Commit graph

104 commits

Author SHA1 Message Date
Brad Davis
d858d34523 Update material binding 2018-03-07 17:27:47 -08:00
samcake
fc8f1c1e65 Resolving conflicts 2018-03-02 14:20:33 -08:00
samcake
b8fb97c824 Resolving conflicts 2018-03-02 10:36:55 -08:00
samcake
a227cf1edb Fixing bad key/pipeline pair 2018-03-01 10:49:58 -08:00
samcake
dc286544c5 Merging with nissim's pr 2018-02-28 17:54:54 -08:00
samcake
a7542d5b90 fixing the shadow 2018-02-28 17:46:22 -08:00
NissimHadar
5d7e6651a7 Use correct pixel shader. 2018-02-28 11:05:02 -08:00
NissimHadar
faad930e35 WIP. 2018-02-28 08:44:01 -08:00
NissimHadar
5764a21c4a WIP. 2018-02-28 08:12:48 -08:00
NissimHadar
7cae04883e WIP. 2018-02-27 17:19:02 -08:00
NissimHadar
f52f146db5 WIP. 2018-02-27 16:28:46 -08:00
NissimHadar
00f3682bbe NOT WORKING YET. 2018-02-27 14:09:31 -08:00
Brad Davis
f01c42dcc9 Fixing merged dual-quat pipelines 2018-02-27 08:54:46 -08:00
Brad Davis
b9387f2a21 Merge remote-tracking branch 'upstream/master' into android_dev 2018-02-26 13:18:14 -08:00
Brad Davis
0550138609 Merge remote-tracking branch 'upstream/master' into android_dev 2018-02-23 12:48:10 -08:00
Anthony J. Thibault
0469eafbe4 Switch between dualQuats and matrix skinning based on model entity scale factor. 2018-02-22 18:35:16 -08:00
Brad Davis
e0e7fb04f2 Fix merge issues 2018-02-22 18:08:56 -08:00
Brad Davis
aeb29db37d Merge remote-tracking branch 'upstream/stable' into android_stable 2018-02-22 17:35:00 -08:00
Anthony J. Thibault
86351f19a9 Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions 2018-02-22 08:44:21 -08:00
SamGondelman
2d754edf74 CR 2018-02-15 15:48:41 -08:00
Anthony J. Thibault
d2c199104e Avatars use Dual Quaternion Skinning and Model Entities do not. 2018-02-13 17:47:49 -08:00
Sam Gateau
f20e1a727e Removing the specular pipeline since we now take care of it with the base shader, remove unused shader include files adding the tone map pass 2018-02-08 23:07:39 -08:00
samcake
b66da1897d improving the forward rendering pass, removing the specular variation and making it defautl 2018-02-08 17:59:07 -08:00
Bradley Austin Davis
fd007e845d Squashed scribe changes 2018-02-07 10:29:29 -08:00
Olivier Prat
92279b5939 Merged with master 2018-02-05 18:24:05 +01:00
Olivier Prat
03daba9bac Removed duplicate shader include 2018-02-02 18:18:24 +01:00
Olivier Prat
5e6300ce46 Merged with master 2018-01-30 09:52:30 +01:00
Olivier Prat
70a7ecc5f0 Fixed merge with remote trnormalmap 2018-01-29 10:50:17 +01:00
Olivier Prat
4cbfef55ef Merged with master. Had to add back shaders and code 2018-01-29 10:33:16 +01:00
Brad Davis
87a41ef176 Force the forward pipelines to setup the lighting data 2018-01-28 14:56:15 -08:00
Brad Davis
361b767586 Merge branch 'fix/render_config' into android 2018-01-25 14:50:41 -08:00
Olivier Prat
95882e0cde Merged with master 2018-01-24 10:51:54 +01:00
Olivier Prat
d0f2138e87 Merged with master 2018-01-24 10:00:41 +01:00
Olivier Prat
c92a9975ba Merged with master 2018-01-24 09:53:38 +01:00
Olivier Prat
55abaf33fb Added shaders to support normal maps on translucent objects 2018-01-23 17:35:01 +01:00
Gabriel Calero
1ad61b7683 Adding forward pipelines for translucent objects 2018-01-17 16:26:17 -03:00
Olivier Prat
e6caa83d73 Merged with master 2018-01-17 16:35:31 +01:00
Olivier Prat
efa6a8c0b5 Merged with master 2018-01-17 15:49:46 +01:00
Olivier Prat
49549ced17 Fixed compilation with new shader system 2018-01-17 10:52:58 +01:00
Brad Davis
6a06bf405a Merge remote-tracking branch 'upstream/master' into android 2018-01-16 18:24:44 -08:00
Olivier Prat
3911ce59cc Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ code 2018-01-16 19:02:12 +01:00
humbletim
b91d536dd0 rename model:: -> graphics:: 2018-01-16 12:46:16 -05:00
Olivier Prat
32445a5660 Updated pipelines 2018-01-15 18:18:13 +01:00
Olivier Prat
54eab1c878 First working local lights on transparent objects 2018-01-15 17:49:55 +01:00
Olivier Prat
814de4ab81 Scribe now outputs shaders as cpp files. 2018-01-12 11:59:19 +01:00
Gabriel Calero
597114afea Prepare forward pipeline for android 2018-01-03 16:42:19 -03:00
Olivier Prat
10643feb78 Working with specific zpass rendering for outline. Debug script needs relinking to correct config 2017-09-06 18:40:38 +02:00
SamGondelman
4c55849290 merge from master 2017-08-10 15:43:23 -07:00
SamGondelman
658acd91f2 experimenting with drawHUDLayer depth testing 2017-07-25 14:17:39 -07:00
Olivier Prat
267531cc1a First working fade 2017-07-10 15:27:09 +02:00