10-25 14:19:44 -07:00